ChargeJob.cs 4.5 KB
using Common;

namespace DeviceLibrary
{
    /// <summary>
    /// 充电任务
    /// </summary>
    public class ChargeJob : Job
    {
        /// <summary>
        /// 出完满料后-空车返回任务
        /// </summary>
        /// <param name="agvPlae">小车当前位置,空表示在待机位</param>
        public ChargeJob(string agvPlae)
        {
            this.agvPlace = agvPlae;
        }


        /// <summary>
        /// 接收任务时,agv的位置
        /// </summary>
        private string agvPlace = "";

        private string runInfo = "";
        /// <summary>
        /// 运行信息
        /// </summary>
        public override string RunInfo
        {
            get { return string.Format("充电任务:{0}", runInfo); }
        }

        private JobStep<CHARGE_STEP> ChargeStep = new JobStep<CHARGE_STEP>(CHARGE_STEP.NONE);

        /// <summary>
        /// 空车返回执行
        /// </summary>
        /// <param name="agv"></param>
        public override Job Execute(Agv_Info agv)
        {
            string msg = agv.Name + " ";
            bool rtn = false;
            agv.Msg = RunInfo;

            CurTaskState = Context.GetTakJobState(agv);
            if (ChargeStep.IsStep(CHARGE_STEP.NONE))
            {

                if (!Context.Charge.StartCharge(agv))
                {
                    runInfo = "电量[" + agv.Battery + "%]小于最大电量[" + Context.Charge.BatteryMax + "%],由于充电桩有小车,从当前位置" + agvPlace + "回到待机位";
                    msg += runInfo;
                    ChargeStep.Msg = msg;
                    return new StandyJob(agv.Place);
                }
                else
                {
                    ChargeStep.ToNextStep(CHARGE_STEP.WAIT_REACH_CHARGE_STATION);
                    runInfo = "电量[" + agv.Battery + "%]小于最大电量[" + Context.Charge.BatteryMax + "%],从当前位置" + agvPlace + "去到充电位";
                    msg += runInfo;
                    ChargeStep.Msg = msg;
                    UpdateJobTaskInfo(agv);
                }

            }

            else if (ChargeStep.IsStep(CHARGE_STEP.WAIT_REACH_CHARGE_STATION))
            {
                if (Context.CheckTaskFinished(agv, CurTaskName))
                {
                    ChargeStep.ToNextStep(CHARGE_STEP.WAIT_REACH_CHARGE_OK);
                    runInfo = "充电任务分配完成,去充电且等待任务";
                    msg += runInfo;
                    ChargeStep.Msg = msg;
                }
            }
            else if (ChargeStep.IsStep(CHARGE_STEP.WAIT_REACH_CHARGE_OK))
            {
                if (agv.Battery > Context.Charge.BatteryMax)
                {
                    runInfo = "充电完成,回待机位";
                    msg += runInfo;
                    ChargeStep.Msg = msg;
                    Context.Charge.DelOccupyInfoByAGV(agv);
                    return new StandyJob(agv.Place);
                }
                else if (agv.Battery > Context.Charge.BatteryMin)
                {
                    Job job = Context.control.GetJob(agv);
                    if (job != null && !(job is ChargeJob) && !(job is StandyJob))
                    {
                        runInfo = "在充电位检测到任务,电量[" + agv.Battery + " %]大于最小电量[" + Context.Charge.BatteryMin + " %],可执行任务";
                        msg += runInfo;
                        ChargeStep.Msg = msg;
                        Context.Charge.DelOccupyInfoByAGV(agv);
                        return job;
                    }
                }

            }
            else if (ChargeStep.IsStep(CHARGE_STEP.END))
            {
            }
            return this;
        }

        /// <summary>
        /// AGV充电流程
        /// </summary>
        private enum CHARGE_STEP
        {
            /// <summary>
            /// 
            /// </summary>
            NONE,

            /// <summary>
            /// 等待到达4D门
            /// </summary>
            WAIT_AGV_REACH_3D_DOOR,
            /// <summary>
            /// 等待AGV到达充电位
            /// </summary>
            WAIT_REACH_CHARGE_STATION,
            /// <summary>
            /// 等待充电完成
            /// </summary>
            WAIT_REACH_CHARGE_OK,
            /// <summary>
            /// 充电完成去待机位
            /// </summary>
            WAIT_REACH_STANDBY,
            /// <summary>
            /// 
            /// </summary>
            END
        }
    }

}