Server.cs
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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace AGVLib
{
public class Server
{
internal static LogBean Log;
//服务端
private TcpServer server;
//所有客户端,<ip,客户端信息>
Dictionary<string, NodeClient> clients = new Dictionary<string, NodeClient>();
public delegate void NodeChangedEvent(Node[] clientNodes);
public event NodeChangedEvent NodeChanged;
public delegate void NodeConnectedChangedEvent(string ip,bool online);
public event NodeConnectedChangedEvent NodeConnectedChanged;
private int serverPort;
private List<Node> nodes = new List<Node>();
/// <summary>
/// 通讯服务端
/// </summary>
public Server()
{
Log = TcpServer.Log;
}
public string[] LocalIp { get { return TcpServer.GetLocalAddresses(); } }
public bool Connected { get { return server.Connected; } }
/// <summary>
/// 开启服务
/// </summary>
public void Start(int port = 12000)
{
try
{
Log.Info($"AGVServer 【{port}】服务启动");
serverPort = port;
server = new TcpServer(port);
server.terminateString = "";
server.ReviceMsgEvent += Server_ReviceMsgEvent;
server.AcceptClientEvent += Server_AcceptClientEvent;
server.ClientOfflineEvent += Server_ClientOfflineEvent;
server.Start();
}
catch (Exception ex)
{
Log.Error($"AGVServer【{port}】服务启动出错", ex);
}
}
/// <summary>
/// 客户端离线事件
/// </summary>
/// <param name="client"></param>
/// <exception cref="NotImplementedException"></exception>
private void Server_ClientOfflineEvent(TcpClientBean client)
{
Offline(client);
}
private void Offline(TcpClientBean client)
{
if (clients.ContainsKey(client.IP))
{
clients[client.IP].Client.ClientSocket = null;
NodeConnectedChanged?.Invoke(client.IP, false);
}
}
private void Online(TcpClientBean client)
{
if (clients.ContainsKey(client.IP))
{
clients[client.IP].Client = client;
NodeConnectedChanged?.Invoke(client.IP, true);
}
else
{
clients.Add(client.IP, new NodeClient(client));
}
}
/// <summary>
/// 收到客户端连接事件
/// </summary>
/// <param name="client"></param>
private void Server_AcceptClientEvent(TcpClientBean client)
{
Online(client);
}
/// <summary>
/// 收到客户端消息事件
/// </summary>
/// <param name="client"></param>
/// <param name="Msg"></param>
/// <exception cref="NotImplementedException"></exception>
private void Server_ReviceMsgEvent(TcpClientBean client, string Msg, byte[] data)
{
Log.Debug($"收到客户端【{client.IP}:{client.Port}】的消息:【{Msg}】【{StringHelper.ToHexString(data)}】");
if (clients.ContainsKey(client.IP))
StickyBagHandle(clients[client.IP], data);
else
{
Log.Error($"收到客户端消息,但并不存在连接信息:【{client.IP}】【{client.Port}】");
}
}
/// <summary>
/// 停止服务
/// </summary>
public void Stop()
{
try
{
if (server != null)
{
server.Stop();
}
foreach (string c in clients.Keys)
{
try
{
clients[c].Client.Close();
}
catch (Exception ex)
{
Log.Error(string.Format("关闭连接客户端[{0}]线程失败", c), ex);
}
}
if (clients.Count > 0) clients.Clear();
if (nodes.Count > 0)
nodes.Clear();
}
catch (Exception ex)
{
Log.Error("AGVServer 服务关闭出错", ex);
}
Log.Error("AGVServer 服务关闭");
}
/// <summary>
/// 向客户端发送命令
/// </summary>
/// <param name="node"></param>
/// <returns></returns>
public bool SendToClient(Node node)
{
NodeClient client = null;
client = FindClient(node);
if (client == null)
{
Log.Error("没有找到连接的节点:" + node.ToText());
return false;
}
byte[] buff = Encode(node);
bool rtn = Send(client, buff);
Log.Info($"SendToClient【{node.ToText()}】【{rtn}】");
return rtn;
}
byte[] Encode(Node node)
{
try
{
string json = JsonHelper.SerializeObject(node);
Log.Debug(string.Format("Encode[{0}]", json));
byte[] body = Encoding.UTF8.GetBytes(json);
byte[] bodySize = Common.IntToByteArray(body.Length);
byte[] buff = Common.headPack.Concat(bodySize).Concat(body).ToArray();
return buff;
}
catch (Exception ex)
{
Log.Error("Encode Error", ex);
return null;
}
}
#region 粘包处理
//线程安全的字典
ConcurrentDictionary<string, byte[]> dic = new ConcurrentDictionary<string, byte[]>();
/// <summary>
/// 处理客户端发来的数据
/// </summary>
/// <param name="obj">每个客户的会话ID</param>
/// <param name="bytes">缓冲区数据</param>
/// <returns></returns>
private void StickyBagHandle(NodeClient client, byte[] bytes)
{
//bytes 为系统缓冲区数据
//bytesRead为系统缓冲区长度
int bytesRead = bytes.Length;
string endpoint = client.Client.IP;
if (bytesRead > 0)
{
byte[] surplusBuffer = null;
if (dic.TryGetValue(endpoint, out surplusBuffer))//已有缓存
{
byte[] curBuffer = surplusBuffer.Concat(bytes).ToArray();//拼接上一次剩余的包
bytesRead = curBuffer.Length;
if (Common.CheckHeadChar(curBuffer, out int startIdx))//检查是否存在指定包头识别字符
{
byte[] tmp = new byte[bytesRead - startIdx];
Buffer.BlockCopy(curBuffer, startIdx, tmp, 0, bytesRead - startIdx);
//更新会话ID 的最新字节
dic.TryUpdate(endpoint, tmp, surplusBuffer);
surplusBuffer = curBuffer;//同步
Log.Debug($"拼接上一次缓存:【{StringHelper.ToHexString(surplusBuffer)}】");
}
else
{
byte[] xbtye = null;
dic.TryRemove(endpoint, out xbtye);
Log.Debug($"不拼接,因不存在头,缓存:【{StringHelper.ToHexString(surplusBuffer)}】");
}
}
else
{
if (Common.CheckHeadChar(bytes, out int startIdx))//检查是否存在指定包头识别字符
{
//添加会话ID的bytes
byte[] tmp = new byte[bytesRead - startIdx];
Buffer.BlockCopy(bytes, startIdx, tmp, 0, bytesRead - startIdx);
dic.TryAdd(endpoint, tmp);
surplusBuffer = tmp;//同步
Log.Debug($"第一次缓存:【{StringHelper.ToHexString(surplusBuffer)}】");
}
else
return;
}
//已经完成读取每个数据包长度
int haveRead = 0;
//这里totalLen的长度有可能大于缓冲区大小的(因为 这里的surplusBuffer 是系统缓冲区+不完整的数据包)
int totalLen = surplusBuffer.Length;
while (haveRead <= totalLen)
{
//如果在N次拆解后剩余的数据包连一个包头的长度都不够
//说明是上次读取N个完整数据包后,剩下的最后一个非完整的数据包
if (totalLen - haveRead < Common.headSize)
{
byte[] byteSub = new byte[totalLen - haveRead];
if(byteSub.Length==0)//无剩下的数据包,清空缓存
{
Log.Debug($"剩余的数据包长度为0,清除缓存:【{totalLen - haveRead}】【{StringHelper.ToHexString(dic[endpoint])}】【{StringHelper.ToHexString(byteSub)}】【{StringHelper.ToHexString(surplusBuffer)}】");
dic.TryRemove(endpoint, out byteSub);
break;
}
//把剩下不够一个完整的数据包存起来
Buffer.BlockCopy(surplusBuffer, haveRead, byteSub, 0, totalLen - haveRead);
dic.TryUpdate(endpoint, byteSub, surplusBuffer);
surplusBuffer = byteSub;
Log.Debug($"剩余的数据包连一个包头的长度都不够,缓存:【{totalLen - haveRead}】【{StringHelper.ToHexString(dic[endpoint])}】【{StringHelper.ToHexString(byteSub)}】【{StringHelper.ToHexString(surplusBuffer)}】");
totalLen = 0;
break;
}
//如果够了一个完整包,则读取包头的数据
byte[] headByte = new byte[Common.headSize];
Buffer.BlockCopy(surplusBuffer, haveRead, headByte, 0, Common.headSize);//从缓冲区里读取包头的字节
int bodySize = BitConverter.ToUInt16(headByte, 2);//从包头里面分析出包体的长度
//这里的 haveRead=等于N个数据包的长度 从0开始;0,1,2,3....N
//如果自定义缓冲区拆解N个包后的长度 大于 总长度,说最后一段数据不够一个完整的包了,拆出来保存
if (haveRead + Common.headSize + bodySize > totalLen)
{
byte[] byteSub = new byte[totalLen - haveRead];
Buffer.BlockCopy(surplusBuffer, haveRead, byteSub, 0, totalLen - haveRead);
dic.TryUpdate(endpoint, byteSub, surplusBuffer);
surplusBuffer = byteSub;
Log.Debug($"最后一段数据不够一个完整的包,缓存:【{StringHelper.ToHexString(surplusBuffer)}】");
break;
}
else
{
//挨个分解每个包,解析成实际文字
//String strc = Encoding.UTF8.GetString(surplusBuffer, haveRead + headSize, bodySize);
byte[] resBytes = new byte[bodySize];
Buffer.BlockCopy(surplusBuffer, haveRead + Common.headSize, resBytes, 0, bodySize);
Log.Debug($"粘包处理: 【{StringHelper.ToHexString(resBytes)}】");
if (!DecodeNode(client, resBytes))//解析失败,重新接收
{
Log.Error($"{endpoint}:解析失败");
return;
}
//依次累加当前的数据包的长度
haveRead = haveRead + Common.headSize + bodySize;
if (Common.headSize + bodySize == bytesRead)//如果当前接收的数据包长度正好等于缓冲区长度,则待拼接的不规则数据长度归0
{
byte[] xbtye = null;
dic.TryRemove(endpoint, out xbtye);
surplusBuffer = null;//设置空 回到原始状态
totalLen = 0;//清0
Log.Debug($"清空缓存");
}
}
}
}
}
#endregion
Node Decode(byte[] buff)
{
try
{
string json = System.Text.Encoding.UTF8.GetString(buff);
Log.Debug(string.Format("Decode【{0}】", json));
Node node = JsonHelper.DeserializeJsonToObject<Node>(json);
return node;
}
catch (Exception ex)
{
Log.Error("Decode Error", ex);
return null;
}
}
/// <summary>
/// 解析收到的字节码
/// </summary>
/// <param name="client"></param>
/// <param name="resultBytes"></param>
/// <returns></returns>
private bool DecodeNode(NodeClient client, byte[] resultBytes)
{
Node node = Decode(resultBytes);
if (node == null)
{
Log.Error("命令解析失败: " + StringHelper.ToHexString(resultBytes));
return false;
}
else
{
if (node.id == 0) node.remark = client.Client.IP;
int idx = client.Nodes.FindIndex(s => s.id.Equals(node.id));
if (idx == -1) client.Nodes.Add(node);
UpdateNode(node);
return true;
}
}
/// <summary>
/// 查找客户端
/// 客户端是一个IP对应一个节点
/// 客户端是一个IP上有多个节点,使用节点Id
/// </summary>
/// <param name="nodeIp">节点</param>
/// <returns></returns>
private NodeClient FindClient(Node node)
{
if (node.id.Equals(0))//客户端是一个IP对应一个节点
{
if (clients.ContainsKey(node.remark))
{
return clients[node.remark];
}
}
else//客户端是一个IP上有多个节点,使用节点Id
{
foreach (NodeClient item in clients.Values)
{
int idx = item.Nodes.FindIndex(s => s.id.Equals(node.id));
if (idx >= 0)
return item;
}
}
return null;
}
/// <summary>
/// 是否已存在节点
/// </summary>
/// <param name="node"></param>
/// <returns></returns>
private bool FindNode(Node node, out Node existNode)
{
int idx = -1;
if(node.id.Equals(0))
{
idx= nodes.FindIndex(s => s.id.Equals(node.id) && s.remark.Equals(node.remark));
}
else
{
idx = nodes.FindIndex(s => s.id.Equals(node.id) && s.name.Equals(node.name));
}
existNode = idx == -1 ? null : nodes[idx];
return existNode!=null ? true : false;
}
/// <summary>
/// 更新节点状态
/// </summary>
/// <param name="node"></param>
private void UpdateNode(Node node)
{
if (!FindNode(node, out Node findnode))
{
nodes.Add(node);
NodeChanged?.Invoke(nodes.ToArray());
Log.Info(string.Format("节点添加并状态更新[{0}]", node.ToText()));
}
else if (!findnode.Equals(node))
{
findnode.SetState(node.status, node.level, node.shelf_id, node.remark);
NodeChanged?.Invoke(nodes.ToArray());
Log.Info(string.Format("节点状态更新[{0}]", node.ToText()));
}
}
/// <summary>
/// 发送命令
/// </summary>
/// <param name="client"></param>
/// <param name="buff"></param>
/// <returns></returns>
private bool Send(NodeClient client, byte[] buff)
{
for (int i = 1; i <= 3; i++)
{
try
{
client.Send(buff);
return true;
}
catch (Exception ex)
{
Log.Error("发送失败" + i + "次:" + ex.Message);
}
Thread.Sleep(100);
}
return false;
}
private class NodeClient
{
public List<Node> Nodes;
public TcpClientBean Client;
public bool Send(byte[] data)
{
if (Client.ClientSocket != null && Client.ClientSocket.Connected)
{
Client.ClientSocket.Send(data);
return true;
}
return false;
}
public NodeClient(TcpClientBean client)
{
Client = client;
Nodes = new List<Node>();
}
}
}
}