PathPoint.cs 34.8 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Mushiny
{


    /// <summary>
    /// 路径点
    /// </summary>
    public class PathPoint
    {
        /// <summary>
        /// 地址码
        /// </summary>
        public uint LandMark { get; set; }
        /// <summary>
        /// 动作码
        /// </summary>
        public ActionCode Action { get; set; }
        /// <summary>
        /// 属性值
        /// </summary>
        public byte PropVal { get; set; }
        /// <summary>
        /// 动作参数
        /// </summary>
        public List<byte> ActionParam { get; set; }
        /// <summary>
        /// 信息
        /// </summary>
        public string Msg { get; set; }
        /// <summary>
        /// 路径点状态
        /// </summary>
        public PathPointState PointState { get; set; } = PathPointState.None;

        public byte[] ToBytes()
        {
            var bytes = new List<byte>(Common.ConvertToBytes(LandMark))
            {
                (byte)Action,
                PropVal,
            };
            bytes.AddRange(ActionParam?.ToArray());
            return bytes.ToArray();
        }
        /// <summary>
        /// 直行前进
        /// </summary>
        /// <param name="landmark">地址码</param>
        /// <param name="speed">速度挡位:1~5</param>
        /// <param name="distance">直行距离</param>
        /// <returns></returns>
        public static PathPoint GenDirectMove(uint landmark, byte speed, short distance)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.直行前进,
                LandMark = landmark,
                PropVal = speed,
                ActionParam = new List<byte>(Common.ConvertToBytes(distance)),
            };
            pp.Msg = $"{pp.Action},地标={landmark},速度={speed},距离={distance} mm";
            return pp;
        }
        /// <summary>
        /// 跟车直行前进
        /// </summary>
        /// <param name="landmark">地址码</param>
        /// <param name="speed">速度挡位:1~5</param>
        /// <param name="distance">直行距离</param>
        /// <returns></returns>
        public static PathPoint GenFollowDirectMove(uint landmark, byte speed, short distance)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.跟车直行前进,
                LandMark = landmark,
                PropVal = speed,
                ActionParam = new List<byte>(Common.ConvertToBytes(distance)),
            };
            pp.Msg = $"{pp.Action},地标={landmark},速度={speed},距离={distance} mm";
            return pp;
        }
        /// <summary>
        /// 通道直行前进_不允许转弯
        /// </summary>
        /// <param name="landmark">地址码</param>
        /// <param name="speed">速度挡位:1~5</param>
        /// <param name="distance">直行距离</param>
        /// <returns></returns>
        public static PathPoint GenChannelDirectMove(uint landmark, byte speed, short distance)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.通道直行前进_不允许转弯,
                LandMark = landmark,
                PropVal = speed,
                ActionParam = new List<byte>(Common.ConvertToBytes(distance)),
            };
            pp.Msg = $"{pp.Action},地标={landmark},速度={speed},距离={distance} mm";
            return pp;
        }
        /// <summary>
        /// 直行后退
        /// </summary>
        /// <param name="landmark">地址码</param>
        /// <param name="speed">速度挡位:1~5</param>
        /// <param name="distance">直行距离</param>
        /// <returns></returns>
        public static PathPoint GenDirectBackMove(uint landmark, byte speed, short distance)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.直行后退,
                LandMark = landmark,
                PropVal = speed,
                ActionParam = new List<byte>(Common.ConvertToBytes(distance)),
            };
            pp.Msg = $"{pp.Action},地标={landmark},速度={speed},距离={distance} mm";
            return pp;
        }
        /// <summary>
        /// 跟车直行后退
        /// </summary>
        /// <param name="landmark">地址码</param>
        /// <param name="speed">速度挡位:1~5</param>
        /// <param name="distance">直行距离</param>
        /// <returns></returns>
        public static PathPoint GenFollowDirectBackMove(uint landmark, byte speed, short distance)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.跟车直行后退,
                LandMark = landmark,
                PropVal = speed,
                ActionParam = new List<byte>(Common.ConvertToBytes(distance)),
            };
            pp.Msg = $"{pp.Action},地标={landmark},速度={speed},距离={distance} mm";
            return pp;
        }
        /// <summary>
        /// 
        /// </summary>
        /// <param name="landmark"></param>
        /// <param name="speed"></param>
        /// <param name="distance"></param>
        /// <returns></returns>
        public static PathPoint Add(ActionCode actionCode,uint landmark, byte speed, short distance)
        {
            var pp = new PathPoint()
            {
                Action = actionCode,
                LandMark = landmark,
                PropVal = speed,
                ActionParam = new List<byte>(Common.ConvertToBytes(distance)),
            };
            pp.Msg = $"{pp.Action},地标={landmark},速度={speed},距离={distance} mm";
            return pp;
        }
        /// <summary>
        /// 通道直行后退_不允许转弯
        /// </summary>
        /// <param name="landmark">地址码</param>
        /// <param name="speed">速度挡位:1~5</param>
        /// <param name="distance">直行距离</param>
        /// <returns></returns>
        public static PathPoint GenChannelDirectBackMove(uint landmark, byte speed, short distance)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.通道直行后退_不允许转弯,
                LandMark = landmark,
                PropVal = speed,
                ActionParam = new List<byte>(Common.ConvertToBytes(distance)),
            };
            pp.Msg = $"{pp.Action},地标={landmark},速度={speed},距离={distance} mm";
            return pp;
        }
        /// <summary>
        /// 转弯
        /// </summary>
        /// <param name="landmark"></param>
        /// <param name="angle"></param>
        /// <returns></returns>
        public static PathPoint GenTurn(uint landmark, short angle)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.转弯,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes(angle)),
            };
            pp.Msg = $"{pp.Action},地标={landmark},角度={angle} °";
            return pp;
        }
        /// <summary>
        /// 进入充电
        /// </summary>
        /// <param name="landmark"></param>
        /// <param name="forbidCalib">禁止校正标志1 表示禁止校正</param>
        /// <param name="distance">后退的距离(mm) 要比实际距离大50mm以上;若为0,则采用默认距离</param>
        /// <returns></returns>
        public static PathPoint GenStartChage(uint landmark, short distance = 0, byte forbidCalib = 0)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.进入充电,
                LandMark = landmark,
                PropVal = forbidCalib,
                ActionParam = new List<byte>(Common.ConvertToBytes(distance)),
            };
            pp.Msg = $"{pp.Action},地标={landmark},禁止校正标志={forbidCalib},后退距离={distance} mm";
            return pp;
        }
        /// <summary>
        /// 退出充电
        /// </summary>
        /// <param name="landmark"></param>
        /// <returns></returns>
        public static PathPoint GenStopChage(uint landmark)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.退出充电,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
            };
            pp.Msg = $"{pp.Action},地标={landmark}";
            return pp;
        }
        /// <summary>
        /// 进入取放货设备对接
        /// </summary>
        /// <param name="landmark"></param>
        /// <param name="distance"></param>
        /// <returns></returns>
        public static PathPoint GenStartDockDevice(uint landmark, short distance = 0)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.进入取放货设备对接,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes(distance)),
            };
            pp.Msg = $"{pp.Action},地标={landmark},后退距离={distance} mm";
            return pp;
        }
        /// <summary>
        /// 退出取放货设备对接
        /// </summary>
        /// <param name="landmark"></param>
        /// <returns></returns>
        public static PathPoint GenStopDockDevice(uint landmark)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.退出取放货设备对接,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
            };
            pp.Msg = $"{pp.Action},地标={landmark}";
            return pp;
        }
        /// <summary>
        /// 进入低功耗状态
        /// </summary>
        /// <param name="landmark"></param>
        /// <returns></returns>
        public static PathPoint GenStartLowPowerState(uint landmark)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.进入低功耗状态,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
            };
            pp.Msg = $"{pp.Action},地标={landmark}";
            return pp;
        }
        /// <summary>
        /// 退出低功耗
        /// </summary>
        /// <param name="landmark"></param>
        /// <returns></returns>
        public static PathPoint GenStopLowPowerState(uint landmark)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.退出低功耗状态,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
            };
            pp.Msg = $"{pp.Action},地标={landmark}";
            return pp;
        }
        /// <summary>
        /// 清空机器人路径缓存
        /// </summary>
        /// <param name="landmark"></param>
        /// <returns></returns>
        public static PathPoint GenClearPathBuff(uint landmark)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.清空机器人路径缓存,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
            };
            pp.Msg = $"{pp.Action},地标={landmark}";
            return pp;
        }
        /// <summary>
        /// 归位扫描
        /// 只要小车登陆包里面“等待料仓信息同步标志”字段为1,就提示用户,让用户点一个 “归位扫描” 的按钮,
        /// 用户点击该按钮后,给小车发这个 0x51 的动作命令(单独的命令),小车会自动执行归位扫描,扫描成功后会自动上报料仓信息包;
        ///只要等到料仓信息包上报上来,WCS就可以给小车分配任务,而不用管是蓝牙触发的归位扫描,还是WCS触发的归位扫描
        /// </summary>
        /// <param name="landmark"></param>
        /// <returns></returns>
        public static PathPoint GenGuiweiscan(uint landmark)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.归位扫描,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
            };
            pp.Msg = $"{pp.Action},地标={landmark}";
            return pp;
        }
        /// <summary>
        /// 整车自标定
        /// </summary>
        /// <param name="landmark"></param>
        /// <returns></returns>
        public static PathPoint GenSelfCalib(uint landmark)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.整车自标定,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
            };
            pp.Msg = $"{pp.Action},地标={landmark}";
            return pp;
        }
        /// <summary>
        /// 整车自检
        /// </summary>
        /// <param name="landmark"></param>
        /// <returns></returns>
        public static PathPoint GenSelfCheck(uint landmark)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.整车自检,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
            };
            pp.Msg = $"{pp.Action},地标={landmark}";
            return pp;
        }
        /// <summary>
        /// 自身复位
        /// </summary>
        /// <param name="landmark"></param>
        /// <returns></returns>
        public static PathPoint GenSelfReset(uint landmark)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.自身复位,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
            };
            pp.Msg = $"{pp.Action},地标={landmark}";
            return pp;
        }
        /// <summary>
        /// 摄像头模组复位
        /// </summary>
        /// <param name="landmark"></param>
        /// <returns></returns>
        public static PathPoint GenCameraReset(uint landmark)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.摄像头模组复位,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
            };
            pp.Msg = $"{pp.Action},地标={landmark}";
            return pp;
        }
        /// <summary>
        /// 惯导模组复位
        /// </summary>
        /// <param name="landmark"></param>
        /// <returns></returns>
        public static PathPoint GenGuandaoMozuReset(uint landmark)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.惯导模组复位,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
            };
            pp.Msg = $"{pp.Action},地标={landmark}";
            return pp;
        }
        /// <summary>
        /// 机构归零
        /// </summary>
        /// <param name="landmark"></param>
        /// <param name="option">归零选择,1~4
        //1:挡杆
        //2:挡杆+伸缩
        //3:挡杆+伸缩+旋转
        //4:挡杆+伸缩+旋转+升降</param>
        /// <returns></returns>
        public static PathPoint GenDeviceReset(uint landmark, byte option = 4)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.机构归零,
                LandMark = landmark,
                PropVal = option,
                ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
            };
            pp.Msg = $"{pp.Action},地标={landmark}";
            return pp;
        }
        /// <summary>
        /// 从本车料仓取货
        /// </summary>
        /// <param name="landmark"></param>
        /// <param name="row">层号</param>
        /// <param name="containerCode">料箱码,12字节</param>
        /// <param name="depth">取货深度,0默认</param>
        /// <param name="containerWidth">料箱宽度,0默认</param>
        /// <returns></returns>
        public static PathPoint GenGetFromBunker(uint landmark, byte row, byte[] containerCode, short depth = 0, ushort containerWidth = 0)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.从本车料仓取货,
                LandMark = landmark,
                PropVal = row,
                ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
            };
            pp.ActionParam.AddRange(Common.ConvertToBytes(depth));
            pp.ActionParam.AddRange(new byte[16]);
            pp.ActionParam.AddRange(containerCode);
            pp.ActionParam.AddRange(Common.ConvertToBytes((ushort)0));
            pp.ActionParam.AddRange(Common.ConvertToBytes(containerWidth));
            pp.Msg = $"{pp.Action},地标={landmark},Row={row},料箱码={System.Text.Encoding.Default.GetString(containerCode)},取货深度={depth},料箱宽度={containerWidth}";
            return pp;
        }
        /// <summary>
        /// 往本车料仓放货
        /// </summary>
        /// <param name="landmark"></param>
        /// <param name="row">层号</param>
        /// <param name="containerCode">料箱码,12字节</param>
        /// <param name="depth">放货深度,0默认</param>
        /// <param name="containerWidth">料箱宽度,0默认</param>
        /// <returns></returns>
        public static PathPoint GenPutToBunker(uint landmark, byte row, byte[] containerCode, short depth = 0, ushort containerWidth = 0)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.往本车料仓放货,
                LandMark = landmark,
                PropVal = row,
                ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
            };
            pp.ActionParam.AddRange(Common.ConvertToBytes(depth));
            pp.ActionParam.AddRange(new byte[16]);
            pp.ActionParam.AddRange(containerCode);
            pp.ActionParam.AddRange(Common.ConvertToBytes((ushort)0));
            pp.ActionParam.AddRange(Common.ConvertToBytes(containerWidth));
            pp.Msg = $"{pp.Action},地标={landmark},Row={row},放货深度={depth},料箱码={System.Text.Encoding.Default.GetString(containerCode)},料箱宽度={containerWidth}";
            return pp;
        }
        /// <summary>
        /// 从货架取货
        /// </summary>
        /// <param name="landmark">地标</param>
        /// <param name="pos">"高4bit:深位,单0 双1
        ///低4bit:方向,左1 右2"
        ///</param>
        /// <param name="shelfCode">货架二维码 16字节</param>
        /// <param name="containerCode">料箱二维码 12字节</param>
        /// <param name="upDownHeight">升降高度</param>
        /// <param name="scanContainerShift">料箱码读码偏移距离</param>
        /// <param name="depth">取货深度</param>
        /// <param name="containerWidth">料箱宽度</param>
        /// <returns></returns>
        public static PathPoint GenGetFromShelves(uint landmark, byte pos, byte[] shelfCode, byte[] containerCode, short upDownHeight, ushort scanContainerShift, short depth = 0, ushort containerWidth = 0)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.从货架取货,
                LandMark = landmark,
                PropVal = pos,
                ActionParam = new List<byte>(Common.ConvertToBytes(upDownHeight))
            };
            pp.ActionParam.AddRange(Common.ConvertToBytes(depth));
            pp.ActionParam.AddRange(shelfCode);
            pp.ActionParam.AddRange(containerCode);
            pp.ActionParam.AddRange(Common.ConvertToBytes(scanContainerShift));
            pp.ActionParam.AddRange(Common.ConvertToBytes(containerWidth));
            pp.Msg = $"{pp.Action},地标={landmark},升降高度={upDownHeight},取货深度={depth},料架码={System.Text.Encoding.Default.GetString(shelfCode)},料箱码={System.Text.Encoding.Default.GetString(containerCode)},料箱码读码偏移={scanContainerShift},料箱宽度={containerWidth}";
            return pp;
        }

        /// <summary>
        /// 往货架放货
        /// </summary>
        /// <param name="landmark">地标</param>
        /// <param name="pos">"高4bit:深位,单0 双1
        ///低4bit:方向,左1 右2"
        ///</param>
        /// <param name="shelfCode">货架二维码 16字节</param>
        /// <param name="containerCode">料箱二维码 12字节</param>
        /// <param name="upDownHeight">升降高度</param>
        /// <param name="scanContainerShift">料箱码读码偏移距离</param>
        /// <param name="depth">放货深度</param>
        /// <param name="containerWidth">料箱宽度</param>
        /// <returns></returns>
        public static PathPoint GenPutToShelves(uint landmark, byte pos, byte[] shelfCode, byte[] containerCode, short upDownHeight, ushort scanContainerShift, short depth = 0, ushort containerWidth = 0)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.往货架放货,
                LandMark = landmark,
                PropVal = pos,
                ActionParam = new List<byte>(Common.ConvertToBytes(upDownHeight))
            };
            pp.ActionParam.AddRange(Common.ConvertToBytes(depth));
            pp.ActionParam.AddRange(shelfCode);
            pp.ActionParam.AddRange(containerCode);
            pp.ActionParam.AddRange(Common.ConvertToBytes(scanContainerShift));
            pp.ActionParam.AddRange(Common.ConvertToBytes(containerWidth));
            pp.Msg = $"{pp.Action},地标={landmark},升降高度={upDownHeight},放货深度={depth},料架码={System.Text.Encoding.Default.GetString(shelfCode)},料箱定位码={Common.BytesTostr(containerCode)},料箱码读码偏移={scanContainerShift},料箱宽度={containerWidth}";
            return pp;
        }
        /// <summary>
        /// 生成取放货
        /// </summary>
        /// <param name="landmark"></param>
        /// <param name="actionCode"></param>
        /// <param name="pos"></param>
        /// <param name="shelfCode"></param>
        /// <param name="containerCode"></param>
        /// <param name="upDownHeight"></param>
        /// <param name="scanContainerShift"></param>
        /// <param name="depth"></param>
        /// <param name="containerWidth"></param>
        /// <returns></returns>
        public static PathPoint GenGetPut(uint landmark,ActionCode actionCode, byte pos, byte[] shelfCode, byte[] containerCode, short upDownHeight, ushort scanContainerShift, short depth = 0, ushort containerWidth = 0)
        {
            var pp = new PathPoint()
            {
                Action = actionCode,
                LandMark = landmark,
                PropVal = pos,
                ActionParam = new List<byte>(Common.ConvertToBytes(upDownHeight))
            };
            pp.ActionParam.AddRange(Common.ConvertToBytes(depth));
            pp.ActionParam.AddRange(shelfCode);
            pp.ActionParam.AddRange(containerCode);
            pp.ActionParam.AddRange(Common.ConvertToBytes(scanContainerShift));
            pp.ActionParam.AddRange(Common.ConvertToBytes(containerWidth));
            pp.Msg = $"{pp.Action},地标={landmark},升降高度={upDownHeight},取/放货深度={depth},料架码={System.Text.Encoding.Default.GetString(shelfCode)},料箱定位码={Common.BytesTostr(containerCode)},料箱码读码偏移={scanContainerShift},料箱宽度={containerWidth}";
            return pp;
        }
        /// <summary>
        /// 准备从本车料仓取货
        /// 取货前的准备动作
        /// </summary>
        /// <param name="landmark"></param>
        /// <param name="row">层号 1~10</param>
        /// <param name="depth">取货深度</param>
        /// <returns></returns>
        public static PathPoint GenReadyToGetFromBunker(uint landmark, byte row,  short depth = 0)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.准备从本车料仓取货,
                LandMark = landmark,
                PropVal = row,
                ActionParam = new List<byte>(Common.ConvertToBytes(depth))
            };
            pp.Msg = $"{pp.Action},地标={landmark},Row={row},取货深度={depth}";
            return pp;
        }
        /// <summary>
        /// 准备往本车料仓放货
        /// 放货前的准备动作
        /// </summary>
        /// <param name="landmark"></param>
        /// <param name="row">层号 1~10</param>
        /// <param name="depth">取货深度</param>
        /// <returns></returns>
        public static PathPoint GenReadyToPutToBunker(uint landmark, byte row, short depth = 0)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.准备往本车料仓放货,
                LandMark = landmark,
                PropVal = row,
                ActionParam = new List<byte>(Common.ConvertToBytes(depth))
            };
            pp.Msg = $"{pp.Action},地标={landmark},Row={row},取货深度={depth}";
            return pp;
        }
        /// <summary>
        /// 准备从货架取货
        /// 取货前的准备动作
        /// </summary>
        /// <param name="landmark"></param>
        /// <param name="dir">方向,左1 右2</param>
        /// <param name="upDownHeight">升降高度</param>
        /// <returns></returns>
        public static PathPoint GenReadyToGetFromShelves(uint landmark, byte dir,short upDownHeight)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.准备从货架取货,
                LandMark = landmark,
                PropVal = dir,
                ActionParam = new List<byte>(Common.ConvertToBytes(upDownHeight))
            };
            pp.Msg = $"{pp.Action},地标={landmark},方向={dir},升降高度={upDownHeight}";
            return pp;
        }
        /// <summary>
        /// 准备往货架放货
        /// 放货前的准备动作
        /// </summary>
        /// <param name="landmark"></param>
        /// <param name="dir">方向,左1 右2</param>
        /// <param name="upDownHeight">升降高度</param>
        /// <returns></returns>
        public static PathPoint GenReadyToPutToShelves(uint landmark, byte dir, short upDownHeight)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.准备往货架放货,
                LandMark = landmark,
                PropVal = dir,
                ActionParam = new List<byte>(Common.ConvertToBytes(upDownHeight))
            };
            pp.Msg = $"{pp.Action},地标={landmark},方向={dir},升降高度={upDownHeight}";
            return pp;
        }
        /// <summary>
        /// 扫描一遍本车料仓并上报
        /// </summary>
        /// <param name="landmark"></param>
        /// <returns></returns>
        public static PathPoint GenScanBunkerAndUpload(uint landmark)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.扫描一遍本车料仓并上报,
                LandMark = landmark,
                ActionParam = new List<byte>(new byte[2])
            };
            pp.Msg = $"{pp.Action},地标={landmark}";
            return pp;
        }

        /// <summary>
        /// 进入扫描货架码和料箱码模式
        /// </summary>
        /// <param name="landmark"></param>
        /// <param name="dir">方向,左1 右2</param>
        /// <param name="upDownHeight">升降高度</param>
        /// <returns></returns>
        public static PathPoint GenScanShelfCodeAndContainerCode(uint landmark, byte dir, short upDownHeight)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.进入扫描货架码和料箱码模式,
                LandMark = landmark,
                PropVal = dir,
                ActionParam = new List<byte>(Common.ConvertToBytes(upDownHeight))
            };
            pp.Msg = $"{pp.Action},地标={landmark},方向={dir},升降高度={upDownHeight}";
            return pp;
        }
        /// <summary>
        /// 退出描货架码和料箱码模式
        /// </summary>
        /// <param name="landmark"></param>
        /// <returns></returns>
        public static PathPoint GenExitScanShelfCodeAndContainerCode(uint landmark)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.退出扫描货架码和料箱码模式,
                LandMark = landmark,
                ActionParam = new List<byte>(new byte[2])
            };
            pp.Msg = $"{pp.Action},地标={landmark}";
            return pp;
        }
        /// <summary>
        /// 单独测试升降
        /// </summary>
        /// <param name="landmark"></param>
        /// <param name="row">层号 1~10
        /// 若为0,则采用后面的参数作为升降高度
        /// </param>
        /// <param name="updownHeight">升降目标高度,0~4000</param>
        /// <returns></returns>
        public static PathPoint GenTestUpdownAxis(uint landmark,byte row,short updownHeight=0)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.单独测试升降,
                LandMark = landmark,
                PropVal=row,
                ActionParam = new List<byte>(Common.ConvertToBytes(updownHeight))
            };
            pp.Msg = $"{pp.Action},地标={landmark},层号={row},升降目标高度={updownHeight}";
            return pp;
        }
        /// <summary>
        /// 单独测试旋转
        /// </summary>
        /// <param name="landmark"></param>
        /// <param name="angle">旋转角度(单位°, -95 ~ +95)</param>
        /// <returns></returns>
        public static PathPoint GenTestMiddleAxis(uint landmark,short angle )
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.单独测试旋转,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes(angle))
            };
            pp.Msg = $"{pp.Action},地标={landmark},旋转角度={angle}";
            return pp;
        }
        /// <summary>
        /// 单独测试伸缩
        /// </summary>
        /// <param name="landmark"></param>
        /// <param name="distance">伸缩长度(mm, -450 ~ +450)</param>
        /// <returns></returns>
        public static PathPoint GenTestInoutAxis(uint landmark, short distance)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.单独测试伸缩,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes(distance))
            };
            pp.Msg = $"{pp.Action},地标={landmark},伸缩长度={distance}";
            return pp;
        }

        /// <summary>
        /// 单独测试挡杆动作
        /// </summary>
        /// <param name="landmark"></param>
        /// <param name="action">0/1(0表示收起,1表示放下)</param>
        /// <returns></returns>
        public static PathPoint GenTestGeraLeverAxis(uint landmark, short action)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.单独测试挡杆动作,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes(action))
            };
            pp.Msg = $"{pp.Action},地标={landmark},动作={action}{(action==0?"收起":"放下")}";
            return pp;
        }
        /// <summary>
        /// 进入调试/演示模式
        /// </summary>
        /// <param name="landmark"></param>
        /// <returns></returns>
        public static PathPoint GenEnterDebugMode(uint landmark)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.进入调试Or演示模式,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
            };
            pp.Msg = $"{pp.Action},地标={landmark}";
            return pp;
        }
        /// <summary>
        /// 退出调试/演示模式
        /// </summary>
        /// <param name="landmark"></param>
        /// <returns></returns>
        public static PathPoint GenExitDebugMode(uint landmark)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.退出调试Or演示模式,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
            };
            pp.Msg = $"{pp.Action},地标={landmark}";
            return pp;
        }
        /// <summary>
        /// 停到最近二维码
        /// </summary>
        /// <param name="landmark"></param>
        /// <returns></returns>
        public static PathPoint GenStopAtNearLandmark(uint landmark)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.停到最近二维码,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
            };
            pp.Msg = $"{pp.Action},地标={landmark}";
            return pp;
        }
        /// <summary>
        /// 所有电机断电
        /// </summary>
        /// <param name="landmark"></param>
        /// <returns></returns>
        public static PathPoint GenPowerOffAllMoter(uint landmark)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.所有电机断电,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
            };
            pp.Msg = $"{pp.Action},地标={landmark}";
            return pp;
        }
        /// <summary>
        /// 给某一个电机加锁
        /// </summary>
        /// <param name="landmark"></param>
        /// <returns></returns>
        public static PathPoint GenLockMotor(uint landmark)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.给某一个电机加锁,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
            };
            pp.Msg = $"{pp.Action},地标={landmark}";
            return pp;
        }
        /// <summary>
        /// 整个路径结束
        /// </summary>
        /// <param name="landmark"></param>
        /// <returns></returns>
        public static PathPoint GenAllPathEnd(uint landmark)
        {
            var pp = new PathPoint()
            {
                Action = ActionCode.整个路径结束,
                LandMark = landmark,
                ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
            };
            pp.Msg = $"{pp.Action},地标={landmark}";
            return pp;
        }
    }

    public enum PathPointState
    {
        None,
        Finish,
    }
}