PathPoint.cs
34.8 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Mushiny
{
/// <summary>
/// 路径点
/// </summary>
public class PathPoint
{
/// <summary>
/// 地址码
/// </summary>
public uint LandMark { get; set; }
/// <summary>
/// 动作码
/// </summary>
public ActionCode Action { get; set; }
/// <summary>
/// 属性值
/// </summary>
public byte PropVal { get; set; }
/// <summary>
/// 动作参数
/// </summary>
public List<byte> ActionParam { get; set; }
/// <summary>
/// 信息
/// </summary>
public string Msg { get; set; }
/// <summary>
/// 路径点状态
/// </summary>
public PathPointState PointState { get; set; } = PathPointState.None;
public byte[] ToBytes()
{
var bytes = new List<byte>(Common.ConvertToBytes(LandMark))
{
(byte)Action,
PropVal,
};
bytes.AddRange(ActionParam?.ToArray());
return bytes.ToArray();
}
/// <summary>
/// 直行前进
/// </summary>
/// <param name="landmark">地址码</param>
/// <param name="speed">速度挡位:1~5</param>
/// <param name="distance">直行距离</param>
/// <returns></returns>
public static PathPoint GenDirectMove(uint landmark, byte speed, short distance)
{
var pp = new PathPoint()
{
Action = ActionCode.直行前进,
LandMark = landmark,
PropVal = speed,
ActionParam = new List<byte>(Common.ConvertToBytes(distance)),
};
pp.Msg = $"{pp.Action},地标={landmark},速度={speed},距离={distance} mm";
return pp;
}
/// <summary>
/// 跟车直行前进
/// </summary>
/// <param name="landmark">地址码</param>
/// <param name="speed">速度挡位:1~5</param>
/// <param name="distance">直行距离</param>
/// <returns></returns>
public static PathPoint GenFollowDirectMove(uint landmark, byte speed, short distance)
{
var pp = new PathPoint()
{
Action = ActionCode.跟车直行前进,
LandMark = landmark,
PropVal = speed,
ActionParam = new List<byte>(Common.ConvertToBytes(distance)),
};
pp.Msg = $"{pp.Action},地标={landmark},速度={speed},距离={distance} mm";
return pp;
}
/// <summary>
/// 通道直行前进_不允许转弯
/// </summary>
/// <param name="landmark">地址码</param>
/// <param name="speed">速度挡位:1~5</param>
/// <param name="distance">直行距离</param>
/// <returns></returns>
public static PathPoint GenChannelDirectMove(uint landmark, byte speed, short distance)
{
var pp = new PathPoint()
{
Action = ActionCode.通道直行前进_不允许转弯,
LandMark = landmark,
PropVal = speed,
ActionParam = new List<byte>(Common.ConvertToBytes(distance)),
};
pp.Msg = $"{pp.Action},地标={landmark},速度={speed},距离={distance} mm";
return pp;
}
/// <summary>
/// 直行后退
/// </summary>
/// <param name="landmark">地址码</param>
/// <param name="speed">速度挡位:1~5</param>
/// <param name="distance">直行距离</param>
/// <returns></returns>
public static PathPoint GenDirectBackMove(uint landmark, byte speed, short distance)
{
var pp = new PathPoint()
{
Action = ActionCode.直行后退,
LandMark = landmark,
PropVal = speed,
ActionParam = new List<byte>(Common.ConvertToBytes(distance)),
};
pp.Msg = $"{pp.Action},地标={landmark},速度={speed},距离={distance} mm";
return pp;
}
/// <summary>
/// 跟车直行后退
/// </summary>
/// <param name="landmark">地址码</param>
/// <param name="speed">速度挡位:1~5</param>
/// <param name="distance">直行距离</param>
/// <returns></returns>
public static PathPoint GenFollowDirectBackMove(uint landmark, byte speed, short distance)
{
var pp = new PathPoint()
{
Action = ActionCode.跟车直行后退,
LandMark = landmark,
PropVal = speed,
ActionParam = new List<byte>(Common.ConvertToBytes(distance)),
};
pp.Msg = $"{pp.Action},地标={landmark},速度={speed},距离={distance} mm";
return pp;
}
/// <summary>
///
/// </summary>
/// <param name="landmark"></param>
/// <param name="speed"></param>
/// <param name="distance"></param>
/// <returns></returns>
public static PathPoint Add(ActionCode actionCode,uint landmark, byte speed, short distance)
{
var pp = new PathPoint()
{
Action = actionCode,
LandMark = landmark,
PropVal = speed,
ActionParam = new List<byte>(Common.ConvertToBytes(distance)),
};
pp.Msg = $"{pp.Action},地标={landmark},速度={speed},距离={distance} mm";
return pp;
}
/// <summary>
/// 通道直行后退_不允许转弯
/// </summary>
/// <param name="landmark">地址码</param>
/// <param name="speed">速度挡位:1~5</param>
/// <param name="distance">直行距离</param>
/// <returns></returns>
public static PathPoint GenChannelDirectBackMove(uint landmark, byte speed, short distance)
{
var pp = new PathPoint()
{
Action = ActionCode.通道直行后退_不允许转弯,
LandMark = landmark,
PropVal = speed,
ActionParam = new List<byte>(Common.ConvertToBytes(distance)),
};
pp.Msg = $"{pp.Action},地标={landmark},速度={speed},距离={distance} mm";
return pp;
}
/// <summary>
/// 转弯
/// </summary>
/// <param name="landmark"></param>
/// <param name="angle"></param>
/// <returns></returns>
public static PathPoint GenTurn(uint landmark, short angle)
{
var pp = new PathPoint()
{
Action = ActionCode.转弯,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes(angle)),
};
pp.Msg = $"{pp.Action},地标={landmark},角度={angle} °";
return pp;
}
/// <summary>
/// 进入充电
/// </summary>
/// <param name="landmark"></param>
/// <param name="forbidCalib">禁止校正标志1 表示禁止校正</param>
/// <param name="distance">后退的距离(mm) 要比实际距离大50mm以上;若为0,则采用默认距离</param>
/// <returns></returns>
public static PathPoint GenStartChage(uint landmark, short distance = 0, byte forbidCalib = 0)
{
var pp = new PathPoint()
{
Action = ActionCode.进入充电,
LandMark = landmark,
PropVal = forbidCalib,
ActionParam = new List<byte>(Common.ConvertToBytes(distance)),
};
pp.Msg = $"{pp.Action},地标={landmark},禁止校正标志={forbidCalib},后退距离={distance} mm";
return pp;
}
/// <summary>
/// 退出充电
/// </summary>
/// <param name="landmark"></param>
/// <returns></returns>
public static PathPoint GenStopChage(uint landmark)
{
var pp = new PathPoint()
{
Action = ActionCode.退出充电,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
};
pp.Msg = $"{pp.Action},地标={landmark}";
return pp;
}
/// <summary>
/// 进入取放货设备对接
/// </summary>
/// <param name="landmark"></param>
/// <param name="distance"></param>
/// <returns></returns>
public static PathPoint GenStartDockDevice(uint landmark, short distance = 0)
{
var pp = new PathPoint()
{
Action = ActionCode.进入取放货设备对接,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes(distance)),
};
pp.Msg = $"{pp.Action},地标={landmark},后退距离={distance} mm";
return pp;
}
/// <summary>
/// 退出取放货设备对接
/// </summary>
/// <param name="landmark"></param>
/// <returns></returns>
public static PathPoint GenStopDockDevice(uint landmark)
{
var pp = new PathPoint()
{
Action = ActionCode.退出取放货设备对接,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
};
pp.Msg = $"{pp.Action},地标={landmark}";
return pp;
}
/// <summary>
/// 进入低功耗状态
/// </summary>
/// <param name="landmark"></param>
/// <returns></returns>
public static PathPoint GenStartLowPowerState(uint landmark)
{
var pp = new PathPoint()
{
Action = ActionCode.进入低功耗状态,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
};
pp.Msg = $"{pp.Action},地标={landmark}";
return pp;
}
/// <summary>
/// 退出低功耗
/// </summary>
/// <param name="landmark"></param>
/// <returns></returns>
public static PathPoint GenStopLowPowerState(uint landmark)
{
var pp = new PathPoint()
{
Action = ActionCode.退出低功耗状态,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
};
pp.Msg = $"{pp.Action},地标={landmark}";
return pp;
}
/// <summary>
/// 清空机器人路径缓存
/// </summary>
/// <param name="landmark"></param>
/// <returns></returns>
public static PathPoint GenClearPathBuff(uint landmark)
{
var pp = new PathPoint()
{
Action = ActionCode.清空机器人路径缓存,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
};
pp.Msg = $"{pp.Action},地标={landmark}";
return pp;
}
/// <summary>
/// 归位扫描
/// 只要小车登陆包里面“等待料仓信息同步标志”字段为1,就提示用户,让用户点一个 “归位扫描” 的按钮,
/// 用户点击该按钮后,给小车发这个 0x51 的动作命令(单独的命令),小车会自动执行归位扫描,扫描成功后会自动上报料仓信息包;
///只要等到料仓信息包上报上来,WCS就可以给小车分配任务,而不用管是蓝牙触发的归位扫描,还是WCS触发的归位扫描
/// </summary>
/// <param name="landmark"></param>
/// <returns></returns>
public static PathPoint GenGuiweiscan(uint landmark)
{
var pp = new PathPoint()
{
Action = ActionCode.归位扫描,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
};
pp.Msg = $"{pp.Action},地标={landmark}";
return pp;
}
/// <summary>
/// 整车自标定
/// </summary>
/// <param name="landmark"></param>
/// <returns></returns>
public static PathPoint GenSelfCalib(uint landmark)
{
var pp = new PathPoint()
{
Action = ActionCode.整车自标定,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
};
pp.Msg = $"{pp.Action},地标={landmark}";
return pp;
}
/// <summary>
/// 整车自检
/// </summary>
/// <param name="landmark"></param>
/// <returns></returns>
public static PathPoint GenSelfCheck(uint landmark)
{
var pp = new PathPoint()
{
Action = ActionCode.整车自检,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
};
pp.Msg = $"{pp.Action},地标={landmark}";
return pp;
}
/// <summary>
/// 自身复位
/// </summary>
/// <param name="landmark"></param>
/// <returns></returns>
public static PathPoint GenSelfReset(uint landmark)
{
var pp = new PathPoint()
{
Action = ActionCode.自身复位,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
};
pp.Msg = $"{pp.Action},地标={landmark}";
return pp;
}
/// <summary>
/// 摄像头模组复位
/// </summary>
/// <param name="landmark"></param>
/// <returns></returns>
public static PathPoint GenCameraReset(uint landmark)
{
var pp = new PathPoint()
{
Action = ActionCode.摄像头模组复位,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
};
pp.Msg = $"{pp.Action},地标={landmark}";
return pp;
}
/// <summary>
/// 惯导模组复位
/// </summary>
/// <param name="landmark"></param>
/// <returns></returns>
public static PathPoint GenGuandaoMozuReset(uint landmark)
{
var pp = new PathPoint()
{
Action = ActionCode.惯导模组复位,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
};
pp.Msg = $"{pp.Action},地标={landmark}";
return pp;
}
/// <summary>
/// 机构归零
/// </summary>
/// <param name="landmark"></param>
/// <param name="option">归零选择,1~4
//1:挡杆
//2:挡杆+伸缩
//3:挡杆+伸缩+旋转
//4:挡杆+伸缩+旋转+升降</param>
/// <returns></returns>
public static PathPoint GenDeviceReset(uint landmark, byte option = 4)
{
var pp = new PathPoint()
{
Action = ActionCode.机构归零,
LandMark = landmark,
PropVal = option,
ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
};
pp.Msg = $"{pp.Action},地标={landmark}";
return pp;
}
/// <summary>
/// 从本车料仓取货
/// </summary>
/// <param name="landmark"></param>
/// <param name="row">层号</param>
/// <param name="containerCode">料箱码,12字节</param>
/// <param name="depth">取货深度,0默认</param>
/// <param name="containerWidth">料箱宽度,0默认</param>
/// <returns></returns>
public static PathPoint GenGetFromBunker(uint landmark, byte row, byte[] containerCode, short depth = 0, ushort containerWidth = 0)
{
var pp = new PathPoint()
{
Action = ActionCode.从本车料仓取货,
LandMark = landmark,
PropVal = row,
ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
};
pp.ActionParam.AddRange(Common.ConvertToBytes(depth));
pp.ActionParam.AddRange(new byte[16]);
pp.ActionParam.AddRange(containerCode);
pp.ActionParam.AddRange(Common.ConvertToBytes((ushort)0));
pp.ActionParam.AddRange(Common.ConvertToBytes(containerWidth));
pp.Msg = $"{pp.Action},地标={landmark},Row={row},料箱码={System.Text.Encoding.Default.GetString(containerCode)},取货深度={depth},料箱宽度={containerWidth}";
return pp;
}
/// <summary>
/// 往本车料仓放货
/// </summary>
/// <param name="landmark"></param>
/// <param name="row">层号</param>
/// <param name="containerCode">料箱码,12字节</param>
/// <param name="depth">放货深度,0默认</param>
/// <param name="containerWidth">料箱宽度,0默认</param>
/// <returns></returns>
public static PathPoint GenPutToBunker(uint landmark, byte row, byte[] containerCode, short depth = 0, ushort containerWidth = 0)
{
var pp = new PathPoint()
{
Action = ActionCode.往本车料仓放货,
LandMark = landmark,
PropVal = row,
ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
};
pp.ActionParam.AddRange(Common.ConvertToBytes(depth));
pp.ActionParam.AddRange(new byte[16]);
pp.ActionParam.AddRange(containerCode);
pp.ActionParam.AddRange(Common.ConvertToBytes((ushort)0));
pp.ActionParam.AddRange(Common.ConvertToBytes(containerWidth));
pp.Msg = $"{pp.Action},地标={landmark},Row={row},放货深度={depth},料箱码={System.Text.Encoding.Default.GetString(containerCode)},料箱宽度={containerWidth}";
return pp;
}
/// <summary>
/// 从货架取货
/// </summary>
/// <param name="landmark">地标</param>
/// <param name="pos">"高4bit:深位,单0 双1
///低4bit:方向,左1 右2"
///</param>
/// <param name="shelfCode">货架二维码 16字节</param>
/// <param name="containerCode">料箱二维码 12字节</param>
/// <param name="upDownHeight">升降高度</param>
/// <param name="scanContainerShift">料箱码读码偏移距离</param>
/// <param name="depth">取货深度</param>
/// <param name="containerWidth">料箱宽度</param>
/// <returns></returns>
public static PathPoint GenGetFromShelves(uint landmark, byte pos, byte[] shelfCode, byte[] containerCode, short upDownHeight, ushort scanContainerShift, short depth = 0, ushort containerWidth = 0)
{
var pp = new PathPoint()
{
Action = ActionCode.从货架取货,
LandMark = landmark,
PropVal = pos,
ActionParam = new List<byte>(Common.ConvertToBytes(upDownHeight))
};
pp.ActionParam.AddRange(Common.ConvertToBytes(depth));
pp.ActionParam.AddRange(shelfCode);
pp.ActionParam.AddRange(containerCode);
pp.ActionParam.AddRange(Common.ConvertToBytes(scanContainerShift));
pp.ActionParam.AddRange(Common.ConvertToBytes(containerWidth));
pp.Msg = $"{pp.Action},地标={landmark},升降高度={upDownHeight},取货深度={depth},料架码={System.Text.Encoding.Default.GetString(shelfCode)},料箱码={System.Text.Encoding.Default.GetString(containerCode)},料箱码读码偏移={scanContainerShift},料箱宽度={containerWidth}";
return pp;
}
/// <summary>
/// 往货架放货
/// </summary>
/// <param name="landmark">地标</param>
/// <param name="pos">"高4bit:深位,单0 双1
///低4bit:方向,左1 右2"
///</param>
/// <param name="shelfCode">货架二维码 16字节</param>
/// <param name="containerCode">料箱二维码 12字节</param>
/// <param name="upDownHeight">升降高度</param>
/// <param name="scanContainerShift">料箱码读码偏移距离</param>
/// <param name="depth">放货深度</param>
/// <param name="containerWidth">料箱宽度</param>
/// <returns></returns>
public static PathPoint GenPutToShelves(uint landmark, byte pos, byte[] shelfCode, byte[] containerCode, short upDownHeight, ushort scanContainerShift, short depth = 0, ushort containerWidth = 0)
{
var pp = new PathPoint()
{
Action = ActionCode.往货架放货,
LandMark = landmark,
PropVal = pos,
ActionParam = new List<byte>(Common.ConvertToBytes(upDownHeight))
};
pp.ActionParam.AddRange(Common.ConvertToBytes(depth));
pp.ActionParam.AddRange(shelfCode);
pp.ActionParam.AddRange(containerCode);
pp.ActionParam.AddRange(Common.ConvertToBytes(scanContainerShift));
pp.ActionParam.AddRange(Common.ConvertToBytes(containerWidth));
pp.Msg = $"{pp.Action},地标={landmark},升降高度={upDownHeight},放货深度={depth},料架码={System.Text.Encoding.Default.GetString(shelfCode)},料箱定位码={Common.BytesTostr(containerCode)},料箱码读码偏移={scanContainerShift},料箱宽度={containerWidth}";
return pp;
}
/// <summary>
/// 生成取放货
/// </summary>
/// <param name="landmark"></param>
/// <param name="actionCode"></param>
/// <param name="pos"></param>
/// <param name="shelfCode"></param>
/// <param name="containerCode"></param>
/// <param name="upDownHeight"></param>
/// <param name="scanContainerShift"></param>
/// <param name="depth"></param>
/// <param name="containerWidth"></param>
/// <returns></returns>
public static PathPoint GenGetPut(uint landmark,ActionCode actionCode, byte pos, byte[] shelfCode, byte[] containerCode, short upDownHeight, ushort scanContainerShift, short depth = 0, ushort containerWidth = 0)
{
var pp = new PathPoint()
{
Action = actionCode,
LandMark = landmark,
PropVal = pos,
ActionParam = new List<byte>(Common.ConvertToBytes(upDownHeight))
};
pp.ActionParam.AddRange(Common.ConvertToBytes(depth));
pp.ActionParam.AddRange(shelfCode);
pp.ActionParam.AddRange(containerCode);
pp.ActionParam.AddRange(Common.ConvertToBytes(scanContainerShift));
pp.ActionParam.AddRange(Common.ConvertToBytes(containerWidth));
pp.Msg = $"{pp.Action},地标={landmark},升降高度={upDownHeight},取/放货深度={depth},料架码={System.Text.Encoding.Default.GetString(shelfCode)},料箱定位码={Common.BytesTostr(containerCode)},料箱码读码偏移={scanContainerShift},料箱宽度={containerWidth}";
return pp;
}
/// <summary>
/// 准备从本车料仓取货
/// 取货前的准备动作
/// </summary>
/// <param name="landmark"></param>
/// <param name="row">层号 1~10</param>
/// <param name="depth">取货深度</param>
/// <returns></returns>
public static PathPoint GenReadyToGetFromBunker(uint landmark, byte row, short depth = 0)
{
var pp = new PathPoint()
{
Action = ActionCode.准备从本车料仓取货,
LandMark = landmark,
PropVal = row,
ActionParam = new List<byte>(Common.ConvertToBytes(depth))
};
pp.Msg = $"{pp.Action},地标={landmark},Row={row},取货深度={depth}";
return pp;
}
/// <summary>
/// 准备往本车料仓放货
/// 放货前的准备动作
/// </summary>
/// <param name="landmark"></param>
/// <param name="row">层号 1~10</param>
/// <param name="depth">取货深度</param>
/// <returns></returns>
public static PathPoint GenReadyToPutToBunker(uint landmark, byte row, short depth = 0)
{
var pp = new PathPoint()
{
Action = ActionCode.准备往本车料仓放货,
LandMark = landmark,
PropVal = row,
ActionParam = new List<byte>(Common.ConvertToBytes(depth))
};
pp.Msg = $"{pp.Action},地标={landmark},Row={row},取货深度={depth}";
return pp;
}
/// <summary>
/// 准备从货架取货
/// 取货前的准备动作
/// </summary>
/// <param name="landmark"></param>
/// <param name="dir">方向,左1 右2</param>
/// <param name="upDownHeight">升降高度</param>
/// <returns></returns>
public static PathPoint GenReadyToGetFromShelves(uint landmark, byte dir,short upDownHeight)
{
var pp = new PathPoint()
{
Action = ActionCode.准备从货架取货,
LandMark = landmark,
PropVal = dir,
ActionParam = new List<byte>(Common.ConvertToBytes(upDownHeight))
};
pp.Msg = $"{pp.Action},地标={landmark},方向={dir},升降高度={upDownHeight}";
return pp;
}
/// <summary>
/// 准备往货架放货
/// 放货前的准备动作
/// </summary>
/// <param name="landmark"></param>
/// <param name="dir">方向,左1 右2</param>
/// <param name="upDownHeight">升降高度</param>
/// <returns></returns>
public static PathPoint GenReadyToPutToShelves(uint landmark, byte dir, short upDownHeight)
{
var pp = new PathPoint()
{
Action = ActionCode.准备往货架放货,
LandMark = landmark,
PropVal = dir,
ActionParam = new List<byte>(Common.ConvertToBytes(upDownHeight))
};
pp.Msg = $"{pp.Action},地标={landmark},方向={dir},升降高度={upDownHeight}";
return pp;
}
/// <summary>
/// 扫描一遍本车料仓并上报
/// </summary>
/// <param name="landmark"></param>
/// <returns></returns>
public static PathPoint GenScanBunkerAndUpload(uint landmark)
{
var pp = new PathPoint()
{
Action = ActionCode.扫描一遍本车料仓并上报,
LandMark = landmark,
ActionParam = new List<byte>(new byte[2])
};
pp.Msg = $"{pp.Action},地标={landmark}";
return pp;
}
/// <summary>
/// 进入扫描货架码和料箱码模式
/// </summary>
/// <param name="landmark"></param>
/// <param name="dir">方向,左1 右2</param>
/// <param name="upDownHeight">升降高度</param>
/// <returns></returns>
public static PathPoint GenScanShelfCodeAndContainerCode(uint landmark, byte dir, short upDownHeight)
{
var pp = new PathPoint()
{
Action = ActionCode.进入扫描货架码和料箱码模式,
LandMark = landmark,
PropVal = dir,
ActionParam = new List<byte>(Common.ConvertToBytes(upDownHeight))
};
pp.Msg = $"{pp.Action},地标={landmark},方向={dir},升降高度={upDownHeight}";
return pp;
}
/// <summary>
/// 退出描货架码和料箱码模式
/// </summary>
/// <param name="landmark"></param>
/// <returns></returns>
public static PathPoint GenExitScanShelfCodeAndContainerCode(uint landmark)
{
var pp = new PathPoint()
{
Action = ActionCode.退出扫描货架码和料箱码模式,
LandMark = landmark,
ActionParam = new List<byte>(new byte[2])
};
pp.Msg = $"{pp.Action},地标={landmark}";
return pp;
}
/// <summary>
/// 单独测试升降
/// </summary>
/// <param name="landmark"></param>
/// <param name="row">层号 1~10
/// 若为0,则采用后面的参数作为升降高度
/// </param>
/// <param name="updownHeight">升降目标高度,0~4000</param>
/// <returns></returns>
public static PathPoint GenTestUpdownAxis(uint landmark,byte row,short updownHeight=0)
{
var pp = new PathPoint()
{
Action = ActionCode.单独测试升降,
LandMark = landmark,
PropVal=row,
ActionParam = new List<byte>(Common.ConvertToBytes(updownHeight))
};
pp.Msg = $"{pp.Action},地标={landmark},层号={row},升降目标高度={updownHeight}";
return pp;
}
/// <summary>
/// 单独测试旋转
/// </summary>
/// <param name="landmark"></param>
/// <param name="angle">旋转角度(单位°, -95 ~ +95)</param>
/// <returns></returns>
public static PathPoint GenTestMiddleAxis(uint landmark,short angle )
{
var pp = new PathPoint()
{
Action = ActionCode.单独测试旋转,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes(angle))
};
pp.Msg = $"{pp.Action},地标={landmark},旋转角度={angle}";
return pp;
}
/// <summary>
/// 单独测试伸缩
/// </summary>
/// <param name="landmark"></param>
/// <param name="distance">伸缩长度(mm, -450 ~ +450)</param>
/// <returns></returns>
public static PathPoint GenTestInoutAxis(uint landmark, short distance)
{
var pp = new PathPoint()
{
Action = ActionCode.单独测试伸缩,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes(distance))
};
pp.Msg = $"{pp.Action},地标={landmark},伸缩长度={distance}";
return pp;
}
/// <summary>
/// 单独测试挡杆动作
/// </summary>
/// <param name="landmark"></param>
/// <param name="action">0/1(0表示收起,1表示放下)</param>
/// <returns></returns>
public static PathPoint GenTestGeraLeverAxis(uint landmark, short action)
{
var pp = new PathPoint()
{
Action = ActionCode.单独测试挡杆动作,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes(action))
};
pp.Msg = $"{pp.Action},地标={landmark},动作={action}{(action==0?"收起":"放下")}";
return pp;
}
/// <summary>
/// 进入调试/演示模式
/// </summary>
/// <param name="landmark"></param>
/// <returns></returns>
public static PathPoint GenEnterDebugMode(uint landmark)
{
var pp = new PathPoint()
{
Action = ActionCode.进入调试Or演示模式,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
};
pp.Msg = $"{pp.Action},地标={landmark}";
return pp;
}
/// <summary>
/// 退出调试/演示模式
/// </summary>
/// <param name="landmark"></param>
/// <returns></returns>
public static PathPoint GenExitDebugMode(uint landmark)
{
var pp = new PathPoint()
{
Action = ActionCode.退出调试Or演示模式,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
};
pp.Msg = $"{pp.Action},地标={landmark}";
return pp;
}
/// <summary>
/// 停到最近二维码
/// </summary>
/// <param name="landmark"></param>
/// <returns></returns>
public static PathPoint GenStopAtNearLandmark(uint landmark)
{
var pp = new PathPoint()
{
Action = ActionCode.停到最近二维码,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
};
pp.Msg = $"{pp.Action},地标={landmark}";
return pp;
}
/// <summary>
/// 所有电机断电
/// </summary>
/// <param name="landmark"></param>
/// <returns></returns>
public static PathPoint GenPowerOffAllMoter(uint landmark)
{
var pp = new PathPoint()
{
Action = ActionCode.所有电机断电,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
};
pp.Msg = $"{pp.Action},地标={landmark}";
return pp;
}
/// <summary>
/// 给某一个电机加锁
/// </summary>
/// <param name="landmark"></param>
/// <returns></returns>
public static PathPoint GenLockMotor(uint landmark)
{
var pp = new PathPoint()
{
Action = ActionCode.给某一个电机加锁,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
};
pp.Msg = $"{pp.Action},地标={landmark}";
return pp;
}
/// <summary>
/// 整个路径结束
/// </summary>
/// <param name="landmark"></param>
/// <returns></returns>
public static PathPoint GenAllPathEnd(uint landmark)
{
var pp = new PathPoint()
{
Action = ActionCode.整个路径结束,
LandMark = landmark,
ActionParam = new List<byte>(Common.ConvertToBytes((short)0))
};
pp.Msg = $"{pp.Action},地标={landmark}";
return pp;
}
}
public enum PathPointState
{
None,
Finish,
}
}