Form2.cs 29.5 KB
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using CtuDeviceLib;
using log4net;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.IO;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace TheMachine
{
    class CTUPointCode : PointCode
    {
        public new float X { get; set; } = -1;
        public new float Y { get; set; } = -1;
    }
    class CTURobot
    {
        /// <summary>
        /// 名称
        /// </summary>
        public string Name { get; set; }
        /// <summary>
        /// 编号
        /// </summary>
        public uint Id { get; set; }
        /// <summary>
        /// 计划路径
        /// </summary>
        public List<CTUPointCode> PlanWay { get; set; }
        /// <summary>
        /// 当前路径
        /// </summary>
        public List<CTUPointCode> CurrentWay { get; set; }
        /// <summary>
        /// 占用地标
        /// </summary>
        public List<CTUPointCode> OccupyPoint { get; set; }
        /// <summary>
        /// CTU小车颜色
        /// </summary>
        public Color CTUColor { get; set; }
        /// <summary>
        /// CTU计划路径颜色
        /// </summary>
        public Color CTUPlanWayColor { get; set; }
        /// <summary>
        /// CTU当前路径颜色
        /// </summary>
        public Color CTUCurrentWayColor { get; set; }
        /// <summary>
        /// CTU占用地标颜色
        /// </summary>
        public Color CTUOccupyPointColor { get; set; }
    }
    public partial class Form2 : Form
    {
        private TcpClient _tcpClient;
        private Thread _dataReceiveThread;
        private bool _isRunning;
        private CTUPointCode _agvPosition;
        private List<CTUPointCode> _pathPoints = new List<CTUPointCode>();
        static CtuDeviceLib.CTUBean ctuBean;
        static string appPath = System.Windows.Forms.Application.StartupPath;
        static ILog log = Mushiny.Common.LOGGER;
        public static string FinishedCTUName = "原材料运输";
        float ratio = 0.03f;//比例
        float addreX = 150f;//整体偏移X
        float addreY = -250f;//整体偏移Y
        List<CTURobot> cTUs = new List<CTURobot>();
        object Lock_Update_CTU = new object();
        List<Color> colors = new List<Color>();
        float CTU_Width = 50f;

        private static Color GenerateRandomColor()
        {
            Random random = new Random();
            int red = random.Next(0, 256);
            int green = random.Next(0, 256);
            int blue = random.Next(0, 256);
            return Color.FromArgb(red, green, blue);
        }
        private void CreationCTUColor(int CTUNumber)
        {
            // 生成m种颜色  
            while (colors.Count < CTUNumber)
            {
                Color newColor = GenerateRandomColor();
                // 确保颜色唯一  
                if (!colors.Contains(newColor))
                {
                    colors.Add(newColor);
                }
            }
        }
        /// <summary>
        /// 更新单个小车位置信息
        /// </summary>
        /// <param name="Id">小车ID</param>
        /// <param name="PlanWay">小车完整路径</param>
        /// <param name="CurrentWay">小车当前阶段运行路径</param>
        /// <param name="OccupyPoint">小车占用地标</param>
        public void Update_CTU(uint Id, List<PointCode> PlanWay, List<PointCode> CurrentWay, List<PointCode> OccupyPoint)
        {
            lock (Lock_Update_CTU)
            {
                if (cTUs != null)
                {
                    var ctu = cTUs.Find(m => m.Id == Id);
                    if (ctu != null)
                    {
                        ctu.PlanWay.Clear();
                        ctu.CurrentWay.Clear();
                        ctu.OccupyPoint.Clear();

                        ctu.PlanWay = ConvertToCTUPointCode(PlanWay);
                        ctu.CurrentWay = ConvertToCTUPointCode(CurrentWay);
                        ctu.OccupyPoint = ConvertToCTUPointCode(OccupyPoint);
                    }
                }
            }
        }
        List<CTUPointCode> ConvertToCTUPointCode(List<PointCode> pointCodes)
        {
            CTUPointCode cTU;
            List<CTUPointCode> cTUs = new List<CTUPointCode>();
            foreach (var pathPoint in pointCodes)
            {
                cTU = new CTUPointCode()
                {
                    Above = pathPoint.Above,
                    Below = pathPoint.Below,
                    Id = pathPoint.Id,
                    Name = pathPoint.Name,
                    Type = pathPoint.Type,
                    CanTurning = pathPoint.CanTurning,
                    Left = pathPoint.Left,
                    Right = pathPoint.Right,
                    X = pathPoint.X,
                    Y = pathPoint.Y,
                    Reserved = pathPoint.Reserved
                };
                cTUs.Add(PointProcess(_agvPosition, ratio, true, addreX, addreY));
            }
            return cTUs;
        }
        /// <summary>
        /// 注册小车
        /// </summary>
        /// <param name="Id">小车ID</param>
        /// <param name="Name">小车名称</param>
        /// <param name="PlanWay">小车计划路径可为null</param>
        /// <param name="CurrentWay">小车当前路径可为null</param>
        /// <param name="OccupyPoint">小车占用地标可为null</param>
        public void Add_CTU(uint Id, string Name, List<PointCode> PlanWay, List<PointCode> CurrentWay, List<PointCode> OccupyPoint)
        {

            CTURobot cTU = new CTURobot();
            cTU.Id = Id;
            cTU.Name = Name;
            if (PlanWay != null)
            {
                cTU.PlanWay = ConvertToCTUPointCode(PlanWay);
            }
            if (CurrentWay != null)
            {
                cTU.CurrentWay = ConvertToCTUPointCode(CurrentWay);
            }
            if (OccupyPoint != null)
            {
                cTU.OccupyPoint = ConvertToCTUPointCode(OccupyPoint);
            }
            if (colors.Count > 0)
            {
                cTU.CTUColor = colors.Last();
                colors.Remove(cTU.CTUColor);

                cTU.CTUPlanWayColor = colors.Last();
                colors.Remove(cTU.CTUPlanWayColor);

                cTU.CTUCurrentWayColor = colors.Last();
                colors.Remove(cTU.CTUCurrentWayColor);

                cTU.CTUOccupyPointColor = colors.Last();
                colors.Remove(cTU.CTUOccupyPointColor);
            }
            else
            {
                cTU.CTUColor = Color.Red;
                cTU.CTUPlanWayColor = Color.Red;
                cTU.CTUCurrentWayColor = Color.Red;
                cTU.CTUOccupyPointColor = Color.Red;
            }

            cTUs.Add(cTU);
        }
        public Form2()
        {
            InitializeComponent();
            Init();
            CreationCTUColor(48);//预设48种颜色
            //InitializeAGVData();
        }

        private void InitializeAGVData()
        {
            // 初始化TCP连接(根据具体情况修改IP和端口)  
            _tcpClient = new TcpClient("192.168.1.100", 12345);
            _isRunning = true;
            _dataReceiveThread = new Thread(ReceiveData);
            _dataReceiveThread.Start();

            // 启动定时器  
            timer1.Interval = 1000;
            timer1.Start();
        }

        private void ReceiveData()
        {
            NetworkStream stream = _tcpClient.GetStream();
            byte[] buffer = new byte[1024];
            while (_isRunning)
            {
                int bytesRead = stream.Read(buffer, 0, buffer.Length);
                if (bytesRead > 0)
                {
                    string data = Encoding.UTF8.GetString(buffer, 0, bytesRead);
                    // 解析数据并更新AGV位置(根据具体数据格式)  
                    ParseAGVData(data);
                }
            }
        }

        private void ParseAGVData(string data)
        {
            // 解析数据字符串,假设格式为 "X,Y"  
            string[] parts = data.Split(',');
            if (parts.Length == 2)
            {
                float x = float.Parse(parts[0]) * ratio;
                float y = float.Parse(parts[1]) * ratio;
                //_agvPosition = new PointF(x, y);

                // 更新路径点  
                _pathPoints.Add(_agvPosition);

                // 通过Invoke调用更新UI的方法  
                this.Invoke(new Action(UpdateUI));
            }
        }

        private void UpdateUI()
        {
            //// 清除之前的绘图  
            ////panel1.Invalidate();

            //// 重新绘制路径和AGV位置  
            //Graphics g = panel1.CreateGraphics();
            //Pen pen = new Pen(Color.Blue, 5);
            //Brush brushpoint = new SolidBrush(Color.Blue);
            //Brush brushTurningpoint = new SolidBrush(Color.Green);
            //Brush brush = new SolidBrush(Color.Red);

            //// 绘制路径  
            //for (int i = 1; i < _pathPoints.Count; i++)
            //{
            //    if (_pathPoints[i].Type== LandmarkType.Turning)
            //    {
            //        g.FillRectangle(brushTurningpoint, _pathPoints[i].X, _pathPoints[i].Y, 10, 10);
            //    }
            //    else
            //    {
            //        g.FillEllipse(brushpoint, _pathPoints[i].X, _pathPoints[i].Y, 10, 10);
            //    }

            //}
            //#region 绘制AGV小车,路线
            //foreach(var ctu in cTUs)
            //{
            //    //小车
            //    //Brush CTU = new SolidBrush(ctu.CTUColor);
            //    //g.FillEllipse(CTU, _agvPosition.X - 5, _agvPosition.Y - 5, 20, 20);
            //    //计划路径
            //    Pen PlanWay = new Pen(ctu.CTUPlanWayColor, 5);
            //    for(int i= 1; i < ctu.PlanWay.Count; i++)
            //    {
            //        g.DrawLine(PlanWay, ctu.PlanWay[i - 1].X, ctu.PlanWay[i - 1].Y, ctu.PlanWay[i].X, ctu.PlanWay[i].Y);
            //    }
            //    //当前路径
            //    Pen CurrentWay = new Pen(ctu.CTUCurrentWayColor, 5);
            //    for (int i = 1; i < ctu.CurrentWay.Count; i++)
            //    {
            //        g.DrawLine(CurrentWay, ctu.CurrentWay[i - 1].X, ctu.CurrentWay[i - 1].Y, ctu.CurrentWay[i].X, ctu.CurrentWay[i].Y);
            //    }
            //    //占用面积
            //    // 创建一个半透明的Brush  
            //    Color semiTransparentColor = Color.FromArgb(128,ctu.CTUOccupyPointColor); // 128是透明度(0-255),后面是RGB颜色值  
            //    Brush semiTransparentBrush = new SolidBrush(semiTransparentColor);
            //    float RectangleX = (ctu.OccupyPoint.First().X + ctu.OccupyPoint.Last().X)/2;
            //    float RectangleY = (ctu.OccupyPoint.First().Y + ctu.OccupyPoint.Last().Y)/2;
            //    float RectangleWidth = 50;
            //    float RectangleHight = (float)Math.Sqrt(Math.Pow(ctu.OccupyPoint.Last().X - ctu.OccupyPoint.First().X, 2) + Math.Pow(ctu.OccupyPoint.Last().Y - ctu.OccupyPoint.First().Y, 2)); 
            //     // 使用Math.Atan2计算倾斜角度(以弧度为单位)  
            //    double angleInRadians = Math.Atan2(ctu.OccupyPoint.Last().Y - ctu.OccupyPoint.First().Y, ctu.OccupyPoint.Last().X - ctu.OccupyPoint.First().X);
            //    // 将弧度转换为度(1弧度 = 180/π度)  
            //    double RectangleAngle = angleInRadians * (180.0 / Math.PI);
            //    GraphicsState gs = panel1.Graphics.Save();
            //    g.FillRectangle(semiTransparentBrush, RectangleX, RectangleY, RectangleWidth, RectangleHight);

            //    g.FillRectangles;
            //}



            //#endregion

            // 绘制AGV当前位置  

            //panel1.Update();
        }

        private void timer1_Tick(object sender, EventArgs e)
        {
            // 可以在这里添加其他定时刷新逻辑  
            panel1.Update();
        }

        private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
        {
            _isRunning = false;
            if (_dataReceiveThread != null && _dataReceiveThread.IsAlive)
            {
                _dataReceiveThread.Join();
            }
            _tcpClient.Close();
        }
        static short disBtwLandmark = ConfigHelper.Config.Get<short>(Mushiny.Common.Mushiny_ + "DefaultDisBtwLandmark", 1000);
        static bool setNeighboringLand(LandmarkNeighboor landmark, string line, short angle = 0)
        {
            if (string.IsNullOrEmpty(line))
            {
                return true;
            }
            string[] tmp1 = line.Split('#');
            landmark.Andle = angle;
            landmark.Distance = disBtwLandmark;
            if (tmp1.Length == 3)
            {
                var id = uint.Parse(tmp1[0]);
                var dis = short.Parse(tmp1[1]);
                var angl = short.Parse(tmp1[2]);
                landmark.Id = id;
                landmark.Distance = dis;
                landmark.Andle = angl;
                return true;
            }
            else if (tmp1.Length == 2)
            {
                var id = uint.Parse(tmp1[0]);
                var dis = short.Parse(tmp1[1]);
                landmark.Distance = dis;
                landmark.Id = id;
                return true;
            }
            else if (tmp1.Length == 1)
            {
                var id = uint.Parse(tmp1[0]);
                landmark.Id = id;
                return true;
            }
            return false;
        }
        public static void Init()
        {
            try
            {
                ctuBean = new CTUBean(FinishedCTUName, new FinishedTrans());

                string linefilePath = appPath + $"/Config/CTU/tbl_landmarks.csv";
                if (!File.Exists(linefilePath))
                {
                    log.Error($"未找到【{ctuBean.Name}】路标配置路径:{linefilePath}");
                    return;
                }
                log.Info($"加载【{ctuBean.Name}】路标配置:{linefilePath}");
                string[] lines = File.ReadAllLines(linefilePath);
                ctuBean.PointCodes.Clear();
                for (int i = 1; i < lines.Length; i++)
                {
                    string[] fields = lines[i].Split(',');
                    if (fields.Length < 10)
                        continue;
                    var landmark = new PointCode();
                    uint.TryParse(fields[0], out uint id);
                    landmark.Id = id;
                    landmark.Name = fields[1];
                    landmark.Type = (LandmarkType)Enum.Parse(typeof(LandmarkType), fields[2]);
                    landmark.CanTurning = bool.Parse(fields[3]);
                    string above = fields[4];
                    if (!string.IsNullOrEmpty(above))
                    {
                        landmark.Above = new LandmarkNeighboor();
                    }
                    if (!setNeighboringLand(landmark.Above, above, 0))
                    {
                        log.Error($"【{ctuBean.Name}】加载异常:{above}");
                        return;
                    }
                    string right = fields[5];
                    if (!string.IsNullOrEmpty(right))
                    {
                        landmark.Right = new LandmarkNeighboor();
                    }
                    if (!setNeighboringLand(landmark.Right, right, 90))
                    {
                        log.Error($"【{ctuBean.Name}】加载异常:{right}");
                        return;
                    }
                    string below = fields[6];
                    if (!string.IsNullOrEmpty(below))
                    {
                        landmark.Below = new LandmarkNeighboor();
                    }
                    if (!setNeighboringLand(landmark.Below, below, 180))
                    {
                        log.Error($"【{ctuBean.Name}】加载异常:{below}");
                        return;
                    }
                    string left = fields[7];
                    if (!string.IsNullOrEmpty(left))
                    {
                        landmark.Left = new LandmarkNeighboor();
                    }
                    if (!setNeighboringLand(landmark.Left, left, 270))
                    {
                        log.Error($"【{ctuBean.Name}】加载异常:{left}");
                        return;
                    }
                    landmark.X = int.Parse(fields[8]);
                    landmark.Y = int.Parse(fields[9]);
                    //landmark.Reserved = fields[8];
                    ctuBean.PointCodes.Add(landmark);
                }

                linefilePath = appPath + $"/Config/CTU/tbl_shelves.csv";
                if (!File.Exists(linefilePath))
                {
                    log.Error($"未找到【{ctuBean.Name}】料架配置路径:{linefilePath}");
                    return;
                }
                log.Info($"加载【{ctuBean.Name}】料架配置:{linefilePath}");
                lines = File.ReadAllLines(linefilePath);
                ctuBean.PosInfos.Clear();
                for (int i = 1; i < lines.Length; i++)
                {
                    string[] fields = lines[i].Split(',');
                    if (fields.Length < 8)
                        continue;
                    string posId = fields[0];
                    string pointCode = fields[1];
                    int.TryParse(fields[2], out int updown);
                    int.TryParse(fields[3], out int inout);
                    int.TryParse(fields[4], out int scancode);
                    int.TryParse(fields[5], out int containerWidth);
                    var shelve = new Shelves(posId, pointCode, updown, inout, scancode, containerWidth);
                    string side = fields[6].Trim();
                    if (!string.IsNullOrEmpty(side))
                    {
                        shelve.Side = side[0];
                    }
                    shelve.Desc = fields[7];
                    if (ctuBean.PosInfos.Find(s => s.ShelveCode == posId) != null)
                    {
                        log.Warn($"【{ctuBean.Name}】{posId} 已存在,请确保货架码唯一");
                        //MessageBox.Show($"【{ctuBean.Name}】{posId} 已存在,请确保货架码唯一");
                        continue;
                    }
                    var pos = new PosInfo()
                    {
                        Name = posId.Trim(),
                        Dir = (byte)(shelve.Side == 'L' ? 1 : 2),
                        InoutDepth = shelve.InoutDepth,
                        PointCode = shelve.PointCode,
                        ScanCodeShift = shelve.ScanCodeShift,
                        ShelveCode = posId,
                        UpDownHeight = shelve.UpDownHeight,
                        Lanway = shelve.Lanway,
                        Row = shelve.Row,
                    };
                    if (!string.IsNullOrEmpty(shelve.Desc))
                    {
                        pos.Name = shelve.Desc.Trim();
                    }
                    ctuBean.PosInfos.Add(pos);
                }



                linefilePath = appPath + $"/Config/CTU/tbl_pathways.csv";
                if (!File.Exists(linefilePath))
                {
                    log.Error($"未找到【{ctuBean.Name}】路线配置路径:{linefilePath}");
                    return;
                }
                log.Info($"加载【{ctuBean.Name}】路线配置:{linefilePath}");
                lines = File.ReadAllLines(linefilePath);
                ctuBean.PathWays.Clear();
                for (int i = 1; i < lines.Length; i++)
                {
                    string[] fields = lines[i].Split(',');
                    if (fields.Length < 5)
                        continue;
                    var pathway = new PathWay();
                    uint.TryParse(fields[0], out uint id);
                    pathway.Id = id;
                    pathway.Name = fields[1];
                    string[] paths = fields[2].Split('#');
                    pathway.Paths = new List<uint>();
                    foreach (string s in paths)
                    {
                        uint landId = uint.Parse(s);
                        pathway.Paths.Add(landId);
                    }
                    pathway.IsTwoWayLanes = bool.Parse(fields[3]);
                    string isLimitOneCtu = fields[4];
                    if (string.IsNullOrEmpty(isLimitOneCtu))
                    {
                        pathway.IsLimitOneCtu = false;
                    }
                    else
                    {
                        if (bool.TryParse(isLimitOneCtu, out bool isLimitCtu))
                        {
                            pathway.IsLimitOneCtu = isLimitCtu;
                        }
                    }
                    ctuBean.PathWays.Add(pathway);
                    log.Debug($"【{ctuBean.Name}】 加载路线:Id={pathway.Id},Name={pathway.Name}," +
                        $"【{(pathway.IsTwoWayLanes ? string.Join("<->", pathway.Paths) : string.Join(">", pathway.Paths))}】");
                }

                var nbs = ctuBean.NeighboringPathWays;
                nbs.Clear();
                var pws = ctuBean.PathWays;
                List<uint> keyPoints = new List<uint>();
                foreach (var pw in pws)
                {
                    if (!keyPoints.Contains(pw.Paths[0]))
                    {
                        keyPoints.Add(pw.Paths[0]);
                    }
                    else if (!keyPoints.Contains(pw.Paths[pw.Paths.Count - 1]))
                    {
                        keyPoints.Add(pw.Paths[pw.Paths.Count - 1]);
                    }
                }
                keyPoints.Sort();
                keyPoints.ForEach(s => log.Debug($"【{ctuBean.Name}】 keyPoint={s}"));

                foreach (var p in keyPoints)
                {
                    var ways = pws.FindAll(s => s.Paths.Contains(p));
                    for (int i = 0; i < ways.Count - 1; i++)
                    {
                        for (int j = i + 1; j < ways.Count; j++)
                        {
                            var tmpNB = new NeighboringPathWay()
                            {
                                KeyLandmark = p,
                                StartPathWay = ways[i].Id,
                                EndPathWay = ways[j].Id,
                                IsTwoWayLanes = ways[i].IsTwoWayLanes && ways[j].IsTwoWayLanes,
                            };

                            var find = nbs.Find(s => tmpNB.IsSame(s));
                            if (find == null)
                            {
                                nbs.Add(tmpNB);
                                log.Debug($"【{ctuBean.Name}】 生成邻接路线:startWay={tmpNB.StartPathWay},stopWay={tmpNB.EndPathWay},keyPoint={tmpNB.KeyLandmark},is-two-way={tmpNB.IsTwoWayLanes}");
                            }
                        }
                    }

                }
                //var nb = new NeighboringPathWay();
                log.Debug($"【{ctuBean.Name}】 生成邻接路线完成");

            }
            catch (Exception ex)
            {

            }

        }
        /// <summary>
        /// 加工坐标点
        /// </summary>
        /// <param name="point">输入点</param>
        /// <param name="ratio">缩放比例</param>
        /// <param name="overturn">是否翻转</param>
        /// <param name="addreX">X轴偏移量</param>
        /// <param name="addreY">Y轴偏移量</param>
        /// <returns></returns>
        CTUPointCode PointProcess(CTUPointCode point, float ratio = 1, bool overturn = true, float addreX = 0, float addreY = 0)
        {
            float x = point.X;
            float y = point.Y;
            if (overturn)
            {
                point.X = y * ratio + addreY;
                point.Y = x * ratio + addreX;
            }
            else
            {
                point.X = x * ratio + addreX;
                point.Y = y * ratio + addreY;
            }

            return point;
        }
        private void Form1_Load(object sender, EventArgs e)
        {
            foreach (var pathPoint in ctuBean.PointCodes)
            {
                //float x = pathPoint.X;
                //float y = pathPoint.Y;
                //_agvPosition = new PointF(x, y);
                _agvPosition = new CTUPointCode()
                {
                    Above = pathPoint.Above,
                    Below = pathPoint.Below,
                    Id = pathPoint.Id,
                    Name = pathPoint.Name,
                    Type = pathPoint.Type,
                    CanTurning = pathPoint.CanTurning,
                    Left = pathPoint.Left,
                    Right = pathPoint.Right,
                    X = pathPoint.X,
                    Y = pathPoint.Y,
                    Reserved = pathPoint.Reserved
                };
                // 更新路径点  
                _pathPoints.Add(PointProcess(_agvPosition, ratio, true, addreX, addreY));
            }
            // 通过Invoke调用更新UI的方法  
            //this.Invoke(new Action(UpdateUI));
        }

        private void panel1_Paint(object sender, PaintEventArgs e)
        {
            //this.Invoke(new Action(UpdateUI));
            //Graphics g = e.Graphics;
            //g.DrawLine(Pens.Black, 0, 0, 50, 300); // 绘制一条黑色线条 

            // 重新绘制路径和AGV位置  
            Graphics g = panel1.CreateGraphics();
            Pen pen = new Pen(Color.Blue, 5);
            Brush brushpoint = new SolidBrush(Color.Blue);
            Brush brushTurningpoint = new SolidBrush(Color.Green);
            Brush brush = new SolidBrush(Color.Red);

            // 绘制路径  
            for (int i = 1; i < _pathPoints.Count; i++)
            {
                if (_pathPoints[i].Type == LandmarkType.Turning)
                {
                    g.FillRectangle(brushTurningpoint, _pathPoints[i].X, _pathPoints[i].Y, 10, 10);
                }
                else
                {
                    g.FillEllipse(brushpoint, _pathPoints[i].X, _pathPoints[i].Y, 10, 10);
                }

            }
            #region 绘制AGV小车,路线
            foreach (var ctu in cTUs)
            {
                //小车
                //Brush CTU = new SolidBrush(ctu.CTUColor);
                //g.FillEllipse(CTU, _agvPosition.X - 5, _agvPosition.Y - 5, 20, 20);
                //计划路径
                Pen PlanWay = new Pen(ctu.CTUPlanWayColor, 5);
                for (int i = 1; i < ctu.PlanWay.Count; i++)
                {
                    g.DrawLine(PlanWay, ctu.PlanWay[i - 1].X, ctu.PlanWay[i - 1].Y, ctu.PlanWay[i].X, ctu.PlanWay[i].Y);
                }
                //当前路径
                Pen CurrentWay = new Pen(ctu.CTUCurrentWayColor, 5);
                for (int i = 1; i < ctu.CurrentWay.Count; i++)
                {
                    g.DrawLine(CurrentWay, ctu.CurrentWay[i - 1].X, ctu.CurrentWay[i - 1].Y, ctu.CurrentWay[i].X, ctu.CurrentWay[i].Y);
                }
                //占用面积
                // 创建一个半透明的Brush  
                Color semiTransparentColor = Color.FromArgb(128, ctu.CTUOccupyPointColor); // 128是透明度(0-255),后面是RGB颜色值  
                Brush semiTransparentBrush = new SolidBrush(semiTransparentColor);
                float RectangleX = (ctu.OccupyPoint.First().X + ctu.OccupyPoint.Last().X) / 2;
                float RectangleY = (ctu.OccupyPoint.First().Y + ctu.OccupyPoint.Last().Y) / 2;
                //float RectangleHight = 50;
                //float RectangleWidth = (float)Math.Sqrt(Math.Pow(ctu.OccupyPoint.Last().X - ctu.OccupyPoint.First().X, 2) + Math.Pow(ctu.OccupyPoint.Last().Y - ctu.OccupyPoint.First().Y, 2));
                float RectangleHight = Math.Abs(ctu.OccupyPoint.Last().Y - ctu.OccupyPoint.First().Y);
                float RectangleWidth = Math.Abs(ctu.OccupyPoint.Last().X - ctu.OccupyPoint.First().X);
                //// 使用Math.Atan2计算倾斜角度(以弧度为单位)  
                //double angleInRadians = Math.Atan2(ctu.OccupyPoint.Last().Y - ctu.OccupyPoint.First().Y, ctu.OccupyPoint.Last().X - ctu.OccupyPoint.First().X);
                //// 将弧度转换为度(1弧度 = 180/π度)  
                //double RectangleAngle = angleInRadians * (180.0 / Math.PI);
                g.FillRectangle(semiTransparentBrush, RectangleX, RectangleY, RectangleWidth <= RectangleHight ? CTU_Width : RectangleWidth, RectangleHight <= RectangleWidth ? CTU_Width : RectangleHight);
                //文字
                // 设置字体和笔刷  
                Font font = new Font("Arial", 16);
                Brush CTUNameBrush = Brushes.Black;
                // 要显示的文字
                string CTUNameText = ctu.Name;
                // 测量文字的大小以获取其位置  
                //SizeF textSize = g.MeasureString(CTUNameText, font);
                //PointF location = new PointF((panel1.Width - textSize.Width) / 2, (panel1.Height - textSize.Height) / 2);
                PointF location = new PointF(RectangleX, RectangleY);
                // 绘制文字  
                g.DrawString(CTUNameText, font, CTUNameBrush, location);
                // 释放字体资源(可选,如果使用IDisposable的对象,最好进行释放)  
                font.Dispose();

            }



            #endregion
        }
    }
}