SteelBackLiftToLinesJobType.cs 2.0 KB
using Common;
using DeviceLibrary.bean.job;
using DeviceLibrary.manager;

namespace DeviceLibrary.bean.jobType
{
    /// <summary>
    /// 钢网项目-钢网领用-返回楼层,电梯
    /// </summary>
    public class SteelBackLiftToLinesJobType : JobType
    {
        public override Job GetNewJob(AgvInfo agv)
        {
            if (!agv.IsIdle())
                return null;
            else
            {
                if(agv.HasEmptyShelfInLift(out string liftname, out lift.LiftStatus lift))
                {
                   service.model.MissionInfo missionInfo =  manager.MissionManager.GetSteelReceiveMission(agv);
                    if(missionInfo!=null)
                    {
                        Node src = manager.NodeManager.GetNode(liftname, NodeType.Lift);
                        string[] dests = lift.destinationPoint.Split(',');
                        Node dest = manager.NodeManager.GetNode(dests.Length > 1 ? dests[0] : lift.destinationPoint, NodeType.Node);
                        JobParam jobParam = new JobParam(src, dest,null,missionInfo);
                        jobParam.SteelShelfNode = NodeManager.GetNode(Common.AppConfigHelper.GetValue("SteelShelfPos"), NodeType.Node);
                        if (dests.Length > 1)
                        {
                            for (int i = 1; i < dests.Length; i++)
                            {
                                Node node = manager.NodeManager.GetNode(dests[i], NodeType.Node);
                                if (node != null)
                                    jobParam.TargetNodes.Add(node);
                                else
                                {
                                    LogUtil.error($"无法生成任务,因不存在的节点:{dests[i]}");
                                    return null;
                                }

                            }
                        }
                        return new SteelLiftToLinesJob(jobParam);
                    }
                }
            }
            return null;
        }
    }
}