AgvClient.cs
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using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace Agv
{
/// <summary>
/// AGV客户端
/// </summary>
public class AgvClient
{
private bool _loopClient;
private int _countRecon;
private bool _loopRecon;
private Socket _clientSocket; //客户端
private List<Node> _node;
private List<Node> _nodeNoneState;
private Thread tSend; //发送
private Thread tListen; //监听网络
private Thread tRecon;
private string SERVER_IP; //远程IP地址
private int SERVER_PORT; //端口
private bool _IsEecodeSingleNode = false;//是否编码单个节点(默认编码多个节点)
/// <summary>
/// 小车接收事件委托
/// </summary>
public delegate void ReceiveEvent(Node node);
/// <summary>
/// 服务器连接事件
/// </summary>
/// <param name="status"></param>
public delegate void ConnectEvent(bool status);
/// <summary>
/// 小车接收事件
/// </summary>
public event ReceiveEvent Received;
/// <summary>
/// 服务器连接事件
/// </summary>
public event ConnectEvent Connected;
/// <summary>
/// 服务端信息
/// </summary>
public string ServerInfo
{
get
{
return string.Format("{0}:{1}", SERVER_IP, SERVER_PORT.ToString());
}
}
/// <summary>
/// AGV客户端
/// </summary>
/// <param name="_IsEecodeSingleNode">编码方式,默认编码多个节点</param>
public AgvClient(bool _IsEecodeSingleNode = false)
{
_node = new List<Node>();
_nodeNoneState = new List<Node>();
this._IsEecodeSingleNode = _IsEecodeSingleNode;
}
/// <summary>
/// 是否连接服务器
/// </summary>
public bool IsConn { private set; get; } = false;
/// <summary>
/// 发送命令的时间间隔,不能大于10s(单位:秒)
/// </summary>
public int SendSleep { set; get; } = 1;
/// <summary>
/// 禁用状态(true:发送None,false:正常发送)
/// </summary>
public bool CancelState { get; set; } = true;
/// <summary>
/// 连接
/// </summary>
public void Connect(string serverIP, int port = 12000)
{
SERVER_IP = serverIP;
SERVER_PORT = port;
_countRecon = 0;
_loopRecon = true;
IsConn = false;
_loopClient = true;
tListen = new Thread(new ThreadStart(ListenServerNet));
tSend = new Thread(new ThreadStart(KeepSendStatus));
tRecon = new Thread(new ThreadStart(Reconnect));
tRecon.Start();
//Open();
tListen.Start();
tSend.Start();
Agv.log.info("连接服务器");
}
/// <summary>
/// 关闭
/// </summary>
public void Close()
{
CancelState = true;
_loopClient = false;
_loopRecon = false;
if (_clientSocket != null)
{
_clientSocket.Close();
_clientSocket = null;
}
log.info("客户端关闭");
}
/// <summary>
/// 设置状态
/// </summary>
/// <param name="nodeName">节点名</param>
/// <param name="mark">虚拟rfid</param>
/// <param name="rfid">rfid</param>
/// <param name="action">动作</param>
/// <param name="level">等级</param>
/// <param name="shelf">料架类型</param>
/// <param name="type">客户端类型</param>
public void SetStatus(string nodeName, string mark = "", string rfid = "", ClientAction action = ClientAction.None, ClientLevel level = ClientLevel.Low, ClientShelf shelf = ClientShelf.None, ClientType type = ClientType.None)
{
int index = _node.FindIndex(s => s.Name == nodeName);
if (index == -1) //没有找到
{
Node node = new Node
{
Name = nodeName,
RFID = rfid,
Action = action,
Level = level,
Shelf = shelf,
Type = type,
Mark = mark
};
_node.Add(node);
_nodeNoneState.Add(new Node { Name=nodeName});
log.info("SetStatus " + node.ToText());
}
else
{
_node[index].RFID = rfid;
_node[index].Action = action;
_node[index].Level = level;
_node[index].Shelf = shelf;
_node[index].Type = type;
_node[index].Mark = mark;
log.info("SetStatus " + _node[index].ToText());
}
}
/// <summary>
/// 设置状态
/// </summary>
/// <param name="nodeName">节点名称</param>
/// <param name="action">动作</param>
public void SetStatus(string nodeName, ClientAction action)
{
int index = _node.FindIndex(s => s.Name == nodeName);
if (index == -1) //没有找到
{
log.info("SetStatus 没有找到" + nodeName);
}
else
{
_node[index].Action = action;
log.info("SetStatus " + _node[index].ToText());
}
}
/// <summary>
/// 重连线程
/// </summary>
private void Reconnect()
{
while (_loopRecon)
{
if (!IsConn)
{
Open();
if (IsConn)
{
_countRecon = 0;
log.info("连接服务器成功");
Connected?.Invoke(IsConn);
}
else
{
log.info("连接服务器失败" + ++_countRecon + "次");
}
}
Thread.Sleep(2000);
}
log.info("Quit Thread Reconnect");
}
/// <summary>
/// 打开,连接到服务器
/// </summary>
private void Open()
{
try
{
if (CheckIP(SERVER_IP))
{
_clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
_clientSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, 2000);
_clientSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, 2000);
_clientSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.NoDelay, 1);
_clientSocket.Connect(IPAddress.Parse(SERVER_IP), SERVER_PORT);
if (!_loopRecon) return;
IsConn = true;
Connected?.Invoke(IsConn);
}
}
catch (Exception ex)
{
IsConn = false;
log.error("Open Error", ex);
}
}
/// <summary>
/// 监听服务端发送的内容
/// </summary>
private void ListenServerNet()
{
int timeout = 100;
while (true)
{
while (_loopClient)
{
Thread.Sleep(timeout);
if (!IsConn) continue;
if (_clientSocket == null) continue;
if (!_loopClient) break;
try
{
// 定义一个缓存区;
byte[] arrMsgRec = new byte[1024];
// 将接收到的数据存入到输入 arrMsgRec中;
int length = -1;
if (_clientSocket.Poll(-1, SelectMode.SelectRead))
{
try
{
length = _clientSocket.Receive(arrMsgRec); // 接收数据,并返回数据的长度;
if (length == 0)//连接正常断开
{
IsConn = false;
Connected?.Invoke(IsConn);
log.info(string.Format("服务端[{1}]断开与客户端的连接", _clientSocket.RemoteEndPoint.ToString(), ServerInfo));
break;
}
}
catch (SocketException se)
{
IsConn = false;
Connected?.Invoke(IsConn);
log.error(string.Format("客户端[{0}]接收服务端[{1}]的消息出现异常", _clientSocket.RemoteEndPoint.ToString(), ServerInfo), se);
break;
}
catch (Exception e)
{
IsConn = false;
Connected?.Invoke(IsConn);
log.error(string.Format("客户端[{0}]接收服务端[{1}]的消息出现异常", _clientSocket.RemoteEndPoint.ToString(), ServerInfo), e);
break;
}
}
if (length > 0)
{
byte[] buff = new byte[length];
Array.Copy(arrMsgRec, 0, buff, 0, length);
Node node = Common.Decode(buff);
if (node == null)
{
log.error("命令解析失败");
}
else
{
log.info("触发Received事件," + node.ToText());
Received?.Invoke(node);
}
}
//if (_clientSocket.Available > 0)
//{
// int count = _clientSocket.Receive(temp);
// byte[] buff = new byte[count];
// Array.Copy(temp, 0, buff, 0, count);
// Node node = Common.Decode(buff);
// if (node == null)
// {
// LogUtil.error("命令解析失败");
// }
// else
// {
// LogUtil.info("触发Received事件," + node.ToText());
// Received?.Invoke(node);
// }
//}
}
catch (Exception ex)
{
IsConn = false;
log.error("ListenNet Error", ex);
Connected?.Invoke(IsConn);
}
}
}
log.info("Quit Thread ListenNet");
}
/// <summary>
/// 连续发送状态线程
/// </summary>
private void KeepSendStatus()
{
bool bln;
while (_loopClient)
{
Thread.Sleep(SendSleep * 1000);
if (!IsConn) continue;
if (_clientSocket == null) continue;
if (_IsEecodeSingleNode)
{
for (int i = 0; i < _node.Count; i++)
{
if (!_loopClient) break;
Thread.Sleep(500);
if (!CancelState)
{
byte[] buff = Common.Encode(_node[i]);
bln = Send(buff);
}
else
{
Node nostate = _node[i].ToCopy();
nostate.Action = ClientAction.None;
byte[] buff = Common.Encode(nostate);
bln = Send(buff);
}
if (!bln) continue;
}
}
else
{
if (_node.Count == 0) continue;
if (!CancelState)
{
byte[] buff = Common.Encode(_node);
if (!_loopClient) break;
bln = Send(buff);
}
else
{
byte[] buff = Common.Encode(_nodeNoneState);
if (!_loopClient) break;
bln = Send(buff);
}
}
}
log.info("Quit Thread SendStatus");
}
/// <summary>
/// 发送命令
/// </summary>
/// <param name="buff"></param>
/// <returns></returns>
private bool Send(byte[] buff)
{
if (!IsConn)
{
log.info("Send 服务器没有连接");
return false;
}
try
{
if (!_loopRecon) return false;
if (buff == null) return false;
_clientSocket.Send(buff);
log.debug(string.Format("Send to Server:{0}", string.Join(" ", buff)));
return true;
}
catch (Exception ex)
{
log.error("Send Error", ex);
IsConn = false;
Connected?.Invoke(IsConn);
return false;
}
}
/// <summary>
/// 检查IP地址
/// </summary>
/// <param name="ip"></param>
/// <returns></returns>
private bool CheckIP(string ip)
{
//IP合法
string pattern = @"^((2[0-4]\d|25[0-5]|[01]?\d\d?)\.){3}(2[0-4]\d|25[0-5]|[01]?\d\d?)$";
bool rtn = System.Text.RegularExpressions.Regex.IsMatch(ip, pattern);
if (!rtn)
{
log.info("非法的IP地址" + ip);
return false;
}
//Ping服务端
try
{
System.Net.NetworkInformation.Ping ping = new System.Net.NetworkInformation.Ping();
System.Net.NetworkInformation.PingReply result = ping.Send(ip, 2000);
ping.Dispose();
if (result.Status != System.Net.NetworkInformation.IPStatus.Success)
{
log.info("Ping " + ip + " 请求没有响应");
return false;
}
return true;
}
catch (Exception ex)
{
log.error("CheckIP Error", ex);
return false;
}
}
}
}