AgvClient.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace Agv
{
/// <summary>
/// AGV客户端
/// </summary>
public class AgvClient
{
private bool _loopClient;
private int _countRecon;
private bool _loopRecon;
private Socket _clientSocket; //客户端
private List<Node> _node;
private List<Node> _nodeNoneState;
private Thread tSend; //发送
private Thread tListen; //监听网络
private Thread tRecon;
private string SERVER_IP; //远程IP地址
private int SERVER_PORT; //端口
/// <summary>
/// 小车接收事件委托
/// </summary>
public delegate void ReceiveEvent(Node node);
/// <summary>
/// 服务器连接事件
/// </summary>
/// <param name="status"></param>
public delegate void ConnectEvent(bool status);
/// <summary>
/// 小车接收事件
/// </summary>
public event ReceiveEvent Received;
/// <summary>
/// 服务器连接事件
/// </summary>
public event ConnectEvent Connected;
/// <summary>
/// 服务端信息
/// </summary>
public string ServerInfo
{
get
{
return string.Format("{0}:{1}", SERVER_IP, SERVER_PORT.ToString());
}
}
/// <summary>
/// AGV客户端
/// </summary>
public AgvClient()
{
_node = new List<Node>();
_nodeNoneState = new List<Node>();
}
/// <summary>
/// 发送的节点信息列表
/// </summary>
public List<Node> Nodes { get { return _node; } }
/// <summary>
/// 是否连接服务器
/// </summary>
public bool IsConn { private set; get; } = false;
/// <summary>
/// 发送命令的时间间隔,不能大于10s(单位:秒)
/// </summary>
public int SendSleep { set; get; } = 1;
/// <summary>
/// 禁用状态(true:发送None,false:正常发送)
/// </summary>
public bool CancelState { get; set; } = true;
/// <summary>
/// 连接
/// </summary>
public void Connect(string serverIP, int port = 12000)
{
SERVER_IP = serverIP;
SERVER_PORT = port;
_countRecon = 0;
_loopRecon = true;
IsConn = false;
_loopClient = true;
tListen = new Thread(new ThreadStart(ListenServerNet));
tSend = new Thread(new ThreadStart(KeepSendStatus));
tRecon = new Thread(new ThreadStart(Reconnect));
tRecon.IsBackground = true;
tListen.IsBackground = true;
tSend.IsBackground = true;
tRecon.Start();
//Open();
tListen.Start();
tSend.Start();
}
/// <summary>
/// 关闭
/// </summary>
public void Close()
{
CancelState = true;
_loopClient = false;
_loopRecon = false;
SendStatus();
if (_clientSocket != null)
{
_clientSocket.Close();
_clientSocket = null;
}
}
/// <summary>
/// 设置状态
/// </summary>
/// <param name="nodeName">节点名</param>
/// <param name="mark">虚拟rfid</param>
/// <param name="rfid">rfid</param>
/// <param name="action">动作</param>
/// <param name="level">等级</param>
/// <param name="shelf">料架类型</param>
/// <param name="type">客户端类型</param>
public void SetStatus(string nodeName, string mark = "", string rfid = "", ClientAction action = ClientAction.None, ClientLevel level = ClientLevel.Low, ClientShelf shelf = ClientShelf.None, ClientType type = ClientType.None)
{
int index = _node.FindIndex(s => s.Name == nodeName);
if (index == -1) //没有找到
{
Node node = new Node
{
Name = nodeName,
RFID = rfid,
Action = action,
Level = level,
Shelf = shelf,
Type = type,
Mark = mark
};
_node.Add(node);
_nodeNoneState.Add(new Node { Name = nodeName });
log.info(string.Format("SetStatus To Server[{0}]:[{1}]", ServerInfo, node.ToText()));
}
else
{
_node[index].RFID = rfid;
_node[index].Action = action;
_node[index].Level = level;
_node[index].Shelf = shelf;
_node[index].Type = type;
_node[index].Mark = mark;
log.info(string.Format("SetStatus To Server[{0}]:[{1}]", ServerInfo, _node[index].ToText()));
}
}
/// <summary>
/// 重连线程
/// </summary>
private void Reconnect()
{
while (_loopRecon)
{
if (!IsConn)
{
Open();
if (IsConn)
{
_countRecon = 0;
log.info(string.Format("连接到服务端[{0}]成功", ServerInfo));
Connected?.Invoke(IsConn);
}
else
{
log.warn("连接服务器失败" + ++_countRecon + "次");
}
}
Thread.Sleep(2000);
}
}
/// <summary>
/// 打开,连接到服务器
/// </summary>
private void Open()
{
try
{
if (CheckIP(SERVER_IP))
{
_clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
_clientSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, 2000);
_clientSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, 10000);
_clientSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.NoDelay, 1);
_clientSocket.Connect(IPAddress.Parse(SERVER_IP), SERVER_PORT);
if (!_loopRecon) return;
IsConn = true;
Connected?.Invoke(IsConn);
}
}
catch (Exception ex)
{
IsConn = false;
log.error("Open Error", ex);
}
}
/// <summary>
/// 监听服务端发送的内容
/// </summary>
private void ListenServerNet()
{
int timeout = 100;
while (true)
{
while (_loopClient)
{
Thread.Sleep(timeout);
if (!IsConn) continue;
if (_clientSocket == null) continue;
if (!_loopClient) break;
try
{
// 定义一个缓存区;
byte[] arrMsgRec = new byte[1024];
// 将接收到的数据存入到输入 arrMsgRec中;
int length = -1;
if (_clientSocket != null && _clientSocket.Poll(-1, SelectMode.SelectRead))
{
try
{
length = _clientSocket.Receive(arrMsgRec); // 接收数据,并返回数据的长度;
if (length == 0)//连接正常断开
{
IsConn = false;
Connected?.Invoke(IsConn);
log.info(string.Format("服务端[{1}]断开与客户端的连接", _clientSocket.RemoteEndPoint.ToString(), ServerInfo));
break;
}
}
catch (NullReferenceException ode)
{
IsConn = false;
Connected?.Invoke(IsConn);
log.info(string.Format("客户端已关闭"));
}
}
if (length > 0)//小于2个的是心跳包
{
byte[] buff = new byte[length];
Array.Copy(arrMsgRec, 0, buff, 0, length);
StickyBagHandle(buff);
}
//else
//{
// log.debug(string.Format("收到服务端[{0}]的心跳包", ServerInfo));
//}
}
catch (SocketException se)
{
IsConn = false;
Connected?.Invoke(IsConn);
log.error(string.Format("客户端接收服务端[{0}]的消息出现异常", ServerInfo), se);
}
catch (Exception ex)
{
IsConn = false;
log.error("ListenNet Error", ex);
Connected?.Invoke(IsConn);
}
}
}
}
#region 粘包处理
byte[] surplusBuffer = null;//不完整的数据包,即用户自定义缓冲区
/// <summary>
/// 粘包处理
/// </summary>
/// <param name="bytes"></param>
private void StickyBagHandle(byte[] bytes)
{
//bytes 为系统缓冲区数据
//bytesRead为系统缓冲区长度
int bytesRead = bytes.Length;
if (bytesRead > 0)
{
if (surplusBuffer != null)
{
byte[] curBuffer = surplusBuffer.Concat(bytes).ToArray();//拼接上一次剩余的包
//更新会话的最新字节
surplusBuffer = curBuffer;//同步
}
else
{
if (Common.CheckHeadChar(bytes, out int startIdx))//检查是否存在指定包头识别字符
{
//添加会话ID的bytes
byte[] tmp = new byte[bytesRead - startIdx];
Buffer.BlockCopy(bytes, startIdx, tmp, 0, bytesRead - startIdx);
surplusBuffer = tmp;//同步
}
else
return;
}
//已经完成读取每个数据包长度
int haveRead = 0;
//这里totalLen的长度有可能大于缓冲区大小的(因为 这里的surplusBuffer 是系统缓冲区+不完整的数据包)
int totalLen = surplusBuffer.Length;
while (haveRead <= totalLen)
{
//如果在N次拆解后剩余的数据包连一个包头的长度都不够
//说明是上次读取N个完整数据包后,剩下的最后一个非完整的数据包
if (totalLen - haveRead < Common.headSize)
{
byte[] byteSub = new byte[totalLen - haveRead];
//把剩下不够一个完整的数据包存起来
Buffer.BlockCopy(surplusBuffer, haveRead, byteSub, 0, totalLen - haveRead);
surplusBuffer = byteSub;
totalLen = 0;
break;
}
//如果够了一个完整包,则读取包头的数据
byte[] headByte = new byte[Common.headSize];
Buffer.BlockCopy(surplusBuffer, haveRead, headByte, 0, Common.headSize);//从缓冲区里读取包头的字节
//判断包头起始符
int bodySize = BitConverter.ToUInt16(headByte, 2);//从包头里面分析出包体的长度
//这里的 haveRead=等于N个数据包的长度 从0开始;0,1,2,3....N
//如果自定义缓冲区拆解N个包后的长度 大于 总长度,说最后一段数据不够一个完整的包了,拆出来保存
if (haveRead + Common.headSize + bodySize > totalLen)
{
byte[] byteSub = new byte[totalLen - haveRead];
Buffer.BlockCopy(surplusBuffer, haveRead, byteSub, 0, totalLen - haveRead);
surplusBuffer = byteSub;
break;
}
else
{
//挨个分解每个包,解析成实际文字
//String strc = Encoding.UTF8.GetString(surplusBuffer, haveRead + headSize, bodySize);
byte[] resBytes = new byte[bodySize];
Buffer.BlockCopy(surplusBuffer, haveRead + Common.headSize, resBytes, 0, bodySize);
log.debug(string.Format("[Receive data from Server[{0}]: {1}", ServerInfo, Common.HexBuff(resBytes)));
DecodeNode(resBytes);
//依次累加当前的数据包的长度
haveRead = haveRead + Common.headSize + bodySize;
if (Common.headSize + bodySize == bytesRead)//如果当前接收的数据包长度正好等于缓冲区长度,则待拼接的不规则数据长度归0
{
surplusBuffer = null;//设置空 回到原始状态
totalLen = 0;//清0
}
}
}
}
}
#endregion
private void DecodeNode(byte[] resultBytes)
{
Node node = Common.Decode(resultBytes);
if (node == null)
{
log.error("命令解析失败");
}
else
{
if (node.Name.Equals(""))
{
log.debug(string.Format("Received心跳事件触发:{0}", node.ToText()));
}
else
{
log.info(string.Format("Received事件触发:{0}", node.ToText()));
Received?.Invoke(node);
}
}
}
/// <summary>
/// 连续发送状态线程
/// </summary>
private void KeepSendStatus()
{
while (_loopClient)
{
Thread.Sleep(SendSleep * 1000);
try
{
if (!IsConn) continue;
if (_clientSocket == null) continue;
SendStatus();
}
catch(Exception ex)
{
log.error("KeepSendStatus", ex);
}
}
}
private void SendStatus()
{
bool bln;
if (Common.EnDecodeSingleNode)
{
for (int i = 0; i < _node.Count; i++)
{
Thread.Sleep(100);
if (!CancelState)
{
byte[] buff = Common.Encode(_node[i]);
bln = Send(buff);
}
else
{
Node nostate = _node[i].ToCopy();
nostate.Action = ClientAction.None;
byte[] buff = Common.Encode(nostate);
bln = Send(buff);
}
if (!bln) continue;
}
}
else
{
if (_node.Count == 0) return;
if (!CancelState)
{
byte[] buff = Common.Encode(_node);
bln = Send(buff);
}
else
{
byte[] buff = Common.Encode(_nodeNoneState);
bln = Send(buff);
}
}
}
/// <summary>
/// 发送命令
/// </summary>
/// <param name="buff"></param>
/// <returns></returns>
private bool Send(byte[] buff)
{
if (!IsConn)
{
log.info("Send 服务器没有连接");
return false;
}
try
{
if (buff == null) return false;
_clientSocket.Send(buff);
log.debug(string.Format("Send to Server:{0}", Common.HexBuff(buff)));
return true;
}
catch (Exception ex)
{
log.error("Send Error", ex);
IsConn = false;
Connected?.Invoke(IsConn);
return false;
}
}
/// <summary>
/// 检查IP地址
/// </summary>
/// <param name="ip"></param>
/// <returns></returns>
private bool CheckIP(string ip)
{
//IP合法
string pattern = @"^((2[0-4]\d|25[0-5]|[01]?\d\d?)\.){3}(2[0-4]\d|25[0-5]|[01]?\d\d?)$";
bool rtn = System.Text.RegularExpressions.Regex.IsMatch(ip, pattern);
if (!rtn)
{
log.info("非法的IP地址" + ip);
return false;
}
//Ping服务端
try
{
System.Net.NetworkInformation.Ping ping = new System.Net.NetworkInformation.Ping();
System.Net.NetworkInformation.PingReply result = ping.Send(ip, 2000);
ping.Dispose();
if (result.Status != System.Net.NetworkInformation.IPStatus.Success)
{
log.warn("Ping " + ip + " 请求没有响应");
return false;
}
return true;
}
catch (Exception ex)
{
log.error("CheckIP Error", ex);
return false;
}
}
}
}