Node.cs
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namespace DeviceLibrary
{
public abstract class Node
{
/// <summary>
/// 节点名称
/// </summary>
public string Name { get; }
/// <summary>
/// 在线状态
/// </summary>
public bool Online { get; set; }
/// <summary>
/// 是否可调用
/// </summary>
public bool IsUse { set; get; }
/// <summary>
/// 节点状态
/// </summary>
protected eNodeStatus nodeStatus;
/// <summary>
/// 看板信息
/// </summary>
protected DisplayBoard displayBoard;
public Node(string name, bool isUse = false)
{
Name = name;
Online = false;
IsUse = isUse;
nodeStatus = eNodeStatus.None;
displayBoard = new DisplayBoard();
}
public Node(string name)
{
Name = name;
}
public bool StateEquals(eNodeStatus obj)
{
return nodeStatus.Equals(obj);
}
/// <summary>
/// 获取当前状态
/// </summary>
/// <returns></returns>
public eNodeStatus GetState()
{
return nodeStatus;
}
/// <summary>
/// 更新节点状态
/// </summary>
/// <param name="status"></param>
public void UpdateNodeStatus(eNodeStatus status)
{
nodeStatus = status;
}
public virtual Job GetNewJob(Agv_Info currentAgvBean)
{
return null;
}
}
/// <summary>
/// 节点状态
/// </summary>
public enum eNodeStatus : byte
{
/// <summary>
/// 没有动作
/// </summary>
None = 0,
/// <summary>
/// 关门(仅包装料仓)
/// </summary>
CloseDoor = 1,
/// <summary>
/// 可以进入料架(仅包装料仓)
/// </summary>
MayEnter = 2,
/// <summary>
/// 可以出去料架(仅包装料仓)
/// </summary>
MayLeave = 3,
/// <summary>
/// 需要进入料架
/// </summary>
NeedEnter = 4,
/// <summary>
/// 需要出去料架
/// </summary>
NeedLeave = 5,
/// <summary>
/// 完成进入料架
/// </summary>
FinishEnter = 6,
/// <summary>
/// 完成出去料架
/// </summary>
FinishLeave = 7,
/// <summary>
/// 小车到达
/// </summary>
Arrive = 8,
/// <summary>
/// 小车已准备好
/// </summary>
Ready = 9,
/// <summary>
/// 只能入料不能出料(仅包装料仓)
/// </summary>
EnterShelf = 10,
/// <summary>
/// 不允许
/// </summary>
MayNot = 11
}
/// <summary>
/// 客户端的优先级
/// </summary>
public enum ClientLevel : byte
{
/// <summary>
/// 低
/// </summary>
Low = 0,
/// <summary>
/// 中等
/// </summary>
Middle = 1,
/// <summary>
/// 高
/// </summary>
High = 2
}
}