NodeManager.cs
1.3 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DeviceLibrary
{
public class NodeManager
{
/// <summary>
/// 节点信息
/// </summary>
public static List<ClientNode> nodeInfo;
public static void InitNodes()
{
nodeInfo = new List<ClientNode>();
}
public static void FindNameBy(string alicename, out string nodename)
{
nodename = "";
int id = nodeInfo.FindIndex(s => s.AliceName.Equals(alicename));
if (id > -1)
{
nodename = nodeInfo[id].Name;
}
}
/// <summary>
/// 查找节点是否存在以及是否调用
/// </summary>
/// <param name="nodeName">节点名称</param>
/// <returns></returns>
public static int FindNode(string nodeName)
{
int idx = nodeInfo.FindIndex(s => s.Name.Equals(nodeName) && s.IsUse);
return idx;
}
public static Node GetNodeBy(int i)
{
if (i > -1)
return nodeInfo[i];
return null;
}
public static eNodeStatus? GetState(int i)
{
return GetNodeBy(i)?.GetState();
}
}
}