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Commit 764d3101
由
ke.sun
编写于
2018-07-26 13:33:56 +0800
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差异文件
1
1 个父辈
b75aa56d
隐藏空白字符变更
内嵌
并排
正在显示
7 个修改的文件
包含
235 行增加
和
6 行删除
Common/Common.csproj
DeviceLibrary/Robot/LineSolderingRobot.cs
DeviceLibrary/Robot/soldering/WeldRobotBean_Partial.cs
URSolderingClient/FrmTest.Designer.cs
URSolderingClient/FrmTest.cs
URSolderingClient/FrmTest.resx
URSolderingClient/URSolderingClient.csproj
Common/Common.csproj
查看文件 @
764d310
...
...
@@ -103,6 +103,17 @@
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<COMReference Include="stdole">
<Guid>{00020430-0000-0000-C000-000000000046}</Guid>
<VersionMajor>2</VersionMajor>
<VersionMinor>0</VersionMinor>
<Lcid>0</Lcid>
<WrapperTool>primary</WrapperTool>
<Isolated>False</Isolated>
<EmbedInteropTypes>True</EmbedInteropTypes>
</COMReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
...
...
DeviceLibrary/Robot/LineSolderingRobot.cs
查看文件 @
764d310
...
...
@@ -40,11 +40,11 @@ namespace URSoldering.DeviceLibrary
WarnMsg
=
"急停未开"
;
return
false
;
}
if
(
KNDIOValue
(
IO_Type
.
AirCheck_Single
).
Equals
(
IO_VALUE
.
LOW
))
{
WarnMsg
=
"没有气压信号"
;
return
false
;
}
//
if (KNDIOValue(IO_Type.AirCheck_Single).Equals(IO_VALUE.LOW))
//
{
//
WarnMsg = "没有气压信号";
//
return false;
//
}
//焊接机器人复位
string
solderingStr
=
""
;
...
...
DeviceLibrary/Robot/soldering/WeldRobotBean_Partial.cs
查看文件 @
764d310
...
...
@@ -422,7 +422,7 @@ namespace URSoldering.DeviceLibrary
}
else
if
(
wait
.
WaitType
==
3
)
{
if
(
URRobotControl
.
MoveOK
(
wait
.
UrPoint
,
WeldMoveStep
.
LastSetpTime
))
if
(
URRobotControl
.
MoveOK
(
wait
.
UrPoint
,
WeldMoveStep
.
LastSetpTime
)
.
Equals
(
false
)
)
{
NotOkMsg
=
"机械臂移动到位"
;
isOk
=
false
;
...
...
URSolderingClient/FrmTest.Designer.cs
0 → 100644
查看文件 @
764d310
namespace
URSoldering.Client
{
partial
class
FrmTest
{
/// <summary>
/// Required designer variable.
/// </summary>
private
System
.
ComponentModel
.
IContainer
components
=
null
;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected
override
void
Dispose
(
bool
disposing
)
{
if
(
disposing
&&
(
components
!=
null
))
{
components
.
Dispose
();
}
base
.
Dispose
(
disposing
);
}
#
region
Windows
Form
Designer
generated
code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private
void
InitializeComponent
()
{
System
.
ComponentModel
.
ComponentResourceManager
resources
=
new
System
.
ComponentModel
.
ComponentResourceManager
(
typeof
(
FrmTest
));
this
.
axCKVisionCtrl1
=
new
AxCKVisionCtrlLib
.
AxCKVisionCtrl
();
((
System
.
ComponentModel
.
ISupportInitialize
)(
this
.
axCKVisionCtrl1
)).
BeginInit
();
this
.
SuspendLayout
();
//
// axCKVisionCtrl1
//
this
.
axCKVisionCtrl1
.
Enabled
=
true
;
this
.
axCKVisionCtrl1
.
Location
=
new
System
.
Drawing
.
Point
(
150
,
158
);
this
.
axCKVisionCtrl1
.
Name
=
"axCKVisionCtrl1"
;
this
.
axCKVisionCtrl1
.
OcxState
=
((
System
.
Windows
.
Forms
.
AxHost
.
State
)(
resources
.
GetObject
(
"axCKVisionCtrl1.OcxState"
)));
this
.
axCKVisionCtrl1
.
Size
=
new
System
.
Drawing
.
Size
(
100
,
50
);
this
.
axCKVisionCtrl1
.
TabIndex
=
0
;
//
// FrmTest
//
this
.
AutoScaleDimensions
=
new
System
.
Drawing
.
SizeF
(
6F
,
12F
);
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
Font
;
this
.
ClientSize
=
new
System
.
Drawing
.
Size
(
800
,
450
);
this
.
Controls
.
Add
(
this
.
axCKVisionCtrl1
);
this
.
Name
=
"FrmTest"
;
this
.
Text
=
"FrmTest"
;
((
System
.
ComponentModel
.
ISupportInitialize
)(
this
.
axCKVisionCtrl1
)).
EndInit
();
this
.
ResumeLayout
(
false
);
}
#
endregion
private
AxCKVisionCtrlLib
.
AxCKVisionCtrl
axCKVisionCtrl1
;
}
}
\ No newline at end of file
URSolderingClient/FrmTest.cs
0 → 100644
查看文件 @
764d310
using
System
;
using
System.Collections.Generic
;
using
System.ComponentModel
;
using
System.Data
;
using
System.Drawing
;
using
System.Linq
;
using
System.Text
;
using
System.Windows.Forms
;
namespace
URSoldering.Client
{
public
partial
class
FrmTest
:
Form
{
public
FrmTest
()
{
InitializeComponent
();
}
}
}
URSolderingClient/FrmTest.resx
0 → 100644
查看文件 @
764d310
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="axCKVisionCtrl1.OcxState" mimetype="application/x-microsoft.net.object.binary.base64">
<value>
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACFTeXN0
ZW0uV2luZG93cy5Gb3Jtcy5BeEhvc3QrU3RhdGUBAAAABERhdGEHAgIAAAAJAwAAAA8DAAAAJQAAAAIB
AAAAAQAAAAAAAAAAAAAAABAAAAAAAAEAVgoAACsFAAAAAAAACw==
</value>
</data>
</root>
\ No newline at end of file
URSolderingClient/URSolderingClient.csproj
查看文件 @
764d310
...
...
@@ -163,6 +163,12 @@
<Compile Include="FrmSoldDebug.Designer.cs">
<DependentUpon>FrmSoldDebug.cs</DependentUpon>
</Compile>
<Compile Include="FrmTest.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FrmTest.Designer.cs">
<DependentUpon>FrmTest.cs</DependentUpon>
</Compile>
<Compile Include="FrmWeldPointInfo.cs">
<SubType>Form</SubType>
</Compile>
...
...
@@ -228,6 +234,9 @@
<EmbeddedResource Include="FrmSoldDebug.resx">
<DependentUpon>FrmSoldDebug.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FrmTest.resx">
<DependentUpon>FrmTest.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FrmWeldPointInfo.resx">
<DependentUpon>FrmWeldPointInfo.cs</DependentUpon>
</EmbeddedResource>
...
...
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