FrmDebugMenu.cs
1.6 KB
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using System;
using URSoldering.DeviceLibrary;
namespace URSoldering.Client
{
public partial class FrmDebugMenu : FrmBase
{
public FrmDebugMenu()
{
InitializeComponent();
}
private void btnSoldering_Click(object sender, EventArgs e)
{
FrmSoldDebug board = new FrmSoldDebug();
board.ShowDialog();
}
private void FrmMenu_Load(object sender, EventArgs e)
{
//加载板卡
BoardManager.LoadBoard();
}
private void btnIODebug_Click(object sender, EventArgs e)
{
FrmIoManager main = new FrmIoManager();
this.Visible = false;
main.ShowDialog();
this.Visible = true ;
}
private void btnSendWireDebug_Click(object sender, EventArgs e)
{
FrmSendWire shuoke = new FrmSendWire();
this.Visible = false;
shuoke.ShowDialog();
this.Visible = true;
}
private void btnConfig_Click(object sender, EventArgs e)
{
FrmSetting setting = new FrmSetting();
this.Visible = false;
setting.ShowDialog();
this.Visible = true;
}
private void btnBack_Click(object sender, EventArgs e)
{
this.Close();
}
private void btnCodeTest_Click(object sender, EventArgs e)
{
FrmAOISetting frm = new FrmAOISetting(this);
this.Visible = false;
frm.Show();
}
}
}