SplitItem.cs
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using OpenCvSharp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AccImage
{
public class SplitItem
{
public static double DIFF_PERCENT = 0.4;
public bool isEnd = false;
public double avgRadius = 0;
public int centerX = 0;
public int centerY = 0;
public double currentMaxRadius = 0;
public List<Circle> circles = new List<Circle>();
/// <summary>
/// 一遍结束后调用, 返回当前圆是否有效
/// </summary>
public Circle calOneItem(double theFixRadius=-1)
{
//该半径是否有效
bool isValid = false;
if (avgRadius == 0)
{
isValid = true;
}
else
{
//与平均半径差值在50%以内,认为OK
double diff = avgRadius - currentMaxRadius;
if (diff/avgRadius <= DIFF_PERCENT)
{
isValid = true;
}
}
if (isValid)
{
if(currentMaxRadius == 0)
{
isEnd = true;
return null;
}
Circle circle = new Circle();
if(theFixRadius != -1 && currentMaxRadius > theFixRadius)
{
currentMaxRadius = theFixRadius;
}
circle.radius = currentMaxRadius;
circle.x = centerX;
circle.y = centerY;
circles.Add(circle);
currentMaxRadius = 0;
centerX = 0;
centerY = 0;
if(circle.radius > avgRadius)
{
avgRadius = circle.radius;
}
return circle;
}
else
{
isEnd = true;
}
return null;
}
public List<List<Circle>> groupCircles(double w, double h, Point2d center)
{
foreach(Circle c in circles)
{
c.calDistanceToCenter(center);
}
//排序
circles.OrderBy(c => c.distanceToCenter);
List<List<Circle>> lineCircles = new List<List<Circle>>();
List<int> allreadyLabel = new List<int>();
//与圆心距离在h范围内的分为一组
while (true)
{
List<Circle> lineCircle = new List<Circle>();
Circle firstLineCircle = null;
for (int i = 0; i < circles.Count; i++)
{
if (!allreadyLabel.Contains(i))
{
Circle c = circles[i];
if (firstLineCircle == null)
{
firstLineCircle = c;
allreadyLabel.Add(i);
lineCircle.Add(c);
}
else
{
//到圆心的距离差小于H
if (Math.Abs(c.distanceToCenter - firstLineCircle.distanceToCenter) < h)
{
lineCircle.Add(c);
allreadyLabel.Add(i);
}
}
}
}
lineCircles.Add(lineCircle);
if (allreadyLabel.Count == circles.Count)
{
break;
}
}
//再按长度划分
List<List<Circle>> allGroupCircle = new List<List<Circle>>();
foreach (var lineCircle in lineCircles)
{
//排序
lineCircle.OrderBy(c => c.x);
List<int> lineAllreadyLabel = new List<int>();
while (true)
{
List<Circle> groupCircle = new List<Circle>();
Scalar color = Scalar.Yellow;
for (int i = 0; i < lineCircle.Count; i++)
{
if (!lineAllreadyLabel.Contains(i))
{
Circle c = lineCircle[i];
//圆心之间的距离+直径小于W认为是同一个元器件
bool inGroup = true;
foreach (var gCircle in groupCircle)
{
if (c.distanceToCircle(gCircle) > w)
{
inGroup = false;
}
}
if (inGroup)
{
c.color = color;
groupCircle.Add(c);
lineAllreadyLabel.Add(i);
}
}
}
allGroupCircle.Add(groupCircle);
if (lineAllreadyLabel.Count == lineCircle.Count)
{
break;
}
}
}
return allGroupCircle;
}
/// <summary>
/// 该点是否与其他圆内,或与圆的中心距离在半径内
/// </summary>
/// <param name="px"></param>
/// <param name="py"></param>
/// <returns></returns>
public double minDistanceToCircles(int px, int py, double oneBlobWidth =-1, double oneBlobRadius = -1)
{
Point2d point = new Point2d(px, py);
double minDistanceToCircle = -1;
List<Circle> neighbourCircles = circles;
if (oneBlobRadius > 0)
{
neighbourCircles = neighbourCircles.Where(c => Math.Abs(c.x - px) <= 2 * oneBlobRadius && Math.Abs(c.y - py) <= 2 * oneBlobRadius).ToList();
}
foreach (Circle c in neighbourCircles)
{
Point2d circleCenter = new Point2d(c.x, c.y);
double distanceToCircle = point.DistanceTo(circleCenter) - c.radius;
if (distanceToCircle <= DIFF_PERCENT * c.radius)
{
return 0;
}
if (minDistanceToCircle == -1 || distanceToCircle < minDistanceToCircle)
{
minDistanceToCircle = distanceToCircle;
}
}
return minDistanceToCircle;
}
};
public class Circle
{
public int x;
public int y;
public double radius;
public Scalar color = Scalar.Green;
public double distanceToCenter = 0;
public double distanceToCircle(Circle c)
{
double distance = new Point2d(x, y).DistanceTo(new Point2d(c.x, c.y));
return distance + radius + c.radius;
}
public void calDistanceToCenter(Point2d center)
{
if(center.X > 0 && distanceToCenter <= 0)
{
distanceToCenter = center.DistanceTo(new Point2d(x, y));
}
}
}
}