StoreMoveInfo.cs 17.7 KB
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using OnlineStore.Common;
using OnlineStore.DeviceLibrary;
using OnlineStore.LoadCSVLibrary;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
 

namespace OnlineStore.DeviceLibrary
{
    /// <summary>
    /// 料仓当前运动信息类(出入库状态,步骤记录)
    /// </summary>
    public class StoreMoveInfo
    {
        /// <summary>
        /// 超时时间
        /// </summary>
        public int TimeOutSeconds = 60;
        public StoreMoveInfo(string deviceName)
        {
            moveType = StoreMoveType.None;
            
            MoveParam = new InOutStoreParam();
            this.DeviceName = deviceName;
            this.moveStep = StoreMoveStep.Wait;
            IsInWait = false;
            MoveNum = 0;
        }

        public int MoveNum { get; set; }

        public DateTime LastSetpTime { get; set; }

        /// <summary>
        /// =true表示满足一个等待条件,就可以完成此步骤的等待
        /// </summary>
        public bool OneWaitCanEndStep = false;
        
        /// <summary>
        /// 操作类型
        /// </summary>
        private StoreMoveType moveType = StoreMoveType.None;

        public StoreMoveType MoveType
        {
            get { return moveType; }
        }
        /// <summary>
        ///出入库参数,料仓内部使用
        /// </summary>
        public InOutStoreParam MoveParam { get; set; }
        /// <summary>
        /// 当前运动是哪个料仓
        /// </summary>
        public string  DeviceName { get; set; }

        /// <summary>
        /// 是否再当前步骤等待中
        /// </summary>
        public bool IsInWait { get; set; }
        
        /// <summary>
        /// 上一个执行步骤
        /// </summary>
        public StoreMoveStep PreMoveStep { get; set; }
        /// <summary>
        /// 当前执行到的步骤
        /// </summary>
        private StoreMoveStep moveStep;
        /// <summary>
        /// 可以循环运动的次数(轴卡运动才需要)
        /// </summary>
        public int CanWhileCount = 0;
        /// <summary>
        /// 料仓运动步骤记录
        /// </summary>
        public StoreMoveStep MoveStep
        {
            get { return moveStep; }
        }
        /// <summary>
        /// 是否是批量出入库
        /// </summary>
       public bool IsBatchInOutStore=true ;
        /// <summary>
        /// 是否需要入库,不需要入库把料盘放在门口即可
        /// </summary>
        public bool IsNeedInStore = true;
        public List<WaitResultInfo> WaitList = new List<WaitResultInfo>();
        public void NextMoveStep(StoreMoveStep step)
        {
            PreMoveStep = moveStep;
            moveStep = step;
            LastSetpTime = DateTime.Now;
            IsInWait = true;
            WaitList = new List<WaitResultInfo>();
            OneWaitCanEndStep = false;
            CanWhileCount = 5;
        }
        /// <summary>
        /// 当前步骤执行完成
        /// </summary>
        public void EndStepWait()
        {
            IsInWait = false;
            WaitList = new List<WaitResultInfo>();
        }
        public void NewMove(StoreMoveType type )
        {
            moveStep = StoreMoveStep.Wait;
            this.moveType = type; 
            LastSetpTime = DateTime.Now;
            WaitList = new List<WaitResultInfo>();
            MoveNum++;
        }
        public void NewMove(StoreMoveType type, InOutStoreParam param)
        {
            moveStep = StoreMoveStep.Wait;
            this.moveType = type;
            this.MoveParam = param;
            LastSetpTime = DateTime.Now;
            WaitList = new List<WaitResultInfo>();
        }
        public void EndMove()
        {
            this.moveType = StoreMoveType.None;
            this.MoveParam = null; 
            moveStep = StoreMoveStep.Wait;
            LastSetpTime = DateTime.Now;
            IsInWait = false;
            WaitList = new List<WaitResultInfo>();
            CanWhileCount = 0;
        } 
    }

    public class WaitResultInfo
    {
        private WaitResultInfo()
        {
            IsEnd = false;
        }

        public static  WaitResultInfo WaitIO(string ioType, IO_VALUE ioValue)
        {
            WaitResultInfo wait = new WaitResultInfo();
            wait.CanWhileMoveCount = 0;
            wait.WaitType =(int) Wait_Type.IOMove_2;
            wait.IoType = ioType;
            wait.IoValue = ioValue;
            wait.IsEnd = false;
            return wait;
        }
        public static WaitResultInfo WaitAxis(ConfigMoveAxis axis,int targetPosition,int targetSpeed )
        {
            WaitResultInfo wait = new WaitResultInfo();
            wait.CanWhileMoveCount = 0;
            wait.WaitType =   (int)Wait_Type.AxisMove_1;
            wait.AxisInfo = axis;
            wait.IsHomeMove = false;
            wait.TargetPosition = targetPosition;
            wait.TargetSpeed = targetSpeed;
            wait.IsEnd = false;
            return wait;
        }
        public static WaitResultInfo WaitAxis(ConfigMoveAxis axis, bool isHomeMove)
        {
            WaitResultInfo wait = new WaitResultInfo();
            wait.CanWhileMoveCount = 0;
            wait.WaitType = (int)Wait_Type.AxisMove_1;
            wait.AxisInfo = axis;
            wait.IsHomeMove = true;
            wait.IsEnd = false;
            return wait;
        }
        public static WaitResultInfo WaitStell(byte slvAddr, int targetPosition, int speed)
        {
            WaitResultInfo wait = new WaitResultInfo();
            wait.CanWhileMoveCount =10;
            wait.WaitType = (int)Wait_Type.StellMove_4;
            wait.SlvAddr = slvAddr;
            wait.IsHomeMove = false;
            wait.TargetPosition = targetPosition;
            wait.TargetSpeed = speed;
            wait.IsEnd = false;
            return wait;
        }
         public static WaitResultInfo WaitStellHome(byte slvAddr, int targetPosition, int speed)
        {
            WaitResultInfo wait = new WaitResultInfo();
            wait.CanWhileMoveCount = 10;
            wait.WaitType = (int)Wait_Type.StellMove_4;
            wait.SlvAddr = slvAddr;
            wait.IsHomeMove = true;
            wait.TargetPosition = 0;
            wait.TargetSpeed = speed;
            wait.IsEnd = false;
            return wait;
        }
         public static WaitResultInfo WaitShuoKe(int slvAddr, int targetPosition, bool isHome)
         {
             WaitResultInfo wait = new WaitResultInfo();
             wait.CanWhileMoveCount = 0;
             wait.WaitType = (int)Wait_Type.ShuoKe_5 ;
             wait.SlvAddr =(byte) slvAddr;
             wait.TargetPosition = targetPosition;
             wait.IsHomeMove = isHome;
             return wait;
         }
        public static WaitResultInfo WaitTime(int MScends)
        {
            WaitResultInfo wait = new WaitResultInfo();
            wait.CanWhileMoveCount = 0;
            wait.WaitType = (int)Wait_Type.Time_3;
            wait.TimeMSeconds = MScends;
            wait.IsEnd = false;
            return wait;
        }
        /// <summary>
        /// 6=等待轴原点信号亮
        /// </summary>
        /// <param name="axis"></param>
        /// <param name="value"></param>
        /// <returns></returns>
        public static WaitResultInfo WaitAxisOrg(ConfigMoveAxis axis,IO_VALUE value )
        {
            WaitResultInfo wait = new WaitResultInfo();
            wait.CanWhileMoveCount = 0;
            wait.WaitType = (int)Wait_Type.AxisHomeSingle_6;
            wait.AxisInfo = axis;
            wait.IsHomeMove = true;
            wait.IoValue = value;
            wait.IsEnd = false;
            return wait;
        }

        //public static WaitResultInfo WaitHeight(int height)
        //{
        //    WaitResultInfo wait = new WaitResultInfo(); 
        //    wait.WaitType = 7;
        //    wait.HeightValue = height;
        //    wait.IsEnd = false;
        //    return wait;
        //}
        ///// <summary>
        /////8= 等待轴的反限位为指定值
        ///// </summary> 
        //public static WaitResultInfo WaitAxistNegativeLimit(ConfigMoveAxis moveAxis ,IO_VALUE ioValue)
        //{
        //    WaitResultInfo wait = new WaitResultInfo();
        //    wait.CanWhileMoveCount = 0;
        //    wait.WaitType = 8;
        //    wait.AxisInfo = moveAxis;
        //    wait.IsHomeMove = true;
        //    wait.IoValue = ioValue;
        //    wait.IsEnd = false;
        //    return wait;
        //}
        ///// <summary>
        /////9= 等待轴的正限位为指定值
        ///// </summary> 
        //public static WaitResultInfo WaitAxistPositiveLimit(ConfigMoveAxis moveAxis, IO_VALUE ioValue)
        //{
        //    WaitResultInfo wait = new WaitResultInfo();
        //    wait.CanWhileMoveCount = 0;
        //    wait.WaitType = 9;
        //    wait.AxisInfo = moveAxis;
        //    wait.IsHomeMove = true;
        //    wait.IoValue = ioValue;
        //    wait.IsEnd = false;
        //    return wait;
        //}


        /// <summary>
        /// 10=等待批量上下料轴运动 停止
        /// </summary>
        /// <returns></returns>
        public static WaitResultInfo WaitBatchAxisStop(ConfigMoveAxis moveAxis,int targetPosition,string targetIoType,IO_VALUE value=IO_VALUE.HIGH)
        {
            WaitResultInfo wait = new WaitResultInfo();
            wait.TargetPosition = targetPosition;
            wait.CanWhileMoveCount = 0;
            wait.AxisInfo = moveAxis;
            wait.WaitType = (int)Wait_Type.BatchAxisMove_10; 
            wait.IsHomeMove = true; 
            wait.IsEnd = false;
            wait.IoType = targetIoType;
            wait.IoValue = value;
            return wait;
        }
        /// <summary>
        /// 11=扫码OK
        /// </summary>
        /// <returns></returns>
        public static WaitResultInfo WaitCodeOK()
        {
            WaitResultInfo wait = new WaitResultInfo(); 
            wait.WaitType = (int)Wait_Type.ScanCode_11; 
            return wait;
        }
        /// <summary>
        /// 12=等待操作人员拿走料盘
        /// </summary>
        /// <returns></returns>
        public static WaitResultInfo WaitTakeTray()
        {
            WaitResultInfo wait = new WaitResultInfo();
            wait.WaitType = (int)Wait_Type.TakeTrayGo_12;
            return wait;
        }
        public static WaitResultInfo WaitStoreRuning()
        {
            WaitResultInfo wait = new WaitResultInfo();
            wait.WaitType = (int)Wait_Type.StoreRuning_13;
            return wait;
        }
        public string ToStr()
        {
            if (WaitType == (int)Wait_Type.AxisMove_1)
            {
                if (IsHomeMove)
                {
                    return "【" + AxisInfo.DisplayStr + "】" + ResourceControl.GetString(ResourceControl.HomeMove, "原点返回");
                }
                else
                {
                    return "【" + AxisInfo.DisplayStr + "】" + ResourceControl.GetString(ResourceControl.AbsMove, "绝对运动") + "【" + TargetPosition + "】";
                }
            }
            else if (WaitType == 2)
            {
                return ResourceControl.GetString(ResourceControl.WaitIo, "IO信号等待") + "【" + IoType + "】=【" + IoValue + "】";
            }
            else if (WaitType == 3)
            {
                return ResourceControl.GetString(ResourceControl.WaitTime, "时间等待:") + "【" + TimeMSeconds + "】";
            }
            else if (WaitType == (int)Wait_Type.StellMove_4)
            {
                return ResourceControl.GetString(ResourceControl.TargetPosition, "电钢目标位置:") + "【" + TargetPosition + "】 ";
            }
            else if (WaitType == (int)Wait_Type.ShuoKe_5)
            {
                return ResourceControl.GetString(ResourceControl.TargetPosition, "电钢目标位置:") + "【" + TargetPosition + "】 ";
            }
            else if (WaitType == (int)Wait_Type.AxisHomeSingle_6)
            {
                return "【" + AxisInfo.DisplayStr + "】ORG:【" + IoValue + "】 ";
            }
            else if (WaitType == (int)Wait_Type.WaitHeight_7)
            {
                return ResourceControl.GetString(ResourceControl.trayHeight, "料盘高度") + "【" + HeightValue + "】  ";
            }
            else if (WaitType == (int)Wait_Type.AxisLimitNegativeSingle_8)
            {
                return "【" + AxisInfo.DisplayStr + "】" + ResourceControl.GetString(ResourceControl.FuLimit, "负限位") + "【" + IoValue + "】 ";
            }
            else if (WaitType == (int)Wait_Type.AxisLimitPositiveSingle_9)
            {
                return "【" + AxisInfo.DisplayStr + "】" + ResourceControl.GetString(ResourceControl.ZhLimit, "正限位") + "【" + IoValue + "】 ";
            }
            else if (WaitType == (int)Wait_Type.BatchAxisMove_10)
            {
                return ResourceControl.GetString(ResourceControl.BatchStop, "上料轴运动停止 ");
            }
            else if (WaitType == (int)Wait_Type.ScanCode_11)
            {
                return ResourceControl.GetString(ResourceControl.ScanOk, "扫码结束");
            }
            else if (WaitType == (int)Wait_Type.TakeTrayGo_12)
            {
                if (AutomaticBaiting.WaitIoValue.Equals(IO_VALUE.HIGH))
                {
                    return ResourceControl.GetString("操作人员放入料盘", "操作人员放入料盘");
                }
                else
                {
                    return ResourceControl.GetString(ResourceControl.TakeTrayGo, "操作人员拿走料盘");
                }
            }
            else if (WaitType == (int)Wait_Type.StoreRuning_13)
            {
                return ResourceControl.GetString(ResourceControl.WaitEnd, "等待送料结束");
            }
            else
            {
                return "WaitType=【" + WaitType + "】";
            }
        }

       

        /// <summary>
        /// 当未结束时可以重复运动的次数
        /// </summary>
        public int CanWhileMoveCount { get; set; }
        /// <summary>
        /// 等待结果,1=轴运动,2=IO运动,3=时间,4=电钢,5=硕科电机,6=等待轴原点信号
        /// 7=等待高度为0,8=等待轴的负限位,9=等待轴的正限位。10=上料轴运动停止
        /// 11=扫码结束。
        /// 12=操作人员拿走料盘,并点击确定。
        /// </summary>
        public int WaitType { get; set; }
        /// <summary>
        /// 轴运动时表示轴信息
        /// </summary>
        public ConfigMoveAxis AxisInfo { get; set; }
        /// <summary>
        /// 电钢地址
        /// </summary>
        public byte SlvAddr { get; set; }
        /// <summary>
        /// IO类型
        /// </summary>
        public String  IoType { get; set; }
        /// <summary>
        /// IO值
        /// </summary>
        public IO_VALUE  IoValue { get; set; }
        /// <summary>
        /// 等待的毫秒
        /// </summary>
        public int TimeMSeconds { get; set; }
        /// <summary>
        /// 是否是原点返回
        /// </summary>
        public bool IsHomeMove = false;

        /// <summary>
        /// 轴目标位置
        /// </summary>
        public int TargetPosition { get; set; }
        /// <summary>
        /// 轴目标速度
        /// </summary>
        public int TargetSpeed { get; set; }
        /// <summary>
        /// 是否已经结束
        /// </summary>
        public bool IsEnd{ get; set; }
        /// <summary>
        /// 高度
        /// </summary>
        public int HeightValue { get; set; }
         
    }

    public enum Wait_Type
    { 

         None_0=0,
        /// <summary>
        /// 1=轴运动,
        /// </summary>
        AxisMove_1 = 1,
        /// <summary>
        /// 2=IO运动,
        /// </summary>
        IOMove_2 = 2,
        /// <summary>
        /// 3=时间
        /// </summary>
        Time_3 = 3,
        /// <summary>
        /// ,4=电钢,
        /// </summary>
        StellMove_4 = 4,
        /// <summary>
        /// 5=硕科电机
        /// </summary>
        ShuoKe_5 = 5,
        /// <summary>
        /// ,6=等待轴原点信号
        /// </summary>
        AxisHomeSingle_6 = 6,
        /// <summary>
        /// 7=等待高度为0,
        /// </summary>
        WaitHeight_7 = 7,
        /// <summary>
        /// 8=等待轴的负限位,
        /// </summary>
        AxisLimitNegativeSingle_8 = 8,
        /// <summary>
        /// 9=等待轴的正限位。
        /// </summary>
        AxisLimitPositiveSingle_9 = 9,
        /// <summary>
        /// 10=上料轴运动停止
        /// </summary>
        BatchAxisMove_10 = 10,
        /// <summary>
        ///  11=扫码结束。
        /// </summary>
        ScanCode_11 = 11,
        /// <summary>
        /// 12=操作人员拿走料盘,并点击确定。
        /// </summary>
        TakeTrayGo_12 = 12,
        /// <summary>
        /// 等待料仓正常运行无操作,等待送料结束
        /// </summary>
        StoreRuning_13,
    }
    public enum StoreMoveType
    {
        /// <summary>
        /// 没有任何操作
        /// </summary>
        None = 0,
        /// <summary>
        /// 入库
        /// </summary>
        InStore = 1,
        /// <summary>
        /// 出库
        /// </summary>
        OutStore = 2,
        /// <summary>
        /// 原点返回
        /// </summary>
        ReturnHome = 3,
        /// <summary>
        /// 重置
        /// </summary>
        StoreReset = 4,
        ///// <summary>
        ///// 移栽装置的停止,需要先远点返回,然后停止
        ///// </summary>
        //StopMove=5,
        ///// <summary>
        ///// 移栽检测托盘
        ///// </summary>
        //CheckFixture=6,
    }
}