Commit 5237de7b LN

1

1 个父辈 8c877efc
......@@ -102,7 +102,7 @@ namespace OnlineStore.Common
}
catch (Exception e)
{
LogUtil.error( "POST ERROR:" + e.StackTrace, 1);
LogUtil.error( "POST ERROR:" + e.ToString(), 1);
}
if (!result.Contains("null") && result.Length != 0)
{
......
......@@ -51,7 +51,7 @@ namespace OnlineStore.DeviceLibrary
{
//LogUtil.error("ReadRFID["+ip+"]出错:" + ex.ToString());
}
return new RFIDData(-1, -1);
return new RFIDData(0, 0);
}
......@@ -73,7 +73,7 @@ namespace OnlineStore.DeviceLibrary
/// <summary>
/// RFID类型,区分是料架还是托盘,托盘E=69,包装料料架A=65,料串=B
/// </summary>
public char RFType = 'A';
public char RFType = 'X';
public int Num = 0;
public RFIDData(int num, int t)
......
......@@ -65,145 +65,6 @@ namespace OnlineStore.DeviceLibrary
#endregion
#region VMI流水线内部出库步骤
/// <summary>
///VMI流水线出库,,定位气缸下降
/// </summary>
SO_01_LocationCylinderDown=101,
/// <summary>
///VMI流水线出库:叉子先运动到P1
/// </summary>
SO_02_DeviceBack = 102,
/// <summary>
/// VMI流水线出库,,所有轴运行到库位, 轴4( 压紧) 至P3(压紧前点) ,轴1( 转盘) 至P2( 库位点),轴2(上下) 至P5(库位出库前点)
/// </summary>
SO_03_ToBagPosition = 103,
/// <summary>
/// VMI流水线出库,,叉子进入库位中, 轴3( 叉子) 至P3(库位取放料点)
/// </summary>
SO_04_DeviceToBag = 104,
/// <summary>
///VMI流水线出库,, 库位的物品放入叉子上,轴2( 上下) 至P6( 库位出料缓冲点),轴4( 压紧) 至P2(压紧点)
/// </summary>
SO_05_BagWareToDevice = 105,
/// <summary>
///VMI流水线出库,,叉子从 库位返回,轴3( 叉子) 至P1( 待机点)
/// </summary>
SO_06_BagDeviceBack = 106,
/// <summary>
/// VMI流水线出库,定位气缸伸出(有压紧轴的不需要此步骤),,定位气缸伸出 Y103-1/PCI5O1-83) Y103-2/PCI5O1-90) Y103-3/PCI5O1-95) 伸出到位
/// </summary>
SO_07_LocationCylinder_Up = 107,
/// <summary>
/// VMI流水线出库,,所有设备运行到门,,轴1( 转盘) 至P1( 待机点)轴2( 上下) 至P2( 进料口出料前点)
/// </summary>
SO_08_ToDoorPosition = 108,
/// <summary>
/// VMI流水线出库,定位气缸退回(有压紧轴的不需要此步骤),,定位气缸退回(Y104-1/PCI5O1-84) (Y104-2/PCI5O1-91) (Y104-2/PCI5O1-96) 退回到位
/// </summary>
SO_09_LocationCylinder_Down = 109,
/// <summary>
/// 等待门口无料盘
/// </summary>
SO_091_WaitNoTray=115,
/// <summary>
/// VMI流水线出库,,叉子进出料口,,轴3( 叉子) 至P2( 进料口取料点)
/// /// </summary>
SO_10_DeviceToDoor = 110,
/// <summary>
/// VMI流水线出库,,把物品放下,,轴2( 上下) 至P8( 进料口出料缓冲点)轴4( 压紧) 至P1( 待机点)
/// </summary>
SO_11_DevicePutWare = 111,
/// <summary>
/// VMI流水线出库,,叉子从出料口返回,,轴3( 叉子) 动作至P1( 待机点)
/// </summary>
SO_12_DeviceOutFromDoor = 112,
/// <summary>
/// VMI流水线出库,,升降轴返回,, 轴2至P1( 待机点)
/// </summary>
SO_13_GoBack = 113,
/// <summary>
/// 等待拿走物品
/// </summary>
SO_14_WaitTake=114,
#endregion
#region VMI流水线内部入库步骤
/// <summary>
/// 入库检测
/// </summary>
SI_00_TrayCheck=200,
/// <summary>
/// 入库,。定位气缸下降
/// </summary>
SI_01_LocationCylinderDown=201,
/// <summary>
/// 入库。。进出轴(叉子)先返回P1
/// </summary>
SI_02_InOutAxisHome = 202,
/// <summary>
/// 入库。。所有轴先回到待机点,轴2、轴1 动作到P1,,轴4动作至P3
/// </summary>
SI_03_ReturnHome = 203,
/// <summary>
/// 入库。。压紧物品(有压紧轴的才需要此步骤),轴4( 压紧) 至P3(压紧前点)
/// </summary>
SI_04_CompressWare = 204,
/// <summary>
/// 入库。。叉子进入入料口,轴3( 叉子) 至P2( 进料口取料点)
/// </summary>
SI_05_DeviceToDoor = 205,
/// <summary>
/// 入库。。把物品放入叉子上,轴2( 上下) 至P7( 进料口取料缓冲点),压紧物品(有压紧轴的才需要此步骤),轴4( 压紧) 至P2(压紧点)
/// </summary>
SI_06_DoorWarToDevice = 206,
/// <summary>
/// 入库。。叉子 从入料口抽出,轴3( 叉子) 至P1( 待机点)
/// </summary>
SI_07_DeviceBackFromDoor = 207,
/// <summary>
/// 入库。。,定位气缸伸出 (有压紧轴的不需要此步骤)
/// </summary>
SI_08_LocationCylinder_Up = 208,
/// <summary>
/// 入库。。移动到库位点,轴1( 转盘) 至P2( 库位点)轴2(上下) 至P3(库位入库前点)
/// </summary>
SI_09_MoveToBag = 209,
/// <summary>
/// 入库。。定位气缸退回 (有压紧轴的不需要此步骤)
/// </summary>
SI_10_LocationCylinder_Down = 210,
/// <summary>
/// 入库。。叉子进入库位中,轴3( 叉子) 至P3(库位取放料点)
/// </summary>
SI_11_DeviceToBag = 211,
/// <summary>
/// 入库。。放下物品,轴2( 上下) 至P4( 库位入料缓冲点)轴4( 压紧) 至P3( 压紧前点)
/// </summary>
SI_12_PutWareToBag = 212,
/// <summary>
/// 入库。。叉子从库位中返回,轴3( 叉子) 动作至P1( 待机点)
/// </summary>
SI_13_DeviceBackFromBag = 213,
/// <summary>
/// 入库。。返回待机点,轴2/轴1/轴4动作至P1( 待机点))开始
/// </summary>
SI_14_GoBack = 214,
#endregion
}
public enum AlarmType
......
......@@ -50,12 +50,12 @@
<Compile Include="Config\ConfigItemBase.cs" />
<Compile Include="Config\ConfigProAttribute.cs" />
<Compile Include="Config\bean\VMLLineConfig.cs" />
<Compile Include="Config\bean\Store_IO_Type.cs" />
<Compile Include="Config\bean\IO_Type.cs" />
<Compile Include="CSVAttribute.cs" />
<Compile Include="Config\CSVConfigReader.cs" />
<Compile Include="CSVReaderBase.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Config\bean\StoreConfig.cs" />
<Compile Include="Config\bean\RobotConfig.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Common\Common.csproj">
......
namespace UserFromControl
{
partial class IOStatusControl
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region 组件设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.pictureBox1 = new System.Windows.Forms.PictureBox();
this.pictureBox2 = new System.Windows.Forms.PictureBox();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox2)).BeginInit();
this.SuspendLayout();
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(0, 2);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(41, 12);
this.label1.TabIndex = 0;
this.label1.Text = "label1";
//
// pictureBox1
//
this.pictureBox1.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.pictureBox1.Location = new System.Drawing.Point(0, 15);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(25, 25);
this.pictureBox1.TabIndex = 1;
this.pictureBox1.TabStop = false;
//
// pictureBox2
//
this.pictureBox2.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.pictureBox2.Location = new System.Drawing.Point(0, 15);
this.pictureBox2.Name = "pictureBox2";
this.pictureBox2.Size = new System.Drawing.Size(25, 25);
this.pictureBox2.TabIndex = 2;
this.pictureBox2.TabStop = false;
//
// IOStatusControl
//
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.Controls.Add(this.pictureBox2);
this.Controls.Add(this.pictureBox1);
this.Controls.Add(this.label1);
this.Name = "IOStatusControl";
this.Size = new System.Drawing.Size(24, 39);
this.Load += new System.EventHandler(this.IOStatusControl_Load);
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox2)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.PictureBox pictureBox1;
private System.Windows.Forms.PictureBox pictureBox2;
}
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace UserFromControl
{
public partial class IOStatusControl : UserControl
{
public string IOName { get; set; }
public int IOValue { get; set; }
public Boolean isCanClick { get; set; }
public IOStatusControl()
{
InitializeComponent();
if (ImageManager.IsInit==false)
{
ImageManager.Init();
}
this.pictureBox1.BackgroundImage = ImageManager.imgGrey;
this.pictureBox2.BackgroundImage = ImageManager.imgGreen;
pictureBox1.Visible = true;
pictureBox2.Visible = false;
isCanClick = false;
}
public void ShowData()
{
label1.Text = IOName;
if (label1.Text.Equals(""))
{
pictureBox1.Location = new Point(0, 0);
pictureBox2.Location = new Point(0, 0);
}
else
{
pictureBox1.Location = new Point(0, 15);
pictureBox2.Location = new Point(0, 15);
}
if (IOValue == 0)
{
pictureBox1.Visible = true;
pictureBox2.Visible = false;
}
else
{
pictureBox1.Visible = false;
pictureBox2.Visible = true;
}
}
private void IOStatusControl_Load(object sender, EventArgs e)
{
ShowData();
}
}
}
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
\ No newline at end of file
......@@ -45,12 +45,6 @@
</ItemGroup>
<ItemGroup>
<Compile Include="ImageManager.cs" />
<Compile Include="IOStatusControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="IOStatusControl.Designer.cs">
<DependentUpon>IOStatusControl.cs</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
......@@ -66,9 +60,6 @@
<Service Include="{94E38DFF-614B-4cbd-B67C-F211BB35CE8B}" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="IOStatusControl.resx">
<DependentUpon>IOStatusControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
......
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