FeedingEquip_Config.cs
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using log4net;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace OnlineStore.LoadCSVLibrary
{
public class FeedingEquip_Config : DeviceConfig
{
public FeedingEquip_Config()
: base()
{
}
public FeedingEquip_Config(int id, string cid, string type, string filepath)
: base(id, cid, LoadCSVLibrary.DeviceType.FeedingEquip, filepath)
{
}
/// <summary>
/// 设备是否处于调试状态(1=调试,0=正常)
/// </summary>
[ConfigProAttribute("IsDebug")]
public int IsDebug { get; set; }
/// <summary>
/// PRO,0,扫码的相机名称(多个用#分隔),CameraNameList,Name1#Name1,,,,,
/// </summary>
[ConfigProAttribute("CameraNameList")]
public string CameraNameList { get; set; }
/// <summary>
/// PRO,0,对应的横移模块,SidesWayNum,3,,,,,
/// </summary>
[ConfigProAttribute("SidesWayNum",false)]
public int SidesWayNum { get; set; }
/// <summary>
/// PRO 0 移栽上下运动是否使用伺服 UpDownUseAxis 1
/// </summary>
[ConfigProAttribute("UpDownUseAxis")]
public int UpDownUseAxis { get; set; }
/// <summary>
/// AXIS 0 批量上料轴 UpDown_Axis 2
/// </summary>
[ConfigProAttribute("Batch_Axis", true)]
public ConfigMoveAxis Batch_Axis { get; set; }
/// <summary>
/// PRO 0 批量上料轴待机点 P1 BatchAxisP1 403000
/// </summary>
[ConfigProAttribute("BatchAxisP1", true)]
public int BatchAxisP1 { get; set; }
/// <summary>
/// PRO 0 批量上料轴目标速度 BatchAxis_TargetSpeed 150
/// </summary>
[ConfigProAttribute("BatchAxis_TargetSpeed", true)]
public int BatchAxis_TargetSpeed { get; set; }
/// <summary>
/// PRO 0 批量上料轴加速度 BatchAxis_AddSpeed 400
/// </summary>
[ConfigProAttribute("BatchAxis_AddSpeed", true)]
public short BatchAxis_AddSpeed { get; set; }
/// <summary>
/// PRO 0 批量上料轴减速度 BatchAxis_DelSpeed 400
/// </summary>
[ConfigProAttribute("BatchAxis_DelSpeed", true)]
public short BatchAxis_DelSpeed { get; set; }
/// <summary>
/// PRO 0 批量上料轴原点低速度 BatchAxis_HomeLowSpeed 100
/// </summary>
[ConfigProAttribute("BatchAxis_HomeLowSpeed", true)]
public int BatchAxis_HomeLowSpeed { get; set; }
/// <summary>
/// PRO 0 批量上料轴原点高速 BatchAxis_HomeHighSpeed 200
/// </summary>
[ConfigProAttribute("BatchAxis_HomeHighSpeed", true)]
public int BatchAxis_HomeHighSpeed { get; set; }
/// <summary>
/// PRO 0 批量上料轴原点加速度 BatchAxis_HomeAddSpeed 200
/// </summary>
[ConfigProAttribute("BatchAxis_HomeAddSpeed", true)]
public int BatchAxis_HomeAddSpeed { get; set; }
/// <summary>
/// PRO 0 移栽上下轴慢速上升速度 BatchAxis_SlowSpeed 200
/// </summary>
[ConfigProAttribute("BatchAxis_SlowSpeed", true)]
public int BatchAxis_SlowSpeed { get; set; }
/// <summary>
///PRO 0 批量上料轴P1速度 BatchAxis_P1Speed 400
/// </summary>
[ConfigProAttribute("BatchAxis_P1Speed", true)]
public int BatchAxis_P1Speed { get; set; }
/// <summary>
/// PRO 0 批量上料轴在移栽上下降的位置 UpDownPositions 0=180000
/// </summary>
[ConfigProAttribute("UpDownPositions", true)]
public string UpDownPositions { get; set; }
/// <summary>
/// PRO 0 批量上料轴在料仓门口下降的位置 UpDownBoxPositions 0=116000
/// </summary>
[ConfigProAttribute("UpDownBoxPositions", true)]
public string UpDownBoxPositions { get; set; }
/// <summary>
/// AXIS 0 移栽上下轴 UpDown_Axis 2
/// </summary>
[ConfigProAttribute("UpDown_Axis", true)]
public ConfigMoveAxis UpDown_Axis { get; set; }
/// <summary>
/// PRO 0 移栽上下轴待机点 P1 UpDownAxisP1 403000
/// </summary>
[ConfigProAttribute("UpDownAxisP1", true)]
public int UpDownAxisP1 { get; set; }
/// <summary>
/// PRO 0 移栽上下轴目标速度 UpdownAxis_TargetSpeed 150
/// </summary>
[ConfigProAttribute("UpdownAxis_TargetSpeed", true)]
public int UpdownAxis_TargetSpeed { get; set; }
/// <summary>
/// PRO 0 移栽上下轴加速度 UpdownAxis_AddSpeed 400
/// </summary>
[ConfigProAttribute("UpdownAxis_AddSpeed", true)]
public short UpdownAxis_AddSpeed { get; set; }
/// <summary>
/// PRO 0 移栽上下轴减速度 UpdownAxis_DelSpeed 400
/// </summary>
[ConfigProAttribute("UpdownAxis_DelSpeed", true)]
public short UpdownAxis_DelSpeed { get; set; }
/// <summary>
/// PRO 0 移栽上下轴原点低速度 UpdownAxis_HomeLowSpeed 100
/// </summary>
[ConfigProAttribute("UpdownAxis_HomeLowSpeed", true)]
public int UpdownAxis_HomeLowSpeed { get; set; }
/// <summary>
/// PRO 0 移栽上下轴原点高速 UpdownAxis_HomeHighSpeed 200
/// </summary>
[ConfigProAttribute("UpdownAxis_HomeHighSpeed", true)]
public int UpdownAxis_HomeHighSpeed { get; set; }
/// <summary>
/// PRO 0 移栽上下轴原点加速度 UpdownAxis_HomeAddSpeed 200
/// </summary>
[ConfigProAttribute("UpdownAxis_HomeAddSpeed", true)]
public int UpdownAxis_HomeAddSpeed { get; set; }
/// <summary>
/// PRO,0,移栽上下轴走到待机点速度,UpdownAxis_P1Speed,400,,,,,
/// </summary>
[ConfigProAttribute("UpdownAxis_P1Speed", true)]
public int UpdownAxis_P1Speed { get; set; }
/// <summary>
/// PRO,0,移栽上下轴下降速度,UpdownAxis_DownSpeed,500,,,,,
/// </summary>
[ConfigProAttribute("UpdownAxis_DownSpeed", true)]
public int UpdownAxis_DownSpeed { get; set; }
/// <summary>
/// PRO,0,是否是用来出料,IsCanOut,1,,,,,
/// </summary>
[ConfigProAttribute("IsCanOut", false)]
public int IsCanOut { get; set; }
private List<string> CameraList = null;
public List<string> GetCameraList()
{
if (CameraList == null)
{
CameraList = new List<string>();
string[] arrayList = CameraNameList.Split('#');
foreach (string str in arrayList)
{
string camera = str.Trim();
if (string.IsNullOrEmpty(camera).Equals(false))
{
CameraList.Add(camera);
}
}
}
return CameraList;
}
private Dictionary<int, int> UpDownPositionMap = null;
public int GetUpdownPosition(int trayHeight)
{
try
{
if (UpDownPositionMap == null)
{
UpDownPositionMap = new Dictionary<int, int>();
string[] arrayList = UpDownPositions.Split(';');
foreach (string str in arrayList)
{
string[] arrStr = str.Split('=');
if (arrStr.Length == 2)
{
int height = Convert.ToInt32(arrStr[0].Trim());
int length = Convert.ToInt32(arrStr[1].Trim());
UpDownPositionMap.Add(height, length);
}
}
}
}
catch (Exception ex)
{
}
if (UpDownPositionMap.ContainsKey(trayHeight))
{
return UpDownPositionMap[trayHeight];
}else if (UpDownPositionMap.ContainsKey(0))
{
return UpDownPositionMap[0];
}
return -1;
}
public void UpdateUpdownPositon(int size, int sizePosition)
{
string newPositionStr = "";
if (UpDownPositionMap.ContainsKey(size))
{
UpDownPositionMap[size] = sizePosition;
}
else
{
UpDownPositionMap.Add(size, sizePosition);
}
foreach(int key in UpDownPositionMap.Keys)
{
newPositionStr += key + "=" + UpDownPositionMap[key] + ";";
}
newPositionStr = newPositionStr.Substring(0, newPositionStr.Length - 1);
UpDownPositions = newPositionStr;
}
private Dictionary<int, int> UpDownBoxPositionMap = null;
public int GetUpdownBoxPosition(int trayHeight)
{
try
{
if (UpDownBoxPositionMap == null)
{
UpDownBoxPositionMap = new Dictionary<int, int>();
string[] arrayList = UpDownBoxPositions.Split(';');
foreach (string str in arrayList)
{
string[] arrStr = str.Split('=');
if (arrStr.Length == 2)
{
int height = Convert.ToInt32(arrStr[0].Trim());
int length = Convert.ToInt32(arrStr[1].Trim());
UpDownBoxPositionMap.Add(height, length);
}
}
}
}
catch (Exception ex)
{
}
if (UpDownBoxPositionMap.ContainsKey(trayHeight))
{
return UpDownBoxPositionMap[trayHeight];
}else if (UpDownBoxPositionMap.ContainsKey(0))
{
return UpDownBoxPositionMap[0];
}
return -1;
}
public void UpdateUpdownBoxPositon(int size, int sizePosition)
{
string newPositionStr = "";
if (UpDownBoxPositionMap.ContainsKey(size))
{
UpDownBoxPositionMap[size] = sizePosition;
}
else
{
UpDownBoxPositionMap.Add(size, sizePosition);
}
foreach (int key in UpDownPositionMap.Keys)
{
newPositionStr += key + "=" + UpDownBoxPositionMap[key] + ";";
}
newPositionStr = newPositionStr.Substring(0, newPositionStr.Length - 1);
UpDownBoxPositions = newPositionStr;
}
public void SetAxisParam()
{
this.Batch_Axis.TargetSpeed = this.BatchAxis_TargetSpeed;
this.Batch_Axis.AddSpeed = this.BatchAxis_AddSpeed;
this.Batch_Axis.DelSpeed = this.BatchAxis_DelSpeed;
this.Batch_Axis.HomeAddSpeed = this.BatchAxis_HomeAddSpeed;
this.Batch_Axis.HomeHighSpeed = this.BatchAxis_HomeHighSpeed;
this.Batch_Axis.HomeLowSpeed = this.BatchAxis_HomeLowSpeed;
this.Batch_Axis.ServerOnDO = IO_Type.BatchAxis_ServoOn;
this.Batch_Axis.BreakOnDO = IO_Type.BatchAxis_BreakOn;
this.UpDown_Axis.TargetSpeed = this.UpdownAxis_TargetSpeed;
this.UpDown_Axis.AddSpeed = this.UpdownAxis_AddSpeed;
this.UpDown_Axis.DelSpeed = this.UpdownAxis_DelSpeed;
this.UpDown_Axis.HomeAddSpeed = this.UpdownAxis_HomeAddSpeed;
this.UpDown_Axis.HomeHighSpeed = this.UpdownAxis_HomeHighSpeed;
this.UpDown_Axis.HomeLowSpeed = this.UpdownAxis_HomeLowSpeed;
this.UpDown_Axis.ServerOnDO = IO_Type.UpDownAxis_ServoOn;
this.UpDown_Axis.BreakOnDO = IO_Type.UpDownAxis_BreakOn;
}
}
}