TrayManager.cs
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using OnlineStore.Common;
using OnlineStore.LoadCSVLibrary;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace OnlineStore.DeviceLibrary
{
public class TrayManager
{
/// <summary>
/// 出库时,可以不下降直接放料盘的宽度
/// </summary>
public const int CanPushBagWidth = 7;
/// <summary>
/// 放在公共地方,方便存取,夹料编码盘列表,key=编码(1-6),value=是否有物品,true=有物品
/// </summary>
private static Dictionary<int, TrayInfo> fixtureCodeFullMap = new Dictionary<int, TrayInfo>();
private static object fixtureMapLock = "";
/// <summary>
/// 流水线需要的空盘数量
/// </summary>
internal static int LineNeedEmptyTrayNum = 0;
/// <summary>
/// 最大托盘号,必须按照顺序从1到6走过
/// </summary>
internal static int MaxTrayNum = 0;
/// <summary>
/// 托盘错误消息
/// </summary>
public static string TrayErrorMsg = "";
/// <summary>
/// 盘错乱的StoreID
/// </summary>
public static int ErrorStoreId = -1;
public static bool LineRunTest = false;
static TrayManager()
{
LineRunTest = ConfigAppSettings.GetIntValue(Setting_Init.LineRunTest).Equals(1);
}
//public static bool isNeedEmptyTray()
//{
// if (LineRunTest)
// {
// return true;
// }
// return LineNeedEmptyTrayNum > 0;
//}
internal static void AddNeedEmptyTrayNum()
{
Interlocked.Increment(ref LineNeedEmptyTrayNum);
}
internal static void DelNeedEmptyTrayNum()
{
Interlocked.Decrement(ref LineNeedEmptyTrayNum);
}
/// <summary>
/// 对应的盘号(1-6)是否有料盘
/// </summary>
/// <param name="trayNum">盘号1-6</param>
/// <returns>盘上是否有料盘</returns>
internal static bool IsFixTureFull(int trayNum)
{
lock (fixtureMapLock)
{
if (fixtureCodeFullMap.ContainsKey(trayNum))
{
return fixtureCodeFullMap[trayNum].IsFull;
}
}
return false;
}
internal static TrayInfo GetTrayInfo(int trayNum)
{
lock (fixtureMapLock)
{
if (fixtureCodeFullMap.ContainsKey(trayNum))
{
return fixtureCodeFullMap[trayNum];
}
}
return null;
}
/// <summary>
/// 更新对应的盘号(1-6)是否有料盘
/// </summary>
/// <param name="trayNum"></param>
/// <param name="isFull"></param>
/// <param name="inOrOut">0=无操作,1=入库,2=出库</param>
internal static void UpdateFixtureValue(int trayNum, bool isFull=false, int inOrOut=0, string wareCode = "", string posId = "", int plateH = 0, int plateW = 0)
{
lock (fixtureMapLock)
{
if (fixtureCodeFullMap.ContainsKey(trayNum))
{
fixtureCodeFullMap[trayNum].IsFull = isFull;
fixtureCodeFullMap[trayNum].InOrOutStore = inOrOut;
fixtureCodeFullMap[trayNum].WareCode = wareCode;
fixtureCodeFullMap[trayNum].PosId = posId;
fixtureCodeFullMap[trayNum].PlateH = plateH;
fixtureCodeFullMap[trayNum].PlateW = plateW;
}
else
{
TrayInfo fixture = new TrayInfo(trayNum, isFull, inOrOut, wareCode, posId, plateH, plateW);
fixtureCodeFullMap.Add(trayNum, fixture);
}
}
}
/// <summary>
/// 是否还有有料仓的盘
/// </summary>
internal static bool IsHasFull()
{
foreach (int key in fixtureCodeFullMap.Keys)
{
if (fixtureCodeFullMap[key].IsFull)
{
return true;
}
}
return false;
}
/// <summary>
/// 是否还有有料仓正在出库的盘
/// </summary>
internal static bool IsHasFullOutFixture()
{
foreach (int key in fixtureCodeFullMap.Keys)
{
if (fixtureCodeFullMap[key].IsFull && fixtureCodeFullMap[key].InOrOutStore.Equals(2))
{
return true;
}
}
return false;
}
internal static bool RightTrayCode(int trayNum, int preTrayNum, bool isCanUpdateMax)
{
int defNext = preTrayNum + 1;
if (preTrayNum.Equals(0) || MaxTrayNum.Equals(0) || trayNum.Equals(defNext))
{
if (isCanUpdateMax && trayNum > MaxTrayNum)
{
MaxTrayNum = trayNum;
LogUtil.info("更新MaxTrayNum=" + preTrayNum);
}
return true;
}
else if (trayNum.Equals(1) && preTrayNum >= MaxTrayNum)
{
return true;
}
return false;
}
internal static void UpdateTrayNumError(int errorStoreID, string errorMsg)
{
TrayErrorMsg = errorMsg;
ErrorStoreId = errorStoreID;
}
public static int GetNum(int subType )
{
//int check1 = (int)IOManager.IOValue(IO_Type.Fixture_Check_1,subType);
//int check2 = (int)IOManager.IOValue(IO_Type.Fixture_Check_2,subType);
//int check3 = (int)IOManager.IOValue(IO_Type.Fixture_Check_3,subType);
//string value = "" + check3 + check2 + check1 + "";
//int panHao = Convert.ToInt16(value, 2);
//return panHao;
return subType;
}
#region 横移状态缓存
internal static Dictionary<int, int> SidesWayStateMap = new Dictionary<int, int>();
internal static object swMapLock = "";
internal static bool CanMoveSidesWay(int swNum)
{
if (SidesWayStateMap.ContainsKey(swNum))
{
if (SidesWayStateMap[swNum].Equals(1))
{
return true;
}
else if (swNum.Equals(1) || swNum.Equals(2))
{
if (SidesWayStateMap[swNum].Equals(0))
{
return true;
}
}
}
return false;
}
/// <summary>
/// 更新横移托盘的处理状态
/// </summary>
/// <param name="swNum">横移编号</param>
/// <param name="value">0=未处理等待中,1=托盘处理完成,可处理横移,2=托盘正在处理中</param>
internal static void UpdateSWState(int swNum,int value)
{
if (swNum <= 0)
{
return;
}
lock (swMapLock)
{
if (SidesWayStateMap.ContainsKey(swNum))
{
SidesWayStateMap[swNum] = value;
}
else
{
SidesWayStateMap.Add(swNum, value);
}
}
}
#endregion
}
}