TrayInfo.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OnlineStore.DeviceLibrary
{
/// <summary>
/// 托盘信息
/// </summary>
public class TrayInfo
{
public TrayInfo(int trayNum, bool isFull=false, int inOrOut=0 )
{
this.TrayCode = trayNum;
this.IsFull = isFull;
this.InOrOutStore = inOrOut;
}
public TrayInfo (int trayNum, bool isFull , int inOrOut ,string wareCode,string posId,int plateH,int plateW)
{
this.TrayCode = trayNum;
this.IsFull = isFull;
this.InOrOutStore = inOrOut;
this.WareCode = wareCode;
this.PosId = posId;
this.PlateH = plateH;
this.PlateW = plateW;
}
/// <summary>
/// 夹具编码值(1-32?)
/// </summary>
public int TrayCode { get; set; }
/// <summary>
/// 是否有料盘,true=有料盘
/// </summary>
public bool IsFull { get; set; }
/// <summary>
/// 出库还是入库(有料盘时才有此操作)0=无操作,1=入库,2=出库
/// </summary>
public int InOrOutStore { get; set; }
/// <summary>
/// 物品二维码信息
/// </summary>
public string WareCode { get; set; }
/// <summary>
/// 位置名(对应配置表的位置)
/// </summary>
public string PosId { get; set; }
/// <summary>
/// 料盘高度
/// </summary>
public int PlateH { get; set; }
/// <summary>
/// 料盘宽度
/// </summary>
public int PlateW { get; set; }
}
/// <summary>
/// 托盘上的物料的类型
/// </summary>
internal class ReelType
{
/// <summary>
/// 等待入库料盘
/// </summary>
internal static int InStore = 1;
/// <summary>
/// 料仓出库料盘
/// </summary>
internal static int OutStore = 2;
/// <summary>
/// 紧急出库料盘
/// </summary>
internal static int OutStore_Equip = 3;
/// <summary>
/// 入库失败需要NG气缸退出的料盘
/// </summary>
internal static int InStoreNG = 4;
}
}