TrayInfo.cs 2.3 KB
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
 

namespace OnlineStore.DeviceLibrary
{
    /// <summary>
    /// 托盘信息
    /// </summary>
  public  class TrayInfo
  {

      public TrayInfo(int trayNum, bool isFull=false, int inOrOut=0 )
      {
          this.TrayCode = trayNum;
          this.IsFull = isFull;
          this.InOrOutStore = inOrOut; 
      }
      public TrayInfo (int trayNum, bool isFull  , int inOrOut ,string wareCode,string posId,int plateH,int plateW)
        {
            this.TrayCode = trayNum;
            this.IsFull = isFull;
            this.InOrOutStore = inOrOut;
            this.WareCode = wareCode;
            this.PosId = posId;
            this.PlateH = plateH;
            this.PlateW = plateW;
        }
      /// <summary>
      /// 夹具编码值(1-32?)
      /// </summary>
      public int TrayCode { get; set; }
      /// <summary>
      /// 是否有料盘,true=有料盘
      /// </summary>
      public bool IsFull { get; set; }
      /// <summary>
      /// 出库还是入库(有料盘时才有此操作)0=无操作,1=入库,2=出库
      /// </summary>
      public int InOrOutStore { get; set; } 

        /// <summary>
        /// 物品二维码信息
        /// </summary>
        public string WareCode { get; set; }
        /// <summary>
        /// 位置名(对应配置表的位置)
        /// </summary>
        public string PosId { get; set; } 
        /// <summary>
        /// 料盘高度
        /// </summary>
        public int PlateH { get; set; }
        /// <summary>
        /// 料盘宽度
        /// </summary>
        public int PlateW { get; set; }


    }
    /// <summary>
    /// 托盘上的物料的类型
    /// </summary>
    internal class ReelType
    {
        /// <summary>
        /// 等待入库料盘
        /// </summary>
        internal static  int InStore = 1;

        /// <summary>
        /// 料仓出库料盘
        /// </summary>
        internal static int OutStore = 2;

        /// <summary>
        /// 紧急出库料盘
        /// </summary>
        internal static int OutStore_Equip = 3;

        /// <summary>
        /// 入库失败需要NG气缸退出的料盘
        /// </summary>
        internal static int InStoreNG = 4;
    }
}