TrayInfo.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OnlineStore.DeviceLibrary
{
/// <summary>
/// 托盘信息
/// </summary>
public class TrayInfo
{
public TrayInfo(int trayNum, bool isFull = false, int inOrOut = 0)
{
this.TrayCode = trayNum;
this.IsFull = isFull;
this.InOrOutStore = inOrOut;
}
public TrayInfo(int trayNum, bool isFull, int inOrOut, string wareCode, string posId, int plateH, int plateW)
{
this.TrayCode = trayNum;
this.IsFull = isFull;
this.InOrOutStore = inOrOut;
this.WareCode = wareCode;
this.PosId = posId;
this.PlateH = plateH;
this.PlateW = plateW;
InStoreNG = false;
NgMsg = "";
}
public string ToStr()
{
string type = "无操作";
if (InOrOutStore.Equals(1))
{
type = "入库";
}
else if(InOrOutStore.Equals(2))
{
type = "出库";
}
string err =InStoreNG? "[入库失败:"+NgMsg+"]":"";
string jinji = EmergencyOut ? "[紧急出料]" : "";
return "托盘 [" + TrayCode + "] [" + (IsFull ? "有料" : "空") +"] ["+ type +
"]二维码[" + WareCode + "]库位号[" + PosId + "] [" + PlateW + "X" + PlateH+ "] " + err + " "+ jinji + "" ;
}
/// <summary>
/// 夹具编码值(1-32?)
/// </summary>
public int TrayCode = -1;
/// <summary>
/// 是否有料盘,true=有料盘
/// </summary>
public bool IsFull = false;
/// <summary>
/// 出库还是入库(有料盘时才有此操作)0=无操作,1=入库,2=出库
/// </summary>
public int InOrOutStore = 0;
/// <summary>
/// 物品二维码信息
/// </summary>
public string WareCode = "";
/// <summary>
/// 位置名(对应配置表的位置)
/// </summary>
public string PosId = "";
/// <summary>
/// 料盘高度
/// </summary>
public int PlateH = 0;
/// <summary>
/// 料盘宽度
/// </summary>
public int PlateW = 0;
/// <summary>
/// 入库失败料盘,未扫到码或获取库位号失败
/// </summary>
public bool InStoreNG = false;
public string NgMsg = "";
public bool EmergencyOut = false;
}
/// <summary>
/// 托盘上的物料的类型
/// </summary>
internal class ReelType
{
/// <summary>
/// 等待入库料盘
/// </summary>
internal static int InStore = 1;
/// <summary>
/// 料仓出库料盘
/// </summary>
internal static int OutStore = 2;
/// <summary>
/// 紧急出库料盘
/// </summary>
internal static int OutStore_Equip = 3;
/// <summary>
/// 入库失败需要NG气缸退出的料盘
/// </summary>
internal static int InStoreNG = 4;
}
}