Led.cs
1.5 KB
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using OnlineStore.LoadCSVLibrary;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DeviceLibrary
{
public class Led
{
public static Dictionary<string, List<Led>> LedGroup = new Dictionary<string, List<Led>>();
public LedState LedState = LedState.off;
ushort ledio;
public Led(ushort io, string devicename)
{
ledio = io;
if (!LedGroup.ContainsKey(devicename)) {
LedGroup.Add(devicename, new List<Led>());
}
LedGroup[devicename].Add(this);
}
IO_VALUE iovalue;
IO_VALUE lastiovalue;
public void run()
{
if (this.LedState == LedState.on)
{
iovalue = IO_VALUE.HIGH;
}
if (this.LedState == LedState.off)
{
iovalue = IO_VALUE.LOW;
}
if (this.LedState == LedState.blink)
{
if (iovalue == IO_VALUE.LOW)
{
iovalue = IO_VALUE.HIGH;
}
else
{
iovalue = IO_VALUE.LOW;
}
}
//if (iovalue != lastiovalue)
//{
lastiovalue = iovalue;
IOManager.WriteSingleDO("", 0x00, ledio, iovalue);
//}
}
}
public enum LedState
{
off,
on,
blink
}
}