Common.cs
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using CodeLibrary;
using OnlineStore.Common;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DeviceLibrary
{
public class Common
{
/**获取角度*/
// 求3点形成的夹角
public static float getAngle2(Point pt1, Point pt2, Point pt0)
{
double ma_x = pt1.X - pt0.X;
double ma_y = pt1.Y - pt0.Y;
double mb_x = pt2.X - pt0.X;
double mb_y = pt2.Y - pt0.Y;
double k = (ma_x * mb_y - mb_x * ma_y);
if (k != 0)
{
k = (k / Math.Sqrt(k * k));
}
else
{
k = 1;
}
double v1 = (ma_x * mb_x) + (ma_y * mb_y);
double ma_val = Math.Sqrt(ma_x * ma_x + ma_y * ma_y);
double mb_val = Math.Sqrt(mb_x * mb_x + mb_y * mb_y);
double cosM = v1 / (ma_val * mb_val);
return (float)(Math.Acos(cosM) * 180 / Math.PI * k);
}
public static double getAngle(Point pt1, Point pt2)
{
double mb_x = pt2.X - pt1.X;
double mb_y = pt2.Y - pt1.Y;
double rotation = Math.Atan2(mb_y, mb_x);
rotation = rotation / Math.PI * 180;
return rotation;
//double angle = 360 - rotation + 90;
//angle = angle < 0 ? 360 + angle : angle;
//angle = angle % 360;
//return Math.Floor(angle / 360 * 24);
}
public static double distance(Point p1, Point p2)
{
double result;
result = Math.Sqrt((p1.X - p2.X) * (p1.X - p2.X) + (p1.Y - p2.Y) * (p1.Y - p2.Y));
return result;
}
/// <summary>
/// 以中心点旋转Angle角度
/// </summary>
/// <param name="origin">中心点</param>
/// <param name="reRotate">待旋转的点</param>
/// <param name="angle">旋转角度, 逆时针</param>
public static Point PointRotate(Point origin, Point rePoint, double angle)
{
double x = (rePoint.X - origin.X) * Math.Cos(angle) - (rePoint.Y - origin.Y) * Math.Sin(angle) + origin.X;
double y = (rePoint.X - origin.X) * Math.Sin(angle) + (rePoint.Y - origin.Y) * Math.Cos(angle) + origin.Y;
//rePoint.X = x;
//rePoint.Y = y;
return new Point((int)x, (int)y);
}
/// <summary>
/// 以指定点为中心,测算指定角度,指定长度位置的点
/// </summary>
/// <param name="p1">原点</param>
/// <param name="angle">角度</param>
/// <param name="distance">距离</param>
/// <returns></returns>
public static Point PointWithAngle(Point p1, double angle, double distance) {
var x2 = p1.X + distance * Math.Cos(angle / 180 * Math.PI);
var y2 = p1.Y + distance * Math.Sin(angle / 180 * Math.PI);
return new Point((int)x2, (int)y2);
}
public static Point CalcLabelPoint(List<CodeInfo> codeInfos, Point org,int widthOffset,out int labelAngle) {
//Point Right_Batch_Point = new Point(RobotManage.Config.Right_Batch_X, RobotManage.Config.Right_Batch_Y);
Point Right_Batch_Point = org;
List<int> angles = new List<int>();
codeInfos.ForEach((c) => {
//Point op = Common.PointRotate(Right_Batch_Point, new Point(c.X, c.Y), 83d / 180 * Math.PI);
//c.X = op.X;
//c.Y = op.Y;
Point op = new Point(c.X, c.Y);
var a = (int)getAngle(Right_Batch_Point, op);
a += ConfigHelper.Config.Get<int>("AngleChange");
a = a < 0 ? 360 + a : a;
angles.Add(a);
});
angles.Sort();
//if (angles.Count > 1) {
angles.Add(360 + angles[0]);
//}
int biglen = 0;
int bigangles = 0;
for (int i = 0; i < angles.Count; i++) {
if (angles.Count() - i < 2)
break;
var x = angles[i+1] - angles[i];
if (x > biglen)
{
biglen = x;
bigangles = angles[i];
}
}
labelAngle = bigangles + biglen / 2;
labelAngle = labelAngle > 360 ? 360 - labelAngle : labelAngle;
var p2 = PointWithAngle(org, labelAngle, widthOffset);
return p2;
}
}
public class Msg
{
public static List<Msg> msg = new List<Msg>();
public string msgtxt;
public MsgLevel msgLevel;
public DateTime datetime;
public static List<Msg> get() {
if (_setlogones) {
_setlogones = false;
foreach (var m in msg)
LogUtil.info(m.msgtxt);
}
List<Msg> mm = new List<Msg>(msg);
return mm;
}
public static void add(string m, MsgLevel ml)
{
msg.Add(new Msg { msgtxt = m, msgLevel = ml, datetime=DateTime.Now });
}
static bool _setlogones = false;
internal static void setlogones()
{
_setlogones = true;
}
public static void clear()
{
msg.Clear();
}
}
public enum MsgLevel {
warning,
info
}
}