BoxBean_Camera.cs
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using OnlineStore.Common;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace OnlineStore.DeviceLibrary
{
partial class BoxBean
{
Thread camerathread;
Asa.HIK.IPCamera camera;
public event EventHandler<Bitmap> camera_event;
void LoadCameraConfig(string id) {
string path = @".\StoreConfig\box_"+id+"_Camera.json";
if (!File.Exists(path))
{
LogUtil.error(Name + "找不到监控相机配置文件"+ path);
}
camera = new Asa.HIK.IPCamera(path);
bool rtn = camera.Load();
if (!rtn)
LogUtil.error(Name + "加载监控相机配置文件失败");
camerathread = new Thread(new ThreadStart(startCamera));
camerathread.Start();
//pictureBox1.Image = bmp;
}
void startCamera() {
if (!camera.IsOpen[0])
{
var rtn = camera.Open(0);
if (!rtn)
LogUtil.error(Name + "打开监控相机失败");
}
while (camera.IsOpen[0])
{
var rtn = camera.GrabOne(0, out Bitmap bmp);
if (rtn)
{
camera_event?.Invoke(this, bmp);
}
Thread.Sleep(1000/7);
}
camera.Close(0);
camera.Dispose();
}
void CameraGrabOne(string filename) {
try
{
LogUtil.info(Name + "库位文件名:" + filename);
//return;
if (!camera.IsOpen[0])
{
camera.Open(0);
LogUtil.error(Name + "打开监控相机失败2");
}
var rtn = camera.GrabOne(0, out Bitmap bmp);
if (rtn)
{
if (File.Exists(filename))
File.Delete(filename);
bmp.Save(filename, ImageFormat.Jpeg);
bmp.Dispose();
}
else {
rtn = camera.GrabOne(0, out bmp);
if (rtn)
{
if (File.Exists(filename))
File.Delete(filename);
bmp.Save(filename, ImageFormat.Jpeg);
bmp.Dispose();
}
}
}
catch (Exception e) {
LogUtil.error(Name + e.ToString());
}
}
string GetFixtureStateFilename(InOutParam inOutParam, FixtureState fixtureState) {
string dir = $"\\image\\Fixture\\{inOutParam.moveType}\\BOX{ID}\\{inOutParam.PosID}\\";
Directory.CreateDirectory(dir);
string filename = $"{inOutParam.WareCode}@@{StoreManager.LastVisualRfid}@@{fixtureState}.jpg";
foreach (var x in Path.GetInvalidFileNameChars())
{
filename = filename.Replace(x.ToString(), "");
}
return dir+filename;
}
enum FixtureState {
In,
Up,
Down,
Out
}
}
}