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Commit 9b7f446b
由
张东亮
编写于
2023-03-13 10:10:25 +0800
浏览文件
选项
浏览文件
标签
下载
电子邮件补丁
差异文件
添加三色塔设置
1 个父辈
c920ab50
隐藏空白字符变更
内嵌
并排
正在显示
6 个修改的文件
包含
471 行增加
和
11 行删除
TheMachine/SettingControl.Designer.cs
TheMachine/SettingControl.cs
TheMachine/TheMachine.csproj
TheMachine/UC/UC_LedConfig.Designer.cs
TheMachine/UC/UC_LedConfig.cs
TheMachine/UC/UC_LedConfig.resx
TheMachine/SettingControl.Designer.cs
查看文件 @
9b7f446
...
...
@@ -43,8 +43,15 @@ namespace TheMachine
this
.
lbl_hmdstate
=
new
System
.
Windows
.
Forms
.
Label
();
this
.
lblWeight
=
new
System
.
Windows
.
Forms
.
Label
();
this
.
button2
=
new
System
.
Windows
.
Forms
.
Button
();
this
.
tabControl1
=
new
System
.
Windows
.
Forms
.
TabControl
();
this
.
tabPage1
=
new
System
.
Windows
.
Forms
.
TabPage
();
this
.
tabPage2
=
new
System
.
Windows
.
Forms
.
TabPage
();
this
.
uC_LedConfig1
=
new
TheMachine
.
UC
.
UC_LedConfig
();
this
.
groupBox1
.
SuspendLayout
();
this
.
tp
.
SuspendLayout
();
this
.
tabControl1
.
SuspendLayout
();
this
.
tabPage1
.
SuspendLayout
();
this
.
tabPage2
.
SuspendLayout
();
this
.
SuspendLayout
();
//
// cb_leftmode
...
...
@@ -91,7 +98,7 @@ namespace TheMachine
this
.
groupBox1
.
Controls
.
Add
(
this
.
cb_leftmode
);
this
.
groupBox1
.
Controls
.
Add
(
this
.
label1
);
this
.
groupBox1
.
Controls
.
Add
(
this
.
cb_rightmode
);
this
.
groupBox1
.
Location
=
new
System
.
Drawing
.
Point
(
3
,
7
2
);
this
.
groupBox1
.
Location
=
new
System
.
Drawing
.
Point
(
20
,
9
2
);
this
.
groupBox1
.
Name
=
"groupBox1"
;
this
.
groupBox1
.
Size
=
new
System
.
Drawing
.
Size
(
363
,
204
);
this
.
groupBox1
.
TabIndex
=
4
;
...
...
@@ -125,7 +132,7 @@ namespace TheMachine
this
.
tp
.
ColumnStyles
.
Add
(
new
System
.
Windows
.
Forms
.
ColumnStyle
(
System
.
Windows
.
Forms
.
SizeType
.
Percent
,
50F
));
this
.
tp
.
ColumnStyles
.
Add
(
new
System
.
Windows
.
Forms
.
ColumnStyle
(
System
.
Windows
.
Forms
.
SizeType
.
Percent
,
50F
));
this
.
tp
.
Controls
.
Add
(
this
.
chbAutoRun
,
0
,
7
);
this
.
tp
.
Location
=
new
System
.
Drawing
.
Point
(
3
,
3
);
this
.
tp
.
Location
=
new
System
.
Drawing
.
Point
(
20
,
24
);
this
.
tp
.
Name
=
"tp"
;
this
.
tp
.
RowCount
=
9
;
this
.
tp
.
RowStyles
.
Add
(
new
System
.
Windows
.
Forms
.
RowStyle
());
...
...
@@ -160,7 +167,7 @@ namespace TheMachine
//
// lbl_hmdstate
//
this
.
lbl_hmdstate
.
Location
=
new
System
.
Drawing
.
Point
(
10
,
299
);
this
.
lbl_hmdstate
.
Location
=
new
System
.
Drawing
.
Point
(
26
,
347
);
this
.
lbl_hmdstate
.
Name
=
"lbl_hmdstate"
;
this
.
lbl_hmdstate
.
Size
=
new
System
.
Drawing
.
Size
(
405
,
145
);
this
.
lbl_hmdstate
.
TabIndex
=
8
;
...
...
@@ -168,7 +175,7 @@ namespace TheMachine
//
// lblWeight
//
this
.
lblWeight
.
Location
=
new
System
.
Drawing
.
Point
(
4
28
,
72
);
this
.
lblWeight
.
Location
=
new
System
.
Drawing
.
Point
(
4
85
,
46
);
this
.
lblWeight
.
Name
=
"lblWeight"
;
this
.
lblWeight
.
Size
=
new
System
.
Drawing
.
Size
(
405
,
145
);
this
.
lblWeight
.
TabIndex
=
9
;
...
...
@@ -176,7 +183,7 @@ namespace TheMachine
//
// button2
//
this
.
button2
.
Location
=
new
System
.
Drawing
.
Point
(
499
,
23
1
);
this
.
button2
.
Location
=
new
System
.
Drawing
.
Point
(
544
,
25
1
);
this
.
button2
.
Name
=
"button2"
;
this
.
button2
.
Size
=
new
System
.
Drawing
.
Size
(
204
,
45
);
this
.
button2
.
TabIndex
=
10
;
...
...
@@ -184,14 +191,57 @@ namespace TheMachine
this
.
button2
.
UseVisualStyleBackColor
=
true
;
this
.
button2
.
Click
+=
new
System
.
EventHandler
(
this
.
button2_Click
);
//
// tabControl1
//
this
.
tabControl1
.
Controls
.
Add
(
this
.
tabPage1
);
this
.
tabControl1
.
Controls
.
Add
(
this
.
tabPage2
);
this
.
tabControl1
.
Dock
=
System
.
Windows
.
Forms
.
DockStyle
.
Fill
;
this
.
tabControl1
.
Location
=
new
System
.
Drawing
.
Point
(
0
,
0
);
this
.
tabControl1
.
Name
=
"tabControl1"
;
this
.
tabControl1
.
SelectedIndex
=
0
;
this
.
tabControl1
.
Size
=
new
System
.
Drawing
.
Size
(
1024
,
740
);
this
.
tabControl1
.
TabIndex
=
11
;
//
// tabPage1
//
this
.
tabPage1
.
Controls
.
Add
(
this
.
button2
);
this
.
tabPage1
.
Controls
.
Add
(
this
.
groupBox1
);
this
.
tabPage1
.
Controls
.
Add
(
this
.
tp
);
this
.
tabPage1
.
Controls
.
Add
(
this
.
lbl_hmdstate
);
this
.
tabPage1
.
Controls
.
Add
(
this
.
lblWeight
);
this
.
tabPage1
.
Location
=
new
System
.
Drawing
.
Point
(
4
,
30
);
this
.
tabPage1
.
Name
=
"tabPage1"
;
this
.
tabPage1
.
Padding
=
new
System
.
Windows
.
Forms
.
Padding
(
3
);
this
.
tabPage1
.
Size
=
new
System
.
Drawing
.
Size
(
1016
,
706
);
this
.
tabPage1
.
TabIndex
=
0
;
this
.
tabPage1
.
Text
=
"常规设置"
;
this
.
tabPage1
.
UseVisualStyleBackColor
=
true
;
//
// tabPage2
//
this
.
tabPage2
.
Controls
.
Add
(
this
.
uC_LedConfig1
);
this
.
tabPage2
.
Location
=
new
System
.
Drawing
.
Point
(
4
,
30
);
this
.
tabPage2
.
Name
=
"tabPage2"
;
this
.
tabPage2
.
Padding
=
new
System
.
Windows
.
Forms
.
Padding
(
3
);
this
.
tabPage2
.
Size
=
new
System
.
Drawing
.
Size
(
1016
,
706
);
this
.
tabPage2
.
TabIndex
=
1
;
this
.
tabPage2
.
Text
=
"灯塔设置"
;
this
.
tabPage2
.
UseVisualStyleBackColor
=
true
;
//
// uC_LedConfig1
//
this
.
uC_LedConfig1
.
Config
=
null
;
this
.
uC_LedConfig1
.
Dock
=
System
.
Windows
.
Forms
.
DockStyle
.
Fill
;
this
.
uC_LedConfig1
.
Location
=
new
System
.
Drawing
.
Point
(
3
,
3
);
this
.
uC_LedConfig1
.
Name
=
"uC_LedConfig1"
;
this
.
uC_LedConfig1
.
Size
=
new
System
.
Drawing
.
Size
(
1010
,
700
);
this
.
uC_LedConfig1
.
TabIndex
=
0
;
this
.
uC_LedConfig1
.
Tag
=
"not"
;
//
// SettingControl
//
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
None
;
this
.
Controls
.
Add
(
this
.
button2
);
this
.
Controls
.
Add
(
this
.
lblWeight
);
this
.
Controls
.
Add
(
this
.
lbl_hmdstate
);
this
.
Controls
.
Add
(
this
.
tp
);
this
.
Controls
.
Add
(
this
.
groupBox1
);
this
.
Controls
.
Add
(
this
.
tabControl1
);
this
.
Font
=
new
System
.
Drawing
.
Font
(
"宋体"
,
12F
,
System
.
Drawing
.
FontStyle
.
Regular
,
System
.
Drawing
.
GraphicsUnit
.
Point
,
((
byte
)(
134
)));
this
.
Name
=
"SettingControl"
;
this
.
Size
=
new
System
.
Drawing
.
Size
(
1024
,
740
);
...
...
@@ -200,8 +250,11 @@ namespace TheMachine
this
.
groupBox1
.
PerformLayout
();
this
.
tp
.
ResumeLayout
(
false
);
this
.
tp
.
PerformLayout
();
this
.
tabControl1
.
ResumeLayout
(
false
);
this
.
tabPage1
.
ResumeLayout
(
false
);
this
.
tabPage1
.
PerformLayout
();
this
.
tabPage2
.
ResumeLayout
(
false
);
this
.
ResumeLayout
(
false
);
this
.
PerformLayout
();
}
...
...
@@ -219,5 +272,9 @@ namespace TheMachine
private
System
.
Windows
.
Forms
.
Label
lbl_hmdstate
;
private
System
.
Windows
.
Forms
.
Label
lblWeight
;
private
System
.
Windows
.
Forms
.
Button
button2
;
private
System
.
Windows
.
Forms
.
TabControl
tabControl1
;
private
System
.
Windows
.
Forms
.
TabPage
tabPage1
;
private
System
.
Windows
.
Forms
.
TabPage
tabPage2
;
private
UC
.
UC_LedConfig
uC_LedConfig1
;
}
}
TheMachine/SettingControl.cs
查看文件 @
9b7f446
...
...
@@ -35,6 +35,7 @@ namespace TheMachine
{
if
(!
state
)
return
;
uC_LedConfig1
.
Config
=
RobotManage
.
Config
;
}
...
...
TheMachine/TheMachine.csproj
查看文件 @
9b7f446
...
...
@@ -147,6 +147,12 @@
<Compile Include="UC\uc_boxdebug.Designer.cs">
<DependentUpon>uc_boxdebug.cs</DependentUpon>
</Compile>
<Compile Include="UC\UC_LedConfig.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="UC\UC_LedConfig.Designer.cs">
<DependentUpon>UC_LedConfig.cs</DependentUpon>
</Compile>
<EmbeddedResource Include="AboutBox1.resx">
<DependentUpon>AboutBox1.cs</DependentUpon>
</EmbeddedResource>
...
...
@@ -194,6 +200,9 @@
<EmbeddedResource Include="UC\uc_boxdebug.resx">
<DependentUpon>uc_boxdebug.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UC\UC_LedConfig.resx">
<DependentUpon>UC_LedConfig.cs</DependentUpon>
</EmbeddedResource>
<None Include="app.manifest" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
...
...
TheMachine/UC/UC_LedConfig.Designer.cs
0 → 100644
查看文件 @
9b7f446
namespace
TheMachine.UC
{
partial
class
UC_LedConfig
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private
System
.
ComponentModel
.
IContainer
components
=
null
;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected
override
void
Dispose
(
bool
disposing
)
{
if
(
disposing
&&
(
components
!=
null
))
{
components
.
Dispose
();
}
base
.
Dispose
(
disposing
);
}
#
region
组件设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private
void
InitializeComponent
()
{
this
.
tableLayoutPanel1
=
new
System
.
Windows
.
Forms
.
TableLayoutPanel
();
this
.
button_reset
=
new
System
.
Windows
.
Forms
.
Button
();
this
.
button_save
=
new
System
.
Windows
.
Forms
.
Button
();
this
.
SuspendLayout
();
//
// tableLayoutPanel1
//
this
.
tableLayoutPanel1
.
AutoSize
=
true
;
this
.
tableLayoutPanel1
.
CellBorderStyle
=
System
.
Windows
.
Forms
.
TableLayoutPanelCellBorderStyle
.
Single
;
this
.
tableLayoutPanel1
.
ColumnCount
=
4
;
this
.
tableLayoutPanel1
.
ColumnStyles
.
Add
(
new
System
.
Windows
.
Forms
.
ColumnStyle
(
System
.
Windows
.
Forms
.
SizeType
.
Absolute
,
200F
));
this
.
tableLayoutPanel1
.
ColumnStyles
.
Add
(
new
System
.
Windows
.
Forms
.
ColumnStyle
());
this
.
tableLayoutPanel1
.
ColumnStyles
.
Add
(
new
System
.
Windows
.
Forms
.
ColumnStyle
());
this
.
tableLayoutPanel1
.
ColumnStyles
.
Add
(
new
System
.
Windows
.
Forms
.
ColumnStyle
());
this
.
tableLayoutPanel1
.
Location
=
new
System
.
Drawing
.
Point
(
3
,
3
);
this
.
tableLayoutPanel1
.
Name
=
"tableLayoutPanel1"
;
this
.
tableLayoutPanel1
.
RowCount
=
2
;
this
.
tableLayoutPanel1
.
RowStyles
.
Add
(
new
System
.
Windows
.
Forms
.
RowStyle
(
System
.
Windows
.
Forms
.
SizeType
.
Absolute
,
33F
));
this
.
tableLayoutPanel1
.
RowStyles
.
Add
(
new
System
.
Windows
.
Forms
.
RowStyle
());
this
.
tableLayoutPanel1
.
RowStyles
.
Add
(
new
System
.
Windows
.
Forms
.
RowStyle
(
System
.
Windows
.
Forms
.
SizeType
.
Absolute
,
20F
));
this
.
tableLayoutPanel1
.
Size
=
new
System
.
Drawing
.
Size
(
537
,
234
);
this
.
tableLayoutPanel1
.
TabIndex
=
0
;
//
// button_reset
//
this
.
button_reset
.
Location
=
new
System
.
Drawing
.
Point
(
610
,
3
);
this
.
button_reset
.
Name
=
"button_reset"
;
this
.
button_reset
.
Size
=
new
System
.
Drawing
.
Size
(
126
,
34
);
this
.
button_reset
.
TabIndex
=
1
;
this
.
button_reset
.
Text
=
"重置为默认值"
;
this
.
button_reset
.
UseVisualStyleBackColor
=
true
;
this
.
button_reset
.
Click
+=
new
System
.
EventHandler
(
this
.
button_reset_Click
);
//
// button_save
//
this
.
button_save
.
Location
=
new
System
.
Drawing
.
Point
(
610
,
72
);
this
.
button_save
.
Name
=
"button_save"
;
this
.
button_save
.
Size
=
new
System
.
Drawing
.
Size
(
126
,
34
);
this
.
button_save
.
TabIndex
=
1
;
this
.
button_save
.
Text
=
"保存设定"
;
this
.
button_save
.
UseVisualStyleBackColor
=
true
;
this
.
button_save
.
Click
+=
new
System
.
EventHandler
(
this
.
button_save_Click
);
//
// UC_LedConfig
//
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
None
;
this
.
Controls
.
Add
(
this
.
button_save
);
this
.
Controls
.
Add
(
this
.
button_reset
);
this
.
Controls
.
Add
(
this
.
tableLayoutPanel1
);
this
.
Name
=
"UC_LedConfig"
;
this
.
Size
=
new
System
.
Drawing
.
Size
(
859
,
498
);
this
.
ResumeLayout
(
false
);
this
.
PerformLayout
();
}
#
endregion
private
System
.
Windows
.
Forms
.
TableLayoutPanel
tableLayoutPanel1
;
private
System
.
Windows
.
Forms
.
Button
button_reset
;
private
System
.
Windows
.
Forms
.
Button
button_save
;
}
}
TheMachine/UC/UC_LedConfig.cs
0 → 100644
查看文件 @
9b7f446
using
DeviceLibrary
;
using
OnlineStore.LoadCSVLibrary
;
using
System
;
using
System.Collections.Generic
;
using
System.ComponentModel
;
using
System.Data
;
using
System.Drawing
;
using
System.Linq
;
using
System.Text
;
using
System.Threading.Tasks
;
using
System.Windows.Forms
;
namespace
TheMachine.UC
{
using
crc
=
OnlineStore
.
CodeResourceControl
;
public
partial
class
UC_LedConfig
:
UserControl
{
public
UC_LedConfig
()
{
InitializeComponent
();
this
.
Tag
=
"not"
;
crc
.
LanguageChangeEvent
+=
Crc_LanguageChangeEvent
;
}
private
void
Crc_LanguageChangeEvent
(
object
sender
,
EventArgs
e
)
{
if
(
Config
==
null
)
return
;
LoadLedList
();
}
private
DeviceConfig
_Config
;
public
DeviceConfig
Config
{
get
{
return
_Config
;
}
set
{
if
(
value
==
null
)
return
;
_Config
=
value
;
LoadLedList
();
}
}
void
LoadLedList
()
{
//if (!this.Created)
// return;
if
(
this
.
InvokeRequired
)
{
this
.
Invoke
((
EventHandler
)
delegate
{
try
{
LoadLedList
();
}
catch
(
Exception
ee
)
{
MessageBox
.
Show
(
"LoadLedList:"
+
ee
.
ToString
());
}
});
return
;
}
tableLayoutPanel1
.
SuspendLayout
();
tableLayoutPanel1
.
Controls
.
Clear
();
this
.
tableLayoutPanel1
.
RowStyles
.
Clear
();
var
statenames
=
Enum
.
GetNames
(
typeof
(
MachineLedStateE
));
Label
label_s
=
new
Label
()
{
Size
=
new
Size
(
200
,
34
),
Text
=
"状态,优先级从大到小"
,
TextAlign
=
ContentAlignment
.
MiddleLeft
};
tableLayoutPanel1
.
Controls
.
Add
(
label_s
,
0
,
0
);
Label
label_g
=
new
Label
()
{
Size
=
new
Size
(
120
,
34
),
Text
=
"绿灯"
,
TextAlign
=
ContentAlignment
.
MiddleCenter
};
tableLayoutPanel1
.
Controls
.
Add
(
label_g
,
1
,
0
);
Label
label_y
=
new
Label
()
{
Size
=
new
Size
(
120
,
34
),
Text
=
"黄灯"
,
TextAlign
=
ContentAlignment
.
MiddleCenter
};
tableLayoutPanel1
.
Controls
.
Add
(
label_y
,
2
,
0
);
Label
label_r
=
new
Label
()
{
Size
=
new
Size
(
120
,
34
),
Text
=
"红灯"
,
TextAlign
=
ContentAlignment
.
MiddleCenter
};
tableLayoutPanel1
.
Controls
.
Add
(
label_r
,
3
,
0
);
int
r
=
1
;
var
ledkeys
=
RobotManage
.
mainMachine
.
MachineLedStateName
.
Keys
;
foreach
(
var
key
in
ledkeys
)
{
//if (r == 3)
// return;
Label
button
=
new
Label
();
button
.
Anchor
=
(
AnchorStyles
)(
AnchorStyles
.
Left
|
AnchorStyles
.
Right
|
AnchorStyles
.
Top
|
AnchorStyles
.
Bottom
);
button
.
Name
=
key
.
ToString
();
button
.
Text
=
crc
.
GetString
(
"ledstate_"
+
key
,
RobotManage
.
mainMachine
.
MachineLedStateName
[
key
]);
button
.
AutoSize
=
false
;
button
.
Size
=
new
System
.
Drawing
.
Size
(
200
,
34
);
button
.
TextAlign
=
System
.
Drawing
.
ContentAlignment
.
MiddleLeft
;
tableLayoutPanel1
.
Controls
.
Add
(
button
,
0
,
r
);
int
c
=
1
;
foreach
(
var
led
in
Led
.
LedColors
.
Keys
)
{
List
<
lightitem
>
lightitems
=
new
List
<
lightitem
>();
lightitems
.
Add
(
new
lightitem
(
"无动作"
,
LedState
.
none
));
lightitems
.
Add
(
new
lightitem
(
"关"
,
LedState
.
off
));
lightitems
.
Add
(
new
lightitem
(
"开"
,
LedState
.
on
));
lightitems
.
Add
(
new
lightitem
(
"闪烁"
,
LedState
.
blink
));
var
selit
=
lightitems
.
FindIndex
(
x
=>
x
.
value
==
RobotManage
.
mainMachine
.
MachineLedState
[
key
][
led
]);
ComboBox
comboBox
=
new
ComboBox
();
comboBox
.
DropDownStyle
=
ComboBoxStyle
.
DropDownList
;
comboBox
.
FormattingEnabled
=
true
;
//comboBox.Items.AddRange(new object[] { "none", "on", "off", "blink" });
comboBox
.
Items
.
AddRange
(
lightitems
.
ToArray
());
comboBox
.
Name
=
key
.
ToString
();
comboBox
.
Tag
=
led
;
//comboBox.SelectedItem = selit;
comboBox
.
SelectedIndex
=
selit
;
tableLayoutPanel1
.
Controls
.
Add
(
comboBox
,
c
,
r
);
c
++;
}
r
++;
}
tableLayoutPanel1
.
ResumeLayout
(
true
);
}
class
lightitem
{
public
string
Text
;
public
LedState
value
;
public
lightitem
(
string
t
,
LedState
v
)
{
Text
=
t
;
value
=
v
;
}
public
override
string
ToString
()
{
return
Text
;
}
}
private
void
button_reset_Click
(
object
sender
,
EventArgs
e
)
{
RobotManage
.
mainMachine
.
DefaultLedCfg
();
LoadLedList
();
}
private
void
button_save_Click
(
object
sender
,
EventArgs
e
)
{
for
(
int
i
=
0
;
i
<
tableLayoutPanel1
.
Controls
.
Count
;
i
++)
{
var
cc
=
tableLayoutPanel1
.
Controls
[
i
];
if
(!(
cc
is
ComboBox
))
continue
;
Enum
.
TryParse
<
MachineLedStateE
>(
cc
.
Name
,
out
MachineLedStateE
key
);
LedColor
led
=
(
LedColor
)
cc
.
Tag
;
RobotManage
.
mainMachine
.
MachineLedState
[
key
][
led
]
=
((
lightitem
)(
cc
as
ComboBox
).
SelectedItem
).
value
;
}
if
(
RobotManage
.
mainMachine
.
SaveLedCfg
())
MessageBox
.
Show
(
"保存成功!"
);
else
MessageBox
.
Show
(
"保存失败!"
);
}
}
}
TheMachine/UC/UC_LedConfig.resx
0 → 100644
查看文件 @
9b7f446
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
\ No newline at end of file
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