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Commit 6b1bd22e
由
张东亮
编写于
2023-11-10 15:23:38 +0800
浏览文件
选项
浏览文件
标签
下载
电子邮件补丁
差异文件
启用密码界面
1 个父辈
1ab5c55c
显示空白字符变更
内嵌
并排
正在显示
9 个修改的文件
包含
304 行增加
和
5 行删除
Common/Setting_Init.cs
DeviceLibrary/userControl/CylinderButton.cs
TheMachine/Form1.Designer.cs
TheMachine/Form1.cs
TheMachine/IOControls.cs
TheMachine/TheMachine.csproj
TheMachine/UC/FrmPassCheck.cs
TheMachine/UC/FrmPassCheck.designer.cs
TheMachine/UC/FrmPassCheck.resx
Common/Setting_Init.cs
查看文件 @
6b1bd22
...
@@ -26,7 +26,10 @@ namespace OnlineStore.Common
...
@@ -26,7 +26,10 @@ namespace OnlineStore.Common
public
static
MyConfig
<
string
>
Server_CID
=
""
;
public
static
MyConfig
<
string
>
Server_CID
=
""
;
[
MyConfigComment
(
"服务器地址"
)]
[
MyConfigComment
(
"服务器地址"
)]
public
static
MyConfig
<
string
>
Server_Addr
=
""
;
public
static
MyConfig
<
string
>
Server_Addr
=
""
;
[
MyConfigComment
(
"管理员密码"
)]
public
static
MyConfig
<
string
>
User_AdminPassword
=
"123456"
;
[
MyConfigComment
(
"启用管理员密码"
)]
public
static
MyConfig
<
bool
>
User_Enable
=
true
;
[
MyConfigComment
(
"是否启用蜂鸣器"
)]
[
MyConfigComment
(
"是否启用蜂鸣器"
)]
public
static
MyConfig
<
bool
>
Device_EnableBuzzer
=
true
;
public
static
MyConfig
<
bool
>
Device_EnableBuzzer
=
true
;
[
MyConfigComment
(
"料仓类型"
)]
[
MyConfigComment
(
"料仓类型"
)]
...
...
DeviceLibrary/userControl/CylinderButton.cs
查看文件 @
6b1bd22
...
@@ -22,7 +22,7 @@ namespace TheMachine
...
@@ -22,7 +22,7 @@ namespace TheMachine
this
.
FlatStyle
=
FlatStyle
.
Flat
;
this
.
FlatStyle
=
FlatStyle
.
Flat
;
this
.
BackColor
=
Color
.
White
;
this
.
BackColor
=
Color
.
White
;
this
.
Tag
=
"not"
;
this
.
Tag
=
"not"
;
//
RobotManage.LoadFinishEvent += RobotManage_LoadFinishEvent;
RobotManage
.
LoadFinishEvent
+=
RobotManage_LoadFinishEvent
;
this
.
Click
+=
CylinderButton_Click
;
this
.
Click
+=
CylinderButton_Click
;
timer
=
new
Timer
();
timer
=
new
Timer
();
timer
.
Interval
=
1000
;
timer
.
Interval
=
1000
;
...
@@ -44,7 +44,7 @@ namespace TheMachine
...
@@ -44,7 +44,7 @@ namespace TheMachine
}
}
private
void
RobotManage_LoadFinishEvent
(
bool
state
,
string
msg
)
private
void
RobotManage_LoadFinishEvent
(
bool
state
,
string
msg
)
{
{
if
(
state
)
//
if (state)
{
{
DataUpdate
();
DataUpdate
();
//this.Invoke((EventHandler)delegate { DataUpdate(); });
//this.Invoke((EventHandler)delegate { DataUpdate(); });
...
@@ -89,7 +89,7 @@ namespace TheMachine
...
@@ -89,7 +89,7 @@ namespace TheMachine
{
{
if
(
DeviceConfig
.
AllDOEleclist
.
ContainsKey
(
io_high
))
if
(
DeviceConfig
.
AllDOEleclist
.
ContainsKey
(
io_high
))
configio_high
=
DeviceConfig
.
AllDOEleclist
[
io_high
];
configio_high
=
DeviceConfig
.
AllDOEleclist
[
io_high
];
else
else
if
(
DeviceConfig
.
AllDOlist
.
ContainsKey
(
io_high
))
configio_high
=
DeviceConfig
.
AllDOlist
[
io_high
];
configio_high
=
DeviceConfig
.
AllDOlist
[
io_high
];
}
}
...
@@ -111,6 +111,7 @@ namespace TheMachine
...
@@ -111,6 +111,7 @@ namespace TheMachine
}
}
void
StateUpdate
()
void
StateUpdate
()
{
{
if
(
configio_high
==
null
)
return
;
io_state
=
IOManager
.
GetDOValue
(
configio_high
.
DeviceName
,
configio_high
.
SlaveID
,
configio_high
.
GetIOAddr
());
io_state
=
IOManager
.
GetDOValue
(
configio_high
.
DeviceName
,
configio_high
.
SlaveID
,
configio_high
.
GetIOAddr
());
if
(
configio_low
!=
null
)
if
(
configio_low
!=
null
)
{
{
...
...
TheMachine/Form1.Designer.cs
查看文件 @
6b1bd22
...
@@ -52,6 +52,7 @@ namespace TheMachine
...
@@ -52,6 +52,7 @@ namespace TheMachine
this
.
listView1
=
new
System
.
Windows
.
Forms
.
ListView
();
this
.
listView1
=
new
System
.
Windows
.
Forms
.
ListView
();
this
.
btn_stop
=
new
System
.
Windows
.
Forms
.
Button
();
this
.
btn_stop
=
new
System
.
Windows
.
Forms
.
Button
();
this
.
btn_run
=
new
System
.
Windows
.
Forms
.
Button
();
this
.
btn_run
=
new
System
.
Windows
.
Forms
.
Button
();
this
.
cylinderButton1
=
new
TheMachine
.
CylinderButton
();
this
.
menuStrip1
.
SuspendLayout
();
this
.
menuStrip1
.
SuspendLayout
();
this
.
tabControl1
.
SuspendLayout
();
this
.
tabControl1
.
SuspendLayout
();
this
.
tabPage1
.
SuspendLayout
();
this
.
tabPage1
.
SuspendLayout
();
...
@@ -142,6 +143,7 @@ namespace TheMachine
...
@@ -142,6 +143,7 @@ namespace TheMachine
//
//
// tabPage1
// tabPage1
//
//
this
.
tabPage1
.
Controls
.
Add
(
this
.
cylinderButton1
);
this
.
tabPage1
.
Controls
.
Add
(
this
.
pictureBox2
);
this
.
tabPage1
.
Controls
.
Add
(
this
.
pictureBox2
);
this
.
tabPage1
.
Controls
.
Add
(
this
.
pictureBox1
);
this
.
tabPage1
.
Controls
.
Add
(
this
.
pictureBox1
);
this
.
tabPage1
.
Controls
.
Add
(
this
.
btn_opendoor
);
this
.
tabPage1
.
Controls
.
Add
(
this
.
btn_opendoor
);
...
@@ -187,7 +189,7 @@ namespace TheMachine
...
@@ -187,7 +189,7 @@ namespace TheMachine
// btn_opendoor
// btn_opendoor
//
//
this
.
btn_opendoor
.
BackColor
=
System
.
Drawing
.
Color
.
White
;
this
.
btn_opendoor
.
BackColor
=
System
.
Drawing
.
Color
.
White
;
this
.
btn_opendoor
.
Location
=
new
System
.
Drawing
.
Point
(
657
,
2
36
);
this
.
btn_opendoor
.
Location
=
new
System
.
Drawing
.
Point
(
657
,
2
65
);
this
.
btn_opendoor
.
Name
=
"btn_opendoor"
;
this
.
btn_opendoor
.
Name
=
"btn_opendoor"
;
this
.
btn_opendoor
.
Size
=
new
System
.
Drawing
.
Size
(
201
,
40
);
this
.
btn_opendoor
.
Size
=
new
System
.
Drawing
.
Size
(
201
,
40
);
this
.
btn_opendoor
.
TabIndex
=
6
;
this
.
btn_opendoor
.
TabIndex
=
6
;
...
@@ -313,6 +315,19 @@ namespace TheMachine
...
@@ -313,6 +315,19 @@ namespace TheMachine
this
.
btn_run
.
UseVisualStyleBackColor
=
true
;
this
.
btn_run
.
UseVisualStyleBackColor
=
true
;
this
.
btn_run
.
Click
+=
new
System
.
EventHandler
(
this
.
btn_run_Click
);
this
.
btn_run
.
Click
+=
new
System
.
EventHandler
(
this
.
btn_run_Click
);
//
//
// cylinderButton1
//
this
.
cylinderButton1
.
BackColor
=
System
.
Drawing
.
Color
.
White
;
this
.
cylinderButton1
.
IO_HIGH
=
"Device_Led"
;
this
.
cylinderButton1
.
IO_LOW
=
null
;
this
.
cylinderButton1
.
Location
=
new
System
.
Drawing
.
Point
(
657
,
207
);
this
.
cylinderButton1
.
Name
=
"cylinderButton1"
;
this
.
cylinderButton1
.
Size
=
new
System
.
Drawing
.
Size
(
201
,
40
);
this
.
cylinderButton1
.
TabIndex
=
272
;
this
.
cylinderButton1
.
Tag
=
"not"
;
this
.
cylinderButton1
.
Text
=
"Device_Led"
;
this
.
cylinderButton1
.
UseVisualStyleBackColor
=
false
;
//
// Form1
// Form1
//
//
this
.
AutoScaleDimensions
=
new
System
.
Drawing
.
SizeF
(
9F
,
17F
);
this
.
AutoScaleDimensions
=
new
System
.
Drawing
.
SizeF
(
9F
,
17F
);
...
@@ -368,6 +383,7 @@ namespace TheMachine
...
@@ -368,6 +383,7 @@ namespace TheMachine
private
System
.
Windows
.
Forms
.
PictureBox
pictureBox1
;
private
System
.
Windows
.
Forms
.
PictureBox
pictureBox1
;
private
System
.
Windows
.
Forms
.
Button
btn_IgnoreX09
;
private
System
.
Windows
.
Forms
.
Button
btn_IgnoreX09
;
private
System
.
Windows
.
Forms
.
Button
btn_opendoor
;
private
System
.
Windows
.
Forms
.
Button
btn_opendoor
;
private
CylinderButton
cylinderButton1
;
}
}
}
}
TheMachine/Form1.cs
查看文件 @
6b1bd22
...
@@ -201,6 +201,8 @@ namespace TheMachine
...
@@ -201,6 +201,8 @@ namespace TheMachine
private
void
启用调试模式
ToolStripMenuItem_Click
(
object
sender
,
EventArgs
e
)
private
void
启用调试模式
ToolStripMenuItem_Click
(
object
sender
,
EventArgs
e
)
{
{
if
(!
RobotManage
.
IsConfigMode
&&
!
FrmPassCheck
.
CheckPassword
())
return
;
RobotManage
.
IsConfigMode
=
RobotManage
.
IsConfigMode
?
false
:
true
;
RobotManage
.
IsConfigMode
=
RobotManage
.
IsConfigMode
?
false
:
true
;
(
sender
as
ToolStripMenuItem
).
Text
=
!
RobotManage
.
IsConfigMode
?
"启用配置模式"
:
"停用配置模式"
;
(
sender
as
ToolStripMenuItem
).
Text
=
!
RobotManage
.
IsConfigMode
?
"启用配置模式"
:
"停用配置模式"
;
...
...
TheMachine/IOControls.cs
查看文件 @
6b1bd22
...
@@ -86,5 +86,10 @@ namespace TheMachine
...
@@ -86,5 +86,10 @@ namespace TheMachine
{
{
RobotManage
.
mainMachine
.
RightInOut
.
Line
.
LineRun
(
"n"
,
true
,
999
);
RobotManage
.
mainMachine
.
RightInOut
.
Line
.
LineRun
(
"n"
,
true
,
999
);
}
}
private
void
cylinderButton1_Click
(
object
sender
,
EventArgs
e
)
{
}
}
}
}
}
TheMachine/TheMachine.csproj
查看文件 @
6b1bd22
...
@@ -123,6 +123,12 @@
...
@@ -123,6 +123,12 @@
<Compile Include="SettingControl.Designer.cs">
<Compile Include="SettingControl.Designer.cs">
<DependentUpon>SettingControl.cs</DependentUpon>
<DependentUpon>SettingControl.cs</DependentUpon>
</Compile>
</Compile>
<Compile Include="UC\FrmPassCheck.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="UC\FrmPassCheck.designer.cs">
<DependentUpon>FrmPassCheck.cs</DependentUpon>
</Compile>
<Compile Include="UC\StorePosControl.cs">
<Compile Include="UC\StorePosControl.cs">
<SubType>UserControl</SubType>
<SubType>UserControl</SubType>
</Compile>
</Compile>
...
@@ -188,6 +194,9 @@
...
@@ -188,6 +194,9 @@
<EmbeddedResource Include="SettingControl.resx">
<EmbeddedResource Include="SettingControl.resx">
<DependentUpon>SettingControl.cs</DependentUpon>
<DependentUpon>SettingControl.cs</DependentUpon>
</EmbeddedResource>
</EmbeddedResource>
<EmbeddedResource Include="UC\FrmPassCheck.resx">
<DependentUpon>FrmPassCheck.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UC\StorePosControl.resx">
<EmbeddedResource Include="UC\StorePosControl.resx">
<DependentUpon>StorePosControl.cs</DependentUpon>
<DependentUpon>StorePosControl.cs</DependentUpon>
</EmbeddedResource>
</EmbeddedResource>
...
...
TheMachine/UC/FrmPassCheck.cs
0 → 100644
查看文件 @
6b1bd22
using
OnlineStore
;
using
OnlineStore.Common
;
using
System
;
using
System.Collections.Generic
;
using
System.ComponentModel
;
using
System.Data
;
using
System.Drawing
;
using
System.Linq
;
using
System.Text
;
using
System.Threading.Tasks
;
using
System.Windows.Forms
;
namespace
TheMachine
{
public
partial
class
FrmPassCheck
:
Form
{
public
FrmPassCheck
()
{
InitializeComponent
();
}
public
static
bool
CheckPassword
()
{
if
(!
Setting_Init
.
User_Enable
)
return
true
;
FrmPassCheck
frmPassCheck
=
new
FrmPassCheck
();
var
result
=
frmPassCheck
.
ShowDialog
();
return
(
result
==
DialogResult
.
OK
);
}
private
void
btn_cancel_Click
(
object
sender
,
EventArgs
e
)
{
DialogResult
=
DialogResult
.
Cancel
;
this
.
Close
();
}
private
void
btn_ok_Click
(
object
sender
,
EventArgs
e
)
{
if
(
textBox1
.
Text
.
Trim
()
==
Setting_Init
.
User_AdminPassword
.
Val
.
Trim
())
{
DialogResult
=
DialogResult
.
OK
;
this
.
Close
();
}
else
MessageBox
.
Show
(
crc
.
GetString
(
"Res0057"
,
"密码不正确请重新输入!"
));
}
}
}
\ No newline at end of file
\ No newline at end of file
TheMachine/UC/FrmPassCheck.designer.cs
0 → 100644
查看文件 @
6b1bd22
namespace
TheMachine
{
partial
class
FrmPassCheck
{
/// <summary>
/// Required designer variable.
/// </summary>
private
System
.
ComponentModel
.
IContainer
components
=
null
;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected
override
void
Dispose
(
bool
disposing
)
{
if
(
disposing
&&
(
components
!=
null
))
{
components
.
Dispose
();
}
base
.
Dispose
(
disposing
);
}
#
region
Windows
Form
Designer
generated
code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private
void
InitializeComponent
()
{
this
.
textBox1
=
new
System
.
Windows
.
Forms
.
TextBox
();
this
.
btn_ok
=
new
System
.
Windows
.
Forms
.
Button
();
this
.
btn_cancel
=
new
System
.
Windows
.
Forms
.
Button
();
this
.
SuspendLayout
();
//
// textBox1
//
this
.
textBox1
.
Font
=
new
System
.
Drawing
.
Font
(
"微软雅黑"
,
12F
,
System
.
Drawing
.
FontStyle
.
Regular
,
System
.
Drawing
.
GraphicsUnit
.
Point
,
((
byte
)(
134
)));
this
.
textBox1
.
Location
=
new
System
.
Drawing
.
Point
(
114
,
88
);
this
.
textBox1
.
Name
=
"textBox1"
;
this
.
textBox1
.
PasswordChar
=
'*'
;
this
.
textBox1
.
Size
=
new
System
.
Drawing
.
Size
(
318
,
29
);
this
.
textBox1
.
TabIndex
=
0
;
//
// btn_ok
//
this
.
btn_ok
.
Location
=
new
System
.
Drawing
.
Point
(
352
,
189
);
this
.
btn_ok
.
Name
=
"btn_ok"
;
this
.
btn_ok
.
Size
=
new
System
.
Drawing
.
Size
(
129
,
49
);
this
.
btn_ok
.
TabIndex
=
1
;
this
.
btn_ok
.
Text
=
"确定"
;
this
.
btn_ok
.
UseVisualStyleBackColor
=
true
;
this
.
btn_ok
.
Click
+=
new
System
.
EventHandler
(
this
.
btn_ok_Click
);
//
// btn_cancel
//
this
.
btn_cancel
.
Location
=
new
System
.
Drawing
.
Point
(
40
,
189
);
this
.
btn_cancel
.
Name
=
"btn_cancel"
;
this
.
btn_cancel
.
Size
=
new
System
.
Drawing
.
Size
(
129
,
49
);
this
.
btn_cancel
.
TabIndex
=
1
;
this
.
btn_cancel
.
Text
=
"取消"
;
this
.
btn_cancel
.
UseVisualStyleBackColor
=
true
;
this
.
btn_cancel
.
Click
+=
new
System
.
EventHandler
(
this
.
btn_cancel_Click
);
//
// FrmPassCheck
//
this
.
AutoScaleDimensions
=
new
System
.
Drawing
.
SizeF
(
6F
,
12F
);
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
Font
;
this
.
ClientSize
=
new
System
.
Drawing
.
Size
(
548
,
275
);
this
.
Controls
.
Add
(
this
.
btn_cancel
);
this
.
Controls
.
Add
(
this
.
btn_ok
);
this
.
Controls
.
Add
(
this
.
textBox1
);
this
.
FormBorderStyle
=
System
.
Windows
.
Forms
.
FormBorderStyle
.
FixedDialog
;
this
.
MaximizeBox
=
false
;
this
.
MinimizeBox
=
false
;
this
.
Name
=
"FrmPassCheck"
;
this
.
ShowIcon
=
false
;
this
.
ShowInTaskbar
=
false
;
this
.
Text
=
"请输入密码"
;
this
.
ResumeLayout
(
false
);
this
.
PerformLayout
();
}
#
endregion
private
System
.
Windows
.
Forms
.
TextBox
textBox1
;
private
System
.
Windows
.
Forms
.
Button
btn_ok
;
private
System
.
Windows
.
Forms
.
Button
btn_cancel
;
}
}
\ No newline at end of file
\ No newline at end of file
TheMachine/UC/FrmPassCheck.resx
0 → 100644
查看文件 @
6b1bd22
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
\ No newline at end of file
\ No newline at end of file
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