Symbol.cs
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//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright © 2004 John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU Lesser General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//=============================================================================
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Runtime.Serialization;
using System.Security.Permissions;
namespace ZedGraph
{
/// <summary>
/// This class handles the drawing of the curve <see cref="Symbol"/> objects.
/// The symbols are the small shapes that appear over each defined point
/// along the curve.
/// </summary>
///
/// <author> John Champion </author>
/// <version> $Revision: 3.37 $ $Date: 2007/09/19 06:41:56 $ </version>
[Serializable]
public class Symbol : ICloneable, ISerializable
{
#region Fields
/// <summary>
/// Private field that stores the size of this
/// <see cref="Symbol"/> in points (1/72 inch). Use the public
/// property <see cref="Size"/> to access this value.
/// </summary>
private float _size;
/// <summary>
/// Private field that stores the <see cref="SymbolType"/> for this
/// <see cref="Symbol"/>. Use the public
/// property <see cref="Type"/> to access this value.
/// </summary>
private SymbolType _type;
/// <summary>
/// private field that determines if the symbols are drawn using
/// Anti-Aliasing capabilities from the <see cref="Graphics" /> class.
/// Use the public property <see cref="IsAntiAlias" /> to access
/// this value.
/// </summary>
private bool _isAntiAlias;
/// <summary>
/// Private field that stores the visibility of this
/// <see cref="Symbol"/>. Use the public
/// property <see cref="IsVisible"/> to access this value. If this value is
/// false, the symbols will not be shown (but the <see cref="Line"/> may
/// still be shown).
/// </summary>
private bool _isVisible;
/// <summary>
/// Private field that stores the <see cref="ZedGraph.Fill"/> data for this
/// <see cref="Symbol"/>. Use the public property <see cref="Fill"/> to
/// access this value.
/// </summary>
private Fill _fill;
/// <summary>
/// Private field that stores the <see cref="ZedGraph.Border"/> data for this
/// <see cref="Symbol"/>. Use the public property <see cref="Border"/> to
/// access this value.
/// </summary>
private Border _border;
/// <summary>
/// Private field that stores the user defined <see cref="GraphicsPath"/> data for this
/// <see cref="Symbol"/>. Use the public property <see cref="UserSymbol"/> to
/// access this value.
/// </summary>
private GraphicsPath _userSymbol;
#endregion
#region Defaults
/// <summary>
/// A simple struct that defines the
/// default property values for the <see cref="ZedGraph.Symbol"/> class.
/// </summary>
public struct Default
{
// Default Symbol properties
/// <summary>
/// The default size for curve symbols (<see cref="Symbol.Size"/> property),
/// in units of points.
/// </summary>
public static float Size = 7;
/// <summary>
/// The default pen width to be used for drawing curve symbols
/// (<see cref="ZedGraph.LineBase.Width"/> property). Units are points.
/// </summary>
public static float PenWidth = 1.0F;
/// <summary>
/// The default color for filling in this <see cref="Symbol"/>
/// (<see cref="ZedGraph.Fill.Color"/> property).
/// </summary>
public static Color FillColor = Color.Red;
/// <summary>
/// The default custom brush for filling in this <see cref="Symbol"/>
/// (<see cref="ZedGraph.Fill.Brush"/> property).
/// </summary>
public static Brush FillBrush = null;
/// <summary>
/// The default fill mode for the curve (<see cref="ZedGraph.Fill.Type"/> property).
/// </summary>
public static FillType FillType = FillType.None;
/// <summary>
/// The default symbol type for curves (<see cref="Symbol.Type"/> property).
/// This is defined as a <see cref="ZedGraph.SymbolType"/> enumeration.
/// </summary>
public static SymbolType Type = SymbolType.Square;
/// <summary>
/// The default value for the <see cref="Symbol.IsAntiAlias"/>
/// property.
/// </summary>
public static bool IsAntiAlias = false;
/// <summary>
/// The default display mode for symbols (<see cref="Symbol.IsVisible"/> property).
/// true to display symbols, false to hide them.
/// </summary>
public static bool IsVisible = true;
/// <summary>
/// The default for drawing frames around symbols (<see cref="ZedGraph.LineBase.IsVisible"/> property).
/// true to display symbol frames, false to hide them.
/// </summary>
public static bool IsBorderVisible = true;
/// <summary>
/// The default color for drawing symbols (<see cref="ZedGraph.LineBase.Color"/> property).
/// </summary>
public static Color BorderColor = Color.Red;
}
#endregion
#region Properties
/// <summary>
/// Gets or sets the size of the <see cref="Symbol"/>
/// </summary>
/// <value>Size in points (1/72 inch)</value>
/// <seealso cref="Default.Size"/>
public float Size
{
get { return _size; }
set { _size = value; }
}
/// <summary>
/// Gets or sets the type (shape) of the <see cref="Symbol"/>
/// </summary>
/// <value>A <see cref="SymbolType"/> enum value indicating the shape</value>
/// <seealso cref="Default.Type"/>
public SymbolType Type
{
get { return _type; }
set { _type = value; }
}
/// <summary>
/// Gets or sets a value that determines if the symbols are drawn using
/// Anti-Aliasing capabilities from the <see cref="Graphics" /> class.
/// </summary>
/// <remarks>
/// If this value is set to true, then the <see cref="Graphics.SmoothingMode" />
/// property will be set to <see cref="SmoothingMode.HighQuality" /> only while
/// this <see cref="Symbol" /> is drawn. A value of false will leave the value of
/// <see cref="Graphics.SmoothingMode" /> unchanged.
/// </remarks>
public bool IsAntiAlias
{
get { return _isAntiAlias; }
set { _isAntiAlias = value; }
}
/// <summary>
/// Gets or sets a property that shows or hides the <see cref="Symbol"/>.
/// </summary>
/// <value>true to show the symbol, false to hide it</value>
/// <seealso cref="Default.IsVisible"/>
public bool IsVisible
{
get { return _isVisible; }
set { _isVisible = value; }
}
/// <summary>
/// Gets or sets the <see cref="ZedGraph.Fill"/> data for this
/// <see cref="Symbol"/>.
/// </summary>
public Fill Fill
{
get { return _fill; }
set { _fill = value; }
}
/// <summary>
/// Gets or sets the <see cref="ZedGraph.Border"/> data for this
/// <see cref="Symbol"/>, which controls the border outline of the symbol.
/// </summary>
public Border Border
{
get { return _border; }
set { _border = value; }
}
/// <summary>
/// Gets or sets the <see cref="GraphicsPath"/> data for this
/// <see cref="Symbol"/>, describing the user-defined symbol type.
/// </summary>
/// <remarks>
/// This value only applies if <see cref="Symbol.Type">Symbol.Type</see>
/// is <see cref="SymbolType.UserDefined">SymbolType.UserDefined</see>
/// </remarks>
public GraphicsPath UserSymbol
{
get { return _userSymbol; }
set { _userSymbol = value; }
}
#endregion
#region Constructors
/// <summary>
/// Default constructor that sets all <see cref="Symbol"/> properties to default
/// values as defined in the <see cref="Default"/> class.
/// </summary>
public Symbol() : this( SymbolType.Default, Color.Empty )
{
}
/// <summary>
/// Default constructor that sets the <see cref="SymbolType"/> and
/// <see cref="Color"/> as specified, and the remaining
/// <see cref="Symbol"/> properties to default
/// values as defined in the <see cref="Default"/> class.
/// </summary>
/// <param name="type">A <see cref="SymbolType"/> enum value
/// indicating the shape of the symbol</param>
/// <param name="color">A <see cref="Color"/> value indicating
/// the color of the symbol
/// </param>
public Symbol( SymbolType type, Color color )
{
_size = Default.Size;
_type = type;
_isAntiAlias = Default.IsAntiAlias;
_isVisible = Default.IsVisible;
_border = new Border( Default.IsBorderVisible, color, Default.PenWidth );
_fill = new Fill( color, Default.FillBrush, Default.FillType );
_userSymbol = null;
}
/// <summary>
/// The Copy Constructor
/// </summary>
/// <param name="rhs">The Symbol object from which to copy</param>
public Symbol( Symbol rhs )
{
_size = rhs.Size;
_type = rhs.Type;
_isAntiAlias = rhs._isAntiAlias;
_isVisible = rhs.IsVisible;
_fill = rhs.Fill.Clone();
_border = rhs.Border.Clone();
if ( rhs.UserSymbol != null )
_userSymbol = rhs.UserSymbol.Clone() as GraphicsPath;
else
_userSymbol = null;
}
/// <summary>
/// Implement the <see cref="ICloneable" /> interface in a typesafe manner by just
/// calling the typed version of <see cref="Clone" />
/// </summary>
/// <returns>A deep copy of this object</returns>
object ICloneable.Clone()
{
return this.Clone();
}
/// <summary>
/// Typesafe, deep-copy clone method.
/// </summary>
/// <returns>A new, independent copy of this class</returns>
public Symbol Clone()
{
return new Symbol( this );
}
#endregion
#region Serialization
/// <summary>
/// Current schema value that defines the version of the serialized file
/// </summary>
public const int schema = 11;
/// <summary>
/// Constructor for deserializing objects
/// </summary>
/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data
/// </param>
/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data
/// </param>
protected Symbol( SerializationInfo info, StreamingContext context )
{
// The schema value is just a file version parameter. You can use it to make future versions
// backwards compatible as new member variables are added to classes
int sch = info.GetInt32( "schema" );
_size = info.GetSingle( "size" );
_type = (SymbolType) info.GetValue( "type", typeof(SymbolType) );
_isAntiAlias = info.GetBoolean( "isAntiAlias" );
_isVisible = info.GetBoolean( "isVisible" );
_fill = (Fill) info.GetValue( "fill", typeof(Fill) );
_border = (Border) info.GetValue( "border", typeof(Border) );
if ( sch >= 11 )
_userSymbol = (GraphicsPath)info.GetValue( "userSymbol", typeof( GraphicsPath ) );
else
_userSymbol = null;
}
/// <summary>
/// Populates a <see cref="SerializationInfo"/> instance with the data needed to serialize the target object
/// </summary>
/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data</param>
/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data</param>
[SecurityPermissionAttribute(SecurityAction.Demand,SerializationFormatter=true)]
public virtual void GetObjectData( SerializationInfo info, StreamingContext context )
{
info.AddValue( "schema", schema );
info.AddValue( "size", _size );
info.AddValue( "type", _type );
info.AddValue( "isAntiAlias", _isAntiAlias );
info.AddValue( "isVisible", _isVisible );
info.AddValue( "fill", _fill );
info.AddValue( "border", _border );
info.AddValue( "userSymbol", _userSymbol );
}
#endregion
#region Rendering Methods
/// <summary>
/// Draw the <see cref="Symbol"/> to the specified <see cref="Graphics"/> device
/// at the specified location. This routine draws a single symbol.
/// </summary>
/// <param name="g">
/// A graphic device object to be drawn into. This is normally e.Graphics from the
/// PaintEventArgs argument to the Paint() method.
/// </param>
/// <param name="x">The x position of the center of the symbol in
/// pixel units</param>
/// <param name="y">The y position of the center of the symbol in
/// pixel units</param>
/// <param name="path">A <see cref="GraphicsPath"/> previously constructed by
/// <see cref="MakePath"/> for this symbol</param>
/// <param name="pen">A <see cref="Pen"/> class representing the standard pen for this symbol</param>
/// <param name="brush">A <see cref="Brush"/> class representing a default solid brush for this symbol
/// If this symbol uses a <see cref="LinearGradientBrush"/>, it will be created on the fly for
/// each point, since it has to be scaled to the individual point coordinates.</param>
private void DrawSymbol( Graphics g, int x, int y, GraphicsPath path,
Pen pen, Brush brush )
{
// Only draw if the symbol is visible
if ( _isVisible &&
this.Type != SymbolType.None &&
x < 100000 && x > -100000 &&
y < 100000 && y > -100000 )
{
Matrix saveMatrix = g.Transform;
g.TranslateTransform( x, y );
// Fill or draw the symbol as required
if ( _fill.IsVisible )
g.FillPath( brush, path );
//FillPoint( g, x, y, scaleFactor, pen, brush );
if ( _border.IsVisible )
g.DrawPath( pen, path );
//DrawPoint( g, x, y, scaleFactor, pen );
g.Transform = saveMatrix;
}
}
/// <summary>
/// Draw the <see cref="Symbol"/> to the specified <see cref="Graphics"/> device
/// at the specified location. This routine draws a single symbol.
/// </summary>
/// <param name="g">
/// A graphic device object to be drawn into. This is normally e.Graphics from the
/// PaintEventArgs argument to the Paint() method.
/// </param>
/// <param name="pane">
/// A reference to the <see cref="ZedGraph.GraphPane"/> object that is the parent or
/// owner of this object.
/// </param>
/// <param name="x">The x position of the center of the symbol in
/// pixel units</param>
/// <param name="y">The y position of the center of the symbol in
/// pixel units</param>
/// <param name="scaleFactor">
/// The scaling factor for the features of the graph based on the <see cref="PaneBase.BaseDimension"/>. This
/// scaling factor is calculated by the <see cref="PaneBase.CalcScaleFactor"/> method. The scale factor
/// represents a linear multiple to be applied to font sizes, symbol sizes, etc.
/// </param>
/// <param name="dataValue">The data value to be used for a value-based
/// color gradient. This is only applicable for <see cref="FillType.GradientByX"/>,
/// <see cref="FillType.GradientByY"/> or <see cref="FillType.GradientByZ"/>.</param>
/// <param name="isSelected">Indicates that the <see cref="Symbol" /> should be drawn
/// with attributes from the <see cref="Selection" /> class.
/// </param>
public void DrawSymbol( Graphics g, GraphPane pane, int x, int y,
float scaleFactor, bool isSelected, PointPair dataValue )
{
Symbol source = this;
if ( isSelected )
source = Selection.Symbol;
// Only draw if the symbol is visible
if ( _isVisible &&
this.Type != SymbolType.None &&
x < 100000 && x > -100000 &&
y < 100000 && y > -100000 )
{
SmoothingMode sModeSave = g.SmoothingMode;
if ( _isAntiAlias )
g.SmoothingMode = SmoothingMode.HighQuality;
using ( Pen pen = _border.GetPen( pane, scaleFactor, dataValue ) )
using ( GraphicsPath path = this.MakePath( g, scaleFactor ) )
using ( Brush brush = this.Fill.MakeBrush( path.GetBounds(), dataValue ) )
{
DrawSymbol( g, x, y, path, pen, brush );
}
g.SmoothingMode = sModeSave;
}
}
/// <summary>
/// Create a <see cref="GraphicsPath"/> struct for the current symbol based on the
/// specified scaleFactor and assuming the symbol will be centered at position 0,0.
/// </summary>
/// <param name="g">
/// A graphic device object to be drawn into. This is normally e.Graphics from the
/// PaintEventArgs argument to the Paint() method.
/// </param>
/// <param name="scaleFactor">
/// The scaling factor for the features of the graph based on the <see cref="PaneBase.BaseDimension"/>. This
/// scaling factor is calculated by the <see cref="PaneBase.CalcScaleFactor"/> method. The scale factor
/// represents a linear multiple to be applied to font sizes, symbol sizes, etc.</param>
/// <returns>Returns the <see cref="GraphicsPath"/> for the current symbol</returns>
public GraphicsPath MakePath( Graphics g, float scaleFactor )
{
float scaledSize = (float) ( _size * scaleFactor );
float hsize = scaledSize / 2,
hsize1 = hsize + 1;
GraphicsPath path = new GraphicsPath();
switch( _type == SymbolType.Default || ( _type == SymbolType.UserDefined && _userSymbol == null ) ? Default.Type : _type )
{
case SymbolType.Square:
path.AddLine( -hsize, -hsize, hsize, -hsize );
path.AddLine( hsize, -hsize, hsize, hsize );
path.AddLine( hsize, hsize, -hsize, hsize );
path.AddLine( -hsize, hsize, -hsize, -hsize );
break;
case SymbolType.Diamond:
path.AddLine( 0, -hsize, hsize, 0 );
path.AddLine( hsize, 0, 0, hsize );
path.AddLine( 0, hsize, -hsize, 0 );
path.AddLine( -hsize, 0, 0, -hsize );
break;
case SymbolType.Triangle:
path.AddLine( 0, -hsize, hsize, hsize );
path.AddLine( hsize, hsize, -hsize, hsize );
path.AddLine( -hsize, hsize, 0, -hsize );
break;
case SymbolType.Circle:
path.AddEllipse( -hsize, -hsize, scaledSize, scaledSize );
break;
case SymbolType.XCross:
path.AddLine( -hsize, -hsize, hsize1, hsize1 );
path.StartFigure();
path.AddLine( hsize, -hsize, -hsize1, hsize1 );
break;
case SymbolType.Plus:
path.AddLine( 0, -hsize, 0, hsize1 );
path.StartFigure();
path.AddLine( -hsize, 0, hsize1, 0 );
break;
case SymbolType.Star:
path.AddLine( 0, -hsize, 0, hsize1 );
path.StartFigure();
path.AddLine( -hsize, 0, hsize1, 0 );
path.StartFigure();
path.AddLine( -hsize, -hsize, hsize1, hsize1 );
path.StartFigure();
path.AddLine( hsize, -hsize, -hsize1, hsize1 );
break;
case SymbolType.TriangleDown:
path.AddLine( 0, hsize, hsize, -hsize );
path.AddLine( hsize, -hsize, -hsize, -hsize );
path.AddLine( -hsize, -hsize, 0, hsize );
break;
case SymbolType.HDash:
path.AddLine( -hsize, 0, hsize1, 0 );
break;
case SymbolType.VDash:
path.AddLine( 0, -hsize, 0, hsize1 );
break;
case SymbolType.UserDefined:
path = _userSymbol.Clone() as GraphicsPath;
Matrix scaleTransform = new Matrix( scaledSize, 0.0f, 0.0f, scaledSize, 0.0f, 0.0f );
path.Transform( scaleTransform );
break;
}
return path;
}
/// <summary>
/// Draw this <see cref="CurveItem"/> to the specified <see cref="Graphics"/>
/// device as a symbol at each defined point. The routine
/// only draws the symbols; the lines are draw by the
/// <see cref="Line.DrawCurve"/> method. This method
/// is normally only called by the Draw method of the
/// <see cref="CurveItem"/> object
/// </summary>
/// <param name="g">
/// A graphic device object to be drawn into. This is normally e.Graphics from the
/// PaintEventArgs argument to the Paint() method.
/// </param>
/// <param name="pane">
/// A reference to the <see cref="GraphPane"/> object that is the parent or
/// owner of this object.
/// </param>
/// <param name="curve">A <see cref="LineItem"/> representing this
/// curve.</param>
/// <param name="scaleFactor">
/// The scaling factor to be used for rendering objects. This is calculated and
/// passed down by the parent <see cref="GraphPane"/> object using the
/// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
/// font sizes, etc. according to the actual size of the graph.
/// </param>
/// <param name="isSelected">Indicates that the <see cref="Symbol" /> should be drawn
/// with attributes from the <see cref="Selection" /> class.
/// </param>
public void Draw( Graphics g, GraphPane pane, LineItem curve, float scaleFactor,
bool isSelected )
{
Symbol source = this;
if ( isSelected )
source = Selection.Symbol;
int tmpX, tmpY;
int minX = (int)pane.Chart.Rect.Left;
int maxX = (int)pane.Chart.Rect.Right;
int minY = (int)pane.Chart.Rect.Top;
int maxY = (int)pane.Chart.Rect.Bottom;
// (Dale-a-b) we'll set an element to true when it has been drawn
bool[,] isPixelDrawn = new bool[maxX + 1, maxY + 1];
double curX, curY, lowVal;
IPointList points = curve.Points;
if ( points != null && ( _border.IsVisible || _fill.IsVisible ) )
{
SmoothingMode sModeSave = g.SmoothingMode;
if ( _isAntiAlias )
g.SmoothingMode = SmoothingMode.HighQuality;
// For the sake of speed, go ahead and create a solid brush and a pen
// If it's a gradient fill, it will be created on the fly for each symbol
//SolidBrush brush = new SolidBrush( this.fill.Color );
using ( Pen pen = source._border.GetPen( pane, scaleFactor ) )
using ( GraphicsPath path = MakePath( g, scaleFactor ) )
{
RectangleF rect = path.GetBounds();
using ( Brush brush = source.Fill.MakeBrush( rect ) )
{
ValueHandler valueHandler = new ValueHandler( pane, false );
Scale xScale = curve.GetXAxis( pane ).Scale;
Scale yScale = curve.GetYAxis( pane ).Scale;
bool xIsLog = xScale.IsLog;
bool yIsLog = yScale.IsLog;
bool xIsOrdinal = xScale.IsAnyOrdinal;
double xMin = xScale.Min;
double xMax = xScale.Max;
// Loop over each defined point
for ( int i = 0; i < points.Count; i++ )
{
// Get the user scale values for the current point
// use the valueHandler only for stacked types
if ( pane.LineType == LineType.Stack )
{
valueHandler.GetValues( curve, i, out curX, out lowVal, out curY );
}
// otherwise, just access the values directly. Avoiding the valueHandler for
// non-stacked types is an optimization to minimize overhead in case there are
// a large number of points.
else
{
curX = points[i].X;
if ( curve is StickItem )
curY = points[i].Z;
else
curY = points[i].Y;
}
// Any value set to double max is invalid and should be skipped
// This is used for calculated values that are out of range, divide
// by zero, etc.
// Also, any value <= zero on a log scale is invalid
if ( curX != PointPair.Missing &&
curY != PointPair.Missing &&
!System.Double.IsNaN( curX ) &&
!System.Double.IsNaN( curY ) &&
!System.Double.IsInfinity( curX ) &&
!System.Double.IsInfinity( curY ) &&
( curX > 0 || !xIsLog ) &&
( !yIsLog || curY > 0.0 ) &&
( xIsOrdinal || ( curX >= xMin && curX <= xMax ) ) )
{
// Transform the user scale values to pixel locations
tmpX = (int) xScale.Transform( curve.IsOverrideOrdinal, i, curX );
tmpY = (int) yScale.Transform( curve.IsOverrideOrdinal, i, curY );
// Maintain an array of "used" pixel locations to avoid duplicate drawing operations
if ( tmpX >= minX && tmpX <= maxX && tmpY >= minY && tmpY <= maxY ) // guard against the zoom-in case
{
if ( isPixelDrawn[tmpX, tmpY] )
continue;
isPixelDrawn[tmpX, tmpY] = true;
}
// If the fill type for this symbol is a Gradient by value type,
// the make a brush corresponding to the appropriate current value
if ( _fill.IsGradientValueType || _border._gradientFill.IsGradientValueType )
{
using ( Brush tBrush = _fill.MakeBrush( rect, points[i] ) )
using ( Pen tPen = _border.GetPen( pane, scaleFactor, points[i] ) )
this.DrawSymbol( g, tmpX, tmpY, path, tPen, tBrush );
}
else
{
// Otherwise, the brush is already defined
// Draw the symbol at the specified pixel location
this.DrawSymbol( g, tmpX, tmpY, path, pen, brush );
}
}
}
}
}
g.SmoothingMode = sModeSave;
}
}
#endregion
}
}