ScaleStateList.cs
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//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright © 2004 John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU Lesser General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//=============================================================================
#region Using directives
using System;
using System.Collections.Generic;
using System.Text;
#endregion
namespace ZedGraph
{
/// <summary>
/// A collection class that maintains a list of <see cref="ScaleState" />
/// objects, corresponding to the list of <see cref="Axis" /> objects
/// from <see cref="GraphPane.YAxisList" /> or <see cref="GraphPane.Y2AxisList" />.
/// </summary>
public class ScaleStateList : List<ScaleState>, ICloneable
{
/// <summary>
/// Construct a new <see cref="ScaleStateList" /> automatically from an
/// existing <see cref="YAxisList" />.
/// </summary>
/// <param name="list">The <see cref="YAxisList" /> (a list of Y axes),
/// from which to retrieve the state and create the <see cref="ScaleState" />
/// objects.</param>
public ScaleStateList( YAxisList list )
{
foreach ( Axis axis in list )
this.Add( new ScaleState( axis ) );
}
/// <summary>
/// Construct a new <see cref="ScaleStateList" /> automatically from an
/// existing <see cref="Y2AxisList" />.
/// </summary>
/// <param name="list">The <see cref="Y2AxisList" /> (a list of Y axes),
/// from which to retrieve the state and create the <see cref="ScaleState" />
/// objects.</param>
public ScaleStateList( Y2AxisList list )
{
foreach ( Axis axis in list )
this.Add( new ScaleState( axis ) );
}
/// <summary>
/// The Copy Constructor
/// </summary>
/// <param name="rhs">The <see cref="ScaleStateList"/> object from which to copy</param>
public ScaleStateList( ScaleStateList rhs )
{
foreach ( ScaleState item in rhs )
{
this.Add( item.Clone() );
}
}
/// <summary>
/// Implement the <see cref="ICloneable" /> interface in a typesafe manner by just
/// calling the typed version of <see cref="Clone" />
/// </summary>
/// <returns>A deep copy of this object</returns>
object ICloneable.Clone()
{
return this.Clone();
}
/// <summary>
/// Typesafe, deep-copy clone method.
/// </summary>
/// <returns>A new, independent copy of this class</returns>
public ScaleStateList Clone()
{
return new ScaleStateList( this );
}
/// <summary>
/// Iterate through the list of <see cref="ScaleState" /> objects, comparing them
/// to the state of the specified <see cref="YAxisList" /> <see cref="Axis" />
/// objects.
/// </summary>
/// <param name="list">A <see cref="YAxisList" /> object specifying a list of
/// <see cref="Axis" /> objects to be compared with this <see cref="ScaleStateList" />.
/// </param>
/// <returns>true if a difference is found, false otherwise</returns>
public bool IsChanged( YAxisList list )
{
int count = Math.Min( list.Count, this.Count );
for ( int i = 0; i < count; i++ )
if ( this[i].IsChanged( list[i] ) )
return true;
return false;
}
/// <summary>
/// Iterate through the list of <see cref="ScaleState" /> objects, comparing them
/// to the state of the specified <see cref="Y2AxisList" /> <see cref="Axis" />
/// objects.
/// </summary>
/// <param name="list">A <see cref="Y2AxisList" /> object specifying a list of
/// <see cref="Axis" /> objects to be compared with this <see cref="ScaleStateList" />.
/// </param>
/// <returns>true if a difference is found, false otherwise</returns>
public bool IsChanged( Y2AxisList list )
{
int count = Math.Min( list.Count, this.Count );
for ( int i = 0; i < count; i++ )
if ( this[i].IsChanged( list[i] ) )
return true;
return false;
}
/*
/// <summary>
/// Indexer to access the specified <see cref="ScaleState"/> object by
/// its ordinal position in the list.
/// </summary>
/// <param name="index">The ordinal position (zero-based) of the
/// <see cref="ScaleState"/> object to be accessed.</param>
/// <value>A <see cref="ScaleState"/> object reference.</value>
public ScaleState this[ int index ]
{
get { return (ScaleState) List[index]; }
set { List[index] = value; }
}
/// <summary>
/// Add a <see cref="ScaleState"/> object to the collection at the end of the list.
/// </summary>
/// <param name="state">A reference to the <see cref="ScaleState"/> object to
/// be added</param>
/// <seealso cref="IList.Add"/>
public void Add( ScaleState state )
{
List.Add( state );
}
*/
/// <summary>
///
/// </summary>
/// <param name="list"></param>
public void ApplyScale( YAxisList list )
{
int count = Math.Min( list.Count, this.Count );
for ( int i = 0; i < count; i++ )
this[i].ApplyScale( list[i] );
}
/// <summary>
///
/// </summary>
/// <param name="list"></param>
public void ApplyScale( Y2AxisList list )
{
int count = Math.Min( list.Count, this.Count );
for ( int i = 0; i < count; i++ )
this[i].ApplyScale( list[i] );
}
}
}