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Commit ef262ac9
由
HZH
编写于
2019-08-22 08:51:07 +0800
浏览文件
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电子邮件补丁
差异文件
添加进度条扩展
1 个父辈
c4c680ed
隐藏空白字符变更
内嵌
并排
正在显示
7 个修改的文件
包含
383 行增加
和
5 行删除
HZH_Controls/HZH_Controls/Controls/Process/UCProcessLine.cs
HZH_Controls/HZH_Controls/Controls/Process/UCProcessLineExt.Designer.cs
HZH_Controls/HZH_Controls/Controls/Process/UCProcessLineExt.cs
HZH_Controls/HZH_Controls/Controls/Process/UCProcessLineExt.resx
HZH_Controls/HZH_Controls/HZH_Controls.csproj
HZH_Controls/Test/Form2.Designer.cs
HZH_Controls/Test/Form2.cs
HZH_Controls/HZH_Controls/Controls/Process/UCProcessLine.cs
查看文件 @
ef262ac
...
...
@@ -10,6 +10,7 @@ using System.Drawing.Drawing2D;
namespace
HZH_Controls.Controls
{
[
DefaultEvent
(
"ValueChanged"
)]
public
class
UCProcessLine
:
Control
{
[
Description
(
"值变更事件"
),
Category
(
"自定义"
)]
...
...
@@ -145,17 +146,16 @@ namespace HZH_Controls.Controls
protected
override
void
OnPaint
(
PaintEventArgs
e
)
{
Console
.
WriteLine
(
DateTime
.
Now
);
base
.
OnPaint
(
e
);
Graphics
g
=
e
.
Graphics
;
g
.
SetGDIHigh
();
Brush
sb
=
new
SolidBrush
(
m_valueBGColor
);
g
.
FillRectangle
(
sb
,
new
Rectangle
(
base
.
ClientRectangle
.
X
,
base
.
ClientRectangle
.
Y
,
base
.
ClientRectangle
.
Width
-
3
,
base
.
ClientRectangle
.
Height
-
2
));
GraphicsPath
path1
=
ControlHelper
.
CreateRoundedRectanglePath
(
new
Rectangle
(
base
.
ClientRectangle
.
X
,
base
.
ClientRectangle
.
Y
+
1
,
base
.
ClientRectangle
.
Width
-
3
,
base
.
ClientRectangle
.
Height
-
4
),
3
);
GraphicsPath
path1
=
ControlHelper
.
CreateRoundedRectanglePath
(
new
Rectangle
(
base
.
ClientRectangle
.
X
,
base
.
ClientRectangle
.
Y
+
1
,
base
.
ClientRectangle
.
Width
-
3
,
base
.
ClientRectangle
.
Height
-
4
),
2
);
g
.
DrawPath
(
new
Pen
(
m_borderColor
,
1
),
path1
);
LinearGradientBrush
lgb
=
new
LinearGradientBrush
(
new
Point
(
0
,
0
),
new
Point
(
0
,
base
.
ClientRectangle
.
Height
-
3
),
m_valueColor
,
Color
.
FromArgb
(
200
,
m_valueColor
.
R
,
m_valueColor
.
G
,
m_valueColor
.
B
));
g
.
FillPath
(
lgb
,
ControlHelper
.
CreateRoundedRectanglePath
(
new
Rectangle
(
0
,
(
base
.
ClientRectangle
.
Height
-
(
base
.
ClientRectangle
.
Height
-
3
))
/
2
,
(
base
.
ClientRectangle
.
Width
-
3
)
*
Value
/
m_maxValue
,
base
.
ClientRectangle
.
Height
-
4
),
3
));
g
.
FillPath
(
lgb
,
ControlHelper
.
CreateRoundedRectanglePath
(
new
Rectangle
(
0
,
(
base
.
ClientRectangle
.
Height
-
(
base
.
ClientRectangle
.
Height
-
3
))
/
2
,
(
base
.
ClientRectangle
.
Width
-
3
)
*
Value
/
m_maxValue
,
base
.
ClientRectangle
.
Height
-
4
),
2
));
string
strValue
=
string
.
Empty
;
if
(
m_valueTextType
==
HZH_Controls
.
Controls
.
ValueTextType
.
Percent
)
strValue
=
((
float
)
Value
/
(
float
)
m_maxValue
).
ToString
(
"0%"
);
...
...
HZH_Controls/HZH_Controls/Controls/Process/UCProcessLineExt.Designer.cs
0 → 100644
查看文件 @
ef262ac
namespace
HZH_Controls.Controls
{
partial
class
UCProcessLineExt
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private
System
.
ComponentModel
.
IContainer
components
=
null
;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected
override
void
Dispose
(
bool
disposing
)
{
if
(
disposing
&&
(
components
!=
null
))
{
components
.
Dispose
();
}
base
.
Dispose
(
disposing
);
}
#
region
组件设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private
void
InitializeComponent
()
{
this
.
ucProcessLine1
=
new
HZH_Controls
.
Controls
.
UCProcessLine
();
this
.
SuspendLayout
();
//
// ucProcessLine1
//
this
.
ucProcessLine1
.
Anchor
=
((
System
.
Windows
.
Forms
.
AnchorStyles
)((((
System
.
Windows
.
Forms
.
AnchorStyles
.
Top
|
System
.
Windows
.
Forms
.
AnchorStyles
.
Bottom
)
|
System
.
Windows
.
Forms
.
AnchorStyles
.
Left
)
|
System
.
Windows
.
Forms
.
AnchorStyles
.
Right
)));
this
.
ucProcessLine1
.
BorderColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
192
)))),
((
int
)(((
byte
)(
192
)))),
((
int
)(((
byte
)(
192
)))));
this
.
ucProcessLine1
.
Font
=
new
System
.
Drawing
.
Font
(
"Arial Unicode MS"
,
10F
);
this
.
ucProcessLine1
.
ForeColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucProcessLine1
.
Location
=
new
System
.
Drawing
.
Point
(
18
,
33
);
this
.
ucProcessLine1
.
MaxValue
=
100
;
this
.
ucProcessLine1
.
Name
=
"ucProcessLine1"
;
this
.
ucProcessLine1
.
Size
=
new
System
.
Drawing
.
Size
(
399
,
16
);
this
.
ucProcessLine1
.
TabIndex
=
0
;
this
.
ucProcessLine1
.
Text
=
"ucProcessLine1"
;
this
.
ucProcessLine1
.
Value
=
0
;
this
.
ucProcessLine1
.
ValueBGColor
=
System
.
Drawing
.
Color
.
White
;
this
.
ucProcessLine1
.
ValueColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
73
)))),
((
int
)(((
byte
)(
119
)))),
((
int
)(((
byte
)(
232
)))));
this
.
ucProcessLine1
.
ValueTextType
=
HZH_Controls
.
Controls
.
ValueTextType
.
None
;
//
// UCProcessLineExt
//
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
None
;
this
.
BackColor
=
System
.
Drawing
.
Color
.
Transparent
;
this
.
Controls
.
Add
(
this
.
ucProcessLine1
);
this
.
Name
=
"UCProcessLineExt"
;
this
.
Size
=
new
System
.
Drawing
.
Size
(
434
,
50
);
this
.
ResumeLayout
(
false
);
}
#
endregion
private
UCProcessLine
ucProcessLine1
;
}
}
HZH_Controls/HZH_Controls/Controls/Process/UCProcessLineExt.cs
0 → 100644
查看文件 @
ef262ac
using
System
;
using
System.Collections.Generic
;
using
System.ComponentModel
;
using
System.Drawing
;
using
System.Data
;
using
System.Linq
;
using
System.Text
;
using
System.Windows.Forms
;
using
System.Drawing.Drawing2D
;
namespace
HZH_Controls.Controls
{
public
partial
class
UCProcessLineExt
:
UserControl
{
[
Description
(
"值变更事件"
),
Category
(
"自定义"
)]
public
event
EventHandler
ValueChanged
;
[
Description
(
"当前属性"
),
Category
(
"自定义"
)]
public
int
Value
{
set
{
ucProcessLine1
.
Value
=
value
;
Refresh
();
}
get
{
return
ucProcessLine1
.
Value
;
}
}
[
Description
(
"最大值"
),
Category
(
"自定义"
)]
public
int
MaxValue
{
get
{
return
ucProcessLine1
.
MaxValue
;
}
set
{
ucProcessLine1
.
MaxValue
=
value
;
Refresh
();
}
}
[
Description
(
"值进度条颜色"
),
Category
(
"自定义"
)]
public
Color
ValueColor
{
get
{
return
ucProcessLine1
.
ValueColor
;
}
set
{
ucProcessLine1
.
ValueColor
=
value
;
Refresh
();
}
}
[
Description
(
"值背景色"
),
Category
(
"自定义"
)]
public
Color
ValueBGColor
{
get
{
return
ucProcessLine1
.
ValueBGColor
;
}
set
{
ucProcessLine1
.
ValueBGColor
=
value
;
Refresh
();
}
}
[
Description
(
"边框颜色"
),
Category
(
"自定义"
)]
public
Color
BorderColor
{
get
{
return
ucProcessLine1
.
BorderColor
;
}
set
{
ucProcessLine1
.
BorderColor
=
value
;
Refresh
();
}
}
[
Description
(
"值字体"
),
Category
(
"自定义"
)]
public
override
Font
Font
{
get
{
return
ucProcessLine1
.
Font
;
}
set
{
ucProcessLine1
.
Font
=
value
;
Refresh
();
}
}
[
Description
(
"值块颜色"
),
Category
(
"自定义"
)]
public
override
System
.
Drawing
.
Color
ForeColor
{
get
{
return
base
.
ForeColor
;
}
set
{
base
.
ForeColor
=
value
;
Refresh
();
}
}
public
UCProcessLineExt
()
{
InitializeComponent
();
this
.
SetStyle
(
ControlStyles
.
AllPaintingInWmPaint
,
true
);
this
.
SetStyle
(
ControlStyles
.
DoubleBuffer
,
true
);
this
.
SetStyle
(
ControlStyles
.
ResizeRedraw
,
true
);
this
.
SetStyle
(
ControlStyles
.
Selectable
,
true
);
this
.
SetStyle
(
ControlStyles
.
SupportsTransparentBackColor
,
true
);
this
.
SetStyle
(
ControlStyles
.
UserPaint
,
true
);
ucProcessLine1
.
ValueChanged
+=
ucProcessLine1_ValueChanged
;
}
void
ucProcessLine1_ValueChanged
(
object
sender
,
EventArgs
e
)
{
if
(
ValueChanged
!=
null
)
{
ValueChanged
(
this
,
e
);
}
}
protected
override
void
OnPaint
(
PaintEventArgs
e
)
{
base
.
OnPaint
(
e
);
e
.
Graphics
.
SetGDIHigh
();
float
fltIndex
=
(
float
)
this
.
ucProcessLine1
.
Value
/
(
float
)
this
.
ucProcessLine1
.
MaxValue
;
int
x
=
(
int
)(
fltIndex
*
this
.
ucProcessLine1
.
Width
+
this
.
ucProcessLine1
.
Location
.
X
-
15
)
-
2
;
GraphicsPath
path
=
new
GraphicsPath
();
Rectangle
rect
=
new
Rectangle
(
x
,
1
,
30
,
20
);
int
cornerRadius
=
2
;
path
.
AddArc
(
rect
.
X
,
rect
.
Y
,
cornerRadius
*
2
,
cornerRadius
*
2
,
180
,
90
);
path
.
AddLine
(
rect
.
X
+
cornerRadius
,
rect
.
Y
,
rect
.
Right
-
cornerRadius
*
2
,
rect
.
Y
);
path
.
AddArc
(
rect
.
X
+
rect
.
Width
-
cornerRadius
*
2
,
rect
.
Y
,
cornerRadius
*
2
,
cornerRadius
*
2
,
270
,
90
);
path
.
AddLine
(
rect
.
Right
,
rect
.
Y
+
cornerRadius
*
2
,
rect
.
Right
,
rect
.
Y
+
rect
.
Height
-
cornerRadius
*
2
);
path
.
AddArc
(
rect
.
X
+
rect
.
Width
-
cornerRadius
*
2
,
rect
.
Y
+
rect
.
Height
-
cornerRadius
*
2
,
cornerRadius
*
2
,
cornerRadius
*
2
,
0
,
90
);
path
.
AddLine
(
rect
.
Right
-
cornerRadius
*
2
,
rect
.
Bottom
,
rect
.
Right
-
cornerRadius
*
2
-
5
,
rect
.
Bottom
);
//下
path
.
AddLine
(
rect
.
Right
-
cornerRadius
*
2
-
5
,
21
,
x
+
15
,
ucProcessLine1
.
Location
.
Y
);
path
.
AddLine
(
x
+
15
,
ucProcessLine1
.
Location
.
Y
,
rect
.
X
+
cornerRadius
*
2
+
5
,
21
);
path
.
AddLine
(
rect
.
X
+
cornerRadius
*
2
+
5
,
20
,
rect
.
X
+
cornerRadius
*
2
,
rect
.
Bottom
);
//下
path
.
AddArc
(
rect
.
X
,
rect
.
Bottom
-
cornerRadius
*
2
,
cornerRadius
*
2
,
cornerRadius
*
2
,
90
,
90
);
path
.
AddLine
(
rect
.
X
,
rect
.
Bottom
-
cornerRadius
*
2
,
rect
.
X
,
rect
.
Y
+
cornerRadius
*
2
);
//上
path
.
CloseFigure
();
e
.
Graphics
.
FillPath
(
new
SolidBrush
(
ForeColor
),
path
);
string
strValue
=
((
float
)
Value
/
(
float
)
MaxValue
).
ToString
(
"0%"
);
System
.
Drawing
.
SizeF
sizeF
=
e
.
Graphics
.
MeasureString
(
strValue
,
Font
);
e
.
Graphics
.
DrawString
(
strValue
,
Font
,
new
SolidBrush
(
Color
.
White
),
new
PointF
(
x
+
(
30
-
sizeF
.
Width
)
/
2
+
1
,
(
20
-
sizeF
.
Height
)
/
2
+
1
));
}
}
}
HZH_Controls/HZH_Controls/Controls/Process/UCProcessLineExt.resx
0 → 100644
查看文件 @
ef262ac
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
\ No newline at end of file
HZH_Controls/HZH_Controls/HZH_Controls.csproj
查看文件 @
ef262ac
...
...
@@ -120,6 +120,12 @@
<Compile Include="Controls\Process\UCProcessLine.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Controls\Process\UCProcessLineExt.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\Process\UCProcessLineExt.Designer.cs">
<DependentUpon>UCProcessLineExt.cs</DependentUpon>
</Compile>
<Compile Include="Controls\Step\UCStep.cs">
<SubType>UserControl</SubType>
</Compile>
...
...
@@ -449,6 +455,9 @@
<EmbeddedResource Include="Controls\Process\UCProcessExt.resx">
<DependentUpon>UCProcessExt.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\Process\UCProcessLineExt.resx">
<DependentUpon>UCProcessLineExt.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\RadioButton\UCRadioButton.resx">
<DependentUpon>UCRadioButton.cs</DependentUpon>
</EmbeddedResource>
...
...
HZH_Controls/Test/Form2.Designer.cs
查看文件 @
ef262ac
...
...
@@ -28,9 +28,9 @@
/// </summary>
private
void
InitializeComponent
()
{
this
.
components
=
new
System
.
ComponentModel
.
Container
();
System
.
ComponentModel
.
ComponentResourceManager
resources
=
new
System
.
ComponentModel
.
ComponentResourceManager
(
typeof
(
Form2
));
this
.
timer1
=
new
System
.
Windows
.
Forms
.
Timer
(
this
.
components
);
this
.
timer1
=
new
System
.
Windows
.
Forms
.
Timer
();
this
.
ucProcessLineExt1
=
new
HZH_Controls
.
Controls
.
UCProcessLineExt
();
this
.
ucProcessLine1
=
new
HZH_Controls
.
Controls
.
UCProcessLine
();
this
.
ucSwitch10
=
new
HZH_Controls
.
Controls
.
UCSwitch
();
this
.
ucSwitch9
=
new
HZH_Controls
.
Controls
.
UCSwitch
();
...
...
@@ -55,9 +55,24 @@
this
.
timer1
.
Enabled
=
true
;
this
.
timer1
.
Tick
+=
new
System
.
EventHandler
(
this
.
timer1_Tick
);
//
// ucProcessLineExt1
//
this
.
ucProcessLineExt1
.
BackColor
=
System
.
Drawing
.
Color
.
Transparent
;
this
.
ucProcessLineExt1
.
BorderColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
192
)))),
((
int
)(((
byte
)(
192
)))),
((
int
)(((
byte
)(
192
)))));
this
.
ucProcessLineExt1
.
Location
=
new
System
.
Drawing
.
Point
(
406
,
287
);
this
.
ucProcessLineExt1
.
MaxValue
=
100
;
this
.
ucProcessLineExt1
.
Name
=
"ucProcessLineExt1"
;
this
.
ucProcessLineExt1
.
Size
=
new
System
.
Drawing
.
Size
(
269
,
50
);
this
.
ucProcessLineExt1
.
TabIndex
=
6
;
this
.
ucProcessLineExt1
.
Value
=
20
;
this
.
ucProcessLineExt1
.
ValueBGColor
=
System
.
Drawing
.
Color
.
White
;
this
.
ucProcessLineExt1
.
ValueColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
73
)))),
((
int
)(((
byte
)(
119
)))),
((
int
)(((
byte
)(
232
)))));
//
// ucProcessLine1
//
this
.
ucProcessLine1
.
BorderColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
192
)))),
((
int
)(((
byte
)(
192
)))),
((
int
)(((
byte
)(
192
)))));
this
.
ucProcessLine1
.
Font
=
new
System
.
Drawing
.
Font
(
"Arial Unicode MS"
,
10F
);
this
.
ucProcessLine1
.
ForeColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucProcessLine1
.
Location
=
new
System
.
Drawing
.
Point
(
406
,
224
);
this
.
ucProcessLine1
.
MaxValue
=
150
;
this
.
ucProcessLine1
.
Name
=
"ucProcessLine1"
;
...
...
@@ -67,6 +82,7 @@
this
.
ucProcessLine1
.
Value
=
150
;
this
.
ucProcessLine1
.
ValueBGColor
=
System
.
Drawing
.
Color
.
White
;
this
.
ucProcessLine1
.
ValueColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
73
)))),
((
int
)(((
byte
)(
119
)))),
((
int
)(((
byte
)(
232
)))));
this
.
ucProcessLine1
.
ValueTextType
=
HZH_Controls
.
Controls
.
ValueTextType
.
Percent
;
//
// ucSwitch10
//
...
...
@@ -324,6 +340,7 @@
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
None
;
this
.
BackColor
=
System
.
Drawing
.
Color
.
White
;
this
.
ClientSize
=
new
System
.
Drawing
.
Size
(
825
,
594
);
this
.
Controls
.
Add
(
this
.
ucProcessLineExt1
);
this
.
Controls
.
Add
(
this
.
ucProcessLine1
);
this
.
Controls
.
Add
(
this
.
ucSwitch10
);
this
.
Controls
.
Add
(
this
.
ucSwitch9
);
...
...
@@ -368,5 +385,6 @@
private
HZH_Controls
.
Controls
.
UCProcessEllipse
ucProcessEllipse2
;
private
HZH_Controls
.
Controls
.
UCStep
ucStep2
;
private
HZH_Controls
.
Controls
.
UCProcessLine
ucProcessLine1
;
private
HZH_Controls
.
Controls
.
UCProcessLineExt
ucProcessLineExt1
;
}
}
\ No newline at end of file
HZH_Controls/Test/Form2.cs
查看文件 @
ef262ac
...
...
@@ -26,12 +26,16 @@ namespace Test
this
.
ucProcessEllipse1
.
Value
++;
this
.
ucProcessEllipse2
.
Value
++;
this
.
ucProcessLine1
.
Value
++;
ucProcessLineExt1
.
Value
++;
if
(
this
.
ucProcessEllipse1
.
Value
==
100
)
this
.
ucProcessEllipse1
.
Value
=
0
;
if
(
this
.
ucProcessEllipse2
.
Value
==
100
)
this
.
ucProcessEllipse2
.
Value
=
0
;
if
(
this
.
ucProcessLine1
.
Value
>=
this
.
ucProcessLine1
.
MaxValue
)
this
.
ucProcessLine1
.
Value
=
0
;
if
(
this
.
ucProcessLineExt1
.
Value
>=
this
.
ucProcessLineExt1
.
MaxValue
)
this
.
ucProcessLineExt1
.
Value
=
0
;
}
}
}
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