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Commit e1ec15b0
由
HZH
编写于
2019-09-10 09:37:53 +0800
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1 个父辈
a29fb918
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4 个修改的文件
包含
243 行增加
和
74 行删除
HZH_Controls/HZH_Controls/Controls/FactoryControls/Lamp/UCAlarmLamp.cs
HZH_Controls/HZH_Controls/Controls/FactoryControls/Lamp/UCSignalLamp.cs
HZH_Controls/HZH_Controls/HZH_Controls.csproj
HZH_Controls/Test/Form4.Designer.cs
HZH_Controls/HZH_Controls/Controls/FactoryControls/Lamp/UCAlarmLamp.cs
0 → 100644
查看文件 @
e1ec15b
// ***********************************************************************
// Assembly : HZH_Controls
// Created : 2019-09-10
//
// ***********************************************************************
// <copyright file="UCAlarmLamp.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHub:https://github.com/kwwwvagaa/NetWinformControl
// gitee:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using
System
;
using
System.Collections.Generic
;
using
System.Linq
;
using
System.Text
;
using
System.Windows.Forms
;
using
System.Drawing
;
using
System.Drawing.Drawing2D
;
using
System.ComponentModel
;
namespace
HZH_Controls.Controls
{
/// <summary>
/// Class UCAlarmLamp.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
public
class
UCAlarmLamp
:
UserControl
{
/// <summary>
/// The lamp color
/// </summary>
private
Color
[]
lampColor
=
new
Color
[]
{
Color
.
FromArgb
(
255
,
77
,
59
)
};
/// <summary>
/// Gets or sets the color of the lamp.
/// </summary>
/// <value>The color of the lamp.</value>
[
Description
(
"灯颜色,当需要闪烁时,至少需要2个及以上颜色,不需要闪烁则至少需要1个颜色"
),
Category
(
"自定义"
)]
public
Color
[]
LampColor
{
get
{
return
lampColor
;
}
set
{
if
(
value
==
null
||
value
.
Length
<=
0
)
return
;
lampColor
=
value
;
Refresh
();
}
}
/// <summary>
/// The lampstand
/// </summary>
private
Color
lampstand
=
Color
.
FromArgb
(
105
,
105
,
105
);
/// <summary>
/// Gets or sets the lampstand.
/// </summary>
/// <value>The lampstand.</value>
public
Color
Lampstand
{
get
{
return
lampstand
;
}
set
{
lampstand
=
value
;
}
}
/// <summary>
/// The twinkle speed
/// </summary>
private
int
twinkleSpeed
=
0
;
/// <summary>
/// Gets or sets the twinkle speed.
/// </summary>
/// <value>The twinkle speed.</value>
[
Description
(
"闪烁间隔时间(毫秒),当为0时不闪烁"
),
Category
(
"自定义"
)]
public
int
TwinkleSpeed
{
get
{
return
twinkleSpeed
;
}
set
{
if
(
value
<
0
)
return
;
twinkleSpeed
=
value
;
if
(
value
==
0
||
lampColor
.
Length
<=
1
)
{
timer
.
Enabled
=
false
;
}
else
{
intColorIndex
=
0
;
timer
.
Interval
=
value
;
timer
.
Enabled
=
true
;
}
Refresh
();
}
}
/// <summary>
/// The timer
/// </summary>
Timer
timer
;
/// <summary>
/// The int color index
/// </summary>
int
intColorIndex
=
0
;
/// <summary>
/// The m rect working
/// </summary>
Rectangle
m_rectWorking
;
/// <summary>
/// Initializes a new instance of the <see cref="UCAlarmLamp"/> class.
/// </summary>
public
UCAlarmLamp
()
{
this
.
SetStyle
(
ControlStyles
.
AllPaintingInWmPaint
,
true
);
this
.
SetStyle
(
ControlStyles
.
DoubleBuffer
,
true
);
this
.
SetStyle
(
ControlStyles
.
ResizeRedraw
,
true
);
this
.
SetStyle
(
ControlStyles
.
Selectable
,
true
);
this
.
SetStyle
(
ControlStyles
.
SupportsTransparentBackColor
,
true
);
this
.
SetStyle
(
ControlStyles
.
UserPaint
,
true
);
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
None
;
this
.
SizeChanged
+=
UCAlarmLamp_SizeChanged
;
this
.
Size
=
new
Size
(
50
,
50
);
timer
=
new
Timer
();
timer
.
Interval
=
200
;
timer
.
Tick
+=
timer_Tick
;
}
/// <summary>
/// Handles the SizeChanged event of the UCAlarmLamp control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs"/> instance containing the event data.</param>
void
UCAlarmLamp_SizeChanged
(
object
sender
,
EventArgs
e
)
{
m_rectWorking
=
new
Rectangle
(
10
,
0
,
this
.
Width
-
20
,
this
.
Height
);
}
/// <summary>
/// Handles the Tick event of the timer control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs"/> instance containing the event data.</param>
void
timer_Tick
(
object
sender
,
EventArgs
e
)
{
intColorIndex
++;
if
(
intColorIndex
>=
lampColor
.
Length
)
intColorIndex
=
0
;
Refresh
();
}
/// <summary>
/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
/// </summary>
/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
protected
override
void
OnPaint
(
PaintEventArgs
e
)
{
base
.
OnPaint
(
e
);
var
g
=
e
.
Graphics
;
g
.
SetGDIHigh
();
Color
c1
=
lampColor
[
intColorIndex
];
GraphicsPath
path
=
new
GraphicsPath
();
path
.
AddLine
(
new
Point
(
m_rectWorking
.
Left
,
m_rectWorking
.
Bottom
),
new
Point
(
m_rectWorking
.
Left
,
m_rectWorking
.
Top
+
m_rectWorking
.
Width
));
path
.
AddArc
(
new
Rectangle
(
m_rectWorking
.
Left
,
m_rectWorking
.
Top
,
m_rectWorking
.
Width
,
m_rectWorking
.
Width
),
180f
,
180f
);
path
.
AddLine
(
new
Point
(
m_rectWorking
.
Right
,
m_rectWorking
.
Top
+
m_rectWorking
.
Width
),
new
Point
(
m_rectWorking
.
Right
,
m_rectWorking
.
Bottom
));
path
.
CloseAllFigures
();
g
.
FillPath
(
new
SolidBrush
(
c1
),
path
);
g
.
FillRectangle
(
new
SolidBrush
(
lampstand
),
new
Rectangle
(
5
,
m_rectWorking
.
Bottom
-
19
,
this
.
Width
-
10
,
10
));
g
.
FillRectangle
(
new
SolidBrush
(
lampstand
),
new
Rectangle
(
0
,
m_rectWorking
.
Bottom
-
10
,
this
.
Width
,
10
));
}
}
}
HZH_Controls/HZH_Controls/Controls/FactoryControls/Lamp/UCSignalLamp.cs
查看文件 @
e1ec15b
...
@@ -22,7 +22,7 @@ using System.Drawing;
...
@@ -22,7 +22,7 @@ using System.Drawing;
using
System.Drawing.Drawing2D
;
using
System.Drawing.Drawing2D
;
using
System.ComponentModel
;
using
System.ComponentModel
;
namespace
HZH_Controls.Controls
.FactoryControls.Lamp
namespace
HZH_Controls.Controls
{
{
/// <summary>
/// <summary>
/// Class UCSignalLamp.
/// Class UCSignalLamp.
...
...
HZH_Controls/HZH_Controls/HZH_Controls.csproj
查看文件 @
e1ec15b
...
@@ -103,6 +103,9 @@
...
@@ -103,6 +103,9 @@
<Compile Include="Controls\FactoryControls\Conveyor\UCConveyor.cs">
<Compile Include="Controls\FactoryControls\Conveyor\UCConveyor.cs">
<SubType>UserControl</SubType>
<SubType>UserControl</SubType>
</Compile>
</Compile>
<Compile Include="Controls\FactoryControls\Lamp\UCAlarmLamp.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\FactoryControls\Lamp\UCSignalLamp.cs">
<Compile Include="Controls\FactoryControls\Lamp\UCSignalLamp.cs">
<SubType>UserControl</SubType>
<SubType>UserControl</SubType>
</Compile>
</Compile>
...
...
HZH_Controls/Test/Form4.Designer.cs
查看文件 @
e1ec15b
...
@@ -28,10 +28,10 @@
...
@@ -28,10 +28,10 @@
/// </summary>
/// </summary>
private
void
InitializeComponent
()
private
void
InitializeComponent
()
{
{
this
.
ucSignalLamp1
=
new
HZH_Controls
.
Controls
.
FactoryControls
.
Lamp
.
UCSignalLamp
();
this
.
ucAlarmLamp1
=
new
HZH_Controls
.
Controls
.
UCAlarmLamp
();
this
.
ucSignalLamp1
=
new
HZH_Controls
.
Controls
.
UCSignalLamp
();
this
.
ucBlower6
=
new
HZH_Controls
.
Controls
.
UCBlower
();
this
.
ucBlower6
=
new
HZH_Controls
.
Controls
.
UCBlower
();
this
.
ucBlower5
=
new
HZH_Controls
.
Controls
.
UCBlower
();
this
.
ucBlower5
=
new
HZH_Controls
.
Controls
.
UCBlower
();
this
.
ucBlower4
=
new
HZH_Controls
.
Controls
.
UCBlower
();
this
.
ucBlower3
=
new
HZH_Controls
.
Controls
.
UCBlower
();
this
.
ucBlower3
=
new
HZH_Controls
.
Controls
.
UCBlower
();
this
.
ucBlower2
=
new
HZH_Controls
.
Controls
.
UCBlower
();
this
.
ucBlower2
=
new
HZH_Controls
.
Controls
.
UCBlower
();
this
.
ucBlower1
=
new
HZH_Controls
.
Controls
.
UCBlower
();
this
.
ucBlower1
=
new
HZH_Controls
.
Controls
.
UCBlower
();
...
@@ -53,7 +53,6 @@
...
@@ -53,7 +53,6 @@
this
.
ucConduit8
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit8
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit7
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit7
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit6
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit6
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit4
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit3
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit3
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit2
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit2
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit18
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit18
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
...
@@ -62,8 +61,6 @@
...
@@ -62,8 +61,6 @@
this
.
ucConduit20
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit20
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit21
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit21
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit25
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit25
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit16
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit15
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit14
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit14
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit30
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit30
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit12
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit12
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
...
@@ -76,8 +73,22 @@
...
@@ -76,8 +73,22 @@
this
.
ucConduit10
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit10
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit1
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucConduit1
=
new
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
();
this
.
ucBottle1
=
new
HZH_Controls
.
Controls
.
UCBottle
();
this
.
ucBottle1
=
new
HZH_Controls
.
Controls
.
UCBottle
();
this
.
ucPond2
=
new
HZH_Controls
.
Controls
.
UCPond
();
this
.
ucBlower4
=
new
HZH_Controls
.
Controls
.
UCBlower
();
this
.
SuspendLayout
();
this
.
SuspendLayout
();
//
//
// ucAlarmLamp1
//
this
.
ucAlarmLamp1
.
LampColor
=
new
System
.
Drawing
.
Color
[]
{
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
))))),
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
0
)))),
((
int
)(((
byte
)(
192
)))),
((
int
)(((
byte
)(
0
)))))};
this
.
ucAlarmLamp1
.
Lampstand
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
105
)))),
((
int
)(((
byte
)(
105
)))),
((
int
)(((
byte
)(
105
)))));
this
.
ucAlarmLamp1
.
Location
=
new
System
.
Drawing
.
Point
(
455
,
104
);
this
.
ucAlarmLamp1
.
Name
=
"ucAlarmLamp1"
;
this
.
ucAlarmLamp1
.
Size
=
new
System
.
Drawing
.
Size
(
51
,
54
);
this
.
ucAlarmLamp1
.
TabIndex
=
26
;
this
.
ucAlarmLamp1
.
TwinkleSpeed
=
200
;
//
// ucSignalLamp1
// ucSignalLamp1
//
//
this
.
ucSignalLamp1
.
IsHighlight
=
true
;
this
.
ucSignalLamp1
.
IsHighlight
=
true
;
...
@@ -97,7 +108,7 @@
...
@@ -97,7 +108,7 @@
this
.
ucBlower6
.
EntranceDirection
=
HZH_Controls
.
Controls
.
BlowerEntranceDirection
.
Up
;
this
.
ucBlower6
.
EntranceDirection
=
HZH_Controls
.
Controls
.
BlowerEntranceDirection
.
Up
;
this
.
ucBlower6
.
ExitDirection
=
HZH_Controls
.
Controls
.
BlowerExitDirection
.
Up
;
this
.
ucBlower6
.
ExitDirection
=
HZH_Controls
.
Controls
.
BlowerExitDirection
.
Up
;
this
.
ucBlower6
.
FanColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucBlower6
.
FanColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucBlower6
.
Location
=
new
System
.
Drawing
.
Point
(
10
85
,
366
);
this
.
ucBlower6
.
Location
=
new
System
.
Drawing
.
Point
(
10
01
,
367
);
this
.
ucBlower6
.
Name
=
"ucBlower6"
;
this
.
ucBlower6
.
Name
=
"ucBlower6"
;
this
.
ucBlower6
.
Size
=
new
System
.
Drawing
.
Size
(
78
,
89
);
this
.
ucBlower6
.
Size
=
new
System
.
Drawing
.
Size
(
78
,
89
);
this
.
ucBlower6
.
TabIndex
=
24
;
this
.
ucBlower6
.
TabIndex
=
24
;
...
@@ -108,22 +119,11 @@
...
@@ -108,22 +119,11 @@
this
.
ucBlower5
.
EntranceDirection
=
HZH_Controls
.
Controls
.
BlowerEntranceDirection
.
Right
;
this
.
ucBlower5
.
EntranceDirection
=
HZH_Controls
.
Controls
.
BlowerEntranceDirection
.
Right
;
this
.
ucBlower5
.
ExitDirection
=
HZH_Controls
.
Controls
.
BlowerExitDirection
.
Right
;
this
.
ucBlower5
.
ExitDirection
=
HZH_Controls
.
Controls
.
BlowerExitDirection
.
Right
;
this
.
ucBlower5
.
FanColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucBlower5
.
FanColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucBlower5
.
Location
=
new
System
.
Drawing
.
Point
(
1001
,
366
);
this
.
ucBlower5
.
Location
=
new
System
.
Drawing
.
Point
(
917
,
367
);
this
.
ucBlower5
.
Name
=
"ucBlower5"
;
this
.
ucBlower5
.
Name
=
"ucBlower5"
;
this
.
ucBlower5
.
Size
=
new
System
.
Drawing
.
Size
(
78
,
89
);
this
.
ucBlower5
.
Size
=
new
System
.
Drawing
.
Size
(
78
,
89
);
this
.
ucBlower5
.
TabIndex
=
24
;
this
.
ucBlower5
.
TabIndex
=
24
;
//
//
// ucBlower4
//
this
.
ucBlower4
.
BlowerColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucBlower4
.
EntranceDirection
=
HZH_Controls
.
Controls
.
BlowerEntranceDirection
.
Right
;
this
.
ucBlower4
.
ExitDirection
=
HZH_Controls
.
Controls
.
BlowerExitDirection
.
Left
;
this
.
ucBlower4
.
FanColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucBlower4
.
Location
=
new
System
.
Drawing
.
Point
(
918
,
366
);
this
.
ucBlower4
.
Name
=
"ucBlower4"
;
this
.
ucBlower4
.
Size
=
new
System
.
Drawing
.
Size
(
78
,
89
);
this
.
ucBlower4
.
TabIndex
=
24
;
//
// ucBlower3
// ucBlower3
//
//
this
.
ucBlower3
.
BlowerColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucBlower3
.
BlowerColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
...
@@ -342,7 +342,7 @@
...
@@ -342,7 +342,7 @@
this
.
ucConduit22
.
LiquidSpeed
=
100
;
this
.
ucConduit22
.
LiquidSpeed
=
100
;
this
.
ucConduit22
.
Location
=
new
System
.
Drawing
.
Point
(
24
,
307
);
this
.
ucConduit22
.
Location
=
new
System
.
Drawing
.
Point
(
24
,
307
);
this
.
ucConduit22
.
Name
=
"ucConduit22"
;
this
.
ucConduit22
.
Name
=
"ucConduit22"
;
this
.
ucConduit22
.
Size
=
new
System
.
Drawing
.
Size
(
37
,
241
);
this
.
ucConduit22
.
Size
=
new
System
.
Drawing
.
Size
(
37
,
186
);
this
.
ucConduit22
.
TabIndex
=
17
;
this
.
ucConduit22
.
TabIndex
=
17
;
//
//
// ucConduit24
// ucConduit24
...
@@ -353,9 +353,9 @@
...
@@ -353,9 +353,9 @@
this
.
ucConduit24
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucConduit24
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucConduit24
.
LiquidDirection
=
HZH_Controls
.
Controls
.
Conduit
.
LiquidDirection
.
Backward
;
this
.
ucConduit24
.
LiquidDirection
=
HZH_Controls
.
Controls
.
Conduit
.
LiquidDirection
.
Backward
;
this
.
ucConduit24
.
LiquidSpeed
=
100
;
this
.
ucConduit24
.
LiquidSpeed
=
100
;
this
.
ucConduit24
.
Location
=
new
System
.
Drawing
.
Point
(
16
5
,
616
);
this
.
ucConduit24
.
Location
=
new
System
.
Drawing
.
Point
(
16
0
,
561
);
this
.
ucConduit24
.
Name
=
"ucConduit24"
;
this
.
ucConduit24
.
Name
=
"ucConduit24"
;
this
.
ucConduit24
.
Size
=
new
System
.
Drawing
.
Size
(
164
,
37
);
this
.
ucConduit24
.
Size
=
new
System
.
Drawing
.
Size
(
65
,
37
);
this
.
ucConduit24
.
TabIndex
=
17
;
this
.
ucConduit24
.
TabIndex
=
17
;
//
//
// ucConduit23
// ucConduit23
...
@@ -366,7 +366,7 @@
...
@@ -366,7 +366,7 @@
this
.
ucConduit23
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucConduit23
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucConduit23
.
LiquidDirection
=
HZH_Controls
.
Controls
.
Conduit
.
LiquidDirection
.
Backward
;
this
.
ucConduit23
.
LiquidDirection
=
HZH_Controls
.
Controls
.
Conduit
.
LiquidDirection
.
Backward
;
this
.
ucConduit23
.
LiquidSpeed
=
100
;
this
.
ucConduit23
.
LiquidSpeed
=
100
;
this
.
ucConduit23
.
Location
=
new
System
.
Drawing
.
Point
(
9
5
,
511
);
this
.
ucConduit23
.
Location
=
new
System
.
Drawing
.
Point
(
9
0
,
456
);
this
.
ucConduit23
.
Name
=
"ucConduit23"
;
this
.
ucConduit23
.
Name
=
"ucConduit23"
;
this
.
ucConduit23
.
Size
=
new
System
.
Drawing
.
Size
(
108
,
37
);
this
.
ucConduit23
.
Size
=
new
System
.
Drawing
.
Size
(
108
,
37
);
this
.
ucConduit23
.
TabIndex
=
17
;
this
.
ucConduit23
.
TabIndex
=
17
;
...
@@ -379,9 +379,9 @@
...
@@ -379,9 +379,9 @@
this
.
ucConduit8
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucConduit8
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucConduit8
.
LiquidDirection
=
HZH_Controls
.
Controls
.
Conduit
.
LiquidDirection
.
Backward
;
this
.
ucConduit8
.
LiquidDirection
=
HZH_Controls
.
Controls
.
Conduit
.
LiquidDirection
.
Backward
;
this
.
ucConduit8
.
LiquidSpeed
=
100
;
this
.
ucConduit8
.
LiquidSpeed
=
100
;
this
.
ucConduit8
.
Location
=
new
System
.
Drawing
.
Point
(
23
,
548
);
this
.
ucConduit8
.
Location
=
new
System
.
Drawing
.
Point
(
23
,
493
);
this
.
ucConduit8
.
Name
=
"ucConduit8"
;
this
.
ucConduit8
.
Name
=
"ucConduit8"
;
this
.
ucConduit8
.
Size
=
new
System
.
Drawing
.
Size
(
1
10
,
37
);
this
.
ucConduit8
.
Size
=
new
System
.
Drawing
.
Size
(
1
05
,
37
);
this
.
ucConduit8
.
TabIndex
=
17
;
this
.
ucConduit8
.
TabIndex
=
17
;
//
//
// ucConduit7
// ucConduit7
...
@@ -410,19 +410,6 @@
...
@@ -410,19 +410,6 @@
this
.
ucConduit6
.
Size
=
new
System
.
Drawing
.
Size
(
127
,
37
);
this
.
ucConduit6
.
Size
=
new
System
.
Drawing
.
Size
(
127
,
37
);
this
.
ucConduit6
.
TabIndex
=
15
;
this
.
ucConduit6
.
TabIndex
=
15
;
//
//
// ucConduit4
//
this
.
ucConduit4
.
ConduitColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucConduit4
.
ConduitStyle
=
HZH_Controls
.
Controls
.
Conduit
.
ConduitStyle
.
Horizontal_None_Up
;
this
.
ucConduit4
.
ConduitWidth
=
50
;
this
.
ucConduit4
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucConduit4
.
LiquidDirection
=
HZH_Controls
.
Controls
.
Conduit
.
LiquidDirection
.
Backward
;
this
.
ucConduit4
.
LiquidSpeed
=
100
;
this
.
ucConduit4
.
Location
=
new
System
.
Drawing
.
Point
(
403
,
572
);
this
.
ucConduit4
.
Name
=
"ucConduit4"
;
this
.
ucConduit4
.
Size
=
new
System
.
Drawing
.
Size
(
103
,
37
);
this
.
ucConduit4
.
TabIndex
=
13
;
//
// ucConduit3
// ucConduit3
//
//
this
.
ucConduit3
.
ConduitColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucConduit3
.
ConduitColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
...
@@ -522,37 +509,11 @@
...
@@ -522,37 +509,11 @@
this
.
ucConduit25
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucConduit25
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucConduit25
.
LiquidDirection
=
HZH_Controls
.
Controls
.
Conduit
.
LiquidDirection
.
Backward
;
this
.
ucConduit25
.
LiquidDirection
=
HZH_Controls
.
Controls
.
Conduit
.
LiquidDirection
.
Backward
;
this
.
ucConduit25
.
LiquidSpeed
=
100
;
this
.
ucConduit25
.
LiquidSpeed
=
100
;
this
.
ucConduit25
.
Location
=
new
System
.
Drawing
.
Point
(
16
6
,
548
);
this
.
ucConduit25
.
Location
=
new
System
.
Drawing
.
Point
(
16
1
,
493
);
this
.
ucConduit25
.
Name
=
"ucConduit25"
;
this
.
ucConduit25
.
Name
=
"ucConduit25"
;
this
.
ucConduit25
.
Size
=
new
System
.
Drawing
.
Size
(
37
,
69
);
this
.
ucConduit25
.
Size
=
new
System
.
Drawing
.
Size
(
37
,
69
);
this
.
ucConduit25
.
TabIndex
=
8
;
this
.
ucConduit25
.
TabIndex
=
8
;
//
//
// ucConduit16
//
this
.
ucConduit16
.
ConduitColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucConduit16
.
ConduitStyle
=
HZH_Controls
.
Controls
.
Conduit
.
ConduitStyle
.
Vertical_Right_Left
;
this
.
ucConduit16
.
ConduitWidth
=
50
;
this
.
ucConduit16
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucConduit16
.
LiquidDirection
=
HZH_Controls
.
Controls
.
Conduit
.
LiquidDirection
.
Forward
;
this
.
ucConduit16
.
LiquidSpeed
=
100
;
this
.
ucConduit16
.
Location
=
new
System
.
Drawing
.
Point
(
329
,
456
);
this
.
ucConduit16
.
Name
=
"ucConduit16"
;
this
.
ucConduit16
.
Size
=
new
System
.
Drawing
.
Size
(
37
,
197
);
this
.
ucConduit16
.
TabIndex
=
8
;
//
// ucConduit15
//
this
.
ucConduit15
.
ConduitColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucConduit15
.
ConduitStyle
=
HZH_Controls
.
Controls
.
Conduit
.
ConduitStyle
.
Vertical_Left_Right
;
this
.
ucConduit15
.
ConduitWidth
=
50
;
this
.
ucConduit15
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucConduit15
.
LiquidDirection
=
HZH_Controls
.
Controls
.
Conduit
.
LiquidDirection
.
Backward
;
this
.
ucConduit15
.
LiquidSpeed
=
100
;
this
.
ucConduit15
.
Location
=
new
System
.
Drawing
.
Point
(
366
,
456
);
this
.
ucConduit15
.
Name
=
"ucConduit15"
;
this
.
ucConduit15
.
Size
=
new
System
.
Drawing
.
Size
(
37
,
153
);
this
.
ucConduit15
.
TabIndex
=
7
;
//
// ucConduit14
// ucConduit14
//
//
this
.
ucConduit14
.
ConduitColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucConduit14
.
ConduitColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
...
@@ -589,7 +550,7 @@
...
@@ -589,7 +550,7 @@
this
.
ucConduit12
.
LiquidSpeed
=
50
;
this
.
ucConduit12
.
LiquidSpeed
=
50
;
this
.
ucConduit12
.
Location
=
new
System
.
Drawing
.
Point
(
469
,
438
);
this
.
ucConduit12
.
Location
=
new
System
.
Drawing
.
Point
(
469
,
438
);
this
.
ucConduit12
.
Name
=
"ucConduit12"
;
this
.
ucConduit12
.
Name
=
"ucConduit12"
;
this
.
ucConduit12
.
Size
=
new
System
.
Drawing
.
Size
(
37
,
134
);
this
.
ucConduit12
.
Size
=
new
System
.
Drawing
.
Size
(
37
,
92
);
this
.
ucConduit12
.
TabIndex
=
4
;
this
.
ucConduit12
.
TabIndex
=
4
;
//
//
// ucConduit27
// ucConduit27
...
@@ -718,15 +679,46 @@
...
@@ -718,15 +679,46 @@
0
,
0
,
0
});
0
});
//
//
// ucPond2
//
this
.
ucPond2
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucPond2
.
Location
=
new
System
.
Drawing
.
Point
(
338
,
523
);
this
.
ucPond2
.
MaxValue
=
new
decimal
(
new
int
[]
{
100
,
0
,
0
,
0
});
this
.
ucPond2
.
Name
=
"ucPond2"
;
this
.
ucPond2
.
Size
=
new
System
.
Drawing
.
Size
(
185
,
122
);
this
.
ucPond2
.
TabIndex
=
23
;
this
.
ucPond2
.
Value
=
new
decimal
(
new
int
[]
{
50
,
0
,
0
,
0
});
this
.
ucPond2
.
WallColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucPond2
.
WallWidth
=
2
;
//
// ucBlower4
//
this
.
ucBlower4
.
BlowerColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucBlower4
.
EntranceDirection
=
HZH_Controls
.
Controls
.
BlowerEntranceDirection
.
Right
;
this
.
ucBlower4
.
ExitDirection
=
HZH_Controls
.
Controls
.
BlowerExitDirection
.
Left
;
this
.
ucBlower4
.
FanColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucBlower4
.
Location
=
new
System
.
Drawing
.
Point
(
224
,
523
);
this
.
ucBlower4
.
Name
=
"ucBlower4"
;
this
.
ucBlower4
.
Size
=
new
System
.
Drawing
.
Size
(
116
,
154
);
this
.
ucBlower4
.
TabIndex
=
24
;
//
// Form4
// Form4
//
//
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
None
;
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
None
;
this
.
BackColor
=
System
.
Drawing
.
Color
.
White
;
this
.
BackColor
=
System
.
Drawing
.
Color
.
White
;
this
.
ClientSize
=
new
System
.
Drawing
.
Size
(
1368
,
680
);
this
.
ClientSize
=
new
System
.
Drawing
.
Size
(
1368
,
680
);
this
.
Controls
.
Add
(
this
.
ucAlarmLamp1
);
this
.
Controls
.
Add
(
this
.
ucSignalLamp1
);
this
.
Controls
.
Add
(
this
.
ucSignalLamp1
);
this
.
Controls
.
Add
(
this
.
ucBlower6
);
this
.
Controls
.
Add
(
this
.
ucBlower6
);
this
.
Controls
.
Add
(
this
.
ucBlower5
);
this
.
Controls
.
Add
(
this
.
ucBlower5
);
this
.
Controls
.
Add
(
this
.
ucBlower4
);
this
.
Controls
.
Add
(
this
.
ucBlower3
);
this
.
Controls
.
Add
(
this
.
ucBlower3
);
this
.
Controls
.
Add
(
this
.
ucBlower2
);
this
.
Controls
.
Add
(
this
.
ucBlower2
);
this
.
Controls
.
Add
(
this
.
ucBlower1
);
this
.
Controls
.
Add
(
this
.
ucBlower1
);
...
@@ -748,7 +740,6 @@
...
@@ -748,7 +740,6 @@
this
.
Controls
.
Add
(
this
.
ucConduit8
);
this
.
Controls
.
Add
(
this
.
ucConduit8
);
this
.
Controls
.
Add
(
this
.
ucConduit7
);
this
.
Controls
.
Add
(
this
.
ucConduit7
);
this
.
Controls
.
Add
(
this
.
ucConduit6
);
this
.
Controls
.
Add
(
this
.
ucConduit6
);
this
.
Controls
.
Add
(
this
.
ucConduit4
);
this
.
Controls
.
Add
(
this
.
ucConduit3
);
this
.
Controls
.
Add
(
this
.
ucConduit3
);
this
.
Controls
.
Add
(
this
.
ucConduit2
);
this
.
Controls
.
Add
(
this
.
ucConduit2
);
this
.
Controls
.
Add
(
this
.
ucConduit18
);
this
.
Controls
.
Add
(
this
.
ucConduit18
);
...
@@ -757,8 +748,6 @@
...
@@ -757,8 +748,6 @@
this
.
Controls
.
Add
(
this
.
ucConduit20
);
this
.
Controls
.
Add
(
this
.
ucConduit20
);
this
.
Controls
.
Add
(
this
.
ucConduit21
);
this
.
Controls
.
Add
(
this
.
ucConduit21
);
this
.
Controls
.
Add
(
this
.
ucConduit25
);
this
.
Controls
.
Add
(
this
.
ucConduit25
);
this
.
Controls
.
Add
(
this
.
ucConduit16
);
this
.
Controls
.
Add
(
this
.
ucConduit15
);
this
.
Controls
.
Add
(
this
.
ucConduit14
);
this
.
Controls
.
Add
(
this
.
ucConduit14
);
this
.
Controls
.
Add
(
this
.
ucConduit30
);
this
.
Controls
.
Add
(
this
.
ucConduit30
);
this
.
Controls
.
Add
(
this
.
ucConduit12
);
this
.
Controls
.
Add
(
this
.
ucConduit12
);
...
@@ -771,6 +760,8 @@
...
@@ -771,6 +760,8 @@
this
.
Controls
.
Add
(
this
.
ucConduit10
);
this
.
Controls
.
Add
(
this
.
ucConduit10
);
this
.
Controls
.
Add
(
this
.
ucConduit1
);
this
.
Controls
.
Add
(
this
.
ucConduit1
);
this
.
Controls
.
Add
(
this
.
ucBottle1
);
this
.
Controls
.
Add
(
this
.
ucBottle1
);
this
.
Controls
.
Add
(
this
.
ucPond2
);
this
.
Controls
.
Add
(
this
.
ucBlower4
);
this
.
Name
=
"Form4"
;
this
.
Name
=
"Form4"
;
this
.
Text
=
"Form4"
;
this
.
Text
=
"Form4"
;
this
.
ResumeLayout
(
false
);
this
.
ResumeLayout
(
false
);
...
@@ -783,13 +774,10 @@
...
@@ -783,13 +774,10 @@
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit8
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit8
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit7
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit7
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit6
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit6
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit4
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit3
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit3
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit2
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit2
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit18
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit18
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit17
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit17
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit16
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit15
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit14
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit14
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit12
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit12
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit11
;
private
HZH_Controls
.
Controls
.
Conduit
.
UCConduit
ucConduit11
;
...
@@ -826,6 +814,8 @@
...
@@ -826,6 +814,8 @@
private
HZH_Controls
.
Controls
.
UCBlower
ucBlower4
;
private
HZH_Controls
.
Controls
.
UCBlower
ucBlower4
;
private
HZH_Controls
.
Controls
.
UCBlower
ucBlower5
;
private
HZH_Controls
.
Controls
.
UCBlower
ucBlower5
;
private
HZH_Controls
.
Controls
.
UCBlower
ucBlower6
;
private
HZH_Controls
.
Controls
.
UCBlower
ucBlower6
;
private
HZH_Controls
.
Controls
.
FactoryControls
.
Lamp
.
UCSignalLamp
ucSignalLamp1
;
private
HZH_Controls
.
Controls
.
UCSignalLamp
ucSignalLamp1
;
private
HZH_Controls
.
Controls
.
UCPond
ucPond2
;
private
HZH_Controls
.
Controls
.
UCAlarmLamp
ucAlarmLamp1
;
}
}
}
}
\ No newline at end of file
\ No newline at end of file
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