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Commit d95b8fb9
由
HZH
编写于
2019-10-29 09:43:14 +0800
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18 个修改的文件
包含
1 行增加
和
1161 行删除
HZH_Controls/HZH_Controls/Controls/Charts/BarChart/BarChartItem.cs
HZH_Controls/HZH_Controls/Controls/Charts/BarChart/UCBarChart.cs
HZH_Controls/HZH_Controls/Controls/Charts/CurveChart/CurveItem.cs
HZH_Controls/HZH_Controls/Controls/Charts/CurveChart/UCCurve.cs
HZH_Controls/HZH_Controls/Controls/Charts/PieChart/PieItem.cs
HZH_Controls/HZH_Controls/Controls/Charts/PieChart/UCPieChart.cs
HZH_Controls/HZH_Controls/HZH_Controls.csproj
HZH_Controls/Test/FrmMain.cs
HZH_Controls/Test/Test.csproj
HZH_Controls/Test/UC/UCTestBarcharts.Designer.cs
HZH_Controls/Test/UC/UCTestBarcharts.cs
HZH_Controls/Test/UC/UCTestBarcharts.resx
HZH_Controls/Test/UC/UCTestCurveChart.Designer.cs
HZH_Controls/Test/UC/UCTestCurveChart.cs
HZH_Controls/Test/UC/UCTestCurveChart.resx
HZH_Controls/Test/UC/UCTestPieCharts.Designer.cs
HZH_Controls/Test/UC/UCTestPieCharts.cs
HZH_Controls/Test/UC/UCTestPieCharts.resx
HZH_Controls/HZH_Controls/Controls/Charts/BarChart/BarChartItem.cs
deleted
100644 → 0
查看文件 @
e98ddec
// ***********************************************************************
// Assembly : HZH_Controls
// Created : 2019-09-17
//
// ***********************************************************************
// <copyright file="BarChartItem.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHub:https://github.com/kwwwvagaa/NetWinformControl
// gitee:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using
System
;
using
System.Collections.Generic
;
using
System.Linq
;
using
System.Text
;
using
System.Drawing
;
namespace
HZH_Controls.Controls
{
/// <summary>
/// Class BarChartItem.
/// </summary>
public
class
BarChartItem
{
public
BarChartItem
()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="BarChartItem"/> class.
/// </summary>
/// <param name="_barBackColor">Color of the bar back.</param>
/// <param name="_itemName">Name of the item.</param>
/// <param name="_barPercentWidth">柱状图占平均宽度的百分比,默认0.8,即80%.</param>
public
BarChartItem
(
string
_itemName
=
""
,
Color
?
_barBackColor
=
null
,
float
_barPercentWidth
=
0.9f
)
{
barBackColor
=
_barBackColor
;
itemName
=
_itemName
;
barPercentWidth
=
_barPercentWidth
;
}
/// <summary>
/// The bar back color
/// </summary>
private
Color
?
barBackColor
;
/// <summary>
/// Gets or sets the color of the bar back.
/// </summary>
/// <value>The color of the bar back.</value>
public
Color
?
BarBackColor
{
get
{
return
barBackColor
;
}
set
{
barBackColor
=
value
;
}
}
/// <summary>
/// The bar percent width
/// </summary>
private
float
barPercentWidth
=
0.9f
;
/// <summary>
/// 获取或设置柱状图占平均宽度的百分比,默认0.9,即90%
/// </summary>
/// <value>The width of the bar percent.</value>
public
float
BarPercentWidth
{
get
{
return
barPercentWidth
;
}
set
{
barPercentWidth
=
value
;
}
}
/// <summary>
/// The item name
/// </summary>
private
string
itemName
;
/// <summary>
/// Gets or sets the name of the item.
/// </summary>
/// <value>The name of the item.</value>
public
string
ItemName
{
get
{
return
itemName
;
}
set
{
itemName
=
value
;
}
}
}
}
HZH_Controls/HZH_Controls/Controls/Charts/BarChart/UCBarChart.cs
deleted
100644 → 0
查看文件 @
e98ddec
此文件的差异被折叠,
点击展开。
HZH_Controls/HZH_Controls/Controls/Charts/CurveChart/CurveItem.cs
deleted
100644 → 0
查看文件 @
e98ddec
using
System.Drawing
;
namespace
HZH_Controls.Controls
{
public
class
CurveItem
{
public
float
[]
Data
=
null
;
public
string
[]
MarkText
=
null
;
public
float
LineThickness
{
get
;
set
;
}
public
bool
IsSmoothCurve
{
get
;
set
;
}
public
Color
LineColor
{
get
;
set
;
}
public
bool
IsLeftFrame
{
get
;
set
;
}
public
bool
Visible
{
get
;
set
;
}
public
bool
LineRenderVisiable
{
get
;
set
;
}
public
RectangleF
TitleRegion
{
get
;
set
;
}
private
string
renderFormat
=
"{0}"
;
public
string
RenderFormat
{
get
{
return
renderFormat
;
}
set
{
renderFormat
=
value
;
}
}
public
CurveItem
()
{
LineThickness
=
1f
;
IsLeftFrame
=
true
;
Visible
=
true
;
LineRenderVisiable
=
true
;
TitleRegion
=
new
RectangleF
(
0f
,
0f
,
0f
,
0f
);
}
}
}
HZH_Controls/HZH_Controls/Controls/Charts/CurveChart/UCCurve.cs
deleted
100644 → 0
查看文件 @
e98ddec
此文件的差异被折叠,
点击展开。
HZH_Controls/HZH_Controls/Controls/Charts/PieChart/PieItem.cs
deleted
100644 → 0
查看文件 @
e98ddec
using
System.Drawing
;
namespace
HZH_Controls.Controls
{
public
class
PieItem
{
public
string
Name
{
get
;
set
;
}
public
int
Value
{
get
;
set
;
}
/// <summary>
/// Gets or sets the color of the pie.如果为空则使用默认颜色
/// </summary>
/// <value>The color of the pie.</value>
public
Color
?
PieColor
{
get
;
set
;
}
}
}
HZH_Controls/HZH_Controls/Controls/Charts/PieChart/UCPieChart.cs
deleted
100644 → 0
查看文件 @
e98ddec
此文件的差异被折叠,
点击展开。
HZH_Controls/HZH_Controls/HZH_Controls.csproj
查看文件 @
d95b8fb
...
@@ -54,11 +54,6 @@
...
@@ -54,11 +54,6 @@
<Compile Include="Colors\StatusColors.cs" />
<Compile Include="Colors\StatusColors.cs" />
<Compile Include="Controls\Charts\AuxiliaryLable.cs" />
<Compile Include="Controls\Charts\AuxiliaryLable.cs" />
<Compile Include="Controls\Charts\AuxiliaryLine.cs" />
<Compile Include="Controls\Charts\AuxiliaryLine.cs" />
<Compile Include="Controls\Charts\BarChart\BarChartItem.cs" />
<Compile Include="Controls\Charts\CurveChart\UCCurve.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\Charts\CurveChart\CurveItem.cs" />
<Compile Include="Controls\Charts\FunnelChart\FunelChartAlignment.cs" />
<Compile Include="Controls\Charts\FunnelChart\FunelChartAlignment.cs" />
<Compile Include="Controls\Charts\FunnelChart\FunelChartDirection.cs" />
<Compile Include="Controls\Charts\FunnelChart\FunelChartDirection.cs" />
<Compile Include="Controls\Charts\FunnelChart\FunelChartItem.cs" />
<Compile Include="Controls\Charts\FunnelChart\FunelChartItem.cs" />
...
@@ -67,10 +62,6 @@
...
@@ -67,10 +62,6 @@
</Compile>
</Compile>
<Compile Include="Controls\Charts\MarkText.cs" />
<Compile Include="Controls\Charts\MarkText.cs" />
<Compile Include="Controls\Charts\MarkTextPositionStyle.cs" />
<Compile Include="Controls\Charts\MarkTextPositionStyle.cs" />
<Compile Include="Controls\Charts\PieChart\UCPieChart.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\Charts\PieChart\PieItem.cs" />
<Compile Include="Controls\Charts\RadarChart\RadarLine.cs" />
<Compile Include="Controls\Charts\RadarChart\RadarLine.cs" />
<Compile Include="Controls\Charts\RadarChart\RadarPosition.cs" />
<Compile Include="Controls\Charts\RadarChart\RadarPosition.cs" />
<Compile Include="Controls\Charts\RadarChart\UCRadarChart.cs">
<Compile Include="Controls\Charts\RadarChart\UCRadarChart.cs">
...
@@ -150,9 +141,6 @@
...
@@ -150,9 +141,6 @@
<DependentUpon>FrmLoading.cs</DependentUpon>
<DependentUpon>FrmLoading.cs</DependentUpon>
</Compile>
</Compile>
<Compile Include="Helpers\GraphDirection.cs" />
<Compile Include="Helpers\GraphDirection.cs" />
<Compile Include="Controls\Charts\BarChart\UCBarChart.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\Charts\ZoomType.cs" />
<Compile Include="Controls\Charts\ZoomType.cs" />
<Compile Include="Controls\FactoryControls\Arrow\UCArrow.cs">
<Compile Include="Controls\FactoryControls\Arrow\UCArrow.cs">
<SubType>UserControl</SubType>
<SubType>UserControl</SubType>
...
...
HZH_Controls/Test/FrmMain.cs
查看文件 @
d95b8fb
...
@@ -76,9 +76,6 @@ namespace Test
...
@@ -76,9 +76,6 @@ namespace Test
TreeNode
tnCharts
=
new
TreeNode
(
" 图表"
);
TreeNode
tnCharts
=
new
TreeNode
(
" 图表"
);
tnCharts
.
Nodes
.
Add
(
"组织结构图"
);
tnCharts
.
Nodes
.
Add
(
"组织结构图"
);
tnCharts
.
Nodes
.
Add
(
"滚动图表"
);
tnCharts
.
Nodes
.
Add
(
"滚动图表"
);
tnCharts
.
Nodes
.
Add
(
"柱状图"
);
tnCharts
.
Nodes
.
Add
(
"饼状图"
);
tnCharts
.
Nodes
.
Add
(
"曲线图"
);
tnCharts
.
Nodes
.
Add
(
"雷达图"
);
tnCharts
.
Nodes
.
Add
(
"雷达图"
);
tnCharts
.
Nodes
.
Add
(
"金字塔图"
);
tnCharts
.
Nodes
.
Add
(
"金字塔图"
);
this
.
tvMenu
.
Nodes
.
Add
(
tnCharts
);
this
.
tvMenu
.
Nodes
.
Add
(
tnCharts
);
...
@@ -296,16 +293,7 @@ namespace Test
...
@@ -296,16 +293,7 @@ namespace Test
#
region
图表
English
:
Chart
#
region
图表
English
:
Chart
case
"组织结构图"
:
case
"组织结构图"
:
AddControl
(
new
UC
.
UCTestMindMapping
()
{
Dock
=
DockStyle
.
Fill
});
AddControl
(
new
UC
.
UCTestMindMapping
()
{
Dock
=
DockStyle
.
Fill
});
break
;
break
;
case
"柱状图"
:
AddControl
(
new
UC
.
UCTestBarcharts
());
break
;
case
"饼状图"
:
AddControl
(
new
UC
.
UCTestPieCharts
());
break
;
case
"曲线图"
:
AddControl
(
new
UC
.
UCTestCurveChart
());
break
;
case
"滚动图表"
:
case
"滚动图表"
:
AddControl
(
new
UC
.
UCTestWaveChart
()
{
Dock
=
DockStyle
.
Fill
});
AddControl
(
new
UC
.
UCTestWaveChart
()
{
Dock
=
DockStyle
.
Fill
});
break
;
break
;
...
...
HZH_Controls/Test/Test.csproj
查看文件 @
d95b8fb
...
@@ -92,12 +92,6 @@
...
@@ -92,12 +92,6 @@
<Compile Include="UC\UCTestArrow.Designer.cs">
<Compile Include="UC\UCTestArrow.Designer.cs">
<DependentUpon>UCTestArrow.cs</DependentUpon>
<DependentUpon>UCTestArrow.cs</DependentUpon>
</Compile>
</Compile>
<Compile Include="UC\UCTestBarcharts.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="UC\UCTestBarcharts.Designer.cs">
<DependentUpon>UCTestBarcharts.cs</DependentUpon>
</Compile>
<Compile Include="UC\UCTestBlower.cs">
<Compile Include="UC\UCTestBlower.cs">
<SubType>UserControl</SubType>
<SubType>UserControl</SubType>
</Compile>
</Compile>
...
@@ -122,12 +116,6 @@
...
@@ -122,12 +116,6 @@
<Compile Include="UC\UCTestConveyor.Designer.cs">
<Compile Include="UC\UCTestConveyor.Designer.cs">
<DependentUpon>UCTestConveyor.cs</DependentUpon>
<DependentUpon>UCTestConveyor.cs</DependentUpon>
</Compile>
</Compile>
<Compile Include="UC\UCTestCurveChart.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="UC\UCTestCurveChart.Designer.cs">
<DependentUpon>UCTestCurveChart.cs</DependentUpon>
</Compile>
<Compile Include="UC\UCTestFunnelChart.cs">
<Compile Include="UC\UCTestFunnelChart.cs">
<SubType>UserControl</SubType>
<SubType>UserControl</SubType>
</Compile>
</Compile>
...
@@ -254,12 +242,6 @@
...
@@ -254,12 +242,6 @@
<Compile Include="UC\UCTestPanelTitle.Designer.cs">
<Compile Include="UC\UCTestPanelTitle.Designer.cs">
<DependentUpon>UCTestPanelTitle.cs</DependentUpon>
<DependentUpon>UCTestPanelTitle.cs</DependentUpon>
</Compile>
</Compile>
<Compile Include="UC\UCTestPieCharts.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="UC\UCTestPieCharts.Designer.cs">
<DependentUpon>UCTestPieCharts.cs</DependentUpon>
</Compile>
<Compile Include="UC\UCTestProcess.cs">
<Compile Include="UC\UCTestProcess.cs">
<SubType>UserControl</SubType>
<SubType>UserControl</SubType>
</Compile>
</Compile>
...
@@ -416,9 +398,6 @@
...
@@ -416,9 +398,6 @@
<EmbeddedResource Include="UC\UCTestArrow.resx">
<EmbeddedResource Include="UC\UCTestArrow.resx">
<DependentUpon>UCTestArrow.cs</DependentUpon>
<DependentUpon>UCTestArrow.cs</DependentUpon>
</EmbeddedResource>
</EmbeddedResource>
<EmbeddedResource Include="UC\UCTestBarcharts.resx">
<DependentUpon>UCTestBarcharts.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UC\UCTestBlower.resx">
<EmbeddedResource Include="UC\UCTestBlower.resx">
<DependentUpon>UCTestBlower.cs</DependentUpon>
<DependentUpon>UCTestBlower.cs</DependentUpon>
</EmbeddedResource>
</EmbeddedResource>
...
@@ -434,9 +413,6 @@
...
@@ -434,9 +413,6 @@
<EmbeddedResource Include="UC\UCTestConveyor.resx">
<EmbeddedResource Include="UC\UCTestConveyor.resx">
<DependentUpon>UCTestConveyor.cs</DependentUpon>
<DependentUpon>UCTestConveyor.cs</DependentUpon>
</EmbeddedResource>
</EmbeddedResource>
<EmbeddedResource Include="UC\UCTestCurveChart.resx">
<DependentUpon>UCTestCurveChart.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UC\UCTestForms.resx">
<EmbeddedResource Include="UC\UCTestForms.resx">
<DependentUpon>UCTestForms.cs</DependentUpon>
<DependentUpon>UCTestForms.cs</DependentUpon>
</EmbeddedResource>
</EmbeddedResource>
...
@@ -497,9 +473,6 @@
...
@@ -497,9 +473,6 @@
<EmbeddedResource Include="UC\UCTestPanelTitle.resx">
<EmbeddedResource Include="UC\UCTestPanelTitle.resx">
<DependentUpon>UCTestPanelTitle.cs</DependentUpon>
<DependentUpon>UCTestPanelTitle.cs</DependentUpon>
</EmbeddedResource>
</EmbeddedResource>
<EmbeddedResource Include="UC\UCTestPieCharts.resx">
<DependentUpon>UCTestPieCharts.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UC\UCTestProcess.resx">
<EmbeddedResource Include="UC\UCTestProcess.resx">
<DependentUpon>UCTestProcess.cs</DependentUpon>
<DependentUpon>UCTestProcess.cs</DependentUpon>
</EmbeddedResource>
</EmbeddedResource>
...
...
HZH_Controls/Test/UC/UCTestBarcharts.Designer.cs
deleted
100644 → 0
查看文件 @
e98ddec
此文件的差异被折叠,
点击展开。
HZH_Controls/Test/UC/UCTestBarcharts.cs
deleted
100644 → 0
查看文件 @
e98ddec
using
System
;
using
System.Collections.Generic
;
using
System.ComponentModel
;
using
System.Drawing
;
using
System.Data
;
using
System.Linq
;
using
System.Text
;
using
System.Windows.Forms
;
namespace
Test.UC
{
[
ToolboxItem
(
false
)]
public
partial
class
UCTestBarcharts
:
UserControl
{
public
UCTestBarcharts
()
{
InitializeComponent
();
}
private
Random
random
=
new
Random
();
private
void
UCTestBarcharts_Load
(
object
sender
,
EventArgs
e
)
{
this
.
ucBarChart1
.
SetDataSource
(
new
double
[]
{
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
)
});
this
.
ucBarChart2
.
SetDataSource
(
new
double
[]
{
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
)
},
new
string
[]
{
"张三"
,
"李四"
,
"王五"
,
"赵六"
,
"田七"
});
this
.
ucBarChart3
.
SetDataSource
(
new
double
[]
{
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
)
},
new
string
[]
{
"张三"
,
"李四"
,
"王五"
,
"赵六"
,
"田七"
});
this
.
ucBarChart4
.
SetDataSource
(
new
double
[]
{
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
)
},
new
string
[]
{
"张三"
,
"李四"
,
"王五"
,
"赵六"
,
"田七"
});
this
.
ucBarChart4
.
AddAuxiliaryLine
(
60
,
Color
.
Red
,
"及格线超长占位符"
);
this
.
ucBarChart5
.
SetDataSource
(
new
double
[]
{
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
)
},
new
string
[]
{
"张三"
,
"李四"
,
"王五"
,
"赵六"
,
"田七"
});
this
.
ucBarChart5
.
AddAuxiliaryLine
(
50
,
Color
.
Black
,
"及格线"
);
var
ds
=
new
double
[
5
][];
for
(
int
i
=
0
;
i
<
ds
.
Length
;
i
++)
{
ds
[
i
]
=
new
double
[]
{
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
),
random
.
Next
(
50
,
100
)
};
}
this
.
ucBarChart6
.
BarChartItems
=
new
HZH_Controls
.
Controls
.
BarChartItem
[]
{
new
HZH_Controls
.
Controls
.
BarChartItem
(
"语文"
),
new
HZH_Controls
.
Controls
.
BarChartItem
(
"英语"
),
new
HZH_Controls
.
Controls
.
BarChartItem
(
"数学"
)
};
this
.
ucBarChart6
.
SetDataSource
(
ds
,
new
string
[]
{
"张三"
,
"李四"
,
"王五"
,
"赵六"
,
"田七"
});
this
.
ucBarChart6
.
AddAuxiliaryLine
(
60
,
Color
.
Black
);
var
ds2
=
new
List
<
double
[
]>
();
for
(
int
i
=
0
;
i
<
20
;
i
++)
{
ds2
.
Add
(
new
double
[]
{
random
.
Next
(
800
,
2000
),
random
.
Next
(
100
,
200
)
});
}
var
titles
=
new
List
<
string
>();
double
dblSum
=
ds2
.
Sum
(
p
=>
p
[
0
]);
for
(
int
i
=
0
;
i
<
ds2
.
Count
;
i
++)
{
titles
.
Add
(
"员工"
+
(
i
+
1
)
+
"\n"
+
(
ds2
[
i
][
0
]
/
dblSum
).
ToString
(
"0.0%"
));
}
this
.
ucBarChart7
.
BarChartItems
=
new
HZH_Controls
.
Controls
.
BarChartItem
[]
{
new
HZH_Controls
.
Controls
.
BarChartItem
(
"合格"
),
new
HZH_Controls
.
Controls
.
BarChartItem
(
"次品"
)
};
this
.
ucBarChart7
.
SetDataSource
(
ds2
.
ToArray
(),
titles
.
ToArray
());
this
.
ucBarChart7
.
AddAuxiliaryLine
(
1000
,
Color
.
Black
,
"标准线"
);
}
}
}
HZH_Controls/Test/UC/UCTestBarcharts.resx
deleted
100644 → 0
查看文件 @
e98ddec
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
\ No newline at end of file
\ No newline at end of file
HZH_Controls/Test/UC/UCTestCurveChart.Designer.cs
deleted
100644 → 0
查看文件 @
e98ddec
namespace
Test.UC
{
partial
class
UCTestCurveChart
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private
System
.
ComponentModel
.
IContainer
components
=
null
;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected
override
void
Dispose
(
bool
disposing
)
{
if
(
disposing
&&
(
components
!=
null
))
{
components
.
Dispose
();
}
base
.
Dispose
(
disposing
);
}
#
region
组件设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private
void
InitializeComponent
()
{
this
.
components
=
new
System
.
ComponentModel
.
Container
();
this
.
timer1
=
new
System
.
Windows
.
Forms
.
Timer
(
this
.
components
);
this
.
ucCurve2
=
new
HZH_Controls
.
Controls
.
UCCurve
();
this
.
ucCurve1
=
new
HZH_Controls
.
Controls
.
UCCurve
();
this
.
ucCurve3
=
new
HZH_Controls
.
Controls
.
UCCurve
();
this
.
SuspendLayout
();
//
// timer1
//
this
.
timer1
.
Enabled
=
true
;
this
.
timer1
.
Interval
=
200
;
this
.
timer1
.
Tick
+=
new
System
.
EventHandler
(
this
.
timer1_Tick
);
//
// ucCurve2
//
this
.
ucCurve2
.
ColorDashLines
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
232
)))),
((
int
)(((
byte
)(
232
)))),
((
int
)(((
byte
)(
232
)))));
this
.
ucCurve2
.
CurveNameWidth
=
50
;
this
.
ucCurve2
.
IntervalAbscissaText
=
20
;
this
.
ucCurve2
.
IsAbscissaStrech
=
true
;
this
.
ucCurve2
.
IsRenderRightCoordinate
=
false
;
this
.
ucCurve2
.
Location
=
new
System
.
Drawing
.
Point
(
40
,
327
);
this
.
ucCurve2
.
Name
=
"ucCurve2"
;
this
.
ucCurve2
.
Size
=
new
System
.
Drawing
.
Size
(
963
,
318
);
this
.
ucCurve2
.
StrechDataCountMax
=
100
;
this
.
ucCurve2
.
TabIndex
=
1
;
this
.
ucCurve2
.
Title
=
"动态数据"
;
//
// ucCurve1
//
this
.
ucCurve1
.
ColorDashLines
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
232
)))),
((
int
)(((
byte
)(
232
)))),
((
int
)(((
byte
)(
232
)))));
this
.
ucCurve1
.
IntervalAbscissaText
=
-
1
;
this
.
ucCurve1
.
IsAbscissaStrech
=
true
;
this
.
ucCurve1
.
Location
=
new
System
.
Drawing
.
Point
(
40
,
22
);
this
.
ucCurve1
.
Name
=
"ucCurve1"
;
this
.
ucCurve1
.
Size
=
new
System
.
Drawing
.
Size
(
963
,
299
);
this
.
ucCurve1
.
StrechDataCountMax
=
7
;
this
.
ucCurve1
.
TabIndex
=
0
;
this
.
ucCurve1
.
Title
=
"一周生产"
;
//
// ucCurve3
//
this
.
ucCurve3
.
BackColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
243
)))),
((
int
)(((
byte
)(
220
)))),
((
int
)(((
byte
)(
219
)))));
this
.
ucCurve3
.
ColorDashLines
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
50
)))),
((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucCurve3
.
ColorLinesAndText
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
150
)))),
((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucCurve3
.
CurveNameWidth
=
50
;
this
.
ucCurve3
.
ForeColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
150
)))),
((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucCurve3
.
IntervalAbscissaText
=
-
1
;
this
.
ucCurve3
.
IsAbscissaStrech
=
true
;
this
.
ucCurve3
.
IsRenderRightCoordinate
=
false
;
this
.
ucCurve3
.
Location
=
new
System
.
Drawing
.
Point
(
40
,
651
);
this
.
ucCurve3
.
Name
=
"ucCurve3"
;
this
.
ucCurve3
.
Size
=
new
System
.
Drawing
.
Size
(
963
,
534
);
this
.
ucCurve3
.
StrechDataCountMax
=
6
;
this
.
ucCurve3
.
TabIndex
=
1
;
this
.
ucCurve3
.
Title
=
"小明模拟考试成绩走势"
;
this
.
ucCurve3
.
ValueSegment
=
10
;
//
// UCTestCurveChart
//
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
None
;
this
.
BackColor
=
System
.
Drawing
.
Color
.
White
;
this
.
Controls
.
Add
(
this
.
ucCurve3
);
this
.
Controls
.
Add
(
this
.
ucCurve2
);
this
.
Controls
.
Add
(
this
.
ucCurve1
);
this
.
Name
=
"UCTestCurveChart"
;
this
.
Size
=
new
System
.
Drawing
.
Size
(
1041
,
1239
);
this
.
Load
+=
new
System
.
EventHandler
(
this
.
UCTestCurveChart_Load
);
this
.
ResumeLayout
(
false
);
}
#
endregion
private
HZH_Controls
.
Controls
.
UCCurve
ucCurve1
;
private
HZH_Controls
.
Controls
.
UCCurve
ucCurve2
;
private
System
.
Windows
.
Forms
.
Timer
timer1
;
private
HZH_Controls
.
Controls
.
UCCurve
ucCurve3
;
}
}
HZH_Controls/Test/UC/UCTestCurveChart.cs
deleted
100644 → 0
查看文件 @
e98ddec
using
System
;
using
System.Collections.Generic
;
using
System.ComponentModel
;
using
System.Drawing
;
using
System.Data
;
using
System.Linq
;
using
System.Text
;
using
System.Windows.Forms
;
namespace
Test.UC
{
[
ToolboxItem
(
false
)]
public
partial
class
UCTestCurveChart
:
UserControl
{
public
UCTestCurveChart
()
{
InitializeComponent
();
}
private
void
UCTestCurveChart_Load
(
object
sender
,
EventArgs
e
)
{
Random
r
=
new
Random
();
this
.
ucCurve1
.
SetCurveText
(
new
string
[]
{
"周一"
,
"周二"
,
"周三"
,
"周四"
,
"周五"
,
"周六"
,
"周日"
});
float
[]
data1
=
new
float
[
7
];
float
[]
data2
=
new
float
[
7
];
float
[]
data3
=
new
float
[
7
];
for
(
int
i
=
0
;
i
<
data1
.
Length
;
i
++)
{
data1
[
i
]
=
r
.
Next
(
0
,
100
);
data2
[
i
]
=
r
.
Next
(
0
,
100
);
data3
[
i
]
=
r
.
Next
(
0
,
100
);
}
ucCurve1
.
SetLeftCurve
(
"A"
,
data1
);
ucCurve1
.
SetLeftCurve
(
"B"
,
data2
);
ucCurve1
.
SetLeftCurve
(
"C"
,
data3
);
//辅助文字
ucCurve1
.
AddMarkText
(
"A"
,
0
,
"周一数据"
,
Color
.
Red
);
ucCurve1
.
AddMarkText
(
"A"
,
1
,
"周二数据"
);
ucCurve1
.
AddMarkText
(
"B"
,
0
,
"周一数据"
);
ucCurve1
.
AddMarkText
(
"B"
,
1
,
"周二数据"
);
ucCurve1
.
AddAuxiliaryLabel
(
new
HZH_Controls
.
Controls
.
AuxiliaryLable
()
{
LocationX
=
0.8f
,
Text
=
"不合格数:5"
,
TextBack
=
Brushes
.
Red
,
TextBrush
=
Brushes
.
White
});
ucCurve1
.
AddLeftAuxiliary
(
20
,
Color
.
Red
);
ucCurve2
.
SetLeftCurve
(
"A"
,
null
,
Color
.
Red
);
ucCurve2
.
SetLeftCurve
(
"B"
,
null
,
Color
.
Orange
);
ucCurve2
.
SetLeftCurve
(
"C"
,
null
,
Color
.
Blue
);
ucCurve2
.
SetLeftCurve
(
"D"
,
null
,
Color
.
Green
);
this
.
ucCurve3
.
SetCurveText
(
new
string
[]
{
"第一次模拟"
,
"第二次模拟"
,
"第三次模拟"
,
"第四次模拟"
,
"第五次模拟"
,
"第六次模拟"
,
"第七次模拟"
});
float
[]
data31
=
new
float
[
6
];
float
[]
data32
=
new
float
[
6
];
float
[]
data33
=
new
float
[
6
];
float
[]
data34
=
new
float
[
6
];
float
[]
data35
=
new
float
[
6
];
float
[]
data36
=
new
float
[
6
];
for
(
int
i
=
0
;
i
<
data31
.
Length
;
i
++)
{
data31
[
i
]
=
r
.
Next
(
10
+
i
*
10
,
40
+
i
*
10
);
data32
[
i
]
=
r
.
Next
(
10
+
i
*
10
,
40
+
i
*
10
);
data33
[
i
]
=
r
.
Next
(
10
+
i
*
10
,
40
+
i
*
10
);
data34
[
i
]
=
r
.
Next
(
10
+
i
*
10
,
40
+
i
*
10
);
data35
[
i
]
=
r
.
Next
(
10
+
i
*
10
,
40
+
i
*
10
);
data36
[
i
]
=
r
.
Next
(
10
+
i
*
10
,
40
+
i
*
10
);
}
ucCurve3
.
SetLeftCurve
(
"语文"
,
data31
);
ucCurve3
.
SetLeftCurve
(
"数学"
,
data32
);
ucCurve3
.
SetLeftCurve
(
"英语"
,
data33
);
ucCurve3
.
SetLeftCurve
(
"化学"
,
data34
);
ucCurve3
.
SetLeftCurve
(
"生物"
,
data35
);
ucCurve3
.
SetLeftCurve
(
"物理"
,
data36
);
for
(
int
i
=
0
;
i
<
data31
.
Length
;
i
++)
{
ucCurve3
.
AddMarkText
(
"语文"
,
i
,
data31
[
i
].
ToString
());
ucCurve3
.
AddMarkText
(
"数学"
,
i
,
data32
[
i
].
ToString
());
ucCurve3
.
AddMarkText
(
"英语"
,
i
,
data33
[
i
].
ToString
());
ucCurve3
.
AddMarkText
(
"化学"
,
i
,
data34
[
i
].
ToString
());
ucCurve3
.
AddMarkText
(
"生物"
,
i
,
data35
[
i
].
ToString
());
ucCurve3
.
AddMarkText
(
"物理"
,
i
,
data36
[
i
].
ToString
());
}
}
int
count_tick
=
0
;
private
void
timer1_Tick
(
object
sender
,
EventArgs
e
)
{
count_tick
++;
float
random1
=
(
float
)(
Math
.
Sin
(
2
*
Math
.
PI
*
count_tick
/
30
)
*
0.5d
+
0.5
);
float
random2
=
(
float
)(
Math
.
Sin
(
2
*
Math
.
PI
*
count_tick
/
50
)
*
0.5d
+
0.5
);
float
random3
=
(
float
)(
Math
.
Cos
(
2
*
Math
.
PI
*
count_tick
/
80
)
*
0.5d
+
0.5
);
float
random4
=
(
float
)(
Math
.
Cos
(
2
*
Math
.
PI
*
count_tick
/
10
)
*
0.5d
+
0.5
);
if
(
count_tick
%
50
==
0
)
{
ucCurve2
.
AddCurveData
(
new
string
[]
{
"A"
,
"B"
,
"C"
,
"D"
},
new
float
[]
{
random1
*
10
+
80
,
random2
*
20
+
50
,
random3
*
20
+
30
,
random4
*
10
+
20
,
},
new
string
[]
{
"标签1"
,
"标签2"
,
"标签3"
,
"标签4"
}
);
}
else
{
ucCurve2
.
AddCurveData
(
new
string
[]
{
"A"
,
"B"
,
"C"
,
"D"
},
new
float
[]
{
random1
*
10
+
80
,
random2
*
20
+
50
,
random3
*
20
+
30
,
random4
*
10
+
20
,
}
);
}
if
(
count_tick
>
10000
)
count_tick
=
0
;
}
}
}
HZH_Controls/Test/UC/UCTestCurveChart.resx
deleted
100644 → 0
查看文件 @
e98ddec
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>
\ No newline at end of file
\ No newline at end of file
HZH_Controls/Test/UC/UCTestPieCharts.Designer.cs
deleted
100644 → 0
查看文件 @
e98ddec
namespace
Test.UC
{
partial
class
UCTestPieCharts
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private
System
.
ComponentModel
.
IContainer
components
=
null
;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected
override
void
Dispose
(
bool
disposing
)
{
if
(
disposing
&&
(
components
!=
null
))
{
components
.
Dispose
();
}
base
.
Dispose
(
disposing
);
}
#
region
组件设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private
void
InitializeComponent
()
{
HZH_Controls
.
Controls
.
PieItem
pieItem1
=
new
HZH_Controls
.
Controls
.
PieItem
();
HZH_Controls
.
Controls
.
PieItem
pieItem2
=
new
HZH_Controls
.
Controls
.
PieItem
();
HZH_Controls
.
Controls
.
PieItem
pieItem3
=
new
HZH_Controls
.
Controls
.
PieItem
();
HZH_Controls
.
Controls
.
PieItem
pieItem4
=
new
HZH_Controls
.
Controls
.
PieItem
();
HZH_Controls
.
Controls
.
PieItem
pieItem5
=
new
HZH_Controls
.
Controls
.
PieItem
();
HZH_Controls
.
Controls
.
PieItem
pieItem6
=
new
HZH_Controls
.
Controls
.
PieItem
();
HZH_Controls
.
Controls
.
PieItem
pieItem7
=
new
HZH_Controls
.
Controls
.
PieItem
();
HZH_Controls
.
Controls
.
PieItem
pieItem8
=
new
HZH_Controls
.
Controls
.
PieItem
();
HZH_Controls
.
Controls
.
PieItem
pieItem9
=
new
HZH_Controls
.
Controls
.
PieItem
();
HZH_Controls
.
Controls
.
PieItem
pieItem10
=
new
HZH_Controls
.
Controls
.
PieItem
();
HZH_Controls
.
Controls
.
PieItem
pieItem11
=
new
HZH_Controls
.
Controls
.
PieItem
();
HZH_Controls
.
Controls
.
PieItem
pieItem12
=
new
HZH_Controls
.
Controls
.
PieItem
();
HZH_Controls
.
Controls
.
PieItem
pieItem13
=
new
HZH_Controls
.
Controls
.
PieItem
();
HZH_Controls
.
Controls
.
PieItem
pieItem14
=
new
HZH_Controls
.
Controls
.
PieItem
();
HZH_Controls
.
Controls
.
PieItem
pieItem15
=
new
HZH_Controls
.
Controls
.
PieItem
();
HZH_Controls
.
Controls
.
PieItem
pieItem16
=
new
HZH_Controls
.
Controls
.
PieItem
();
HZH_Controls
.
Controls
.
PieItem
pieItem17
=
new
HZH_Controls
.
Controls
.
PieItem
();
HZH_Controls
.
Controls
.
PieItem
pieItem18
=
new
HZH_Controls
.
Controls
.
PieItem
();
HZH_Controls
.
Controls
.
PieItem
pieItem19
=
new
HZH_Controls
.
Controls
.
PieItem
();
HZH_Controls
.
Controls
.
PieItem
pieItem20
=
new
HZH_Controls
.
Controls
.
PieItem
();
this
.
ucPieChart1
=
new
HZH_Controls
.
Controls
.
UCPieChart
();
this
.
ucPieChart2
=
new
HZH_Controls
.
Controls
.
UCPieChart
();
this
.
ucPieChart3
=
new
HZH_Controls
.
Controls
.
UCPieChart
();
this
.
ucPieChart4
=
new
HZH_Controls
.
Controls
.
UCPieChart
();
this
.
SuspendLayout
();
//
// ucPieChart1
//
this
.
ucPieChart1
.
BackColor
=
System
.
Drawing
.
Color
.
Transparent
;
this
.
ucPieChart1
.
CenterOfCircleColor
=
System
.
Drawing
.
Color
.
White
;
this
.
ucPieChart1
.
CenterOfCircleWidth
=
0
;
pieItem1
.
Name
=
"Source1"
;
pieItem1
.
PieColor
=
null
;
pieItem1
.
Value
=
27
;
pieItem2
.
Name
=
"Source2"
;
pieItem2
.
PieColor
=
null
;
pieItem2
.
Value
=
20
;
pieItem3
.
Name
=
"Source3"
;
pieItem3
.
PieColor
=
null
;
pieItem3
.
Value
=
94
;
pieItem4
.
Name
=
"Source4"
;
pieItem4
.
PieColor
=
null
;
pieItem4
.
Value
=
28
;
pieItem5
.
Name
=
"Source5"
;
pieItem5
.
PieColor
=
null
;
pieItem5
.
Value
=
84
;
this
.
ucPieChart1
.
DataSource
=
new
HZH_Controls
.
Controls
.
PieItem
[]
{
pieItem1
,
pieItem2
,
pieItem3
,
pieItem4
,
pieItem5
};
this
.
ucPieChart1
.
IsRenderPercent
=
true
;
this
.
ucPieChart1
.
Location
=
new
System
.
Drawing
.
Point
(
50
,
71
);
this
.
ucPieChart1
.
Name
=
"ucPieChart1"
;
this
.
ucPieChart1
.
Size
=
new
System
.
Drawing
.
Size
(
342
,
298
);
this
.
ucPieChart1
.
TabIndex
=
1
;
this
.
ucPieChart1
.
TiTle
=
null
;
this
.
ucPieChart1
.
TitleFont
=
new
System
.
Drawing
.
Font
(
"微软雅黑"
,
12F
);
this
.
ucPieChart1
.
TitleFroeColor
=
System
.
Drawing
.
Color
.
Black
;
//
// ucPieChart2
//
this
.
ucPieChart2
.
BackColor
=
System
.
Drawing
.
Color
.
Transparent
;
this
.
ucPieChart2
.
CenterOfCircleColor
=
System
.
Drawing
.
Color
.
White
;
this
.
ucPieChart2
.
CenterOfCircleWidth
=
0
;
pieItem6
.
Name
=
"Source1"
;
pieItem6
.
PieColor
=
null
;
pieItem6
.
Value
=
27
;
pieItem7
.
Name
=
"Source2"
;
pieItem7
.
PieColor
=
null
;
pieItem7
.
Value
=
20
;
pieItem8
.
Name
=
"Source3"
;
pieItem8
.
PieColor
=
null
;
pieItem8
.
Value
=
94
;
pieItem9
.
Name
=
"Source4"
;
pieItem9
.
PieColor
=
null
;
pieItem9
.
Value
=
28
;
pieItem10
.
Name
=
"Source5"
;
pieItem10
.
PieColor
=
null
;
pieItem10
.
Value
=
84
;
this
.
ucPieChart2
.
DataSource
=
new
HZH_Controls
.
Controls
.
PieItem
[]
{
pieItem6
,
pieItem7
,
pieItem8
,
pieItem9
,
pieItem10
};
this
.
ucPieChart2
.
Location
=
new
System
.
Drawing
.
Point
(
415
,
18
);
this
.
ucPieChart2
.
Name
=
"ucPieChart2"
;
this
.
ucPieChart2
.
Size
=
new
System
.
Drawing
.
Size
(
342
,
351
);
this
.
ucPieChart2
.
TabIndex
=
0
;
this
.
ucPieChart2
.
TiTle
=
"有标题的饼状图"
;
this
.
ucPieChart2
.
TitleFont
=
new
System
.
Drawing
.
Font
(
"微软雅黑"
,
12F
);
this
.
ucPieChart2
.
TitleFroeColor
=
System
.
Drawing
.
Color
.
Black
;
//
// ucPieChart3
//
this
.
ucPieChart3
.
BackColor
=
System
.
Drawing
.
Color
.
Transparent
;
this
.
ucPieChart3
.
CenterOfCircleColor
=
System
.
Drawing
.
Color
.
White
;
this
.
ucPieChart3
.
CenterOfCircleWidth
=
150
;
pieItem11
.
Name
=
"Source1"
;
pieItem11
.
PieColor
=
null
;
pieItem11
.
Value
=
27
;
pieItem12
.
Name
=
"Source2"
;
pieItem12
.
PieColor
=
null
;
pieItem12
.
Value
=
20
;
pieItem13
.
Name
=
"Source3"
;
pieItem13
.
PieColor
=
null
;
pieItem13
.
Value
=
94
;
pieItem14
.
Name
=
"Source4"
;
pieItem14
.
PieColor
=
null
;
pieItem14
.
Value
=
28
;
pieItem15
.
Name
=
"Source5"
;
pieItem15
.
PieColor
=
null
;
pieItem15
.
Value
=
84
;
this
.
ucPieChart3
.
DataSource
=
new
HZH_Controls
.
Controls
.
PieItem
[]
{
pieItem11
,
pieItem12
,
pieItem13
,
pieItem14
,
pieItem15
};
this
.
ucPieChart3
.
Location
=
new
System
.
Drawing
.
Point
(
415
,
393
);
this
.
ucPieChart3
.
Name
=
"ucPieChart3"
;
this
.
ucPieChart3
.
Size
=
new
System
.
Drawing
.
Size
(
342
,
351
);
this
.
ucPieChart3
.
TabIndex
=
0
;
this
.
ucPieChart3
.
TiTle
=
"有标题的饼状图"
;
this
.
ucPieChart3
.
TitleFont
=
new
System
.
Drawing
.
Font
(
"微软雅黑"
,
12F
);
this
.
ucPieChart3
.
TitleFroeColor
=
System
.
Drawing
.
Color
.
Black
;
//
// ucPieChart4
//
this
.
ucPieChart4
.
BackColor
=
System
.
Drawing
.
Color
.
Transparent
;
this
.
ucPieChart4
.
CenterOfCircleColor
=
System
.
Drawing
.
Color
.
White
;
this
.
ucPieChart4
.
CenterOfCircleWidth
=
150
;
pieItem16
.
Name
=
"Source1"
;
pieItem16
.
PieColor
=
null
;
pieItem16
.
Value
=
27
;
pieItem17
.
Name
=
"Source2"
;
pieItem17
.
PieColor
=
null
;
pieItem17
.
Value
=
20
;
pieItem18
.
Name
=
"Source3"
;
pieItem18
.
PieColor
=
null
;
pieItem18
.
Value
=
94
;
pieItem19
.
Name
=
"Source4"
;
pieItem19
.
PieColor
=
null
;
pieItem19
.
Value
=
28
;
pieItem20
.
Name
=
"Source5"
;
pieItem20
.
PieColor
=
null
;
pieItem20
.
Value
=
84
;
this
.
ucPieChart4
.
DataSource
=
new
HZH_Controls
.
Controls
.
PieItem
[]
{
pieItem16
,
pieItem17
,
pieItem18
,
pieItem19
,
pieItem20
};
this
.
ucPieChart4
.
IsRenderPercent
=
true
;
this
.
ucPieChart4
.
Location
=
new
System
.
Drawing
.
Point
(
50
,
424
);
this
.
ucPieChart4
.
Name
=
"ucPieChart4"
;
this
.
ucPieChart4
.
Size
=
new
System
.
Drawing
.
Size
(
342
,
320
);
this
.
ucPieChart4
.
TabIndex
=
1
;
this
.
ucPieChart4
.
TiTle
=
null
;
this
.
ucPieChart4
.
TitleFont
=
new
System
.
Drawing
.
Font
(
"微软雅黑"
,
12F
);
this
.
ucPieChart4
.
TitleFroeColor
=
System
.
Drawing
.
Color
.
Black
;
//
// UCTestPieCharts
//
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
None
;
this
.
BackColor
=
System
.
Drawing
.
Color
.
White
;
this
.
Controls
.
Add
(
this
.
ucPieChart4
);
this
.
Controls
.
Add
(
this
.
ucPieChart1
);
this
.
Controls
.
Add
(
this
.
ucPieChart3
);
this
.
Controls
.
Add
(
this
.
ucPieChart2
);
this
.
Name
=
"UCTestPieCharts"
;
this
.
Size
=
new
System
.
Drawing
.
Size
(
813
,
766
);
this
.
Load
+=
new
System
.
EventHandler
(
this
.
UCTestPieCharts_Load
);
this
.
ResumeLayout
(
false
);
}
#
endregion
private
HZH_Controls
.
Controls
.
UCPieChart
ucPieChart2
;
private
HZH_Controls
.
Controls
.
UCPieChart
ucPieChart1
;
private
HZH_Controls
.
Controls
.
UCPieChart
ucPieChart3
;
private
HZH_Controls
.
Controls
.
UCPieChart
ucPieChart4
;
}
}
HZH_Controls/Test/UC/UCTestPieCharts.cs
deleted
100644 → 0
查看文件 @
e98ddec
using
System
;
using
System.Collections.Generic
;
using
System.ComponentModel
;
using
System.Drawing
;
using
System.Data
;
using
System.Linq
;
using
System.Text
;
using
System.Windows.Forms
;
using
HZH_Controls.Controls
;
namespace
Test.UC
{
[
ToolboxItem
(
false
)]
public
partial
class
UCTestPieCharts
:
UserControl
{
public
UCTestPieCharts
()
{
InitializeComponent
();
}
private
void
UCTestPieCharts_Load
(
object
sender
,
EventArgs
e
)
{
Random
r
=
new
Random
();
var
pieItems
=
new
PieItem
[
5
];
for
(
int
i
=
0
;
i
<
5
;
i
++)
{
pieItems
[
i
]
=
new
PieItem
{
Name
=
"Source"
+
(
i
+
1
),
Value
=
r
.
Next
(
10
,
100
)
};
}
this
.
ucPieChart1
.
SetDataSource
(
pieItems
);
this
.
ucPieChart2
.
SetDataSource
(
pieItems
);
}
}
}
HZH_Controls/Test/UC/UCTestPieCharts.resx
deleted
100644 → 0
查看文件 @
e98ddec
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
\ No newline at end of file
\ No newline at end of file
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