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Commit d56ce959
由
HZH
编写于
2019-09-27 14:25:24 +0800
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电子邮件补丁
差异文件
添加GraphicalOverlay组件
1 个父辈
2ce7c3bc
隐藏空白字符变更
内嵌
并排
正在显示
9 个修改的文件
包含
487 行增加
和
5 行删除
HZH_Controls/HZH_Controls/Controls/FactoryControls/Lamp/UCSignalLamp.cs
HZH_Controls/HZH_Controls/Controls/GraphicalOverlay/GraphicalOverlay.cs
HZH_Controls/HZH_Controls/Controls/GraphicalOverlay/GraphicalOverlay.designer.cs
HZH_Controls/HZH_Controls/HZH_Controls.csproj
HZH_Controls/Test/FrmMain.cs
HZH_Controls/Test/Test.csproj
HZH_Controls/Test/UC/UCTestGraphicalOverlay.Designer.cs
HZH_Controls/Test/UC/UCTestGraphicalOverlay.cs
HZH_Controls/Test/UC/UCTestGraphicalOverlay.resx
HZH_Controls/HZH_Controls/Controls/FactoryControls/Lamp/UCSignalLamp.cs
查看文件 @
d56ce95
...
...
@@ -185,15 +185,16 @@ namespace HZH_Controls.Controls
{
base
.
OnPaint
(
e
);
var
g
=
e
.
Graphics
;
g
.
SetGDIHigh
();
g
.
SetGDIHigh
();
Color
c1
=
lampColor
[
intColorIndex
];
g
.
FillEllipse
(
new
SolidBrush
(
c1
),
this
.
ClientRectangle
);
g
.
FillEllipse
(
new
SolidBrush
(
c1
),
new
Rectangle
(
this
.
ClientRectangle
.
Location
,
this
.
ClientRectangle
.
Size
-
new
Size
(
1
,
1
))
);
if
(
isHighlight
)
{
GraphicsPath
gp
=
new
GraphicsPath
();
Rectangle
rec
=
new
Rectangle
(
5
,
5
,
this
.
Width
-
10
,
this
.
Height
-
10
);
Rectangle
rec
=
new
Rectangle
(
5
,
5
,
this
.
Width
-
10
-
1
,
this
.
Height
-
10
-
1
);
gp
.
AddEllipse
(
rec
);
Color
[]
surroundColor
=
new
Color
[]
{
c1
};
...
...
@@ -205,7 +206,7 @@ namespace HZH_Controls.Controls
if
(
isShowBorder
)
{
g
.
DrawEllipse
(
new
Pen
(
new
SolidBrush
(
this
.
BackColor
),
2
),
new
Rectangle
(
4
,
4
,
this
.
Width
-
8
,
this
.
Height
-
8
));
g
.
DrawEllipse
(
new
Pen
(
new
SolidBrush
(
this
.
BackColor
),
2
),
new
Rectangle
(
4
,
4
,
this
.
Width
-
1
-
8
,
this
.
Height
-
1
-
8
));
}
}
}
...
...
HZH_Controls/HZH_Controls/Controls/GraphicalOverlay/GraphicalOverlay.cs
0 → 100644
查看文件 @
d56ce95
using
System
;
using
System.ComponentModel
;
using
System.Drawing
;
using
System.Windows.Forms
;
namespace
HZH_Controls.Controls
{
[
DefaultEvent
(
"Paint"
)]
public
partial
class
GraphicalOverlay
:
Component
{
public
event
EventHandler
<
PaintEventArgs
>
Paint
;
public
GraphicalOverlay
()
{
InitializeComponent
();
}
public
GraphicalOverlay
(
IContainer
container
)
{
container
.
Add
(
this
);
InitializeComponent
();
}
private
Control
owner
;
public
Control
Owner
{
get
{
return
owner
;
}
set
{
// The owner form cannot be set to null.
if
(
value
==
null
)
throw
new
ArgumentNullException
();
// The owner form can only be set once.
if
(
owner
!=
null
)
throw
new
InvalidOperationException
();
// Save the form for future reference.
owner
=
value
;
// Handle the form's Resize event.
owner
.
Resize
+=
new
EventHandler
(
Form_Resize
);
// Handle the Paint event for each of the controls in the form's hierarchy.
ConnectPaintEventHandlers
(
owner
);
}
}
private
void
Form_Resize
(
object
sender
,
EventArgs
e
)
{
owner
.
Invalidate
(
true
);
}
private
void
ConnectPaintEventHandlers
(
Control
control
)
{
// Connect the paint event handler for this control.
// Remove the existing handler first (if one exists) and replace it.
control
.
Paint
-=
new
PaintEventHandler
(
Control_Paint
);
control
.
Paint
+=
new
PaintEventHandler
(
Control_Paint
);
control
.
ControlAdded
-=
new
ControlEventHandler
(
Control_ControlAdded
);
control
.
ControlAdded
+=
new
ControlEventHandler
(
Control_ControlAdded
);
// Recurse the hierarchy.
foreach
(
Control
child
in
control
.
Controls
)
ConnectPaintEventHandlers
(
child
);
}
private
void
Control_ControlAdded
(
object
sender
,
ControlEventArgs
e
)
{
// Connect the paint event handler for the new control.
ConnectPaintEventHandlers
(
e
.
Control
);
}
private
void
Control_Paint
(
object
sender
,
PaintEventArgs
e
)
{
// As each control on the form is repainted, this handler is called.
Control
control
=
sender
as
Control
;
Point
location
;
// Determine the location of the control's client area relative to the form's client area.
if
(
control
==
owner
)
// The form's client area is already form-relative.
location
=
control
.
Location
;
else
{
// The control may be in a hierarchy, so convert to screen coordinates and then back to form coordinates.
location
=
owner
.
PointToClient
(
control
.
Parent
.
PointToScreen
(
control
.
Location
));
// If the control has a border shift the location of the control's client area.
location
+=
new
Size
((
control
.
Width
-
control
.
ClientSize
.
Width
)
/
2
,
(
control
.
Height
-
control
.
ClientSize
.
Height
)
/
2
);
}
// Translate the location so that we can use form-relative coordinates to draw on the control.
if
(
control
!=
owner
)
e
.
Graphics
.
TranslateTransform
(-
location
.
X
,
-
location
.
Y
);
// Fire a paint event.
OnPaint
(
sender
,
e
);
}
private
void
OnPaint
(
object
sender
,
PaintEventArgs
e
)
{
// Fire a paint event.
// The paint event will be handled in Form1.graphicalOverlay1_Paint().
if
(
Paint
!=
null
)
Paint
(
sender
,
e
);
}
}
}
namespace
System.Windows.Forms
{
using
System.Drawing
;
public
static
class
Extensions
{
public
static
Rectangle
Coordinates
(
this
Control
control
)
{
// Extend System.Windows.Forms.Control to have a Coordinates property.
// The Coordinates property contains the control's form-relative location.
Rectangle
coordinates
;
Form
form
=
(
Form
)
control
.
TopLevelControl
;
if
(
control
==
form
)
coordinates
=
form
.
ClientRectangle
;
else
coordinates
=
form
.
RectangleToClient
(
control
.
Parent
.
RectangleToScreen
(
control
.
Bounds
));
return
coordinates
;
}
}
}
HZH_Controls/HZH_Controls/Controls/GraphicalOverlay/GraphicalOverlay.designer.cs
0 → 100644
查看文件 @
d56ce95
namespace
HZH_Controls.Controls
{
partial
class
GraphicalOverlay
{
/// <summary>
/// Required designer variable.
/// </summary>
private
System
.
ComponentModel
.
IContainer
components
=
null
;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected
override
void
Dispose
(
bool
disposing
)
{
if
(
disposing
&&
(
components
!=
null
))
{
components
.
Dispose
();
}
base
.
Dispose
(
disposing
);
}
#
region
Component
Designer
generated
code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private
void
InitializeComponent
()
{
components
=
new
System
.
ComponentModel
.
Container
();
}
#
endregion
}
}
HZH_Controls/HZH_Controls/HZH_Controls.csproj
查看文件 @
d56ce95
...
...
@@ -70,6 +70,12 @@
<Compile Include="Controls\Charts\RadarChart\UCRadarChart.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\GraphicalOverlay\GraphicalOverlay.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Controls\GraphicalOverlay\GraphicalOverlay.designer.cs">
<DependentUpon>GraphicalOverlay.cs</DependentUpon>
</Compile>
<Compile Include="Controls\Navigation\CrumbNavigationClickEventArgs.cs" />
<Compile Include="Controls\Navigation\CrumbNavigationItem.cs" />
<Compile Include="Controls\ScrollBar\ScrollbarComponent.cs">
...
...
HZH_Controls/Test/FrmMain.cs
查看文件 @
d56ce95
...
...
@@ -59,6 +59,7 @@ namespace Test
tnControl
.
Nodes
.
Add
(
"有标题的面板"
);
tnControl
.
Nodes
.
Add
(
"图标"
);
tnControl
.
Nodes
.
Add
(
"滚动条"
);
tnControl
.
Nodes
.
Add
(
"控件水印"
);
this
.
tvMenu
.
Nodes
.
Add
(
tnControl
);
TreeNode
tnCharts
=
new
TreeNode
(
" 图表"
);
...
...
@@ -242,7 +243,9 @@ namespace Test
case
"滚动条"
:
AddControl
(
new
UC
.
UCTestScrollbar
()
{
Dock
=
DockStyle
.
Fill
});
break
;
case
"控件水印"
:
AddControl
(
new
UC
.
UCTestGraphicalOverlay
()
{
Dock
=
DockStyle
.
Fill
});
break
;
#
endregion
#
region
图表
English
:
Chart
...
...
HZH_Controls/Test/Test.csproj
查看文件 @
d56ce95
...
...
@@ -128,6 +128,12 @@
<Compile Include="UC\UCTestFunnelChart.Designer.cs">
<DependentUpon>UCTestFunnelChart.cs</DependentUpon>
</Compile>
<Compile Include="UC\UCTestGraphicalOverlay.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="UC\UCTestGraphicalOverlay.Designer.cs">
<DependentUpon>UCTestGraphicalOverlay.cs</DependentUpon>
</Compile>
<Compile Include="UC\UCTestIcon.cs">
<SubType>UserControl</SubType>
</Compile>
...
...
@@ -362,6 +368,9 @@
<EmbeddedResource Include="UC\UCTestFunnelChart.resx">
<DependentUpon>UCTestFunnelChart.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UC\UCTestGraphicalOverlay.resx">
<DependentUpon>UCTestGraphicalOverlay.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UC\UCTestGridTable.resx">
<DependentUpon>UCTestGridTable.cs</DependentUpon>
</EmbeddedResource>
...
...
HZH_Controls/Test/UC/UCTestGraphicalOverlay.Designer.cs
0 → 100644
查看文件 @
d56ce95
namespace
Test.UC
{
partial
class
UCTestGraphicalOverlay
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private
System
.
ComponentModel
.
IContainer
components
=
null
;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected
override
void
Dispose
(
bool
disposing
)
{
if
(
disposing
&&
(
components
!=
null
))
{
components
.
Dispose
();
}
base
.
Dispose
(
disposing
);
}
#
region
组件设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private
void
InitializeComponent
()
{
this
.
components
=
new
System
.
ComponentModel
.
Container
();
this
.
graphicalOverlay1
=
new
HZH_Controls
.
Controls
.
GraphicalOverlay
(
this
.
components
);
this
.
button1
=
new
System
.
Windows
.
Forms
.
Button
();
this
.
button2
=
new
System
.
Windows
.
Forms
.
Button
();
this
.
button3
=
new
System
.
Windows
.
Forms
.
Button
();
this
.
label1
=
new
System
.
Windows
.
Forms
.
Label
();
this
.
SuspendLayout
();
//
// graphicalOverlay1
//
this
.
graphicalOverlay1
.
Owner
=
this
;
this
.
graphicalOverlay1
.
Paint
+=
new
System
.
EventHandler
<
System
.
Windows
.
Forms
.
PaintEventArgs
>(
this
.
graphicalOverlay1_Paint
);
//
// button1
//
this
.
button1
.
Location
=
new
System
.
Drawing
.
Point
(
272
,
23
);
this
.
button1
.
Name
=
"button1"
;
this
.
button1
.
Size
=
new
System
.
Drawing
.
Size
(
136
,
23
);
this
.
button1
.
TabIndex
=
0
;
this
.
button1
.
Text
=
"显示/隐藏颜色"
;
this
.
button1
.
UseVisualStyleBackColor
=
true
;
this
.
button1
.
Click
+=
new
System
.
EventHandler
(
this
.
button1_Click
);
//
// button2
//
this
.
button2
.
Location
=
new
System
.
Drawing
.
Point
(
38
,
23
);
this
.
button2
.
Name
=
"button2"
;
this
.
button2
.
Size
=
new
System
.
Drawing
.
Size
(
75
,
23
);
this
.
button2
.
TabIndex
=
1
;
this
.
button2
.
Text
=
"添加按钮"
;
this
.
button2
.
UseVisualStyleBackColor
=
true
;
this
.
button2
.
Click
+=
new
System
.
EventHandler
(
this
.
button2_Click
);
//
// button3
//
this
.
button3
.
Location
=
new
System
.
Drawing
.
Point
(
160
,
23
);
this
.
button3
.
Name
=
"button3"
;
this
.
button3
.
Size
=
new
System
.
Drawing
.
Size
(
75
,
23
);
this
.
button3
.
TabIndex
=
1
;
this
.
button3
.
Text
=
"添加Label"
;
this
.
button3
.
UseVisualStyleBackColor
=
true
;
this
.
button3
.
Click
+=
new
System
.
EventHandler
(
this
.
button3_Click
);
//
// label1
//
this
.
label1
.
AutoSize
=
true
;
this
.
label1
.
Location
=
new
System
.
Drawing
.
Point
(
36
,
66
);
this
.
label1
.
Name
=
"label1"
;
this
.
label1
.
Size
=
new
System
.
Drawing
.
Size
(
407
,
12
);
this
.
label1
.
TabIndex
=
2
;
this
.
label1
.
Text
=
"graphicalOverlay的paint事件可以做更多的事情,这里已覆盖控件颜色演示"
;
//
// UCTestGraphicalOverlay
//
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
None
;
this
.
BackColor
=
System
.
Drawing
.
Color
.
White
;
this
.
Controls
.
Add
(
this
.
label1
);
this
.
Controls
.
Add
(
this
.
button3
);
this
.
Controls
.
Add
(
this
.
button2
);
this
.
Controls
.
Add
(
this
.
button1
);
this
.
Name
=
"UCTestGraphicalOverlay"
;
this
.
Size
=
new
System
.
Drawing
.
Size
(
681
,
528
);
this
.
ResumeLayout
(
false
);
this
.
PerformLayout
();
}
#
endregion
private
HZH_Controls
.
Controls
.
GraphicalOverlay
graphicalOverlay1
;
private
System
.
Windows
.
Forms
.
Button
button1
;
private
System
.
Windows
.
Forms
.
Button
button2
;
private
System
.
Windows
.
Forms
.
Button
button3
;
private
System
.
Windows
.
Forms
.
Label
label1
;
}
}
HZH_Controls/Test/UC/UCTestGraphicalOverlay.cs
0 → 100644
查看文件 @
d56ce95
using
System
;
using
System.Collections.Generic
;
using
System.ComponentModel
;
using
System.Drawing
;
using
System.Data
;
using
System.Linq
;
using
System.Text
;
using
System.Windows.Forms
;
using
HZH_Controls
;
namespace
Test.UC
{
public
partial
class
UCTestGraphicalOverlay
:
UserControl
{
Random
r
=
new
Random
();
bool
blnColor
=
true
;
public
UCTestGraphicalOverlay
()
{
InitializeComponent
();
}
private
void
graphicalOverlay1_Paint
(
object
sender
,
PaintEventArgs
e
)
{
if
(
blnColor
)
{
e
.
Graphics
.
SetGDIHigh
();
foreach
(
Control
item
in
this
.
Controls
)
{
if
(
item
is
Button
)
{
e
.
Graphics
.
FillRectangle
(
new
SolidBrush
(
Color
.
FromArgb
(
100
,
r
.
Next
(
0
,
255
),
r
.
Next
(
0
,
255
),
r
.
Next
(
0
,
255
))),
item
.
Bounds
);
}
else
if
(
item
is
Label
)
{
e
.
Graphics
.
FillRectangle
(
new
SolidBrush
(
Color
.
FromArgb
(
100
,
r
.
Next
(
0
,
255
),
r
.
Next
(
0
,
255
),
r
.
Next
(
0
,
255
))),
item
.
Bounds
);
}
}
}
}
private
void
button2_Click
(
object
sender
,
EventArgs
e
)
{
Button
btn
=
new
Button
();
btn
.
Text
=
"随机按钮"
;
btn
.
Location
=
new
Point
(
r
.
Next
(
0
,
this
.
Width
-
btn
.
Width
),
r
.
Next
(
0
,
this
.
Height
-
btn
.
Height
));
this
.
Controls
.
Add
(
btn
);
}
private
void
button1_Click
(
object
sender
,
EventArgs
e
)
{
blnColor
=
!
blnColor
;
this
.
Invalidate
(
true
);
}
private
void
button3_Click
(
object
sender
,
EventArgs
e
)
{
Label
lbl
=
new
Label
();
lbl
.
Text
=
"随机标签"
;
lbl
.
Location
=
new
Point
(
r
.
Next
(
0
,
this
.
Width
-
lbl
.
Width
),
r
.
Next
(
0
,
this
.
Height
-
lbl
.
Height
));
this
.
Controls
.
Add
(
lbl
);
}
}
}
HZH_Controls/Test/UC/UCTestGraphicalOverlay.resx
0 → 100644
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d56ce95
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="graphicalOverlay1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>
\ No newline at end of file
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