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Commit d2cd7cc8
由
HZH
编写于
2019-08-19 16:03:28 +0800
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1 个父辈
e9a49109
隐藏空白字符变更
内嵌
并排
正在显示
9 个修改的文件
包含
642 行增加
和
7 行删除
HZH_Controls/HZH_Controls/Controls/Navigation/UCCrumbNavigation.cs
HZH_Controls/HZH_Controls/Controls/Process/UCProcessEllipse.cs
HZH_Controls/HZH_Controls/Controls/Step/UCStep.cs
HZH_Controls/HZH_Controls/Controls/Switch/UCSwitch.Designer.cs
HZH_Controls/HZH_Controls/Controls/Switch/UCSwitch.cs
HZH_Controls/HZH_Controls/Controls/Switch/UCSwitch.resx
HZH_Controls/HZH_Controls/HZH_Controls.csproj
HZH_Controls/HZH_Controls/Helpers/ControlHelper.cs
HZH_Controls/Test/Form2.Designer.cs
HZH_Controls/HZH_Controls/Controls/Navigation/UCCrumbNavigation.cs
查看文件 @
d2cd7cc
...
...
@@ -105,6 +105,7 @@ namespace HZH_Controls.Controls
if
(
m_navigations
!=
null
&&
m_navigations
.
Length
>
0
)
{
var
g
=
e
.
Graphics
;
g
.
SetGDIHigh
();
int
intLastX
=
0
;
int
intLength
=
m_navigations
.
Length
;
for
(
int
i
=
0
;
i
<
m_navigations
.
Length
;
i
++)
...
...
HZH_Controls/HZH_Controls/Controls/Process/UCProcessEllipse.cs
查看文件 @
d2cd7cc
...
...
@@ -217,9 +217,7 @@ namespace HZH_Controls.Controls
base
.
OnPaint
(
e
);
var
g
=
e
.
Graphics
;
g
.
SmoothingMode
=
SmoothingMode
.
AntiAlias
;
//使绘图质量最高,即消除锯齿
g
.
InterpolationMode
=
InterpolationMode
.
HighQualityBicubic
;
g
.
CompositingQuality
=
CompositingQuality
.
HighQuality
;
g
.
SetGDIHigh
();
int
intWidth
=
Math
.
Min
(
this
.
Size
.
Width
,
this
.
Size
.
Height
)
-
1
;
//底圆
...
...
HZH_Controls/HZH_Controls/Controls/Step/UCStep.cs
查看文件 @
d2cd7cc
...
...
@@ -10,6 +10,7 @@ using System.Drawing.Drawing2D;
namespace
HZH_Controls.Controls
{
[
DefaultEvent
(
"IndexChecked"
)]
public
partial
class
UCStep
:
UserControl
{
...
...
@@ -152,9 +153,7 @@ namespace HZH_Controls.Controls
{
base
.
OnPaint
(
e
);
var
g
=
e
.
Graphics
;
g
.
SmoothingMode
=
SmoothingMode
.
AntiAlias
;
//使绘图质量最高,即消除锯齿
g
.
InterpolationMode
=
InterpolationMode
.
HighQualityBicubic
;
g
.
CompositingQuality
=
CompositingQuality
.
HighQuality
;
g
.
SetGDIHigh
();
if
(
m_steps
!=
null
&&
m_steps
.
Length
>
0
)
{
...
...
HZH_Controls/HZH_Controls/Controls/Switch/UCSwitch.Designer.cs
0 → 100644
查看文件 @
d2cd7cc
namespace
HZH_Controls.Controls
{
partial
class
UCSwitch
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private
System
.
ComponentModel
.
IContainer
components
=
null
;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected
override
void
Dispose
(
bool
disposing
)
{
if
(
disposing
&&
(
components
!=
null
))
{
components
.
Dispose
();
}
base
.
Dispose
(
disposing
);
}
#
region
组件设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private
void
InitializeComponent
()
{
this
.
SuspendLayout
();
//
// UCSwitch
//
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
None
;
this
.
BackColor
=
System
.
Drawing
.
Color
.
Transparent
;
this
.
Name
=
"UCSwitch"
;
this
.
Size
=
new
System
.
Drawing
.
Size
(
83
,
31
);
this
.
ResumeLayout
(
false
);
}
#
endregion
}
}
HZH_Controls/HZH_Controls/Controls/Switch/UCSwitch.cs
0 → 100644
查看文件 @
d2cd7cc
using
System
;
using
System.Collections.Generic
;
using
System.ComponentModel
;
using
System.Drawing
;
using
System.Data
;
using
System.Linq
;
using
System.Text
;
using
System.Windows.Forms
;
using
System.Drawing.Drawing2D
;
namespace
HZH_Controls.Controls
{
[
DefaultEvent
(
"CheckedChanged"
)]
public
partial
class
UCSwitch
:
UserControl
{
[
Description
(
"选中改变事件"
),
Category
(
"自定义"
)]
public
event
EventHandler
CheckedChanged
;
private
Color
m_trueColor
=
Color
.
FromArgb
(
34
,
163
,
169
);
[
Description
(
"选中时颜色"
),
Category
(
"自定义"
)]
public
Color
TrueColor
{
get
{
return
m_trueColor
;
}
set
{
m_trueColor
=
value
;
Refresh
();
}
}
private
Color
m_falseColor
=
Color
.
FromArgb
(
111
,
122
,
126
);
[
Description
(
"没有选中时颜色"
),
Category
(
"自定义"
)]
public
Color
FalseColor
{
get
{
return
m_falseColor
;
}
set
{
m_falseColor
=
value
;
Refresh
();
}
}
private
bool
m_checked
;
[
Description
(
"是否选中"
),
Category
(
"自定义"
)]
public
bool
Checked
{
get
{
return
m_checked
;
}
set
{
m_checked
=
value
;
Refresh
();
if
(
CheckedChanged
!=
null
)
{
CheckedChanged
(
this
,
null
);
}
}
}
private
string
[]
m_texts
;
[
Description
(
"文本值,当选中或没有选中时显示,必须是长度为2的数组"
),
Category
(
"自定义"
)]
public
string
[]
Texts
{
get
{
return
m_texts
;
}
set
{
m_texts
=
value
;
Refresh
();
}
}
private
SwitchType
m_switchType
=
SwitchType
.
Ellipse
;
[
Description
(
"显示类型"
),
Category
(
"自定义"
)]
public
SwitchType
SwitchType
{
get
{
return
m_switchType
;
}
set
{
m_switchType
=
value
;
Refresh
();
}
}
public
override
Font
Font
{
get
{
return
base
.
Font
;
}
set
{
base
.
Font
=
value
;
Refresh
();
}
}
public
UCSwitch
()
{
InitializeComponent
();
this
.
SetStyle
(
ControlStyles
.
AllPaintingInWmPaint
,
true
);
this
.
SetStyle
(
ControlStyles
.
DoubleBuffer
,
true
);
this
.
SetStyle
(
ControlStyles
.
ResizeRedraw
,
true
);
this
.
SetStyle
(
ControlStyles
.
Selectable
,
true
);
this
.
SetStyle
(
ControlStyles
.
SupportsTransparentBackColor
,
true
);
this
.
SetStyle
(
ControlStyles
.
UserPaint
,
true
);
this
.
MouseDown
+=
UCSwitch_MouseDown
;
}
void
UCSwitch_MouseDown
(
object
sender
,
MouseEventArgs
e
)
{
Checked
=
!
Checked
;
}
protected
override
void
OnPaint
(
PaintEventArgs
e
)
{
base
.
OnPaint
(
e
);
var
g
=
e
.
Graphics
;
g
.
SetGDIHigh
();
if
(
m_switchType
==
HZH_Controls
.
Controls
.
SwitchType
.
Ellipse
)
{
var
fillColor
=
m_checked
?
m_trueColor
:
m_falseColor
;
GraphicsPath
path
=
new
GraphicsPath
();
path
.
AddLine
(
new
Point
(
this
.
Height
/
2
,
1
),
new
Point
(
this
.
Width
-
this
.
Height
/
2
,
1
));
path
.
AddArc
(
new
Rectangle
(
this
.
Width
-
this
.
Height
-
1
,
1
,
this
.
Height
-
2
,
this
.
Height
-
2
),
-
90
,
180
);
path
.
AddLine
(
new
Point
(
this
.
Width
-
this
.
Height
/
2
,
this
.
Height
-
1
),
new
Point
(
this
.
Height
/
2
,
this
.
Height
-
1
));
path
.
AddArc
(
new
Rectangle
(
1
,
1
,
this
.
Height
-
2
,
this
.
Height
-
2
),
90
,
180
);
g
.
FillPath
(
new
SolidBrush
(
fillColor
),
path
);
string
strText
=
string
.
Empty
;
if
(
m_texts
!=
null
&&
m_texts
.
Length
==
2
)
{
if
(
m_checked
)
{
strText
=
m_texts
[
0
];
}
else
{
strText
=
m_texts
[
1
];
}
}
if
(
m_checked
)
{
g
.
FillEllipse
(
Brushes
.
White
,
new
Rectangle
(
this
.
Width
-
this
.
Height
-
1
+
2
,
1
+
2
,
this
.
Height
-
2
-
4
,
this
.
Height
-
2
-
4
));
if
(
string
.
IsNullOrEmpty
(
strText
))
{
g
.
DrawEllipse
(
new
Pen
(
Color
.
White
,
2
),
new
Rectangle
((
this
.
Height
-
2
-
4
)
/
2
-
((
this
.
Height
-
2
-
4
)
/
2
)
/
2
,
(
this
.
Height
-
2
-
(
this
.
Height
-
2
-
4
)
/
2
)
/
2
+
1
,
(
this
.
Height
-
2
-
4
)
/
2
,
(
this
.
Height
-
2
-
4
)
/
2
));
}
else
{
System
.
Drawing
.
SizeF
sizeF
=
g
.
MeasureString
(
strText
.
Replace
(
" "
,
"A"
),
Font
);
int
intTextY
=
(
this
.
Height
-
(
int
)
sizeF
.
Height
)
/
2
+
2
;
g
.
DrawString
(
strText
,
Font
,
Brushes
.
White
,
new
Point
((
this
.
Height
-
2
-
4
)
/
2
,
intTextY
));
}
}
else
{
g
.
FillEllipse
(
Brushes
.
White
,
new
Rectangle
(
1
+
2
,
1
+
2
,
this
.
Height
-
2
-
4
,
this
.
Height
-
2
-
4
));
if
(
string
.
IsNullOrEmpty
(
strText
))
{
g
.
DrawEllipse
(
new
Pen
(
Color
.
White
,
2
),
new
Rectangle
(
this
.
Width
-
2
-
(
this
.
Height
-
2
-
4
)
/
2
-
((
this
.
Height
-
2
-
4
)
/
2
)
/
2
,
(
this
.
Height
-
2
-
(
this
.
Height
-
2
-
4
)
/
2
)
/
2
+
1
,
(
this
.
Height
-
2
-
4
)
/
2
,
(
this
.
Height
-
2
-
4
)
/
2
));
}
else
{
System
.
Drawing
.
SizeF
sizeF
=
g
.
MeasureString
(
strText
.
Replace
(
" "
,
"A"
),
Font
);
int
intTextY
=
(
this
.
Height
-
(
int
)
sizeF
.
Height
)
/
2
+
2
;
g
.
DrawString
(
strText
,
Font
,
Brushes
.
White
,
new
Point
(
this
.
Width
-
2
-
(
this
.
Height
-
2
-
4
)
/
2
-
((
this
.
Height
-
2
-
4
)
/
2
)
/
2
-
(
int
)
sizeF
.
Width
/
2
,
intTextY
));
}
}
}
else
if
(
m_switchType
==
HZH_Controls
.
Controls
.
SwitchType
.
Quadrilateral
)
{
var
fillColor
=
m_checked
?
m_trueColor
:
m_falseColor
;
GraphicsPath
path
=
new
GraphicsPath
();
int
intRadius
=
5
;
path
.
AddArc
(
0
,
0
,
intRadius
,
intRadius
,
180f
,
90f
);
path
.
AddArc
(
this
.
Width
-
intRadius
-
1
,
0
,
intRadius
,
intRadius
,
270f
,
90f
);
path
.
AddArc
(
this
.
Width
-
intRadius
-
1
,
this
.
Height
-
intRadius
-
1
,
intRadius
,
intRadius
,
0f
,
90f
);
path
.
AddArc
(
0
,
this
.
Height
-
intRadius
-
1
,
intRadius
,
intRadius
,
90f
,
90f
);
g
.
FillPath
(
new
SolidBrush
(
fillColor
),
path
);
string
strText
=
string
.
Empty
;
if
(
m_texts
!=
null
&&
m_texts
.
Length
==
2
)
{
if
(
m_checked
)
{
strText
=
m_texts
[
0
];
}
else
{
strText
=
m_texts
[
1
];
}
}
if
(
m_checked
)
{
GraphicsPath
path2
=
new
GraphicsPath
();
path2
.
AddArc
(
this
.
Width
-
this
.
Height
-
1
+
2
,
1
+
2
,
intRadius
,
intRadius
,
180f
,
90f
);
path2
.
AddArc
(
this
.
Width
-
1
-
2
-
intRadius
,
1
+
2
,
intRadius
,
intRadius
,
270f
,
90f
);
path2
.
AddArc
(
this
.
Width
-
1
-
2
-
intRadius
,
this
.
Height
-
2
-
intRadius
-
1
,
intRadius
,
intRadius
,
0f
,
90f
);
path2
.
AddArc
(
this
.
Width
-
this
.
Height
-
1
+
2
,
this
.
Height
-
2
-
intRadius
-
1
,
intRadius
,
intRadius
,
90f
,
90f
);
g
.
FillPath
(
Brushes
.
White
,
path2
);
if
(
string
.
IsNullOrEmpty
(
strText
))
{
g
.
DrawEllipse
(
new
Pen
(
Color
.
White
,
2
),
new
Rectangle
((
this
.
Height
-
2
-
4
)
/
2
-
((
this
.
Height
-
2
-
4
)
/
2
)
/
2
,
(
this
.
Height
-
2
-
(
this
.
Height
-
2
-
4
)
/
2
)
/
2
+
1
,
(
this
.
Height
-
2
-
4
)
/
2
,
(
this
.
Height
-
2
-
4
)
/
2
));
}
else
{
System
.
Drawing
.
SizeF
sizeF
=
g
.
MeasureString
(
strText
.
Replace
(
" "
,
"A"
),
Font
);
int
intTextY
=
(
this
.
Height
-
(
int
)
sizeF
.
Height
)
/
2
+
2
;
g
.
DrawString
(
strText
,
Font
,
Brushes
.
White
,
new
Point
((
this
.
Height
-
2
-
4
)
/
2
,
intTextY
));
}
}
else
{
GraphicsPath
path2
=
new
GraphicsPath
();
path2
.
AddArc
(
1
+
2
,
1
+
2
,
intRadius
,
intRadius
,
180f
,
90f
);
path2
.
AddArc
(
this
.
Height
-
2
-
intRadius
,
1
+
2
,
intRadius
,
intRadius
,
270f
,
90f
);
path2
.
AddArc
(
this
.
Height
-
2
-
intRadius
,
this
.
Height
-
2
-
intRadius
-
1
,
intRadius
,
intRadius
,
0f
,
90f
);
path2
.
AddArc
(
1
+
2
,
this
.
Height
-
2
-
intRadius
-
1
,
intRadius
,
intRadius
,
90f
,
90f
);
g
.
FillPath
(
Brushes
.
White
,
path2
);
//g.FillEllipse(Brushes.White, new Rectangle(1 + 2, 1 + 2, this.Height - 2 - 4, this.Height - 2 - 4));
if
(
string
.
IsNullOrEmpty
(
strText
))
{
g
.
DrawEllipse
(
new
Pen
(
Color
.
White
,
2
),
new
Rectangle
(
this
.
Width
-
2
-
(
this
.
Height
-
2
-
4
)
/
2
-
((
this
.
Height
-
2
-
4
)
/
2
)
/
2
,
(
this
.
Height
-
2
-
(
this
.
Height
-
2
-
4
)
/
2
)
/
2
+
1
,
(
this
.
Height
-
2
-
4
)
/
2
,
(
this
.
Height
-
2
-
4
)
/
2
));
}
else
{
System
.
Drawing
.
SizeF
sizeF
=
g
.
MeasureString
(
strText
.
Replace
(
" "
,
"A"
),
Font
);
int
intTextY
=
(
this
.
Height
-
(
int
)
sizeF
.
Height
)
/
2
+
2
;
g
.
DrawString
(
strText
,
Font
,
Brushes
.
White
,
new
Point
(
this
.
Width
-
2
-
(
this
.
Height
-
2
-
4
)
/
2
-
((
this
.
Height
-
2
-
4
)
/
2
)
/
2
-
(
int
)
sizeF
.
Width
/
2
,
intTextY
));
}
}
}
else
{
var
fillColor
=
m_checked
?
m_trueColor
:
m_falseColor
;
int
intLineHeight
=
(
this
.
Height
-
2
-
4
)
/
2
;
GraphicsPath
path
=
new
GraphicsPath
();
path
.
AddLine
(
new
Point
(
this
.
Height
/
2
,
(
this
.
Height
-
intLineHeight
)
/
2
),
new
Point
(
this
.
Width
-
this
.
Height
/
2
,
(
this
.
Height
-
intLineHeight
)
/
2
));
path
.
AddArc
(
new
Rectangle
(
this
.
Width
-
this
.
Height
/
2
-
intLineHeight
-
1
,
(
this
.
Height
-
intLineHeight
)
/
2
,
intLineHeight
,
intLineHeight
),
-
90
,
180
);
path
.
AddLine
(
new
Point
(
this
.
Width
-
this
.
Height
/
2
,
(
this
.
Height
-
intLineHeight
)
/
2
+
intLineHeight
),
new
Point
(
this
.
Width
-
this
.
Height
/
2
,
(
this
.
Height
-
intLineHeight
)
/
2
+
intLineHeight
));
path
.
AddArc
(
new
Rectangle
(
this
.
Height
/
2
,
(
this
.
Height
-
intLineHeight
)
/
2
,
intLineHeight
,
intLineHeight
),
90
,
180
);
g
.
FillPath
(
new
SolidBrush
(
fillColor
),
path
);
if
(
m_checked
)
{
g
.
FillEllipse
(
new
SolidBrush
(
fillColor
),
new
Rectangle
(
this
.
Width
-
this
.
Height
-
1
+
2
,
1
+
2
,
this
.
Height
-
2
-
4
,
this
.
Height
-
2
-
4
));
g
.
FillEllipse
(
Brushes
.
White
,
new
Rectangle
(
this
.
Width
-
2
-
(
this
.
Height
-
2
-
4
)
/
2
-
((
this
.
Height
-
2
-
4
)
/
2
)
/
2
-
4
,
(
this
.
Height
-
2
-
(
this
.
Height
-
2
-
4
)
/
2
)
/
2
+
1
,
(
this
.
Height
-
2
-
4
)
/
2
,
(
this
.
Height
-
2
-
4
)
/
2
));
}
else
{
g
.
FillEllipse
(
new
SolidBrush
(
fillColor
),
new
Rectangle
(
1
+
2
,
1
+
2
,
this
.
Height
-
2
-
4
,
this
.
Height
-
2
-
4
));
g
.
FillEllipse
(
Brushes
.
White
,
new
Rectangle
((
this
.
Height
-
2
-
4
)
/
2
-
((
this
.
Height
-
2
-
4
)
/
2
)
/
2
+
4
,
(
this
.
Height
-
2
-
(
this
.
Height
-
2
-
4
)
/
2
)
/
2
+
1
,
(
this
.
Height
-
2
-
4
)
/
2
,
(
this
.
Height
-
2
-
4
)
/
2
));
}
}
}
}
public
enum
SwitchType
{
/// <summary>
/// 椭圆
/// </summary>
Ellipse
,
/// <summary>
/// 四边形
/// </summary>
Quadrilateral
,
/// <summary>
/// 横线
/// </summary>
Line
}
}
HZH_Controls/HZH_Controls/Controls/Switch/UCSwitch.resx
0 → 100644
查看文件 @
d2cd7cc
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
\ No newline at end of file
HZH_Controls/HZH_Controls/HZH_Controls.csproj
查看文件 @
d2cd7cc
...
...
@@ -122,6 +122,12 @@
<Compile Include="Controls\Step\UCStep.Designer.cs">
<DependentUpon>UCStep.cs</DependentUpon>
</Compile>
<Compile Include="Controls\Switch\UCSwitch.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\Switch\UCSwitch.Designer.cs">
<DependentUpon>UCSwitch.cs</DependentUpon>
</Compile>
<Compile Include="Controls\Tab\TabControlExt.cs">
<SubType>Component</SubType>
</Compile>
...
...
@@ -450,6 +456,9 @@
<EmbeddedResource Include="Controls\Step\UCStep.resx">
<DependentUpon>UCStep.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\Switch\UCSwitch.resx">
<DependentUpon>UCSwitch.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\Text\TextBoxTransparent.resx">
<DependentUpon>TextBoxTransparent.cs</DependentUpon>
</EmbeddedResource>
...
...
HZH_Controls/HZH_Controls/Helpers/ControlHelper.cs
查看文件 @
d2cd7cc
...
...
@@ -5,6 +5,8 @@
// 项目地址:https://gitee.com/kwwwvagaa/net_winform_custom_control
using
System
;
using
System.Collections.Generic
;
using
System.Drawing
;
using
System.Drawing.Drawing2D
;
using
System.Linq
;
using
System.Runtime.InteropServices
;
using
System.Text
;
...
...
@@ -630,5 +632,15 @@ namespace HZH_Controls
}
#
endregion
/// <summary>
/// 设置GDI高质量模式抗锯齿
/// </summary>
/// <param name="g"></param>
public
static
void
SetGDIHigh
(
this
Graphics
g
)
{
g
.
SmoothingMode
=
SmoothingMode
.
AntiAlias
;
//使绘图质量最高,即消除锯齿
g
.
InterpolationMode
=
InterpolationMode
.
HighQualityBicubic
;
g
.
CompositingQuality
=
CompositingQuality
.
HighQuality
;
}
}
}
HZH_Controls/Test/Form2.Designer.cs
查看文件 @
d2cd7cc
...
...
@@ -31,10 +31,20 @@
this
.
components
=
new
System
.
ComponentModel
.
Container
();
System
.
ComponentModel
.
ComponentResourceManager
resources
=
new
System
.
ComponentModel
.
ComponentResourceManager
(
typeof
(
Form2
));
this
.
timer1
=
new
System
.
Windows
.
Forms
.
Timer
(
this
.
components
);
this
.
ucSwitch1
=
new
HZH_Controls
.
Controls
.
UCSwitch
();
this
.
ucCrumbNavigation1
=
new
HZH_Controls
.
Controls
.
UCCrumbNavigation
();
this
.
ucProcessEllipse1
=
new
HZH_Controls
.
Controls
.
UCProcessEllipse
();
this
.
ucPanelTitle1
=
new
HZH_Controls
.
Controls
.
UCPanelTitle
();
this
.
ucStep1
=
new
HZH_Controls
.
Controls
.
UCStep
();
this
.
ucSwitch2
=
new
HZH_Controls
.
Controls
.
UCSwitch
();
this
.
ucSwitch3
=
new
HZH_Controls
.
Controls
.
UCSwitch
();
this
.
ucSwitch4
=
new
HZH_Controls
.
Controls
.
UCSwitch
();
this
.
ucSwitch5
=
new
HZH_Controls
.
Controls
.
UCSwitch
();
this
.
ucSwitch6
=
new
HZH_Controls
.
Controls
.
UCSwitch
();
this
.
ucSwitch7
=
new
HZH_Controls
.
Controls
.
UCSwitch
();
this
.
ucSwitch8
=
new
HZH_Controls
.
Controls
.
UCSwitch
();
this
.
ucSwitch9
=
new
HZH_Controls
.
Controls
.
UCSwitch
();
this
.
ucSwitch10
=
new
HZH_Controls
.
Controls
.
UCSwitch
();
this
.
SuspendLayout
();
//
// timer1
...
...
@@ -42,11 +52,24 @@
this
.
timer1
.
Enabled
=
true
;
this
.
timer1
.
Tick
+=
new
System
.
EventHandler
(
this
.
timer1_Tick
);
//
// ucSwitch1
//
this
.
ucSwitch1
.
BackColor
=
System
.
Drawing
.
Color
.
Transparent
;
this
.
ucSwitch1
.
Checked
=
true
;
this
.
ucSwitch1
.
FalseColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
111
)))),
((
int
)(((
byte
)(
122
)))),
((
int
)(((
byte
)(
126
)))));
this
.
ucSwitch1
.
Location
=
new
System
.
Drawing
.
Point
(
12
,
503
);
this
.
ucSwitch1
.
Name
=
"ucSwitch1"
;
this
.
ucSwitch1
.
Size
=
new
System
.
Drawing
.
Size
(
86
,
34
);
this
.
ucSwitch1
.
SwitchType
=
HZH_Controls
.
Controls
.
SwitchType
.
Line
;
this
.
ucSwitch1
.
TabIndex
=
4
;
this
.
ucSwitch1
.
Texts
=
new
string
[
0
];
this
.
ucSwitch1
.
TrueColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
34
)))),
((
int
)(((
byte
)(
163
)))),
((
int
)(((
byte
)(
169
)))));
//
// ucCrumbNavigation1
//
this
.
ucCrumbNavigation1
.
Cursor
=
System
.
Windows
.
Forms
.
Cursors
.
Hand
;
this
.
ucCrumbNavigation1
.
ForeColor
=
System
.
Drawing
.
Color
.
White
;
this
.
ucCrumbNavigation1
.
Location
=
new
System
.
Drawing
.
Point
(
224
,
254
);
this
.
ucCrumbNavigation1
.
Location
=
new
System
.
Drawing
.
Point
(
177
,
159
);
this
.
ucCrumbNavigation1
.
MinimumSize
=
new
System
.
Drawing
.
Size
(
0
,
25
);
this
.
ucCrumbNavigation1
.
Name
=
"ucCrumbNavigation1"
;
this
.
ucCrumbNavigation1
.
NavColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
80
)))),
((
int
)(((
byte
)(
80
)))),
((
int
)(((
byte
)(
80
)))));
...
...
@@ -115,11 +138,146 @@
this
.
ucStep1
.
StepWidth
=
50
;
this
.
ucStep1
.
TabIndex
=
0
;
//
// ucSwitch2
//
this
.
ucSwitch2
.
BackColor
=
System
.
Drawing
.
Color
.
Transparent
;
this
.
ucSwitch2
.
Checked
=
false
;
this
.
ucSwitch2
.
FalseColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
111
)))),
((
int
)(((
byte
)(
122
)))),
((
int
)(((
byte
)(
126
)))));
this
.
ucSwitch2
.
Location
=
new
System
.
Drawing
.
Point
(
126
,
503
);
this
.
ucSwitch2
.
Name
=
"ucSwitch2"
;
this
.
ucSwitch2
.
Size
=
new
System
.
Drawing
.
Size
(
86
,
34
);
this
.
ucSwitch2
.
SwitchType
=
HZH_Controls
.
Controls
.
SwitchType
.
Line
;
this
.
ucSwitch2
.
TabIndex
=
4
;
this
.
ucSwitch2
.
Texts
=
new
string
[
0
];
this
.
ucSwitch2
.
TrueColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
34
)))),
((
int
)(((
byte
)(
163
)))),
((
int
)(((
byte
)(
169
)))));
//
// ucSwitch3
//
this
.
ucSwitch3
.
BackColor
=
System
.
Drawing
.
Color
.
Transparent
;
this
.
ucSwitch3
.
Checked
=
true
;
this
.
ucSwitch3
.
FalseColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
111
)))),
((
int
)(((
byte
)(
122
)))),
((
int
)(((
byte
)(
126
)))));
this
.
ucSwitch3
.
Location
=
new
System
.
Drawing
.
Point
(
12
,
337
);
this
.
ucSwitch3
.
Name
=
"ucSwitch3"
;
this
.
ucSwitch3
.
Size
=
new
System
.
Drawing
.
Size
(
86
,
34
);
this
.
ucSwitch3
.
SwitchType
=
HZH_Controls
.
Controls
.
SwitchType
.
Ellipse
;
this
.
ucSwitch3
.
TabIndex
=
4
;
this
.
ucSwitch3
.
Texts
=
new
string
[
0
];
this
.
ucSwitch3
.
TrueColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
34
)))),
((
int
)(((
byte
)(
163
)))),
((
int
)(((
byte
)(
169
)))));
//
// ucSwitch4
//
this
.
ucSwitch4
.
BackColor
=
System
.
Drawing
.
Color
.
Transparent
;
this
.
ucSwitch4
.
Checked
=
false
;
this
.
ucSwitch4
.
FalseColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
111
)))),
((
int
)(((
byte
)(
122
)))),
((
int
)(((
byte
)(
126
)))));
this
.
ucSwitch4
.
Location
=
new
System
.
Drawing
.
Point
(
12
,
377
);
this
.
ucSwitch4
.
Name
=
"ucSwitch4"
;
this
.
ucSwitch4
.
Size
=
new
System
.
Drawing
.
Size
(
86
,
34
);
this
.
ucSwitch4
.
SwitchType
=
HZH_Controls
.
Controls
.
SwitchType
.
Ellipse
;
this
.
ucSwitch4
.
TabIndex
=
4
;
this
.
ucSwitch4
.
Texts
=
new
string
[
0
];
this
.
ucSwitch4
.
TrueColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
34
)))),
((
int
)(((
byte
)(
163
)))),
((
int
)(((
byte
)(
169
)))));
//
// ucSwitch5
//
this
.
ucSwitch5
.
BackColor
=
System
.
Drawing
.
Color
.
Transparent
;
this
.
ucSwitch5
.
Checked
=
true
;
this
.
ucSwitch5
.
FalseColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
111
)))),
((
int
)(((
byte
)(
122
)))),
((
int
)(((
byte
)(
126
)))));
this
.
ucSwitch5
.
Location
=
new
System
.
Drawing
.
Point
(
126
,
337
);
this
.
ucSwitch5
.
Name
=
"ucSwitch5"
;
this
.
ucSwitch5
.
Size
=
new
System
.
Drawing
.
Size
(
86
,
34
);
this
.
ucSwitch5
.
SwitchType
=
HZH_Controls
.
Controls
.
SwitchType
.
Quadrilateral
;
this
.
ucSwitch5
.
TabIndex
=
4
;
this
.
ucSwitch5
.
Texts
=
new
string
[
0
];
this
.
ucSwitch5
.
TrueColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
34
)))),
((
int
)(((
byte
)(
163
)))),
((
int
)(((
byte
)(
169
)))));
//
// ucSwitch6
//
this
.
ucSwitch6
.
BackColor
=
System
.
Drawing
.
Color
.
Transparent
;
this
.
ucSwitch6
.
Checked
=
false
;
this
.
ucSwitch6
.
FalseColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
111
)))),
((
int
)(((
byte
)(
122
)))),
((
int
)(((
byte
)(
126
)))));
this
.
ucSwitch6
.
Location
=
new
System
.
Drawing
.
Point
(
126
,
377
);
this
.
ucSwitch6
.
Name
=
"ucSwitch6"
;
this
.
ucSwitch6
.
Size
=
new
System
.
Drawing
.
Size
(
86
,
34
);
this
.
ucSwitch6
.
SwitchType
=
HZH_Controls
.
Controls
.
SwitchType
.
Quadrilateral
;
this
.
ucSwitch6
.
TabIndex
=
4
;
this
.
ucSwitch6
.
Texts
=
new
string
[
0
];
this
.
ucSwitch6
.
TrueColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
34
)))),
((
int
)(((
byte
)(
163
)))),
((
int
)(((
byte
)(
169
)))));
//
// ucSwitch7
//
this
.
ucSwitch7
.
BackColor
=
System
.
Drawing
.
Color
.
Transparent
;
this
.
ucSwitch7
.
Checked
=
true
;
this
.
ucSwitch7
.
FalseColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
111
)))),
((
int
)(((
byte
)(
122
)))),
((
int
)(((
byte
)(
126
)))));
this
.
ucSwitch7
.
Location
=
new
System
.
Drawing
.
Point
(
12
,
423
);
this
.
ucSwitch7
.
Name
=
"ucSwitch7"
;
this
.
ucSwitch7
.
Size
=
new
System
.
Drawing
.
Size
(
86
,
34
);
this
.
ucSwitch7
.
SwitchType
=
HZH_Controls
.
Controls
.
SwitchType
.
Ellipse
;
this
.
ucSwitch7
.
TabIndex
=
4
;
this
.
ucSwitch7
.
Texts
=
new
string
[]
{
"确定"
,
"取消"
};
this
.
ucSwitch7
.
TrueColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
34
)))),
((
int
)(((
byte
)(
163
)))),
((
int
)(((
byte
)(
169
)))));
//
// ucSwitch8
//
this
.
ucSwitch8
.
BackColor
=
System
.
Drawing
.
Color
.
Transparent
;
this
.
ucSwitch8
.
Checked
=
false
;
this
.
ucSwitch8
.
FalseColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
111
)))),
((
int
)(((
byte
)(
122
)))),
((
int
)(((
byte
)(
126
)))));
this
.
ucSwitch8
.
Location
=
new
System
.
Drawing
.
Point
(
12
,
463
);
this
.
ucSwitch8
.
Name
=
"ucSwitch8"
;
this
.
ucSwitch8
.
Size
=
new
System
.
Drawing
.
Size
(
86
,
34
);
this
.
ucSwitch8
.
SwitchType
=
HZH_Controls
.
Controls
.
SwitchType
.
Ellipse
;
this
.
ucSwitch8
.
TabIndex
=
4
;
this
.
ucSwitch8
.
Texts
=
new
string
[]
{
"确定"
,
"取消"
};
this
.
ucSwitch8
.
TrueColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
34
)))),
((
int
)(((
byte
)(
163
)))),
((
int
)(((
byte
)(
169
)))));
//
// ucSwitch9
//
this
.
ucSwitch9
.
BackColor
=
System
.
Drawing
.
Color
.
Transparent
;
this
.
ucSwitch9
.
Checked
=
true
;
this
.
ucSwitch9
.
FalseColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
111
)))),
((
int
)(((
byte
)(
122
)))),
((
int
)(((
byte
)(
126
)))));
this
.
ucSwitch9
.
Location
=
new
System
.
Drawing
.
Point
(
126
,
423
);
this
.
ucSwitch9
.
Name
=
"ucSwitch9"
;
this
.
ucSwitch9
.
Size
=
new
System
.
Drawing
.
Size
(
86
,
34
);
this
.
ucSwitch9
.
SwitchType
=
HZH_Controls
.
Controls
.
SwitchType
.
Quadrilateral
;
this
.
ucSwitch9
.
TabIndex
=
4
;
this
.
ucSwitch9
.
Texts
=
new
string
[]
{
"确定"
,
"取消"
};
this
.
ucSwitch9
.
TrueColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
34
)))),
((
int
)(((
byte
)(
163
)))),
((
int
)(((
byte
)(
169
)))));
//
// ucSwitch10
//
this
.
ucSwitch10
.
BackColor
=
System
.
Drawing
.
Color
.
Transparent
;
this
.
ucSwitch10
.
Checked
=
false
;
this
.
ucSwitch10
.
FalseColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
111
)))),
((
int
)(((
byte
)(
122
)))),
((
int
)(((
byte
)(
126
)))));
this
.
ucSwitch10
.
Location
=
new
System
.
Drawing
.
Point
(
126
,
463
);
this
.
ucSwitch10
.
Name
=
"ucSwitch10"
;
this
.
ucSwitch10
.
Size
=
new
System
.
Drawing
.
Size
(
86
,
34
);
this
.
ucSwitch10
.
SwitchType
=
HZH_Controls
.
Controls
.
SwitchType
.
Quadrilateral
;
this
.
ucSwitch10
.
TabIndex
=
4
;
this
.
ucSwitch10
.
Texts
=
new
string
[]
{
"确定"
,
"取消"
};
this
.
ucSwitch10
.
TrueColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
34
)))),
((
int
)(((
byte
)(
163
)))),
((
int
)(((
byte
)(
169
)))));
//
// Form2
//
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
None
;
this
.
BackColor
=
System
.
Drawing
.
Color
.
White
;
this
.
ClientSize
=
new
System
.
Drawing
.
Size
(
825
,
594
);
this
.
Controls
.
Add
(
this
.
ucSwitch10
);
this
.
Controls
.
Add
(
this
.
ucSwitch9
);
this
.
Controls
.
Add
(
this
.
ucSwitch6
);
this
.
Controls
.
Add
(
this
.
ucSwitch8
);
this
.
Controls
.
Add
(
this
.
ucSwitch5
);
this
.
Controls
.
Add
(
this
.
ucSwitch7
);
this
.
Controls
.
Add
(
this
.
ucSwitch4
);
this
.
Controls
.
Add
(
this
.
ucSwitch3
);
this
.
Controls
.
Add
(
this
.
ucSwitch2
);
this
.
Controls
.
Add
(
this
.
ucSwitch1
);
this
.
Controls
.
Add
(
this
.
ucCrumbNavigation1
);
this
.
Controls
.
Add
(
this
.
ucProcessEllipse1
);
this
.
Controls
.
Add
(
this
.
ucPanelTitle1
);
...
...
@@ -138,5 +296,15 @@
private
HZH_Controls
.
Controls
.
UCProcessEllipse
ucProcessEllipse1
;
private
System
.
Windows
.
Forms
.
Timer
timer1
;
private
HZH_Controls
.
Controls
.
UCCrumbNavigation
ucCrumbNavigation1
;
private
HZH_Controls
.
Controls
.
UCSwitch
ucSwitch1
;
private
HZH_Controls
.
Controls
.
UCSwitch
ucSwitch2
;
private
HZH_Controls
.
Controls
.
UCSwitch
ucSwitch3
;
private
HZH_Controls
.
Controls
.
UCSwitch
ucSwitch4
;
private
HZH_Controls
.
Controls
.
UCSwitch
ucSwitch5
;
private
HZH_Controls
.
Controls
.
UCSwitch
ucSwitch6
;
private
HZH_Controls
.
Controls
.
UCSwitch
ucSwitch7
;
private
HZH_Controls
.
Controls
.
UCSwitch
ucSwitch8
;
private
HZH_Controls
.
Controls
.
UCSwitch
ucSwitch9
;
private
HZH_Controls
.
Controls
.
UCSwitch
ucSwitch10
;
}
}
\ No newline at end of file
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