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Commit c6de4408
由
kwwwvagaa
编写于
2020-05-08 20:38:12 +0800
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差异文件
鼓风机扇叶旋转
1 个父辈
7a075b6d
全部展开
显示空白字符变更
内嵌
并排
正在显示
4 个修改的文件
包含
222 行增加
和
1 行删除
HZH_Controls/HZH_Controls/Controls/FactoryControls/Blower/UCBlower.cs
HZH_Controls/HZH_Controls/Controls/FactoryControls/Blower/UCBlower.resx
HZH_Controls/HZH_Controls/HZH_Controls.csproj
HZH_Controls/Test/UC/UCTestBlower.Designer.cs
HZH_Controls/HZH_Controls/Controls/FactoryControls/Blower/UCBlower.cs
查看文件 @
c6de440
...
...
@@ -110,6 +110,47 @@ namespace HZH_Controls.Controls
Refresh
();
}
}
TurnAround
turnAround
=
TurnAround
.
None
;
[
Description
(
"风叶旋转方向,None表示不旋转"
),
Category
(
"自定义"
)]
public
TurnAround
TurnAround
{
get
{
return
turnAround
;
}
set
{
turnAround
=
value
;
if
(
ControlHelper
.
IsDesignMode
())
return
;
if
(
value
==
HZH_Controls
.
Controls
.
TurnAround
.
None
)
{
timer1
.
Enabled
=
false
;
jiaodu
=
0
;
Refresh
();
}
else
timer1
.
Enabled
=
true
;
}
}
private
int
turnSpeed
=
100
;
private
int
jiaodu
=
0
;
private
Timer
timer1
;
private
IContainer
components
;
[
Description
(
"风叶旋转速度,100-1000,值越小 速度越快"
),
Category
(
"自定义"
)]
public
int
TurnSpeed
{
get
{
return
turnSpeed
;
}
set
{
if
(
value
<
100
||
value
>
1000
)
return
;
turnSpeed
=
value
;
if
(
ControlHelper
.
IsDesignMode
())
return
;
timer1
.
Interval
=
value
;
}
}
/// <summary>
/// The m rect working
...
...
@@ -121,6 +162,7 @@ namespace HZH_Controls.Controls
/// </summary>
public
UCBlower
()
{
InitializeComponent
();
this
.
SetStyle
(
ControlStyles
.
AllPaintingInWmPaint
,
true
);
this
.
SetStyle
(
ControlStyles
.
DoubleBuffer
,
true
);
this
.
SetStyle
(
ControlStyles
.
ResizeRedraw
,
true
);
...
...
@@ -238,7 +280,7 @@ namespace HZH_Controls.Controls
float
fltSplitValue
=
360F
/
(
float
)
_splitCount
;
for
(
int
i
=
0
;
i
<=
_splitCount
;
i
++)
{
float
fltAngle
=
(
fltSplitValue
*
i
-
180
)
%
360
;
float
fltAngle
=
(
fltSplitValue
*
i
-
180
)
%
360
+
jiaodu
;
float
fltY1
=
(
float
)(
_rect
.
Top
+
_rect
.
Width
/
2
-
((
_rect
.
Width
/
2
)
*
Math
.
Sin
(
Math
.
PI
*
(
fltAngle
/
180.00F
))));
float
fltX1
=
(
float
)(
_rect
.
Left
+
(
_rect
.
Width
/
2
-
((
_rect
.
Width
/
2
)
*
Math
.
Cos
(
Math
.
PI
*
(
fltAngle
/
180.00F
)))));
float
fltY2
=
0
;
...
...
@@ -253,6 +295,41 @@ namespace HZH_Controls.Controls
g
.
FillEllipse
(
new
SolidBrush
(
fanColor
),
new
Rectangle
(
_rect
.
Left
+
_rect
.
Width
/
2
-
_rect
.
Width
/
4
+
2
,
_rect
.
Top
+
_rect
.
Width
/
2
-
_rect
.
Width
/
4
+
2
,
_rect
.
Width
/
2
-
4
,
_rect
.
Width
/
2
-
4
));
g
.
FillEllipse
(
new
SolidBrush
(
Color
.
FromArgb
(
50
,
Color
.
White
)),
new
Rectangle
(
_rect
.
Left
-
5
,
_rect
.
Top
-
5
,
_rect
.
Width
+
10
,
_rect
.
Height
+
10
));
}
private
void
InitializeComponent
()
{
this
.
components
=
new
System
.
ComponentModel
.
Container
();
this
.
timer1
=
new
System
.
Windows
.
Forms
.
Timer
(
this
.
components
);
this
.
SuspendLayout
();
//
// timer1
//
this
.
timer1
.
Tick
+=
new
System
.
EventHandler
(
this
.
timer1_Tick
);
//
// UCBlower
//
this
.
Name
=
"UCBlower"
;
this
.
ResumeLayout
(
false
);
}
private
void
timer1_Tick
(
object
sender
,
EventArgs
e
)
{
if
(
turnAround
==
HZH_Controls
.
Controls
.
TurnAround
.
Clockwise
)
{
jiaodu
+=
15
;
if
(
jiaodu
==
45
)
jiaodu
=
0
;
}
else
if
(
turnAround
==
HZH_Controls
.
Controls
.
TurnAround
.
Counterclockwise
)
{
jiaodu
-=
15
;
if
(
jiaodu
==
-
45
)
jiaodu
=
0
;
}
Refresh
();
}
}
/// <summary>
/// Enum BlowerEntranceDirection
...
...
@@ -295,4 +372,22 @@ namespace HZH_Controls.Controls
/// </summary>
Up
}
/// <summary>
/// 旋转方向
/// </summary>
public
enum
TurnAround
{
/// <summary>
/// 不旋转
/// </summary>
None
,
/// <summary>
/// 顺时针
/// </summary>
Clockwise
,
/// <summary>
/// 逆时针
/// </summary>
Counterclockwise
}
}
HZH_Controls/HZH_Controls/Controls/FactoryControls/Blower/UCBlower.resx
0 → 100644
查看文件 @
c6de440
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>
\ No newline at end of file
HZH_Controls/HZH_Controls/HZH_Controls.csproj
查看文件 @
c6de440
...
...
@@ -665,6 +665,9 @@
<EmbeddedResource Include="Controls\DateTime\UCTimePanel.resx">
<DependentUpon>UCTimePanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\FactoryControls\Blower\UCBlower.resx">
<DependentUpon>UCBlower.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\FactoryControls\MindMapping\UCMindMappingPanel.resx">
<DependentUpon>UCMindMappingPanel.cs</DependentUpon>
</EmbeddedResource>
...
...
HZH_Controls/Test/UC/UCTestBlower.Designer.cs
查看文件 @
c6de440
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