Commit c6de4408 kwwwvagaa

鼓风机扇叶旋转

1 个父辈 7a075b6d
......@@ -110,6 +110,47 @@ namespace HZH_Controls.Controls
Refresh();
}
}
TurnAround turnAround = TurnAround.None;
[Description("风叶旋转方向,None表示不旋转"), Category("自定义")]
public TurnAround TurnAround
{
get { return turnAround; }
set
{
turnAround = value;
if (ControlHelper.IsDesignMode())
return;
if (value == HZH_Controls.Controls.TurnAround.None)
{
timer1.Enabled = false;
jiaodu = 0;
Refresh();
}
else
timer1.Enabled = true;
}
}
private int turnSpeed = 100;
private int jiaodu = 0;
private Timer timer1;
private IContainer components;
[Description("风叶旋转速度,100-1000,值越小 速度越快"), Category("自定义")]
public int TurnSpeed
{
get { return turnSpeed; }
set
{
if (value < 100 || value > 1000)
return;
turnSpeed = value;
if (ControlHelper.IsDesignMode())
return;
timer1.Interval = value;
}
}
/// <summary>
/// The m rect working
......@@ -121,6 +162,7 @@ namespace HZH_Controls.Controls
/// </summary>
public UCBlower()
{
InitializeComponent();
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
......@@ -238,7 +280,7 @@ namespace HZH_Controls.Controls
float fltSplitValue = 360F / (float)_splitCount;
for (int i = 0; i <= _splitCount; i++)
{
float fltAngle = (fltSplitValue * i - 180) % 360;
float fltAngle = (fltSplitValue * i - 180) % 360 + jiaodu;
float fltY1 = (float)(_rect.Top + _rect.Width / 2 - ((_rect.Width / 2) * Math.Sin(Math.PI * (fltAngle / 180.00F))));
float fltX1 = (float)(_rect.Left + (_rect.Width / 2 - ((_rect.Width / 2) * Math.Cos(Math.PI * (fltAngle / 180.00F)))));
float fltY2 = 0;
......@@ -253,6 +295,41 @@ namespace HZH_Controls.Controls
g.FillEllipse(new SolidBrush(fanColor), new Rectangle(_rect.Left + _rect.Width / 2 - _rect.Width / 4 + 2, _rect.Top + _rect.Width / 2 - _rect.Width / 4 + 2, _rect.Width / 2 - 4, _rect.Width / 2 - 4));
g.FillEllipse(new SolidBrush(Color.FromArgb(50, Color.White)), new Rectangle(_rect.Left - 5, _rect.Top - 5, _rect.Width + 10, _rect.Height + 10));
}
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// timer1
//
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// UCBlower
//
this.Name = "UCBlower";
this.ResumeLayout(false);
}
private void timer1_Tick(object sender, EventArgs e)
{
if (turnAround == HZH_Controls.Controls.TurnAround.Clockwise)
{
jiaodu += 15;
if (jiaodu == 45)
jiaodu = 0;
}
else if (turnAround == HZH_Controls.Controls.TurnAround.Counterclockwise)
{
jiaodu -= 15;
if (jiaodu == -45)
jiaodu = 0;
}
Refresh();
}
}
/// <summary>
/// Enum BlowerEntranceDirection
......@@ -295,4 +372,22 @@ namespace HZH_Controls.Controls
/// </summary>
Up
}
/// <summary>
/// 旋转方向
/// </summary>
public enum TurnAround
{
/// <summary>
/// 不旋转
/// </summary>
None,
/// <summary>
/// 顺时针
/// </summary>
Clockwise,
/// <summary>
/// 逆时针
/// </summary>
Counterclockwise
}
}
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>
\ No newline at end of file
......@@ -665,6 +665,9 @@
<EmbeddedResource Include="Controls\DateTime\UCTimePanel.resx">
<DependentUpon>UCTimePanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\FactoryControls\Blower\UCBlower.resx">
<DependentUpon>UCBlower.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\FactoryControls\MindMapping\UCMindMappingPanel.resx">
<DependentUpon>UCMindMappingPanel.cs</DependentUpon>
</EmbeddedResource>
......
支持 Markdown 格式
你添加了 0 到此讨论。请谨慎行事。
Finish editing this message first!