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Commit c2b25bd3
由
HZH
编写于
2019-09-10 11:33:20 +0800
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电子邮件补丁
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1 个父辈
a3a7b52b
显示空白字符变更
内嵌
并排
正在显示
3 个修改的文件
包含
440 行增加
和
5 行删除
HZH_Controls/HZH_Controls/Controls/FactoryControls/Arrow/UCArrow.cs
HZH_Controls/HZH_Controls/HZH_Controls.csproj
HZH_Controls/Test/Form4.Designer.cs
HZH_Controls/HZH_Controls/Controls/FactoryControls/Arrow/UCArrow.cs
0 → 100644
查看文件 @
c2b25bd
// ***********************************************************************
// Assembly : HZH_Controls
// Created : 2019-09-10
//
// ***********************************************************************
// <copyright file="UCArrow.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHub:https://github.com/kwwwvagaa/NetWinformControl
// gitee:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using
System
;
using
System.Collections.Generic
;
using
System.Linq
;
using
System.Text
;
using
System.Windows.Forms
;
using
System.Drawing
;
using
System.Drawing.Drawing2D
;
using
System.ComponentModel
;
namespace
HZH_Controls.Controls
{
/// <summary>
/// Class UCArrow.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
public
class
UCArrow
:
UserControl
{
/// <summary>
/// The arrow color
/// </summary>
private
Color
arrowColor
=
Color
.
FromArgb
(
255
,
77
,
59
);
/// <summary>
/// Gets or sets the color of the arrow.
/// </summary>
/// <value>The color of the arrow.</value>
[
Description
(
"箭头颜色"
),
Category
(
"自定义"
)]
public
Color
ArrowColor
{
get
{
return
arrowColor
;
}
set
{
arrowColor
=
value
;
Refresh
();
}
}
/// <summary>
/// The border color
/// </summary>
private
Color
?
borderColor
=
null
;
/// <summary>
/// Gets or sets the color of the border.
/// </summary>
/// <value>The color of the border.</value>
[
Description
(
"箭头边框颜色,为空则无边框"
),
Category
(
"自定义"
)]
public
Color
?
BorderColor
{
get
{
return
borderColor
;
}
set
{
borderColor
=
value
;
Refresh
();
}
}
/// <summary>
/// The direction
/// </summary>
private
ArrowDirection
direction
=
ArrowDirection
.
Right
;
/// <summary>
/// Gets or sets the direction.
/// </summary>
/// <value>The direction.</value>
[
Description
(
"箭头方向"
),
Category
(
"自定义"
)]
public
ArrowDirection
Direction
{
get
{
return
direction
;
}
set
{
direction
=
value
;
ResetPath
();
Refresh
();
}
}
/// <summary>
/// 获取或设置控件显示的文字的字体。
/// </summary>
/// <value>The font.</value>
/// <PermissionSet>
/// <IPermission class="System.Security.Permissions.EnvironmentPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// <IPermission class="System.Security.Permissions.SecurityPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Flags="UnmanagedCode, ControlEvidence" />
/// <IPermission class="System.Diagnostics.PerformanceCounterPermission, System, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// </PermissionSet>
public
override
Font
Font
{
get
{
return
base
.
Font
;
}
set
{
base
.
Font
=
value
;
Refresh
();
}
}
/// <summary>
/// 获取或设置控件的前景色。
/// </summary>
/// <value>The color of the fore.</value>
/// <PermissionSet>
/// <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true" />
/// </PermissionSet>
public
override
Color
ForeColor
{
get
{
return
base
.
ForeColor
;
}
set
{
base
.
ForeColor
=
value
;
Refresh
();
}
}
/// <summary>
/// The text
/// </summary>
private
string
text
;
/// <summary>
/// Gets or sets the text.
/// </summary>
/// <value>The text.</value>
[
Bindable
(
true
)]
[
Browsable
(
true
)]
[
DesignerSerializationVisibility
(
DesignerSerializationVisibility
.
Visible
)]
[
EditorBrowsable
(
EditorBrowsableState
.
Always
)]
[
Localizable
(
true
)]
[
Description
(
"箭头文字"
),
Category
(
"自定义"
)]
public
override
string
Text
{
get
{
return
text
;
}
set
{
text
=
value
;
Refresh
();
}
}
/// <summary>
/// The m path
/// </summary>
GraphicsPath
m_path
;
/// <summary>
/// Initializes a new instance of the <see cref="UCArrow"/> class.
/// </summary>
public
UCArrow
()
{
this
.
SetStyle
(
ControlStyles
.
AllPaintingInWmPaint
,
true
);
this
.
SetStyle
(
ControlStyles
.
DoubleBuffer
,
true
);
this
.
SetStyle
(
ControlStyles
.
ResizeRedraw
,
true
);
this
.
SetStyle
(
ControlStyles
.
Selectable
,
true
);
this
.
SetStyle
(
ControlStyles
.
SupportsTransparentBackColor
,
true
);
this
.
SetStyle
(
ControlStyles
.
UserPaint
,
true
);
this
.
ForeColor
=
Color
.
White
;
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
None
;
this
.
SizeChanged
+=
UCArrow_SizeChanged
;
this
.
Size
=
new
Size
(
100
,
50
);
}
/// <summary>
/// Handles the SizeChanged event of the UCArrow control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs"/> instance containing the event data.</param>
void
UCArrow_SizeChanged
(
object
sender
,
EventArgs
e
)
{
ResetPath
();
}
/// <summary>
/// Resets the path.
/// </summary>
private
void
ResetPath
()
{
Point
[]
ps
=
null
;
switch
(
direction
)
{
case
ArrowDirection
.
Left
:
ps
=
new
Point
[]
{
new
Point
(
0
,
this
.
Height
/
2
),
new
Point
(
40
,
0
),
new
Point
(
40
,
this
.
Height
/
4
),
new
Point
(
this
.
Width
-
1
,
this
.
Height
/
4
),
new
Point
(
this
.
Width
-
1
,
this
.
Height
-
this
.
Height
/
4
),
new
Point
(
40
,
this
.
Height
-
this
.
Height
/
4
),
new
Point
(
40
,
this
.
Height
),
new
Point
(
0
,
this
.
Height
/
2
)
};
break
;
case
ArrowDirection
.
Right
:
ps
=
new
Point
[]
{
new
Point
(
0
,
this
.
Height
/
4
),
new
Point
(
this
.
Width
-
40
,
this
.
Height
/
4
),
new
Point
(
this
.
Width
-
40
,
0
),
new
Point
(
this
.
Width
-
1
,
this
.
Height
/
2
),
new
Point
(
this
.
Width
-
40
,
this
.
Height
),
new
Point
(
this
.
Width
-
40
,
this
.
Height
-
this
.
Height
/
4
),
new
Point
(
0
,
this
.
Height
-
this
.
Height
/
4
),
new
Point
(
0
,
this
.
Height
/
4
)
};
break
;
case
ArrowDirection
.
Top
:
ps
=
new
Point
[]
{
new
Point
(
this
.
Width
/
2
,
0
),
new
Point
(
this
.
Width
,
40
),
new
Point
(
this
.
Width
-
this
.
Width
/
4
,
40
),
new
Point
(
this
.
Width
-
this
.
Width
/
4
,
this
.
Height
-
1
),
new
Point
(
this
.
Width
/
4
,
this
.
Height
-
1
),
new
Point
(
this
.
Width
/
4
,
40
),
new
Point
(
0
,
40
),
new
Point
(
this
.
Width
/
2
,
0
),
};
break
;
case
ArrowDirection
.
Bottom
:
ps
=
new
Point
[]
{
new
Point
(
this
.
Width
-
this
.
Width
/
4
,
0
),
new
Point
(
this
.
Width
-
this
.
Width
/
4
,
this
.
Height
-
40
),
new
Point
(
this
.
Width
,
this
.
Height
-
40
),
new
Point
(
this
.
Width
/
2
,
this
.
Height
-
1
),
new
Point
(
0
,
this
.
Height
-
40
),
new
Point
(
this
.
Width
/
4
,
this
.
Height
-
40
),
new
Point
(
this
.
Width
/
4
,
0
),
new
Point
(
this
.
Width
-
this
.
Width
/
4
,
0
),
};
break
;
case
ArrowDirection
.
Left_Right
:
ps
=
new
Point
[]
{
new
Point
(
0
,
this
.
Height
/
2
),
new
Point
(
40
,
0
),
new
Point
(
40
,
this
.
Height
/
4
),
new
Point
(
this
.
Width
-
40
,
this
.
Height
/
4
),
new
Point
(
this
.
Width
-
40
,
0
),
new
Point
(
this
.
Width
-
1
,
this
.
Height
/
2
),
new
Point
(
this
.
Width
-
40
,
this
.
Height
),
new
Point
(
this
.
Width
-
40
,
this
.
Height
-
this
.
Height
/
4
),
new
Point
(
40
,
this
.
Height
-
this
.
Height
/
4
),
new
Point
(
40
,
this
.
Height
),
new
Point
(
0
,
this
.
Height
/
2
),
};
break
;
case
ArrowDirection
.
Top_Bottom
:
ps
=
new
Point
[]
{
new
Point
(
this
.
Width
/
2
,
0
),
new
Point
(
this
.
Width
,
40
),
new
Point
(
this
.
Width
-
this
.
Width
/
4
,
40
),
new
Point
(
this
.
Width
-
this
.
Width
/
4
,
this
.
Height
-
40
),
new
Point
(
this
.
Width
,
this
.
Height
-
40
),
new
Point
(
this
.
Width
/
2
,
this
.
Height
-
1
),
new
Point
(
0
,
this
.
Height
-
40
),
new
Point
(
this
.
Width
/
4
,
this
.
Height
-
40
),
new
Point
(
this
.
Width
/
4
,
40
),
new
Point
(
0
,
40
),
new
Point
(
this
.
Width
/
2
,
0
),
};
break
;
}
m_path
=
new
GraphicsPath
();
m_path
.
AddLines
(
ps
);
m_path
.
CloseAllFigures
();
}
/// <summary>
/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
/// </summary>
/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
protected
override
void
OnPaint
(
PaintEventArgs
e
)
{
base
.
OnPaint
(
e
);
var
g
=
e
.
Graphics
;
g
.
SetGDIHigh
();
g
.
FillPath
(
new
SolidBrush
(
arrowColor
),
m_path
);
if
(
borderColor
!=
null
&&
borderColor
!=
Color
.
Empty
)
g
.
DrawPath
(
new
Pen
(
new
SolidBrush
(
borderColor
.
Value
)),
m_path
);
if
(!
string
.
IsNullOrEmpty
(
text
))
{
var
size
=
g
.
MeasureString
(
Text
,
Font
);
g
.
DrawString
(
Text
,
Font
,
new
SolidBrush
(
ForeColor
),
new
PointF
((
this
.
Width
-
size
.
Width
)
/
2
,
(
this
.
Height
-
size
.
Height
)
/
2
));
}
}
}
/// <summary>
/// Enum ArrowDirection
/// </summary>
public
enum
ArrowDirection
{
/// <summary>
/// The left
/// </summary>
Left
,
/// <summary>
/// The right
/// </summary>
Right
,
/// <summary>
/// The top
/// </summary>
Top
,
/// <summary>
/// The bottom
/// </summary>
Bottom
,
/// <summary>
/// The left right
/// </summary>
Left_Right
,
/// <summary>
/// The top bottom
/// </summary>
Top_Bottom
}
}
HZH_Controls/HZH_Controls/HZH_Controls.csproj
查看文件 @
c2b25bd
...
@@ -43,6 +43,9 @@
...
@@ -43,6 +43,9 @@
<Reference Include="System.Xml" />
<Reference Include="System.Xml" />
</ItemGroup>
</ItemGroup>
<ItemGroup>
<ItemGroup>
<Compile Include="Controls\FactoryControls\Arrow\UCArrow.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\FactoryControls\Blower\UCBlower.cs">
<Compile Include="Controls\FactoryControls\Blower\UCBlower.cs">
<SubType>UserControl</SubType>
<SubType>UserControl</SubType>
</Compile>
</Compile>
...
...
HZH_Controls/Test/Form4.Designer.cs
查看文件 @
c2b25bd
...
@@ -28,6 +28,7 @@
...
@@ -28,6 +28,7 @@
/// </summary>
/// </summary>
private
void
InitializeComponent
()
private
void
InitializeComponent
()
{
{
this
.
ucArrow1
=
new
HZH_Controls
.
Controls
.
UCArrow
();
this
.
ucAlarmLamp1
=
new
HZH_Controls
.
Controls
.
UCAlarmLamp
();
this
.
ucAlarmLamp1
=
new
HZH_Controls
.
Controls
.
UCAlarmLamp
();
this
.
ucSignalLamp1
=
new
HZH_Controls
.
Controls
.
UCSignalLamp
();
this
.
ucSignalLamp1
=
new
HZH_Controls
.
Controls
.
UCSignalLamp
();
this
.
ucBlower6
=
new
HZH_Controls
.
Controls
.
UCBlower
();
this
.
ucBlower6
=
new
HZH_Controls
.
Controls
.
UCBlower
();
...
@@ -75,8 +76,25 @@
...
@@ -75,8 +76,25 @@
this
.
ucBottle1
=
new
HZH_Controls
.
Controls
.
UCBottle
();
this
.
ucBottle1
=
new
HZH_Controls
.
Controls
.
UCBottle
();
this
.
ucPond2
=
new
HZH_Controls
.
Controls
.
UCPond
();
this
.
ucPond2
=
new
HZH_Controls
.
Controls
.
UCPond
();
this
.
ucBlower4
=
new
HZH_Controls
.
Controls
.
UCBlower
();
this
.
ucBlower4
=
new
HZH_Controls
.
Controls
.
UCBlower
();
this
.
ucArrow2
=
new
HZH_Controls
.
Controls
.
UCArrow
();
this
.
ucArrow3
=
new
HZH_Controls
.
Controls
.
UCArrow
();
this
.
ucArrow4
=
new
HZH_Controls
.
Controls
.
UCArrow
();
this
.
ucArrow5
=
new
HZH_Controls
.
Controls
.
UCArrow
();
this
.
ucArrow6
=
new
HZH_Controls
.
Controls
.
UCArrow
();
this
.
SuspendLayout
();
this
.
SuspendLayout
();
//
//
// ucArrow1
//
this
.
ucArrow1
.
ArrowColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucArrow1
.
BorderColor
=
null
;
this
.
ucArrow1
.
Direction
=
HZH_Controls
.
Controls
.
ArrowDirection
.
Right
;
this
.
ucArrow1
.
ForeColor
=
System
.
Drawing
.
Color
.
White
;
this
.
ucArrow1
.
Location
=
new
System
.
Drawing
.
Point
(
1222
,
383
);
this
.
ucArrow1
.
Name
=
"ucArrow1"
;
this
.
ucArrow1
.
Size
=
new
System
.
Drawing
.
Size
(
100
,
50
);
this
.
ucArrow1
.
TabIndex
=
27
;
this
.
ucArrow1
.
Text
=
"右"
;
//
// ucAlarmLamp1
// ucAlarmLamp1
//
//
this
.
ucAlarmLamp1
.
LampColor
=
new
System
.
Drawing
.
Color
[]
{
this
.
ucAlarmLamp1
.
LampColor
=
new
System
.
Drawing
.
Color
[]
{
...
@@ -164,7 +182,7 @@
...
@@ -164,7 +182,7 @@
this
.
ucValve2
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucValve2
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucValve2
.
LiquidDirection
=
HZH_Controls
.
Controls
.
Conduit
.
LiquidDirection
.
Forward
;
this
.
ucValve2
.
LiquidDirection
=
HZH_Controls
.
Controls
.
Conduit
.
LiquidDirection
.
Forward
;
this
.
ucValve2
.
LiquidSpeed
=
100
;
this
.
ucValve2
.
LiquidSpeed
=
100
;
this
.
ucValve2
.
Location
=
new
System
.
Drawing
.
Point
(
1222
,
279
);
this
.
ucValve2
.
Location
=
new
System
.
Drawing
.
Point
(
1222
,
158
);
this
.
ucValve2
.
Name
=
"ucValve2"
;
this
.
ucValve2
.
Name
=
"ucValve2"
;
this
.
ucValve2
.
Opened
=
true
;
this
.
ucValve2
.
Opened
=
true
;
this
.
ucValve2
.
Size
=
new
System
.
Drawing
.
Size
(
97
,
131
);
this
.
ucValve2
.
Size
=
new
System
.
Drawing
.
Size
(
97
,
131
);
...
@@ -176,7 +194,7 @@
...
@@ -176,7 +194,7 @@
// ucPond1
// ucPond1
//
//
this
.
ucPond1
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucPond1
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucPond1
.
Location
=
new
System
.
Drawing
.
Point
(
1206
,
384
);
this
.
ucPond1
.
Location
=
new
System
.
Drawing
.
Point
(
1206
,
263
);
this
.
ucPond1
.
MaxValue
=
new
decimal
(
new
int
[]
{
this
.
ucPond1
.
MaxValue
=
new
decimal
(
new
int
[]
{
100
,
100
,
0
,
0
,
...
@@ -200,7 +218,7 @@
...
@@ -200,7 +218,7 @@
this
.
ucValve4
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucValve4
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucValve4
.
LiquidDirection
=
HZH_Controls
.
Controls
.
Conduit
.
LiquidDirection
.
Backward
;
this
.
ucValve4
.
LiquidDirection
=
HZH_Controls
.
Controls
.
Conduit
.
LiquidDirection
.
Backward
;
this
.
ucValve4
.
LiquidSpeed
=
100
;
this
.
ucValve4
.
LiquidSpeed
=
100
;
this
.
ucValve4
.
Location
=
new
System
.
Drawing
.
Point
(
107
9
,
52
);
this
.
ucValve4
.
Location
=
new
System
.
Drawing
.
Point
(
107
3
,
52
);
this
.
ucValve4
.
Name
=
"ucValve4"
;
this
.
ucValve4
.
Name
=
"ucValve4"
;
this
.
ucValve4
.
Opened
=
true
;
this
.
ucValve4
.
Opened
=
true
;
this
.
ucValve4
.
Size
=
new
System
.
Drawing
.
Size
(
169
,
106
);
this
.
ucValve4
.
Size
=
new
System
.
Drawing
.
Size
(
169
,
106
);
...
@@ -216,7 +234,7 @@
...
@@ -216,7 +234,7 @@
this
.
ucValve1
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucValve1
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucValve1
.
LiquidDirection
=
HZH_Controls
.
Controls
.
Conduit
.
LiquidDirection
.
Backward
;
this
.
ucValve1
.
LiquidDirection
=
HZH_Controls
.
Controls
.
Conduit
.
LiquidDirection
.
Backward
;
this
.
ucValve1
.
LiquidSpeed
=
100
;
this
.
ucValve1
.
LiquidSpeed
=
100
;
this
.
ucValve1
.
Location
=
new
System
.
Drawing
.
Point
(
9
10
,
12
);
this
.
ucValve1
.
Location
=
new
System
.
Drawing
.
Point
(
9
04
,
12
);
this
.
ucValve1
.
Name
=
"ucValve1"
;
this
.
ucValve1
.
Name
=
"ucValve1"
;
this
.
ucValve1
.
Opened
=
true
;
this
.
ucValve1
.
Opened
=
true
;
this
.
ucValve1
.
Size
=
new
System
.
Drawing
.
Size
(
169
,
106
);
this
.
ucValve1
.
Size
=
new
System
.
Drawing
.
Size
(
169
,
106
);
...
@@ -232,7 +250,7 @@
...
@@ -232,7 +250,7 @@
this
.
ucValve3
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucValve3
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucValve3
.
LiquidDirection
=
HZH_Controls
.
Controls
.
Conduit
.
LiquidDirection
.
Forward
;
this
.
ucValve3
.
LiquidDirection
=
HZH_Controls
.
Controls
.
Conduit
.
LiquidDirection
.
Forward
;
this
.
ucValve3
.
LiquidSpeed
=
100
;
this
.
ucValve3
.
LiquidSpeed
=
100
;
this
.
ucValve3
.
Location
=
new
System
.
Drawing
.
Point
(
1259
,
148
);
this
.
ucValve3
.
Location
=
new
System
.
Drawing
.
Point
(
1259
,
27
);
this
.
ucValve3
.
Name
=
"ucValve3"
;
this
.
ucValve3
.
Name
=
"ucValve3"
;
this
.
ucValve3
.
Opened
=
true
;
this
.
ucValve3
.
Opened
=
true
;
this
.
ucValve3
.
Size
=
new
System
.
Drawing
.
Size
(
97
,
131
);
this
.
ucValve3
.
Size
=
new
System
.
Drawing
.
Size
(
97
,
131
);
...
@@ -710,11 +728,77 @@
...
@@ -710,11 +728,77 @@
this
.
ucBlower4
.
Size
=
new
System
.
Drawing
.
Size
(
116
,
154
);
this
.
ucBlower4
.
Size
=
new
System
.
Drawing
.
Size
(
116
,
154
);
this
.
ucBlower4
.
TabIndex
=
24
;
this
.
ucBlower4
.
TabIndex
=
24
;
//
//
// ucArrow2
//
this
.
ucArrow2
.
ArrowColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucArrow2
.
BorderColor
=
null
;
this
.
ucArrow2
.
Direction
=
HZH_Controls
.
Controls
.
ArrowDirection
.
Left
;
this
.
ucArrow2
.
ForeColor
=
System
.
Drawing
.
Color
.
White
;
this
.
ucArrow2
.
Location
=
new
System
.
Drawing
.
Point
(
1112
,
383
);
this
.
ucArrow2
.
Name
=
"ucArrow2"
;
this
.
ucArrow2
.
Size
=
new
System
.
Drawing
.
Size
(
100
,
50
);
this
.
ucArrow2
.
TabIndex
=
27
;
this
.
ucArrow2
.
Text
=
"左"
;
//
// ucArrow3
//
this
.
ucArrow3
.
ArrowColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucArrow3
.
BorderColor
=
null
;
this
.
ucArrow3
.
Direction
=
HZH_Controls
.
Controls
.
ArrowDirection
.
Left_Right
;
this
.
ucArrow3
.
ForeColor
=
System
.
Drawing
.
Color
.
White
;
this
.
ucArrow3
.
Location
=
new
System
.
Drawing
.
Point
(
1112
,
438
);
this
.
ucArrow3
.
Name
=
"ucArrow3"
;
this
.
ucArrow3
.
Size
=
new
System
.
Drawing
.
Size
(
210
,
50
);
this
.
ucArrow3
.
TabIndex
=
27
;
this
.
ucArrow3
.
Text
=
"左右"
;
//
// ucArrow4
//
this
.
ucArrow4
.
ArrowColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucArrow4
.
BorderColor
=
null
;
this
.
ucArrow4
.
Direction
=
HZH_Controls
.
Controls
.
ArrowDirection
.
Top
;
this
.
ucArrow4
.
ForeColor
=
System
.
Drawing
.
Color
.
White
;
this
.
ucArrow4
.
Location
=
new
System
.
Drawing
.
Point
(
1148
,
494
);
this
.
ucArrow4
.
Name
=
"ucArrow4"
;
this
.
ucArrow4
.
Size
=
new
System
.
Drawing
.
Size
(
64
,
84
);
this
.
ucArrow4
.
TabIndex
=
27
;
this
.
ucArrow4
.
Text
=
"上"
;
//
// ucArrow5
//
this
.
ucArrow5
.
ArrowColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucArrow5
.
BorderColor
=
null
;
this
.
ucArrow5
.
Direction
=
HZH_Controls
.
Controls
.
ArrowDirection
.
Bottom
;
this
.
ucArrow5
.
ForeColor
=
System
.
Drawing
.
Color
.
White
;
this
.
ucArrow5
.
Location
=
new
System
.
Drawing
.
Point
(
1148
,
584
);
this
.
ucArrow5
.
Name
=
"ucArrow5"
;
this
.
ucArrow5
.
Size
=
new
System
.
Drawing
.
Size
(
64
,
84
);
this
.
ucArrow5
.
TabIndex
=
27
;
this
.
ucArrow5
.
Text
=
"下"
;
//
// ucArrow6
//
this
.
ucArrow6
.
ArrowColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucArrow6
.
BorderColor
=
null
;
this
.
ucArrow6
.
Direction
=
HZH_Controls
.
Controls
.
ArrowDirection
.
Top_Bottom
;
this
.
ucArrow6
.
ForeColor
=
System
.
Drawing
.
Color
.
White
;
this
.
ucArrow6
.
Location
=
new
System
.
Drawing
.
Point
(
1222
,
495
);
this
.
ucArrow6
.
Name
=
"ucArrow6"
;
this
.
ucArrow6
.
Size
=
new
System
.
Drawing
.
Size
(
64
,
173
);
this
.
ucArrow6
.
TabIndex
=
27
;
this
.
ucArrow6
.
Text
=
"上下"
;
//
// Form4
// Form4
//
//
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
None
;
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
None
;
this
.
BackColor
=
System
.
Drawing
.
Color
.
White
;
this
.
BackColor
=
System
.
Drawing
.
Color
.
White
;
this
.
ClientSize
=
new
System
.
Drawing
.
Size
(
1368
,
680
);
this
.
ClientSize
=
new
System
.
Drawing
.
Size
(
1368
,
680
);
this
.
Controls
.
Add
(
this
.
ucArrow5
);
this
.
Controls
.
Add
(
this
.
ucArrow6
);
this
.
Controls
.
Add
(
this
.
ucArrow4
);
this
.
Controls
.
Add
(
this
.
ucArrow2
);
this
.
Controls
.
Add
(
this
.
ucArrow3
);
this
.
Controls
.
Add
(
this
.
ucArrow1
);
this
.
Controls
.
Add
(
this
.
ucAlarmLamp1
);
this
.
Controls
.
Add
(
this
.
ucAlarmLamp1
);
this
.
Controls
.
Add
(
this
.
ucSignalLamp1
);
this
.
Controls
.
Add
(
this
.
ucSignalLamp1
);
this
.
Controls
.
Add
(
this
.
ucBlower6
);
this
.
Controls
.
Add
(
this
.
ucBlower6
);
...
@@ -817,5 +901,11 @@
...
@@ -817,5 +901,11 @@
private
HZH_Controls
.
Controls
.
UCSignalLamp
ucSignalLamp1
;
private
HZH_Controls
.
Controls
.
UCSignalLamp
ucSignalLamp1
;
private
HZH_Controls
.
Controls
.
UCPond
ucPond2
;
private
HZH_Controls
.
Controls
.
UCPond
ucPond2
;
private
HZH_Controls
.
Controls
.
UCAlarmLamp
ucAlarmLamp1
;
private
HZH_Controls
.
Controls
.
UCAlarmLamp
ucAlarmLamp1
;
private
HZH_Controls
.
Controls
.
UCArrow
ucArrow1
;
private
HZH_Controls
.
Controls
.
UCArrow
ucArrow2
;
private
HZH_Controls
.
Controls
.
UCArrow
ucArrow3
;
private
HZH_Controls
.
Controls
.
UCArrow
ucArrow4
;
private
HZH_Controls
.
Controls
.
UCArrow
ucArrow5
;
private
HZH_Controls
.
Controls
.
UCArrow
ucArrow6
;
}
}
}
}
\ No newline at end of file
\ No newline at end of file
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