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Commit ae4f024e
由
kwwwvagaa
编写于
2020-05-08 21:45:35 +0800
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电子邮件补丁
差异文件
瓶子增加方向属性,支持朝上瓶子
1 个父辈
c6de4408
隐藏空白字符变更
内嵌
并排
正在显示
2 个修改的文件
包含
235 行增加
和
87 行删除
HZH_Controls/HZH_Controls/Controls/FactoryControls/Bottle/UCBottle.cs
HZH_Controls/Test/UC/UCTestConduit.Designer.cs
HZH_Controls/HZH_Controls/Controls/FactoryControls/Bottle/UCBottle.cs
查看文件 @
ae4f024
...
...
@@ -224,6 +224,19 @@ namespace HZH_Controls.Controls
}
}
private
Direction
direction
=
Direction
.
Down
;
[
Description
(
"瓶子方向,默认朝下"
),
Category
(
"自定义"
)]
public
Direction
Direction
{
get
{
return
direction
;
}
set
{
direction
=
value
;
Refresh
();
}
}
/// <summary>
/// Initializes a new instance of the <see cref="UCBottle" /> class.
/// </summary>
...
...
@@ -257,7 +270,11 @@ namespace HZH_Controls.Controls
{
var
g
=
this
.
CreateGraphics
();
var
size
=
g
.
MeasureString
(
title
,
Font
);
m_workingRect
=
new
Rectangle
(
0
,
(
int
)
size
.
Height
+
10
,
this
.
Width
,
this
.
Height
-
((
int
)
size
.
Height
+
10
)
-
15
);
if
(
direction
==
HZH_Controls
.
Controls
.
Direction
.
Down
)
m_workingRect
=
new
Rectangle
(
0
,
(
int
)
size
.
Height
+
10
,
this
.
Width
,
this
.
Height
-
((
int
)
size
.
Height
+
10
)
-
15
);
else
m_workingRect
=
new
Rectangle
(
0
,
15
,
this
.
Width
,
this
.
Height
-
((
int
)
size
.
Height
+
10
)
-
15
);
}
/// <summary>
...
...
@@ -269,100 +286,202 @@ namespace HZH_Controls.Controls
base
.
OnPaint
(
e
);
var
g
=
e
.
Graphics
;
g
.
SetGDIHigh
();
//写文字
var
size
=
g
.
MeasureString
(
title
,
Font
);
g
.
DrawString
(
title
,
Font
,
new
SolidBrush
(
ForeColor
),
new
PointF
((
this
.
Width
-
size
.
Width
)
/
2
,
2
));
//画空瓶子
GraphicsPath
pathPS
=
new
GraphicsPath
();
Point
[]
psPS
=
new
Point
[]
{
new
Point
(
m_workingRect
.
Left
,
m_workingRect
.
Top
),
new
Point
(
m_workingRect
.
Right
-
1
,
m_workingRect
.
Top
),
new
Point
(
m_workingRect
.
Right
-
1
,
m_workingRect
.
Bottom
-
15
),
new
Point
(
m_workingRect
.
Right
-
1
-
m_workingRect
.
Width
/
4
,
m_workingRect
.
Bottom
),
new
Point
(
m_workingRect
.
Left
+
m_workingRect
.
Width
/
4
,
m_workingRect
.
Bottom
),
new
Point
(
m_workingRect
.
Left
,
m_workingRect
.
Bottom
-
15
),
};
pathPS
.
AddLines
(
psPS
);
pathPS
.
CloseAllFigures
();
g
.
FillPath
(
new
SolidBrush
(
bottleColor
),
pathPS
);
//画液体
decimal
decYTHeight
=
(
m_value
/
maxValue
)
*
m_workingRect
.
Height
;
GraphicsPath
pathYT
=
new
GraphicsPath
();
Rectangle
rectYT
=
Rectangle
.
Empty
;
if
(
decYTHeight
<
15
)
if
(
direction
==
HZH_Controls
.
Controls
.
Direction
.
Down
)
{
PointF
[]
psYT
=
new
PointF
[]
{
new
PointF
((
float
)(
m_workingRect
.
Left
+(
15
-
decYTHeight
))+
3
,(
float
)(
m_workingRect
.
Bottom
-
decYTHeight
)),
new
PointF
((
float
)(
m_workingRect
.
Right
-(
15
-
decYTHeight
))-
3
,(
float
)(
m_workingRect
.
Bottom
-
decYTHeight
)),
new
PointF
(
m_workingRect
.
Right
-
1
-
m_workingRect
.
Width
/
4
,
m_workingRect
.
Bottom
),
new
PointF
(
m_workingRect
.
Left
+
m_workingRect
.
Width
/
4
,
m_workingRect
.
Bottom
),
//写文字
var
size
=
g
.
MeasureString
(
title
,
Font
);
g
.
DrawString
(
title
,
Font
,
new
SolidBrush
(
ForeColor
),
new
PointF
((
this
.
Width
-
size
.
Width
)
/
2
,
2
));
//画空瓶子
GraphicsPath
pathPS
=
new
GraphicsPath
();
Point
[]
psPS
=
new
Point
[]
{
new
Point
(
m_workingRect
.
Left
,
m_workingRect
.
Top
),
new
Point
(
m_workingRect
.
Right
-
1
,
m_workingRect
.
Top
),
new
Point
(
m_workingRect
.
Right
-
1
,
m_workingRect
.
Bottom
-
15
),
new
Point
(
m_workingRect
.
Right
-
1
-
m_workingRect
.
Width
/
4
,
m_workingRect
.
Bottom
),
new
Point
(
m_workingRect
.
Left
+
m_workingRect
.
Width
/
4
,
m_workingRect
.
Bottom
),
new
Point
(
m_workingRect
.
Left
,
m_workingRect
.
Bottom
-
15
),
};
pathYT
.
AddLines
(
psYT
);
pathYT
.
CloseAllFigures
();
rectYT
=
new
Rectangle
((
m_workingRect
.
Left
+
(
15
-
(
int
)
decYTHeight
))
+
3
,
m_workingRect
.
Bottom
-
(
int
)
decYTHeight
-
5
,
m_workingRect
.
Width
-
(
int
)(
15
-
decYTHeight
)
*
2
-
8
,
10
);
pathPS
.
AddLines
(
psPS
);
pathPS
.
CloseAllFigures
();
g
.
FillPath
(
new
SolidBrush
(
bottleColor
),
pathPS
);
//画液体
decimal
decYTHeight
=
(
m_value
/
maxValue
)
*
m_workingRect
.
Height
;
GraphicsPath
pathYT
=
new
GraphicsPath
();
Rectangle
rectYT
=
Rectangle
.
Empty
;
if
(
decYTHeight
<
15
)
{
PointF
[]
psYT
=
new
PointF
[]
{
new
PointF
((
float
)(
m_workingRect
.
Left
+(
15
-
decYTHeight
))+
3
,(
float
)(
m_workingRect
.
Bottom
-
decYTHeight
)),
new
PointF
((
float
)(
m_workingRect
.
Right
-(
15
-
decYTHeight
))-
3
,(
float
)(
m_workingRect
.
Bottom
-
decYTHeight
)),
new
PointF
(
m_workingRect
.
Right
-
1
-
m_workingRect
.
Width
/
4
,
m_workingRect
.
Bottom
),
new
PointF
(
m_workingRect
.
Left
+
m_workingRect
.
Width
/
4
,
m_workingRect
.
Bottom
),
};
pathYT
.
AddLines
(
psYT
);
pathYT
.
CloseAllFigures
();
rectYT
=
new
Rectangle
((
m_workingRect
.
Left
+
(
15
-
(
int
)
decYTHeight
))
+
3
,
m_workingRect
.
Bottom
-
(
int
)
decYTHeight
-
5
,
m_workingRect
.
Width
-
(
int
)(
15
-
decYTHeight
)
*
2
-
8
,
10
);
}
else
{
PointF
[]
psYT
=
new
PointF
[]
{
new
PointF
(
m_workingRect
.
Left
,(
float
)(
m_workingRect
.
Bottom
-
decYTHeight
)),
new
PointF
(
m_workingRect
.
Right
-
1
,(
float
)(
m_workingRect
.
Bottom
-
decYTHeight
)),
new
PointF
(
m_workingRect
.
Right
-
1
,
m_workingRect
.
Bottom
-
15
),
new
PointF
(
m_workingRect
.
Right
-
1
-
m_workingRect
.
Width
/
4
,
m_workingRect
.
Bottom
),
new
PointF
(
m_workingRect
.
Left
+
m_workingRect
.
Width
/
4
,
m_workingRect
.
Bottom
),
new
PointF
(
m_workingRect
.
Left
,
m_workingRect
.
Bottom
-
15
),
};
pathYT
.
AddLines
(
psYT
);
pathYT
.
CloseAllFigures
();
rectYT
=
new
Rectangle
(
m_workingRect
.
Left
,
m_workingRect
.
Bottom
-
(
int
)
decYTHeight
-
5
,
m_workingRect
.
Width
,
10
);
}
g
.
FillPath
(
new
SolidBrush
(
liquidColor
),
pathYT
);
g
.
FillPath
(
new
SolidBrush
(
Color
.
FromArgb
(
50
,
bottleMouthColor
)),
pathYT
);
//画液体面
g
.
FillEllipse
(
new
SolidBrush
(
liquidColor
),
rectYT
);
g
.
FillEllipse
(
new
SolidBrush
(
Color
.
FromArgb
(
50
,
Color
.
White
)),
rectYT
);
//画高亮
int
intCount
=
m_workingRect
.
Width
/
2
/
4
;
int
intSplit
=
(
255
-
100
)
/
intCount
;
for
(
int
i
=
0
;
i
<
intCount
;
i
++)
{
int
_penWidth
=
m_workingRect
.
Width
/
2
-
4
*
i
;
if
(
_penWidth
<=
0
)
_penWidth
=
1
;
g
.
DrawLine
(
new
Pen
(
new
SolidBrush
(
Color
.
FromArgb
(
10
,
Color
.
White
)),
_penWidth
),
new
Point
(
m_workingRect
.
Width
/
2
,
m_workingRect
.
Top
),
new
Point
(
m_workingRect
.
Width
/
2
,
m_workingRect
.
Bottom
-
15
));
if
(
_penWidth
==
1
)
break
;
}
//画瓶底
g
.
FillEllipse
(
new
SolidBrush
(
bottleColor
),
new
RectangleF
(
m_workingRect
.
Left
,
m_workingRect
.
Top
-
5
,
m_workingRect
.
Width
-
2
,
10
));
g
.
FillEllipse
(
new
SolidBrush
(
Color
.
FromArgb
(
50
,
Color
.
White
)),
new
RectangleF
(
m_workingRect
.
Left
,
m_workingRect
.
Top
-
5
,
m_workingRect
.
Width
-
2
,
10
));
//画瓶口
g
.
FillRectangle
(
new
SolidBrush
(
bottleMouthColor
),
new
Rectangle
(
m_workingRect
.
Left
+
m_workingRect
.
Width
/
4
,
m_workingRect
.
Bottom
,
m_workingRect
.
Width
/
2
,
15
));
//画瓶颈阴影
GraphicsPath
pathPJ
=
new
GraphicsPath
();
Point
[]
psPJ
=
new
Point
[]
{
new
Point
(
m_workingRect
.
Left
,
m_workingRect
.
Bottom
-
15
),
new
Point
(
m_workingRect
.
Right
-
1
,
m_workingRect
.
Bottom
-
15
),
new
Point
(
m_workingRect
.
Right
-
1
-
m_workingRect
.
Width
/
4
,
m_workingRect
.
Bottom
),
new
Point
(
m_workingRect
.
Left
+
m_workingRect
.
Width
/
4
,
m_workingRect
.
Bottom
)
};
pathPJ
.
AddLines
(
psPJ
);
pathPJ
.
CloseAllFigures
();
g
.
FillPath
(
new
SolidBrush
(
Color
.
FromArgb
(
50
,
bottleMouthColor
)),
pathPJ
);
//写编号
if
(!
string
.
IsNullOrEmpty
(
m_NO
))
{
var
nosize
=
g
.
MeasureString
(
m_NO
,
Font
);
g
.
DrawString
(
m_NO
,
Font
,
new
SolidBrush
(
ForeColor
),
new
PointF
((
this
.
Width
-
nosize
.
Width
)
/
2
,
m_workingRect
.
Top
+
10
));
}
}
else
{
PointF
[]
psYT
=
new
PointF
[]
{
new
PointF
(
m_workingRect
.
Left
,(
float
)(
m_workingRect
.
Bottom
-
decYTHeight
)),
new
PointF
(
m_workingRect
.
Right
-
1
,(
float
)(
m_workingRect
.
Bottom
-
decYTHeight
)),
new
PointF
(
m_workingRect
.
Right
-
1
,
m_workingRect
.
Bottom
-
15
),
new
PointF
(
m_workingRect
.
Right
-
1
-
m_workingRect
.
Width
/
4
,
m_workingRect
.
Bottom
),
new
PointF
(
m_workingRect
.
Left
+
m_workingRect
.
Width
/
4
,
m_workingRect
.
Bottom
),
new
PointF
(
m_workingRect
.
Left
,
m_workingRect
.
Bottom
-
15
),
//写文字
var
size
=
g
.
MeasureString
(
title
,
Font
);
g
.
DrawString
(
title
,
Font
,
new
SolidBrush
(
ForeColor
),
new
PointF
((
this
.
Width
-
size
.
Width
)
/
2
,
this
.
Height
-
size
.
Height
-
2
));
//画空瓶子
GraphicsPath
pathPS
=
new
GraphicsPath
();
Point
[]
psPS
=
new
Point
[]
{
new
Point
(
m_workingRect
.
Left
+
m_workingRect
.
Width
/
4
,
m_workingRect
.
Top
),
new
Point
(
m_workingRect
.
Right
-
1
-
m_workingRect
.
Width
/
4
,
m_workingRect
.
Top
),
new
Point
(
m_workingRect
.
Right
-
1
,
m_workingRect
.
Top
+
15
),
new
Point
(
m_workingRect
.
Right
-
1
,
m_workingRect
.
Bottom
),
new
Point
(
m_workingRect
.
Left
,
m_workingRect
.
Bottom
),
new
Point
(
m_workingRect
.
Left
,
m_workingRect
.
Top
+
15
),
};
pathYT
.
AddLines
(
psYT
);
pathYT
.
CloseAllFigures
();
rectYT
=
new
Rectangle
(
m_workingRect
.
Left
,
m_workingRect
.
Bottom
-
(
int
)
decYTHeight
-
5
,
m_workingRect
.
Width
,
10
);
}
g
.
FillPath
(
new
SolidBrush
(
liquidColor
),
pathYT
);
g
.
FillPath
(
new
SolidBrush
(
Color
.
FromArgb
(
50
,
bottleMouthColor
)),
pathYT
);
//画液体面
g
.
FillEllipse
(
new
SolidBrush
(
liquidColor
),
rectYT
);
g
.
FillEllipse
(
new
SolidBrush
(
Color
.
FromArgb
(
50
,
Color
.
White
)),
rectYT
);
//画高亮
int
intCount
=
m_workingRect
.
Width
/
2
/
4
;
int
intSplit
=
(
255
-
100
)
/
intCount
;
for
(
int
i
=
0
;
i
<
intCount
;
i
++)
{
int
_penWidth
=
m_workingRect
.
Width
/
2
-
4
*
i
;
if
(
_penWidth
<=
0
)
_penWidth
=
1
;
g
.
DrawLine
(
new
Pen
(
new
SolidBrush
(
Color
.
FromArgb
(
10
,
Color
.
White
)),
_penWidth
),
new
Point
(
m_workingRect
.
Width
/
2
,
m_workingRect
.
Top
),
new
Point
(
m_workingRect
.
Width
/
2
,
m_workingRect
.
Bottom
-
15
));
if
(
_penWidth
==
1
)
break
;
}
pathPS
.
AddLines
(
psPS
);
pathPS
.
CloseAllFigures
();
g
.
FillPath
(
new
SolidBrush
(
bottleColor
),
pathPS
);
//画液体
decimal
decYTHeight
=
(
m_value
/
maxValue
)
*
m_workingRect
.
Height
;
GraphicsPath
pathYT
=
new
GraphicsPath
();
Rectangle
rectYT
=
Rectangle
.
Empty
;
if
(
decYTHeight
>
m_workingRect
.
Height
-
15
)
{
PointF
[]
psYT
=
new
PointF
[]
{
new
PointF
((
float
)(
m_workingRect
.
Left
+(
decYTHeight
-(
m_workingRect
.
Height
-
15
)))+
3
,(
float
)(
m_workingRect
.
Bottom
-
decYTHeight
)),
new
PointF
((
float
)(
m_workingRect
.
Right
-(
decYTHeight
-(
m_workingRect
.
Height
-
15
)))-
3
,(
float
)(
m_workingRect
.
Bottom
-
decYTHeight
)),
new
PointF
(
m_workingRect
.
Right
-
1
,
m_workingRect
.
Top
+
15
),
new
PointF
(
m_workingRect
.
Left
,
m_workingRect
.
Top
+
15
),
};
pathYT
.
AddLines
(
psYT
);
pathYT
.
CloseAllFigures
();
rectYT
=
new
Rectangle
(
m_workingRect
.
Left
+
(
int
)(
decYTHeight
-
(
m_workingRect
.
Height
-
15
))
+
3
,
(
int
)(
m_workingRect
.
Bottom
-
decYTHeight
),
m_workingRect
.
Width
-
(
int
)(
decYTHeight
-
(
m_workingRect
.
Height
-
15
))
*
2
-
8
,
10
);
}
else
{
PointF
[]
psYT
=
new
PointF
[]
{
new
PointF
(
m_workingRect
.
Left
,(
float
)(
m_workingRect
.
Bottom
-
decYTHeight
)),
new
PointF
(
m_workingRect
.
Right
-
1
,(
float
)(
m_workingRect
.
Bottom
-
decYTHeight
)),
new
PointF
(
m_workingRect
.
Right
-
1
,
m_workingRect
.
Bottom
),
new
PointF
(
m_workingRect
.
Left
,
m_workingRect
.
Bottom
),
};
pathYT
.
AddLines
(
psYT
);
pathYT
.
CloseAllFigures
();
rectYT
=
new
Rectangle
(
m_workingRect
.
Left
,
m_workingRect
.
Bottom
-
(
int
)
decYTHeight
-
5
,
m_workingRect
.
Width
,
10
);
}
//画瓶底
g
.
FillEllipse
(
new
SolidBrush
(
bottleColor
),
new
RectangleF
(
m_workingRect
.
Left
,
m_workingRect
.
Top
-
5
,
m_workingRect
.
Width
-
2
,
10
));
g
.
FillEllipse
(
new
SolidBrush
(
Color
.
FromArgb
(
50
,
Color
.
White
)),
new
RectangleF
(
m_workingRect
.
Left
,
m_workingRect
.
Top
-
5
,
m_workingRect
.
Width
-
2
,
10
));
//画瓶口
g
.
FillRectangle
(
new
SolidBrush
(
bottleMouthColor
),
new
Rectangle
(
m_workingRect
.
Left
+
m_workingRect
.
Width
/
4
,
m_workingRect
.
Bottom
,
m_workingRect
.
Width
/
2
,
15
));
//画瓶颈阴影
GraphicsPath
pathPJ
=
new
GraphicsPath
();
Point
[]
psPJ
=
new
Point
[]
{
new
Point
(
m_workingRect
.
Left
,
m_workingRect
.
Bottom
-
15
),
new
Point
(
m_workingRect
.
Right
-
1
,
m_workingRect
.
Bottom
-
15
),
new
Point
(
m_workingRect
.
Right
-
1
-
m_workingRect
.
Width
/
4
,
m_workingRect
.
Bottom
),
new
Point
(
m_workingRect
.
Left
+
m_workingRect
.
Width
/
4
,
m_workingRect
.
Bottom
)
};
pathPJ
.
AddLines
(
psPJ
);
pathPJ
.
CloseAllFigures
();
g
.
FillPath
(
new
SolidBrush
(
Color
.
FromArgb
(
50
,
bottleMouthColor
)),
pathPJ
);
//写编号
if
(!
string
.
IsNullOrEmpty
(
m_NO
))
{
var
nosize
=
g
.
MeasureString
(
m_NO
,
Font
);
g
.
DrawString
(
m_NO
,
Font
,
new
SolidBrush
(
ForeColor
),
new
PointF
((
this
.
Width
-
nosize
.
Width
)
/
2
,
m_workingRect
.
Top
+
10
));
g
.
FillPath
(
new
SolidBrush
(
liquidColor
),
pathYT
);
g
.
FillPath
(
new
SolidBrush
(
Color
.
FromArgb
(
50
,
bottleMouthColor
)),
pathYT
);
//画液体面
g
.
FillEllipse
(
new
SolidBrush
(
liquidColor
),
rectYT
);
g
.
FillEllipse
(
new
SolidBrush
(
Color
.
FromArgb
(
50
,
Color
.
White
)),
rectYT
);
//画高亮
int
intCount
=
m_workingRect
.
Width
/
2
/
4
;
int
intSplit
=
(
255
-
100
)
/
intCount
;
for
(
int
i
=
0
;
i
<
intCount
;
i
++)
{
int
_penWidth
=
m_workingRect
.
Width
/
2
-
4
*
i
;
if
(
_penWidth
<=
0
)
_penWidth
=
1
;
g
.
DrawLine
(
new
Pen
(
new
SolidBrush
(
Color
.
FromArgb
(
10
,
Color
.
White
)),
_penWidth
),
new
Point
(
m_workingRect
.
Width
/
2
,
m_workingRect
.
Top
+
15
),
new
Point
(
m_workingRect
.
Width
/
2
,
m_workingRect
.
Bottom
));
if
(
_penWidth
==
1
)
break
;
}
//画瓶底
g
.
FillEllipse
(
new
SolidBrush
(
liquidColor
),
new
RectangleF
(
m_workingRect
.
Left
,
m_workingRect
.
Bottom
-
5
,
m_workingRect
.
Width
-
2
,
10
));
g
.
FillEllipse
(
new
SolidBrush
(
Color
.
FromArgb
(
50
,
liquidColor
)),
new
RectangleF
(
m_workingRect
.
Left
,
m_workingRect
.
Bottom
-
5
,
m_workingRect
.
Width
-
2
,
10
));
//画瓶口
g
.
FillRectangle
(
new
SolidBrush
(
bottleMouthColor
),
new
Rectangle
(
m_workingRect
.
Left
+
m_workingRect
.
Width
/
4
,
m_workingRect
.
Top
-
15
+
1
,
m_workingRect
.
Width
/
2
,
15
));
//画瓶颈阴影
GraphicsPath
pathPJ
=
new
GraphicsPath
();
Point
[]
psPJ
=
new
Point
[]
{
new
Point
(
m_workingRect
.
Left
+
m_workingRect
.
Width
/
4
,
m_workingRect
.
Top
),
new
Point
(
m_workingRect
.
Right
-
1
-
m_workingRect
.
Width
/
4
,
m_workingRect
.
Top
),
new
Point
(
m_workingRect
.
Right
-
1
,
m_workingRect
.
Top
+
15
),
new
Point
(
m_workingRect
.
Left
,
m_workingRect
.
Top
+
15
)
};
pathPJ
.
AddLines
(
psPJ
);
pathPJ
.
CloseAllFigures
();
g
.
FillPath
(
new
SolidBrush
(
Color
.
FromArgb
(
50
,
bottleMouthColor
)),
pathPJ
);
//写编号
if
(!
string
.
IsNullOrEmpty
(
m_NO
))
{
var
nosize
=
g
.
MeasureString
(
m_NO
,
Font
);
g
.
DrawString
(
m_NO
,
Font
,
new
SolidBrush
(
ForeColor
),
new
PointF
((
this
.
Width
-
nosize
.
Width
)
/
2
,
m_workingRect
.
Bottom
-
nosize
.
Height
-
10
));
}
}
}
}
public
enum
Direction
{
Up
,
Down
}
}
HZH_Controls/Test/UC/UCTestConduit.Designer.cs
查看文件 @
ae4f024
...
...
@@ -56,6 +56,7 @@
this
.
ucConduit26
=
new
HZH_Controls
.
Controls
.
UCConduit
();
this
.
ucConduit5
=
new
HZH_Controls
.
Controls
.
UCConduit
();
this
.
ucConduit10
=
new
HZH_Controls
.
Controls
.
UCConduit
();
this
.
ucBottle2
=
new
HZH_Controls
.
Controls
.
UCBottle
();
this
.
ucBottle1
=
new
HZH_Controls
.
Controls
.
UCBottle
();
this
.
ucPond2
=
new
HZH_Controls
.
Controls
.
UCPond
();
this
.
ucBlower4
=
new
HZH_Controls
.
Controls
.
UCBlower
();
...
...
@@ -428,10 +429,34 @@
this
.
ucConduit10
.
Size
=
new
System
.
Drawing
.
Size
(
161
,
37
);
this
.
ucConduit10
.
TabIndex
=
47
;
//
// ucBottle2
//
this
.
ucBottle2
.
BottleColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucBottle2
.
BottleMouthColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
105
)))),
((
int
)(((
byte
)(
105
)))),
((
int
)(((
byte
)(
105
)))));
this
.
ucBottle2
.
Direction
=
HZH_Controls
.
Controls
.
Direction
.
Up
;
this
.
ucBottle2
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucBottle2
.
Location
=
new
System
.
Drawing
.
Point
(
935
,
8
);
this
.
ucBottle2
.
MaxValue
=
new
decimal
(
new
int
[]
{
100
,
0
,
0
,
0
});
this
.
ucBottle2
.
Name
=
"ucBottle2"
;
this
.
ucBottle2
.
NO
=
"1#"
;
this
.
ucBottle2
.
Size
=
new
System
.
Drawing
.
Size
(
73
,
150
);
this
.
ucBottle2
.
TabIndex
=
53
;
this
.
ucBottle2
.
Title
=
"12345"
;
this
.
ucBottle2
.
Value
=
new
decimal
(
new
int
[]
{
50
,
0
,
0
,
0
});
//
// ucBottle1
//
this
.
ucBottle1
.
BottleColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
255
)))),
((
int
)(((
byte
)(
77
)))),
((
int
)(((
byte
)(
59
)))));
this
.
ucBottle1
.
BottleMouthColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
105
)))),
((
int
)(((
byte
)(
105
)))),
((
int
)(((
byte
)(
105
)))));
this
.
ucBottle1
.
Direction
=
HZH_Controls
.
Controls
.
Direction
.
Down
;
this
.
ucBottle1
.
LiquidColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
3
)))),
((
int
)(((
byte
)(
169
)))),
((
int
)(((
byte
)(
243
)))));
this
.
ucBottle1
.
Location
=
new
System
.
Drawing
.
Point
(
798
,
8
);
this
.
ucBottle1
.
MaxValue
=
new
decimal
(
new
int
[]
{
...
...
@@ -480,6 +505,8 @@
this
.
ucBlower4
.
Name
=
"ucBlower4"
;
this
.
ucBlower4
.
Size
=
new
System
.
Drawing
.
Size
(
116
,
154
);
this
.
ucBlower4
.
TabIndex
=
62
;
this
.
ucBlower4
.
TurnAround
=
HZH_Controls
.
Controls
.
TurnAround
.
None
;
this
.
ucBlower4
.
TurnSpeed
=
100
;
//
// UCTestConduit
//
...
...
@@ -513,6 +540,7 @@
this
.
Controls
.
Add
(
this
.
ucConduit26
);
this
.
Controls
.
Add
(
this
.
ucConduit5
);
this
.
Controls
.
Add
(
this
.
ucConduit10
);
this
.
Controls
.
Add
(
this
.
ucBottle2
);
this
.
Controls
.
Add
(
this
.
ucBottle1
);
this
.
Controls
.
Add
(
this
.
ucPond2
);
this
.
Controls
.
Add
(
this
.
ucBlower4
);
...
...
@@ -555,5 +583,6 @@
private
HZH_Controls
.
Controls
.
UCPond
ucPond2
;
private
HZH_Controls
.
Controls
.
UCBlower
ucBlower4
;
private
HZH_Controls
.
Controls
.
UCConduit
ucConduit4
;
private
HZH_Controls
.
Controls
.
UCBottle
ucBottle2
;
}
}
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