Commit 8ca1b639 HZH

修改画横线

1 个父辈 c99eafb7
......@@ -12,6 +12,8 @@ namespace HZH_Controls.Controls
{
public partial class UCStep : UserControl
{
[Description("步骤更改事件"), Category("自定义")]
public event EventHandler IndexChecked;
private Color m_stepBackColor = Color.FromArgb(100, 100, 100);
......@@ -150,12 +152,12 @@ namespace HZH_Controls.Controls
{
if (m_stepIndex == i + 1)
{
g.DrawLine(new Pen(m_stepForeColor, 2), new Point(intLeft + i * (m_stepWidth + intSplitWidth) + m_stepWidth, y + (m_stepWidth / 2)), new Point((i + 1) * (m_stepWidth + intSplitWidth) - intSplitWidth / 2, y + (m_stepWidth / 2)));
g.DrawLine(new Pen(m_stepForeColor, 2), new Point(intLeft + i * (m_stepWidth + intSplitWidth) + m_stepWidth - 3, y + (m_stepWidth / 2)), new Point((i + 1) * (m_stepWidth + intSplitWidth) - intSplitWidth / 2, y + (m_stepWidth / 2)));
g.DrawLine(new Pen(m_stepBackColor, 2), new Point(intLeft + i * (m_stepWidth + intSplitWidth) + m_stepWidth + intSplitWidth / 2, y + (m_stepWidth / 2)), new Point((i + 1) * (m_stepWidth + intSplitWidth), y + (m_stepWidth / 2)));
}
else
{
g.DrawLine(new Pen(m_stepForeColor, 2), new Point(intLeft + i * (m_stepWidth + intSplitWidth) + m_stepWidth, y + (m_stepWidth / 2)), new Point((i + 1) * (m_stepWidth + intSplitWidth), y + (m_stepWidth / 2)));
g.DrawLine(new Pen(m_stepForeColor, 2), new Point(intLeft + i * (m_stepWidth + intSplitWidth) + m_stepWidth - 3, y + (m_stepWidth / 2)), new Point((i + 1) * (m_stepWidth + intSplitWidth), y + (m_stepWidth / 2)));
}
}
}
......@@ -163,7 +165,7 @@ namespace HZH_Controls.Controls
{
if (i != m_steps.Length - 1)
{
g.DrawLine(new Pen(m_stepBackColor, 2), new Point(intLeft + i * (m_stepWidth + intSplitWidth) + m_stepWidth, y + (m_stepWidth / 2)), new Point((i + 1) * (m_stepWidth + intSplitWidth), y + (m_stepWidth / 2)));
g.DrawLine(new Pen(m_stepBackColor, 2), new Point(intLeft + i * (m_stepWidth + intSplitWidth) + m_stepWidth - 3, y + (m_stepWidth / 2)), new Point((i + 1) * (m_stepWidth + intSplitWidth), y + (m_stepWidth / 2)));
}
}
......
支持 Markdown 格式
你添加了 0 到此讨论。请谨慎行事。
Finish editing this message first!