Commit 6c9c1a1a HZH

添加内置颜色

1 个父辈 b1f7ed3f
......@@ -7,62 +7,62 @@ namespace HZH_Controls
{
public enum BasisColorsTypes
{
Light,
Medium,
Dark
Light = 1,
Medium = 2,
Dark = 3
}
public enum BorderColorsTypes
{
Green,
Blue,
Red,
Yellow
Green = 1,
Blue = 2,
Red = 3,
Yellow = 4
}
public enum GradientColorsTypes
{
Orange,
LightGreen,
Green,
Blue,
BlueGreen,
LightViolet,
Violet,
Gray
Orange = 1,
LightGreen = 2,
Green = 3,
Blue = 4,
BlueGreen = 5,
LightViolet = 6,
Violet = 7,
Gray = 8
}
public enum LineColorsTypes
{
MoreLight,
Light,
Dark,
MoreDark
MoreLight = 1,
Light = 2,
Dark = 3,
MoreDark = 4
}
public enum StatusColorsTypes
{
Primary,
Success,
Warning,
Danger,
Info
Primary = 1,
Success = 2,
Warning = 3,
Danger = 4,
Info = 5
}
public enum TableColorsTypes
{
Green,
Blue,
Red,
Yellow,
Gray
Green = 1,
Blue = 2,
Red = 3,
Yellow = 4,
Gray = 5
}
public enum TextColorsTypes
{
MoreLight,
Light,
Dark,
MoreDark
MoreLight = 1,
Light = 2,
Dark = 3,
MoreDark = 4
}
}
......@@ -135,6 +135,30 @@ namespace HZH_Controls
{
type = typeof(BasisColors);
}
else if (t is BorderColorsTypes)
{
type = typeof(BorderColors);
}
else if (t is GradientColorsTypes)
{
type = typeof(GradientColors);
}
else if (t is LineColorsTypes)
{
type = typeof(LineColors);
}
else if (t is StatusColorsTypes)
{
type = typeof(StatusColors);
}
else if (t is TableColorsTypes)
{
type = typeof(TableColors);
}
else if (t is TextColorsTypes)
{
type = typeof(TextColors);
}
if (type == null)
return new Color[] { Color.Empty };
else
......
......@@ -63,6 +63,7 @@ namespace Test
tnControl.Nodes.Add("表单验证");
tnControl.Nodes.Add("图片采样控件");
tnControl.Nodes.Add("倒影");
tnControl.Nodes.Add("内置颜色");
this.tvMenu.Nodes.Add(tnControl);
TreeNode tnCharts = new TreeNode(" 图表");
......@@ -258,6 +259,9 @@ namespace Test
case "倒影":
AddControl(new UC.UCTestShadow());
break;
case "内置颜色":
AddControl(new UC.UCTestColors());
break;
#endregion
#region 图表 English:Chart
......
......@@ -19,6 +19,12 @@ namespace Test
Application.ThreadException += Application_ThreadException;
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
Application.Run(new FrmMain());
Application.ApplicationExit += Application_ApplicationExit;
}
static void Application_ApplicationExit(object sender, EventArgs e)
{
Console.WriteLine("程序退出成功");
}
......
......@@ -104,6 +104,12 @@
<Compile Include="UC\UCTestBlower.Designer.cs">
<DependentUpon>UCTestBlower.cs</DependentUpon>
</Compile>
<Compile Include="UC\UCTestColors.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="UC\UCTestColors.Designer.cs">
<DependentUpon>UCTestColors.cs</DependentUpon>
</Compile>
<Compile Include="UC\UCTestConduit.cs">
<SubType>UserControl</SubType>
</Compile>
......@@ -371,6 +377,9 @@
<EmbeddedResource Include="UC\UCTestBtns.resx">
<DependentUpon>UCTestBtns.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UC\UCTestColors.resx">
<DependentUpon>UCTestColors.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UC\UCTestConduit.resx">
<DependentUpon>UCTestConduit.cs</DependentUpon>
</EmbeddedResource>
......
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
namespace Test.UC
{
[ToolboxItem(false)]
public partial class UCTestColors : UserControl
{
public UCTestColors()
{
InitializeComponent();
}
private void UCTestColors_Load(object sender, EventArgs e)
{
for (int i = 0; i < groupBox1.Controls.Count; i++)
{
groupBox1.Controls[i].BackColor = HZH_Controls.ColorExt.GetInternalColor(((HZH_Controls.StatusColorsTypes)(i+1)))[0];
}
for (int i = 0; i < groupBox2.Controls.Count; i++)
{
groupBox2.Controls[i].BackColor = HZH_Controls.ColorExt.GetInternalColor(((HZH_Controls.TextColorsTypes)(i+1)))[0];
}
for (int i = 0; i < groupBox3.Controls.Count; i++)
{
groupBox3.Controls[i].BackColor = HZH_Controls.ColorExt.GetInternalColor(((HZH_Controls.LineColorsTypes)(i+1)))[0];
}
for (int i = 0; i < groupBox4.Controls.Count; i++)
{
groupBox4.Controls[i].BackColor = HZH_Controls.ColorExt.GetInternalColor(((HZH_Controls.BasisColorsTypes)(i+1)))[0];
}
for (int i = 0; i < groupBox5.Controls.Count; i++)
{
groupBox5.Controls[i].BackColor = HZH_Controls.ColorExt.GetInternalColor(((HZH_Controls.TableColorsTypes)(i+1)))[0];
}
for (int i = 0; i < groupBox6.Controls.Count; i++)
{
groupBox6.Controls[i].BackColor = HZH_Controls.ColorExt.GetInternalColor(((HZH_Controls.BorderColorsTypes)(i+1)))[0];
}
for (int i = 0; i < groupBox7.Controls.Count; i++)
{
groupBox7.Controls[i].Paint += UCTestColors_Paint;
}
}
void UCTestColors_Paint(object sender, PaintEventArgs e)
{
Control c = sender as Control;
int i = groupBox7.Controls.IndexOf(c);
Color[] cs = HZH_Controls.ColorExt.GetInternalColor(((HZH_Controls.GradientColorsTypes)(i+1)));
HZH_Controls.ControlHelper.SetGDIHigh(e.Graphics);
LinearGradientBrush lgb = new LinearGradientBrush(c.ClientRectangle, cs[0], cs[1], 20f);
e.Graphics.FillRectangle(lgb, c.ClientRectangle);
}
}
}
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
\ No newline at end of file
......@@ -9,6 +9,7 @@ using System.Windows.Forms;
namespace Test.UC
{
[ToolboxItem(false)]
public partial class UCTestSampling : UserControl
{
public UCTestSampling()
......
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