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Commit 6c9c1a1a
由
HZH
编写于
2019-09-30 14:00:05 +0800
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电子邮件补丁
差异文件
添加内置颜色
1 个父辈
b1f7ed3f
全部展开
隐藏空白字符变更
内嵌
并排
正在显示
9 个修改的文件
包含
266 行增加
和
33 行删除
HZH_Controls/HZH_Controls/Colors/ColorEnums.cs
HZH_Controls/HZH_Controls/Colors/ColorExt.cs
HZH_Controls/Test/FrmMain.cs
HZH_Controls/Test/Program.cs
HZH_Controls/Test/Test.csproj
HZH_Controls/Test/UC/UCTestColors.Designer.cs
HZH_Controls/Test/UC/UCTestColors.cs
HZH_Controls/Test/UC/UCTestColors.resx
HZH_Controls/Test/UC/UCTestSampling.cs
HZH_Controls/HZH_Controls/Colors/ColorEnums.cs
查看文件 @
6c9c1a1
...
...
@@ -7,62 +7,62 @@ namespace HZH_Controls
{
public
enum
BasisColorsTypes
{
Light
,
Medium
,
Dark
Light
=
1
,
Medium
=
2
,
Dark
=
3
}
public
enum
BorderColorsTypes
{
Green
,
Blue
,
Red
,
Yellow
Green
=
1
,
Blue
=
2
,
Red
=
3
,
Yellow
=
4
}
public
enum
GradientColorsTypes
{
Orange
,
LightGreen
,
Green
,
Blue
,
BlueGreen
,
LightViolet
,
Violet
,
Gray
Orange
=
1
,
LightGreen
=
2
,
Green
=
3
,
Blue
=
4
,
BlueGreen
=
5
,
LightViolet
=
6
,
Violet
=
7
,
Gray
=
8
}
public
enum
LineColorsTypes
{
MoreLight
,
Light
,
Dark
,
MoreDark
MoreLight
=
1
,
Light
=
2
,
Dark
=
3
,
MoreDark
=
4
}
public
enum
StatusColorsTypes
{
Primary
,
Success
,
Warning
,
Danger
,
Info
Primary
=
1
,
Success
=
2
,
Warning
=
3
,
Danger
=
4
,
Info
=
5
}
public
enum
TableColorsTypes
{
Green
,
Blue
,
Red
,
Yellow
,
Gray
Green
=
1
,
Blue
=
2
,
Red
=
3
,
Yellow
=
4
,
Gray
=
5
}
public
enum
TextColorsTypes
{
MoreLight
,
Light
,
Dark
,
MoreDark
MoreLight
=
1
,
Light
=
2
,
Dark
=
3
,
MoreDark
=
4
}
}
HZH_Controls/HZH_Controls/Colors/ColorExt.cs
查看文件 @
6c9c1a1
...
...
@@ -135,6 +135,30 @@ namespace HZH_Controls
{
type
=
typeof
(
BasisColors
);
}
else
if
(
t
is
BorderColorsTypes
)
{
type
=
typeof
(
BorderColors
);
}
else
if
(
t
is
GradientColorsTypes
)
{
type
=
typeof
(
GradientColors
);
}
else
if
(
t
is
LineColorsTypes
)
{
type
=
typeof
(
LineColors
);
}
else
if
(
t
is
StatusColorsTypes
)
{
type
=
typeof
(
StatusColors
);
}
else
if
(
t
is
TableColorsTypes
)
{
type
=
typeof
(
TableColors
);
}
else
if
(
t
is
TextColorsTypes
)
{
type
=
typeof
(
TextColors
);
}
if
(
type
==
null
)
return
new
Color
[]
{
Color
.
Empty
};
else
...
...
HZH_Controls/Test/FrmMain.cs
查看文件 @
6c9c1a1
...
...
@@ -63,6 +63,7 @@ namespace Test
tnControl
.
Nodes
.
Add
(
"表单验证"
);
tnControl
.
Nodes
.
Add
(
"图片采样控件"
);
tnControl
.
Nodes
.
Add
(
"倒影"
);
tnControl
.
Nodes
.
Add
(
"内置颜色"
);
this
.
tvMenu
.
Nodes
.
Add
(
tnControl
);
TreeNode
tnCharts
=
new
TreeNode
(
" 图表"
);
...
...
@@ -258,6 +259,9 @@ namespace Test
case
"倒影"
:
AddControl
(
new
UC
.
UCTestShadow
());
break
;
case
"内置颜色"
:
AddControl
(
new
UC
.
UCTestColors
());
break
;
#
endregion
#
region
图表
English
:
Chart
...
...
HZH_Controls/Test/Program.cs
查看文件 @
6c9c1a1
...
...
@@ -19,6 +19,12 @@ namespace Test
Application
.
ThreadException
+=
Application_ThreadException
;
AppDomain
.
CurrentDomain
.
UnhandledException
+=
CurrentDomain_UnhandledException
;
Application
.
Run
(
new
FrmMain
());
Application
.
ApplicationExit
+=
Application_ApplicationExit
;
}
static
void
Application_ApplicationExit
(
object
sender
,
EventArgs
e
)
{
Console
.
WriteLine
(
"程序退出成功"
);
}
...
...
HZH_Controls/Test/Test.csproj
查看文件 @
6c9c1a1
...
...
@@ -104,6 +104,12 @@
<Compile Include="UC\UCTestBlower.Designer.cs">
<DependentUpon>UCTestBlower.cs</DependentUpon>
</Compile>
<Compile Include="UC\UCTestColors.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="UC\UCTestColors.Designer.cs">
<DependentUpon>UCTestColors.cs</DependentUpon>
</Compile>
<Compile Include="UC\UCTestConduit.cs">
<SubType>UserControl</SubType>
</Compile>
...
...
@@ -371,6 +377,9 @@
<EmbeddedResource Include="UC\UCTestBtns.resx">
<DependentUpon>UCTestBtns.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UC\UCTestColors.resx">
<DependentUpon>UCTestColors.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UC\UCTestConduit.resx">
<DependentUpon>UCTestConduit.cs</DependentUpon>
</EmbeddedResource>
...
...
HZH_Controls/Test/UC/UCTestColors.Designer.cs
0 → 100644
查看文件 @
6c9c1a1
此文件的差异被折叠,
点击展开。
HZH_Controls/Test/UC/UCTestColors.cs
0 → 100644
查看文件 @
6c9c1a1
using
System
;
using
System.Collections.Generic
;
using
System.ComponentModel
;
using
System.Drawing
;
using
System.Data
;
using
System.Linq
;
using
System.Text
;
using
System.Windows.Forms
;
using
System.Drawing.Drawing2D
;
namespace
Test.UC
{
[
ToolboxItem
(
false
)]
public
partial
class
UCTestColors
:
UserControl
{
public
UCTestColors
()
{
InitializeComponent
();
}
private
void
UCTestColors_Load
(
object
sender
,
EventArgs
e
)
{
for
(
int
i
=
0
;
i
<
groupBox1
.
Controls
.
Count
;
i
++)
{
groupBox1
.
Controls
[
i
].
BackColor
=
HZH_Controls
.
ColorExt
.
GetInternalColor
(((
HZH_Controls
.
StatusColorsTypes
)(
i
+
1
)))[
0
];
}
for
(
int
i
=
0
;
i
<
groupBox2
.
Controls
.
Count
;
i
++)
{
groupBox2
.
Controls
[
i
].
BackColor
=
HZH_Controls
.
ColorExt
.
GetInternalColor
(((
HZH_Controls
.
TextColorsTypes
)(
i
+
1
)))[
0
];
}
for
(
int
i
=
0
;
i
<
groupBox3
.
Controls
.
Count
;
i
++)
{
groupBox3
.
Controls
[
i
].
BackColor
=
HZH_Controls
.
ColorExt
.
GetInternalColor
(((
HZH_Controls
.
LineColorsTypes
)(
i
+
1
)))[
0
];
}
for
(
int
i
=
0
;
i
<
groupBox4
.
Controls
.
Count
;
i
++)
{
groupBox4
.
Controls
[
i
].
BackColor
=
HZH_Controls
.
ColorExt
.
GetInternalColor
(((
HZH_Controls
.
BasisColorsTypes
)(
i
+
1
)))[
0
];
}
for
(
int
i
=
0
;
i
<
groupBox5
.
Controls
.
Count
;
i
++)
{
groupBox5
.
Controls
[
i
].
BackColor
=
HZH_Controls
.
ColorExt
.
GetInternalColor
(((
HZH_Controls
.
TableColorsTypes
)(
i
+
1
)))[
0
];
}
for
(
int
i
=
0
;
i
<
groupBox6
.
Controls
.
Count
;
i
++)
{
groupBox6
.
Controls
[
i
].
BackColor
=
HZH_Controls
.
ColorExt
.
GetInternalColor
(((
HZH_Controls
.
BorderColorsTypes
)(
i
+
1
)))[
0
];
}
for
(
int
i
=
0
;
i
<
groupBox7
.
Controls
.
Count
;
i
++)
{
groupBox7
.
Controls
[
i
].
Paint
+=
UCTestColors_Paint
;
}
}
void
UCTestColors_Paint
(
object
sender
,
PaintEventArgs
e
)
{
Control
c
=
sender
as
Control
;
int
i
=
groupBox7
.
Controls
.
IndexOf
(
c
);
Color
[]
cs
=
HZH_Controls
.
ColorExt
.
GetInternalColor
(((
HZH_Controls
.
GradientColorsTypes
)(
i
+
1
)));
HZH_Controls
.
ControlHelper
.
SetGDIHigh
(
e
.
Graphics
);
LinearGradientBrush
lgb
=
new
LinearGradientBrush
(
c
.
ClientRectangle
,
cs
[
0
],
cs
[
1
],
20f
);
e
.
Graphics
.
FillRectangle
(
lgb
,
c
.
ClientRectangle
);
}
}
}
HZH_Controls/Test/UC/UCTestColors.resx
0 → 100644
查看文件 @
6c9c1a1
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
\ No newline at end of file
HZH_Controls/Test/UC/UCTestSampling.cs
查看文件 @
6c9c1a1
...
...
@@ -9,6 +9,7 @@ using System.Windows.Forms;
namespace
Test.UC
{
[
ToolboxItem
(
false
)]
public
partial
class
UCTestSampling
:
UserControl
{
public
UCTestSampling
()
...
...
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