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Commit 5af0f5ab
由
HZH
编写于
2019-08-23 11:21:14 +0800
浏览文件
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电子邮件补丁
差异文件
Add ProcessWave
1 个父辈
a63c38ad
隐藏空白字符变更
内嵌
并排
正在显示
9 个修改的文件
包含
459 行增加
和
29 行删除
HZH_Controls/HZH_Controls/Controls/Process/UCProcessWave.Designer.cs
HZH_Controls/HZH_Controls/Controls/Process/UCProcessWave.cs
HZH_Controls/HZH_Controls/Controls/Process/UCProcessWave.resx
HZH_Controls/HZH_Controls/Controls/UCControlBase.cs
HZH_Controls/HZH_Controls/Controls/Wave/UCWave.cs
HZH_Controls/HZH_Controls/Controls/Wave/UCWaveChart.cs
HZH_Controls/HZH_Controls/HZH_Controls.csproj
HZH_Controls/Test/Form2.Designer.cs
HZH_Controls/Test/Form2.cs
HZH_Controls/HZH_Controls/Controls/Process/UCProcessWave.Designer.cs
0 → 100644
查看文件 @
5af0f5a
namespace
HZH_Controls.Controls
{
partial
class
UCProcessWave
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private
System
.
ComponentModel
.
IContainer
components
=
null
;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected
override
void
Dispose
(
bool
disposing
)
{
if
(
disposing
&&
(
components
!=
null
))
{
components
.
Dispose
();
}
base
.
Dispose
(
disposing
);
}
#
region
组件设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private
void
InitializeComponent
()
{
this
.
ucWave1
=
new
HZH_Controls
.
Controls
.
UCWave
();
this
.
SuspendLayout
();
//
// ucWave1
//
this
.
ucWave1
.
Dock
=
System
.
Windows
.
Forms
.
DockStyle
.
Bottom
;
this
.
ucWave1
.
Location
=
new
System
.
Drawing
.
Point
(
0
,
140
);
this
.
ucWave1
.
Name
=
"ucWave1"
;
this
.
ucWave1
.
Size
=
new
System
.
Drawing
.
Size
(
150
,
10
);
this
.
ucWave1
.
TabIndex
=
0
;
this
.
ucWave1
.
Text
=
"ucWave1"
;
this
.
ucWave1
.
WaveColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
73
)))),
((
int
)(((
byte
)(
119
)))),
((
int
)(((
byte
)(
232
)))));
this
.
ucWave1
.
WaveHeight
=
15
;
this
.
ucWave1
.
WaveSleep
=
100
;
this
.
ucWave1
.
WaveWidth
=
100
;
//
// UCProcessWave
//
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
None
;
this
.
BackColor
=
System
.
Drawing
.
Color
.
Transparent
;
this
.
Controls
.
Add
(
this
.
ucWave1
);
this
.
Name
=
"UCProcessWave"
;
this
.
Size
=
new
System
.
Drawing
.
Size
(
150
,
150
);
this
.
ResumeLayout
(
false
);
}
#
endregion
private
UCWave
ucWave1
;
}
}
HZH_Controls/HZH_Controls/Controls/Process/UCProcessWave.cs
0 → 100644
查看文件 @
5af0f5a
using
System
;
using
System.Collections.Generic
;
using
System.ComponentModel
;
using
System.Drawing
;
using
System.Data
;
using
System.Linq
;
using
System.Text
;
using
System.Windows.Forms
;
using
System.Drawing.Drawing2D
;
namespace
HZH_Controls.Controls
{
public
partial
class
UCProcessWave
:
UCControlBase
{
private
bool
m_isRectangle
=
false
;
[
Description
(
"是否矩形"
),
Category
(
"自定义"
)]
public
bool
IsRectangle
{
get
{
return
m_isRectangle
;
}
set
{
m_isRectangle
=
value
;
if
(
value
)
{
base
.
ConerRadius
=
10
;
}
else
{
base
.
ConerRadius
=
Math
.
Min
(
this
.
Width
,
this
.
Height
);
}
}
}
#
region
不再使用的父类属性
English
:
Parent
class
attributes
that
are
no
longer
used
[
Browsable
(
false
)]
public
new
int
ConerRadius
{
get
;
set
;
}
[
Browsable
(
false
)]
public
new
bool
IsRadius
{
get
;
set
;
}
[
Browsable
(
false
)]
public
new
Color
FillColor
{
get
;
set
;
}
#
endregion
[
Description
(
"是否显示边框"
),
Category
(
"自定义"
)]
public
new
bool
IsShowRect
{
get
;
set
;
}
/// <summary>
/// 边框颜色
/// </summary>
[
Description
(
"边框颜色"
),
Category
(
"自定义"
)]
public
new
Color
RectColor
{
get
;
set
;
}
/// <summary>
/// 边框宽度
/// </summary>
[
Description
(
"边框宽度"
),
Category
(
"自定义"
)]
public
new
int
RectWidth
{
get
;
set
;
}
[
Description
(
"值变更事件"
),
Category
(
"自定义"
)]
public
event
EventHandler
ValueChanged
;
int
m_value
=
0
;
[
Description
(
"当前属性"
),
Category
(
"自定义"
)]
public
int
Value
{
set
{
if
(
value
>
m_maxValue
)
m_value
=
m_maxValue
;
else
if
(
value
<
0
)
m_value
=
0
;
else
m_value
=
value
;
if
(
ValueChanged
!=
null
)
ValueChanged
(
this
,
null
);
ucWave1
.
Height
=
(
int
)((
double
)
m_value
/
(
double
)
m_maxValue
*
this
.
Height
)
+
ucWave1
.
WaveHeight
;
Refresh
();
}
get
{
return
m_value
;
}
}
private
int
m_maxValue
=
100
;
[
Description
(
"最大值"
),
Category
(
"自定义"
)]
public
int
MaxValue
{
get
{
return
m_maxValue
;
}
set
{
if
(
value
<
m_value
)
m_maxValue
=
m_value
;
else
m_maxValue
=
value
;
Refresh
();
}
}
public
override
Font
Font
{
get
{
return
base
.
Font
;
}
set
{
base
.
Font
=
value
;
}
}
public
override
Color
ForeColor
{
get
{
return
base
.
ForeColor
;
}
set
{
base
.
ForeColor
=
value
;
}
}
public
UCProcessWave
()
{
InitializeComponent
();
this
.
SetStyle
(
ControlStyles
.
AllPaintingInWmPaint
,
true
);
this
.
SetStyle
(
ControlStyles
.
DoubleBuffer
,
true
);
this
.
SetStyle
(
ControlStyles
.
ResizeRedraw
,
true
);
this
.
SetStyle
(
ControlStyles
.
Selectable
,
true
);
this
.
SetStyle
(
ControlStyles
.
SupportsTransparentBackColor
,
true
);
this
.
SetStyle
(
ControlStyles
.
UserPaint
,
true
);
base
.
IsRadius
=
true
;
base
.
IsShowRect
=
false
;
ucWave1
.
Height
=
(
int
)((
double
)
m_value
/
(
double
)
m_maxValue
*
this
.
Height
)
+
ucWave1
.
WaveHeight
;
this
.
SizeChanged
+=
UCProcessWave_SizeChanged
;
this
.
ucWave1
.
OnPainted
+=
ucWave1_Painted
;
base
.
ConerRadius
=
Math
.
Min
(
this
.
Width
,
this
.
Height
);
}
void
ucWave1_Painted
(
object
sender
,
PaintEventArgs
e
)
{
e
.
Graphics
.
SetGDIHigh
();
if
(!
m_isRectangle
)
{
//这里曲线救国,因为设置了控件区域导致的毛边,通过画一个没有毛边的圆遮挡
SolidBrush
solidBrush
=
new
SolidBrush
(
Color
.
White
);
e
.
Graphics
.
DrawEllipse
(
new
Pen
(
solidBrush
,
2
),
new
Rectangle
(-
1
,
this
.
ucWave1
.
Height
-
this
.
Height
-
1
,
this
.
Width
+
2
,
this
.
Height
+
2
));
}
string
strValue
=
((
double
)
m_value
/
(
double
)
m_maxValue
).
ToString
(
"0.%"
);
System
.
Drawing
.
SizeF
sizeF
=
e
.
Graphics
.
MeasureString
(
strValue
,
Font
);
e
.
Graphics
.
DrawString
(
strValue
,
Font
,
new
SolidBrush
(
ForeColor
),
new
PointF
((
this
.
Width
-
sizeF
.
Width
)
/
2
,
(
this
.
ucWave1
.
Height
-
this
.
Height
)
+
(
this
.
Height
-
sizeF
.
Height
)
/
2
));
}
void
UCProcessWave_SizeChanged
(
object
sender
,
EventArgs
e
)
{
if
(!
m_isRectangle
)
{
base
.
ConerRadius
=
Math
.
Min
(
this
.
Width
,
this
.
Height
);
if
(
this
.
Width
!=
this
.
Height
)
{
this
.
Size
=
new
Size
(
Math
.
Min
(
this
.
Width
,
this
.
Height
),
Math
.
Min
(
this
.
Width
,
this
.
Height
));
}
}
}
protected
override
void
OnPaint
(
PaintEventArgs
e
)
{
base
.
OnPaint
(
e
);
e
.
Graphics
.
SetGDIHigh
();
if
(!
m_isRectangle
)
{
//这里曲线救国,因为设置了控件区域导致的毛边,通过画一个没有毛边的圆遮挡
SolidBrush
solidBrush
=
new
SolidBrush
(
Color
.
White
);
e
.
Graphics
.
DrawEllipse
(
new
Pen
(
solidBrush
,
2
),
new
Rectangle
(-
1
,
-
1
,
this
.
Width
+
2
,
this
.
Height
+
2
));
}
string
strValue
=
((
double
)
m_value
/
(
double
)
m_maxValue
).
ToString
(
"0.%"
);
System
.
Drawing
.
SizeF
sizeF
=
e
.
Graphics
.
MeasureString
(
strValue
,
Font
);
e
.
Graphics
.
DrawString
(
strValue
,
Font
,
new
SolidBrush
(
ForeColor
),
new
PointF
((
this
.
Width
-
sizeF
.
Width
)
/
2
,
(
this
.
Height
-
sizeF
.
Height
)
/
2
+
1
));
}
}
}
HZH_Controls/HZH_Controls/Controls/Process/UCProcessWave.resx
0 → 100644
查看文件 @
5af0f5a
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
\ No newline at end of file
HZH_Controls/HZH_Controls/Controls/UCControlBase.cs
查看文件 @
5af0f5a
...
...
@@ -124,9 +124,12 @@ namespace HZH_Controls.Controls
public
UCControlBase
()
{
this
.
InitializeComponent
();
base
.
SetStyle
(
ControlStyles
.
UserPaint
,
true
);
base
.
SetStyle
(
ControlStyles
.
AllPaintingInWmPaint
,
true
);
base
.
SetStyle
(
ControlStyles
.
DoubleBuffer
,
true
);
this
.
SetStyle
(
ControlStyles
.
AllPaintingInWmPaint
,
true
);
this
.
SetStyle
(
ControlStyles
.
DoubleBuffer
,
true
);
this
.
SetStyle
(
ControlStyles
.
ResizeRedraw
,
true
);
this
.
SetStyle
(
ControlStyles
.
Selectable
,
true
);
this
.
SetStyle
(
ControlStyles
.
SupportsTransparentBackColor
,
true
);
this
.
SetStyle
(
ControlStyles
.
UserPaint
,
true
);
}
protected
override
void
OnPaint
(
PaintEventArgs
e
)
...
...
@@ -148,7 +151,7 @@ namespace HZH_Controls.Controls
graphicsPath
.
AddArc
(
clientRectangle
.
Width
-
_cornerRadius
-
1
,
clientRectangle
.
Height
-
_cornerRadius
-
1
,
_cornerRadius
,
_cornerRadius
,
0f
,
90f
);
graphicsPath
.
AddArc
(
0
,
clientRectangle
.
Height
-
_cornerRadius
-
1
,
_cornerRadius
,
_cornerRadius
,
90f
,
90f
);
graphicsPath
.
CloseFigure
();
e
.
Graphics
.
S
moothingMode
=
SmoothingMode
.
AntiAlias
;
e
.
Graphics
.
S
etGDIHigh
()
;
if
(
_fillColor
!=
Color
.
Empty
&&
_fillColor
!=
Color
.
Transparent
&&
_fillColor
!=
this
.
BackColor
)
e
.
Graphics
.
FillPath
(
new
SolidBrush
(
this
.
_fillColor
),
graphicsPath
);
e
.
Graphics
.
DrawPath
(
pen
,
graphicsPath
);
...
...
HZH_Controls/HZH_Controls/Controls/Wave/UCWave.cs
查看文件 @
5af0f5a
...
...
@@ -11,6 +11,8 @@ namespace HZH_Controls.Controls
{
public
class
UCWave
:
Control
{
public
event
PaintEventHandler
OnPainted
;
private
Color
m_waveColor
=
Color
.
FromArgb
(
73
,
119
,
232
);
[
Description
(
"波纹颜色"
),
Category
(
"自定义"
)]
...
...
@@ -131,6 +133,11 @@ namespace HZH_Controls.Controls
g
.
FillPath
(
new
SolidBrush
(
Color
.
FromArgb
(
220
,
m_waveColor
.
R
,
m_waveColor
.
G
,
m_waveColor
.
B
)),
path1
);
g
.
FillPath
(
new
SolidBrush
(
Color
.
FromArgb
(
220
,
m_waveColor
.
R
,
m_waveColor
.
G
,
m_waveColor
.
B
)),
path2
);
if
(
OnPainted
!=
null
)
{
OnPainted
(
this
,
e
);
}
}
}
}
HZH_Controls/HZH_Controls/Controls/Wave/UCWaveChart.cs
查看文件 @
5af0f5a
...
...
@@ -157,8 +157,6 @@ namespace HZH_Controls.Controls
timer
.
Interval
=
m_sleepTime
;
timer
.
Tick
+=
timer_Tick
;
this
.
VisibleChanged
+=
UCWave_VisibleChanged
;
}
...
...
HZH_Controls/HZH_Controls/HZH_Controls.csproj
查看文件 @
5af0f5a
...
...
@@ -139,6 +139,12 @@
<Compile Include="Controls\Process\UCProcessLineExt.Designer.cs">
<DependentUpon>UCProcessLineExt.cs</DependentUpon>
</Compile>
<Compile Include="Controls\Process\UCProcessWave.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\Process\UCProcessWave.Designer.cs">
<DependentUpon>UCProcessWave.cs</DependentUpon>
</Compile>
<Compile Include="Controls\Step\UCStep.cs">
<SubType>UserControl</SubType>
</Compile>
...
...
@@ -483,6 +489,9 @@
<EmbeddedResource Include="Controls\Process\UCProcessLineExt.resx">
<DependentUpon>UCProcessLineExt.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\Process\UCProcessWave.resx">
<DependentUpon>UCProcessWave.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\RadioButton\UCRadioButton.resx">
<DependentUpon>UCRadioButton.cs</DependentUpon>
</EmbeddedResource>
...
...
HZH_Controls/Test/Form2.Designer.cs
查看文件 @
5af0f5a
...
...
@@ -37,6 +37,8 @@
this
.
label2
=
new
System
.
Windows
.
Forms
.
Label
();
this
.
trackBar3
=
new
System
.
Windows
.
Forms
.
TrackBar
();
this
.
label3
=
new
System
.
Windows
.
Forms
.
Label
();
this
.
ucProcessWave1
=
new
HZH_Controls
.
Controls
.
UCProcessWave
();
this
.
ucWaveWithSource1
=
new
HZH_Controls
.
Controls
.
UCWaveWithSource
();
this
.
ucWave1
=
new
HZH_Controls
.
Controls
.
UCWave
();
this
.
ucProcessLineExt1
=
new
HZH_Controls
.
Controls
.
UCProcessLineExt
();
this
.
ucProcessLine1
=
new
HZH_Controls
.
Controls
.
UCProcessLine
();
...
...
@@ -56,7 +58,6 @@
this
.
ucPanelTitle1
=
new
HZH_Controls
.
Controls
.
UCPanelTitle
();
this
.
ucStep2
=
new
HZH_Controls
.
Controls
.
UCStep
();
this
.
ucStep1
=
new
HZH_Controls
.
Controls
.
UCStep
();
this
.
ucWaveWithSource1
=
new
HZH_Controls
.
Controls
.
UCWaveWithSource
();
((
System
.
ComponentModel
.
ISupportInitialize
)(
this
.
trackBar1
)).
BeginInit
();
((
System
.
ComponentModel
.
ISupportInitialize
)(
this
.
trackBar2
)).
BeginInit
();
((
System
.
ComponentModel
.
ISupportInitialize
)(
this
.
trackBar3
)).
BeginInit
();
...
...
@@ -133,6 +134,48 @@
this
.
label3
.
TabIndex
=
9
;
this
.
label3
.
Text
=
"波宽"
;
//
// ucProcessWave1
//
this
.
ucProcessWave1
.
BackColor
=
System
.
Drawing
.
Color
.
Transparent
;
this
.
ucProcessWave1
.
ConerRadius
=
0
;
this
.
ucProcessWave1
.
EnabledTheme
=
false
;
this
.
ucProcessWave1
.
FillColor
=
System
.
Drawing
.
Color
.
Empty
;
this
.
ucProcessWave1
.
Font
=
new
System
.
Drawing
.
Font
(
"微软雅黑"
,
30F
,
System
.
Drawing
.
FontStyle
.
Regular
,
System
.
Drawing
.
GraphicsUnit
.
Pixel
);
this
.
ucProcessWave1
.
IsRadius
=
false
;
this
.
ucProcessWave1
.
IsRectangle
=
true
;
this
.
ucProcessWave1
.
IsShowRect
=
false
;
this
.
ucProcessWave1
.
Location
=
new
System
.
Drawing
.
Point
(
756
,
221
);
this
.
ucProcessWave1
.
Margin
=
new
System
.
Windows
.
Forms
.
Padding
(
4
,
5
,
4
,
5
);
this
.
ucProcessWave1
.
MaxValue
=
100
;
this
.
ucProcessWave1
.
Name
=
"ucProcessWave1"
;
this
.
ucProcessWave1
.
RectColor
=
System
.
Drawing
.
Color
.
Empty
;
this
.
ucProcessWave1
.
RectWidth
=
0
;
this
.
ucProcessWave1
.
Size
=
new
System
.
Drawing
.
Size
(
150
,
150
);
this
.
ucProcessWave1
.
TabIndex
=
11
;
this
.
ucProcessWave1
.
Value
=
40
;
//
// ucWaveWithSource1
//
this
.
ucWaveWithSource1
.
ConerRadius
=
10
;
this
.
ucWaveWithSource1
.
EnabledTheme
=
false
;
this
.
ucWaveWithSource1
.
FillColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
197
)))),
((
int
)(((
byte
)(
229
)))),
((
int
)(((
byte
)(
250
)))));
this
.
ucWaveWithSource1
.
Font
=
new
System
.
Drawing
.
Font
(
"微软雅黑"
,
15F
,
System
.
Drawing
.
FontStyle
.
Regular
,
System
.
Drawing
.
GraphicsUnit
.
Pixel
);
this
.
ucWaveWithSource1
.
GridLineColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
50
)))),
((
int
)(((
byte
)(
73
)))),
((
int
)(((
byte
)(
119
)))),
((
int
)(((
byte
)(
232
)))));
this
.
ucWaveWithSource1
.
GridLineTextColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
150
)))),
((
int
)(((
byte
)(
73
)))),
((
int
)(((
byte
)(
119
)))),
((
int
)(((
byte
)(
232
)))));
this
.
ucWaveWithSource1
.
IsRadius
=
true
;
this
.
ucWaveWithSource1
.
IsShowRect
=
true
;
this
.
ucWaveWithSource1
.
LineColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
150
)))),
((
int
)(((
byte
)(
73
)))),
((
int
)(((
byte
)(
119
)))),
((
int
)(((
byte
)(
232
)))));
this
.
ucWaveWithSource1
.
LineTension
=
0.5F
;
this
.
ucWaveWithSource1
.
Location
=
new
System
.
Drawing
.
Point
(
756
,
14
);
this
.
ucWaveWithSource1
.
Margin
=
new
System
.
Windows
.
Forms
.
Padding
(
4
,
5
,
4
,
5
);
this
.
ucWaveWithSource1
.
Name
=
"ucWaveWithSource1"
;
this
.
ucWaveWithSource1
.
RectColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
232
)))),
((
int
)(((
byte
)(
232
)))),
((
int
)(((
byte
)(
232
)))));
this
.
ucWaveWithSource1
.
RectWidth
=
1
;
this
.
ucWaveWithSource1
.
Size
=
new
System
.
Drawing
.
Size
(
586
,
182
);
this
.
ucWaveWithSource1
.
SleepTime
=
1000
;
this
.
ucWaveWithSource1
.
TabIndex
=
10
;
this
.
ucWaveWithSource1
.
WaveWidth
=
50
;
//
// ucWave1
//
this
.
ucWave1
.
Location
=
new
System
.
Drawing
.
Point
(
249
,
337
);
...
...
@@ -426,33 +469,12 @@
this
.
ucStep1
.
StepWidth
=
35
;
this
.
ucStep1
.
TabIndex
=
0
;
//
// ucWaveWithSource1
//
this
.
ucWaveWithSource1
.
ConerRadius
=
10
;
this
.
ucWaveWithSource1
.
EnabledTheme
=
false
;
this
.
ucWaveWithSource1
.
FillColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
197
)))),
((
int
)(((
byte
)(
229
)))),
((
int
)(((
byte
)(
250
)))));
this
.
ucWaveWithSource1
.
Font
=
new
System
.
Drawing
.
Font
(
"微软雅黑"
,
15F
,
System
.
Drawing
.
FontStyle
.
Regular
,
System
.
Drawing
.
GraphicsUnit
.
Pixel
);
this
.
ucWaveWithSource1
.
GridLineColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
50
)))),
((
int
)(((
byte
)(
73
)))),
((
int
)(((
byte
)(
119
)))),
((
int
)(((
byte
)(
232
)))));
this
.
ucWaveWithSource1
.
GridLineTextColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
150
)))),
((
int
)(((
byte
)(
73
)))),
((
int
)(((
byte
)(
119
)))),
((
int
)(((
byte
)(
232
)))));
this
.
ucWaveWithSource1
.
IsRadius
=
true
;
this
.
ucWaveWithSource1
.
IsShowRect
=
true
;
this
.
ucWaveWithSource1
.
LineColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
150
)))),
((
int
)(((
byte
)(
73
)))),
((
int
)(((
byte
)(
119
)))),
((
int
)(((
byte
)(
232
)))));
this
.
ucWaveWithSource1
.
LineTension
=
0.5F
;
this
.
ucWaveWithSource1
.
Location
=
new
System
.
Drawing
.
Point
(
756
,
14
);
this
.
ucWaveWithSource1
.
Margin
=
new
System
.
Windows
.
Forms
.
Padding
(
4
,
5
,
4
,
5
);
this
.
ucWaveWithSource1
.
Name
=
"ucWaveWithSource1"
;
this
.
ucWaveWithSource1
.
RectColor
=
System
.
Drawing
.
Color
.
FromArgb
(((
int
)(((
byte
)(
232
)))),
((
int
)(((
byte
)(
232
)))),
((
int
)(((
byte
)(
232
)))));
this
.
ucWaveWithSource1
.
RectWidth
=
1
;
this
.
ucWaveWithSource1
.
Size
=
new
System
.
Drawing
.
Size
(
586
,
182
);
this
.
ucWaveWithSource1
.
TabIndex
=
10
;
this
.
ucWaveWithSource1
.
SleepTime
=
1000
;
this
.
ucWaveWithSource1
.
WaveWidth
=
50
;
//
// Form2
//
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
None
;
this
.
BackColor
=
System
.
Drawing
.
Color
.
White
;
this
.
ClientSize
=
new
System
.
Drawing
.
Size
(
1438
,
594
);
this
.
Controls
.
Add
(
this
.
ucProcessWave1
);
this
.
Controls
.
Add
(
this
.
ucWaveWithSource1
);
this
.
Controls
.
Add
(
this
.
label3
);
this
.
Controls
.
Add
(
this
.
label2
);
...
...
@@ -519,5 +541,7 @@
private
System
.
Windows
.
Forms
.
TrackBar
trackBar3
;
private
System
.
Windows
.
Forms
.
Label
label3
;
private
HZH_Controls
.
Controls
.
UCWaveWithSource
ucWaveWithSource1
;
private
HZH_Controls
.
Controls
.
UCProcessWave
ucProcessWave1
;
}
}
\ No newline at end of file
HZH_Controls/Test/Form2.cs
查看文件 @
5af0f5a
...
...
@@ -27,12 +27,15 @@ namespace Test
this
.
ucProcessEllipse1
.
Value
++;
this
.
ucProcessEllipse2
.
Value
++;
this
.
ucProcessLine1
.
Value
++;
this
.
ucProcessWave1
.
Value
++;
ucProcessLineExt1
.
Value
++;
if
(
this
.
ucProcessEllipse1
.
Value
==
100
)
this
.
ucProcessEllipse1
.
Value
=
0
;
if
(
this
.
ucProcessEllipse2
.
Value
==
100
)
this
.
ucProcessEllipse2
.
Value
=
0
;
if
(
this
.
ucProcessWave1
.
Value
>=
this
.
ucProcessWave1
.
MaxValue
)
this
.
ucProcessWave1
.
Value
=
0
;
if
(
this
.
ucProcessLine1
.
Value
>=
this
.
ucProcessLine1
.
MaxValue
)
this
.
ucProcessLine1
.
Value
=
0
;
if
(
this
.
ucProcessLineExt1
.
Value
>=
this
.
ucProcessLineExt1
.
MaxValue
)
...
...
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