Commit 20cada12 HZH

管道阀门

1 个父辈 6761bffb
......@@ -113,6 +113,11 @@ namespace HZH_Controls.Controls.Conduit
set
{
liquidDirection = value;
if (value == Conduit.LiquidDirection.None)
m_timer.Enabled = false;
else
m_timer.Enabled = true;
Refresh();
}
}
......@@ -145,7 +150,7 @@ namespace HZH_Controls.Controls.Conduit
/// Gets or sets the width of the conduit.
/// </summary>
/// <value>The width of the conduit.</value>
[Description("管道宽度,此值为管道入口处的宽度,当ConduitStyle的值是Horizontal_Tilt_Up,Horizontal_Tilt_Down,Vertical_Tilt_Left,Vertical_Tilt_Right时有效,其他时候将根据管道大小使用自动宽度"), Category("自定义")]
[Description("管道宽度,当ConduitStyle的值是Horizontal_Tilt_Up,Horizontal_Tilt_Down,Vertical_Tilt_Left,Vertical_Tilt_Right时有效,其他时候将根据管道大小使用自动宽度"), Category("自定义")]
public int ConduitWidth
{
get { return conduitWidth; }
......@@ -616,8 +621,7 @@ namespace HZH_Controls.Controls.Conduit
{
_intPenWidth = conduitWidth;
}
int intCount = _intPenWidth / 2 / 4;
int intSplit = (255 - 100) / intCount;
int intCount = _intPenWidth / 2 / 4;
for (int i = 0; i < intCount; i++)
{
int _penWidth = _intPenWidth / 2 - 4 * i;
......
using System;
// ***********************************************************************
// Assembly : HZH_Controls
// Created : 2019-09-06
//
// ***********************************************************************
// <copyright file="UCValve.cs">
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
// </copyright>
//
// Blog: https://www.cnblogs.com/bfyx
// GitHub:https://github.com/kwwwvagaa/NetWinformControl
// gitee:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
using HZH_Controls.Controls.Conduit;
using System.ComponentModel;
namespace HZH_Controls.Controls
{
/// <summary>
/// Class UCValve.
/// Implements the <see cref="System.Windows.Forms.UserControl" />
/// </summary>
/// <seealso cref="System.Windows.Forms.UserControl" />
public class UCValve : UserControl
{
private ValveDirection valveDirection = ValveDirection.Horizontal;
/// <summary>
/// The valve style
/// </summary>
private ValveStyle valveStyle = ValveStyle.Horizontal_Top;
public ValveDirection ValveDirection
/// <summary>
/// Gets or sets the valve style.
/// </summary>
/// <value>The valve style.</value>
public ValveStyle ValveStyle
{
get { return valveDirection; }
set { valveDirection = value; }
get { return valveStyle; }
set
{
valveStyle = value;
Refresh();
}
}
/// <summary>
/// The valve color
/// </summary>
private Color valveColor = Color.FromArgb(255, 77, 59);
/// <summary>
/// Gets or sets the color of the valve.
/// </summary>
/// <value>The color of the valve.</value>
public Color ValveColor
{
get { return valveColor; }
set
{
valveColor = value;
Refresh();
}
}
/// <summary>
/// The switch color
/// </summary>
private Color switchColor = Color.FromArgb(232, 30, 99);
/// <summary>
/// Gets or sets the color of the switch.
/// </summary>
/// <value>The color of the switch.</value>
public Color SwitchColor
{
get { return switchColor; }
set
{
switchColor = value;
Refresh();
}
}
/// <summary>
/// The axis color
/// </summary>
private Color axisColor = Color.FromArgb(3, 169, 243);
/// <summary>
/// Gets or sets the color of the axis.
/// </summary>
/// <value>The color of the axis.</value>
public Color AxisColor
{
get { return axisColor; }
set
{
axisColor = value;
Refresh();
}
}
/// <summary>
/// The opened
/// </summary>
private bool opened = true;
/// <summary>
/// Gets or sets a value indicating whether this <see cref="UCValve"/> is opened.
/// </summary>
/// <value><c>true</c> if opened; otherwise, <c>false</c>.</value>
public bool Opened
{
get { return opened; }
set
{
opened = value;
Refresh();
}
}
/// <summary>
/// The liquid direction
/// </summary>
private LiquidDirection liquidDirection = LiquidDirection.Forward;
/// <summary>
/// Gets or sets the liquid direction.
/// </summary>
/// <value>The liquid direction.</value>
[Description("液体流动方向"), Category("自定义")]
public LiquidDirection LiquidDirection
{
get { return liquidDirection; }
set
{
liquidDirection = value;
if (value == Conduit.LiquidDirection.None)
m_timer.Enabled = false;
else
m_timer.Enabled = true;
Refresh();
}
}
/// <summary>
/// The liquid speed
/// </summary>
private int liquidSpeed = 100;
/// <summary>
/// 液体流速,越小,速度越快Gets or sets the liquid speed.
/// </summary>
/// <value>The liquid speed.</value>
[Description("液体流速,越小,速度越快"), Category("自定义")]
public int LiquidSpeed
{
get { return liquidSpeed; }
set
{
if (value <= 0)
return;
liquidSpeed = value;
m_timer.Interval = value;
}
}
/// <summary>
/// The liquid color
/// </summary>
private Color liquidColor = Color.FromArgb(3, 169, 243);
/// <summary>
/// Gets or sets the color of the liquid.
/// </summary>
/// <value>The color of the liquid.</value>
[Description("液体颜色"), Category("自定义")]
public Color LiquidColor
{
get { return liquidColor; }
set
{
liquidColor = value;
if (liquidDirection != Conduit.LiquidDirection.None)
Refresh();
}
}
/// <summary>
/// The m timer
/// </summary>
Timer m_timer;
/// <summary>
/// The int line left
/// </summary>
int intLineLeft = 0;
/// <summary>
/// Initializes a new instance of the <see cref="UCValve"/> class.
/// </summary>
public UCValve()
{
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
......@@ -26,42 +213,207 @@ namespace HZH_Controls.Controls
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.Size = new Size(120, 100);
m_timer = new Timer();
m_timer.Interval = 100;
m_timer.Tick += timer_Tick;
m_timer.Enabled = true;
}
/// <summary>
/// Handles the Tick event of the timer control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="EventArgs"/> instance containing the event data.</param>
void timer_Tick(object sender, EventArgs e)
{
intLineLeft += 2;
if (intLineLeft > 12)
intLineLeft = 0;
Refresh();
}
/// <summary>
/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
/// </summary>
/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var g = e.Graphics;
g.SetGDIHigh();
Rectangle rectGuan = Rectangle.Empty;
Rectangle rectJK1 = Rectangle.Empty;
Rectangle rectJK2 = Rectangle.Empty;
Rectangle rectZ = Rectangle.Empty;
GraphicsPath linePath = new GraphicsPath();
GraphicsPath dzPath = new GraphicsPath();
GraphicsPath bsPath = new GraphicsPath();
switch (valveStyle)
{
case ValveStyle.Horizontal_Top:
rectGuan = new Rectangle(0, this.Height / 2, this.Width, this.Height / 2 - this.Height / 8);
rectJK1 = new Rectangle(this.Height / 8, rectGuan.Top - this.Height / 8, rectGuan.Height / 2, rectGuan.Height + this.Height / 4);
rectJK2 = new Rectangle(rectGuan.Right - this.Height / 8 - rectGuan.Height / 2, rectGuan.Top - this.Height / 8, rectGuan.Height / 2, rectGuan.Height + this.Height / 4);
linePath.AddLine(new Point(rectGuan.Left - 10, rectGuan.Top + rectGuan.Height / 2), new Point(rectGuan.Right + 10, rectGuan.Top + rectGuan.Height / 2));
rectZ = new Rectangle(rectGuan.Left + (rectGuan.Width - rectGuan.Height / 4) / 2, 10, rectGuan.Height / 4, rectGuan.Top - 10);
Point[] psTop = new Point[]
{
new Point(rectGuan.Left+(rectGuan.Width-rectGuan.Height/2)/2,rectGuan.Top- this.Height / 8- 5 ),
new Point(rectGuan.Right-(rectGuan.Width-rectGuan.Height/2)/2,rectGuan.Top- this.Height / 8- 5 ),
new Point(rectGuan.Right-(rectGuan.Width-rectGuan.Height)/2,rectGuan.Top+2 ),
new Point(rectGuan.Left+(rectGuan.Width-rectGuan.Height)/2,rectGuan.Top +2),
};
dzPath.AddLines(psTop);
dzPath.CloseAllFigures();
if (opened)
{
bsPath.AddLine(rectGuan.Left + (rectGuan.Width - rectGuan.Height - 10) / 2, 10 + (rectGuan.Height / 3) / 2, rectGuan.Left + (rectGuan.Width - rectGuan.Height - 10) / 2 + rectGuan.Height + 10, 10 + (rectGuan.Height / 3) / 2);
}
else
{
bsPath.AddLine(new Point(rectGuan.Left + rectGuan.Width / 2 - 3, 1), new Point(rectGuan.Left + rectGuan.Width / 2 + 4, rectGuan.Height + 10));
}
break;
case ValveStyle.Horizontal_Bottom:
rectGuan = new Rectangle(0, this.Height / 8, this.Width, this.Height / 2 - this.Height / 8);
rectJK1 = new Rectangle(this.Height / 8, rectGuan.Top - this.Height / 8, rectGuan.Height / 2, rectGuan.Height + this.Height / 4);
rectJK2 = new Rectangle(rectGuan.Right - this.Height / 8 - rectGuan.Height / 2, rectGuan.Top - this.Height / 8, rectGuan.Height / 2, rectGuan.Height + this.Height / 4);
linePath.AddLine(new Point(rectGuan.Left - 10, rectGuan.Top + rectGuan.Height / 2), new Point(rectGuan.Right + 10, rectGuan.Top + rectGuan.Height / 2));
rectZ = new Rectangle(rectGuan.Left + (rectGuan.Width - rectGuan.Height / 4) / 2, rectGuan.Bottom + 10, rectGuan.Height / 4, this.Height - 10 - (rectGuan.Bottom + 10));
Point[] psBottom = new Point[]
{
new Point(rectGuan.Left+(rectGuan.Width-rectGuan.Height/2)/2,rectGuan.Bottom+ this.Height / 8+ 5 ),
new Point(rectGuan.Right-(rectGuan.Width-rectGuan.Height/2)/2,rectGuan.Bottom+ this.Height / 8+ 5 ),
new Point(rectGuan.Right-(rectGuan.Width-rectGuan.Height)/2,rectGuan.Bottom-2 ),
new Point(rectGuan.Left+(rectGuan.Width-rectGuan.Height)/2,rectGuan.Bottom-2),
};
dzPath.AddLines(psBottom);
dzPath.CloseAllFigures();
if (opened)
{
bsPath.AddLine(rectGuan.Left + (rectGuan.Width - rectGuan.Height - 10) / 2, this.Height - (10 + (rectGuan.Height / 3) / 2), rectGuan.Left + (rectGuan.Width - rectGuan.Height - 10) / 2 + rectGuan.Height + 10, this.Height - (10 + (rectGuan.Height / 3) / 2));
}
else
{
bsPath.AddLine(new Point(rectGuan.Left + rectGuan.Width / 2 - 3, this.Height - 1), new Point(rectGuan.Left + rectGuan.Width / 2 + 4, this.Height - (rectGuan.Height + 10)));
}
break;
case ValveStyle.Vertical_Left:
rectGuan = new Rectangle(this.Width / 8, 0, this.Width / 2 - this.Width / 8, this.Height);
rectJK1 = new Rectangle(0, this.Width / 8, rectGuan.Width + this.Width / 4, rectGuan.Width / 2);
rectJK2 = new Rectangle(0, this.Height - this.Width / 8 - rectGuan.Width / 2, rectGuan.Width + this.Width / 4, rectGuan.Width / 2);
linePath.AddLine(new Point(rectGuan.Left + rectGuan.Width / 2, rectGuan.Top - 10), new Point(rectGuan.Left + rectGuan.Width / 2, rectGuan.Bottom + 10));
rectZ = new Rectangle(rectGuan.Right, rectGuan.Top + (rectGuan.Height - rectGuan.Width / 4) / 2, rectGuan.Right - 10, rectGuan.Width / 4);
Point[] psLeft = new Point[]
{
new Point(rectGuan.Right+ this.Width / 8+ 5 ,rectGuan.Top + (rectGuan.Height - rectGuan.Width / 2) / 2),
new Point(rectGuan.Right+ this.Width / 8+ 5 ,rectGuan.Top + (rectGuan.Height - rectGuan.Width / 2) / 2+rectGuan.Width / 2),
new Point(rectGuan.Right-2, rectGuan.Top +(rectGuan.Height-rectGuan.Width)/2+rectGuan.Width),
new Point(rectGuan.Right-2, rectGuan.Top +(rectGuan.Height-rectGuan.Width)/2),
};
dzPath.AddLines(psLeft);
dzPath.CloseAllFigures();
if (opened)
{
bsPath.AddLine(this.Width - (10 + (rectGuan.Width / 3) / 2), rectGuan.Top + (rectGuan.Height - rectGuan.Width - 10) / 2, this.Width - (10 + (rectGuan.Width / 3) / 2), rectGuan.Top + (rectGuan.Height - rectGuan.Width - 10) / 2 + rectGuan.Width + 10);
}
else
{
bsPath.AddLine(new Point(this.Width - 1, rectGuan.Top + rectGuan.Height / 2 - 3), new Point(this.Width - (rectGuan.Width + 10), rectGuan.Top + rectGuan.Height / 2 + 4));
}
break;
case ValveStyle.Vertical_Right:
rectGuan = new Rectangle(this.Width - this.Width / 8 - (this.Width / 2 - this.Width / 8), 0, this.Width / 2 - this.Width / 8, this.Height);
rectJK1 = new Rectangle(this.Width - (rectGuan.Width + this.Width / 4), this.Width / 8, rectGuan.Width + this.Width / 4, rectGuan.Width / 2);
rectJK2 = new Rectangle(this.Width - (rectGuan.Width + this.Width / 4), this.Height - this.Width / 8 - rectGuan.Width / 2, rectGuan.Width + this.Width / 4, rectGuan.Width / 2);
linePath.AddLine(new Point(rectGuan.Left + rectGuan.Width / 2, rectGuan.Top - 10), new Point(rectGuan.Left + rectGuan.Width / 2, rectGuan.Bottom + 10));
rectZ = new Rectangle(10, rectGuan.Top + (rectGuan.Height - rectGuan.Width / 4) / 2, rectGuan.Left-10, rectGuan.Width / 4);
Point[] psRight = new Point[]
{
new Point(rectGuan.Left- (this.Width / 8+ 5) ,rectGuan.Top + (rectGuan.Height - rectGuan.Width / 2) / 2),
new Point(rectGuan.Left-( this.Width / 8+ 5) ,rectGuan.Top + (rectGuan.Height - rectGuan.Width / 2) / 2+rectGuan.Width / 2),
new Point(rectGuan.Left+2, rectGuan.Top +(rectGuan.Height-rectGuan.Width)/2+rectGuan.Width),
new Point(rectGuan.Left+2, rectGuan.Top +(rectGuan.Height-rectGuan.Width)/2),
};
dzPath.AddLines(psRight);
dzPath.CloseAllFigures();
if (opened)
{
bsPath.AddLine( (10 + (rectGuan.Width / 3) / 2), rectGuan.Top + (rectGuan.Height - rectGuan.Width - 10) / 2, (10 + (rectGuan.Width / 3) / 2), rectGuan.Top + (rectGuan.Height - rectGuan.Width - 10) / 2 + rectGuan.Width + 10);
}
else
{
bsPath.AddLine(new Point( 1, rectGuan.Top + rectGuan.Height / 2 - 3), new Point( (rectGuan.Width + 10), rectGuan.Top + rectGuan.Height / 2 + 4));
}
break;
}
Rectangle rectGuan = new Rectangle(0, this.Height / 2 - this.Height / 8, this.Width, this.Height / 2 + this.Height / 4);
//管道
g.FillRectangle(new SolidBrush(Color.Red), new Rectangle(rectGuan.Left, rectGuan.Top + this.Height / 8, rectGuan.Width, this.Height / 2 - this.Height / 8));
g.FillRectangle(new SolidBrush(valveColor), rectGuan);
//接口
g.FillRectangle(new SolidBrush(Color.Red), new Rectangle(this.Height / 8,rectGuan.Top,rectGuan.Height/3,rectGuan.Height));
g.FillRectangle(new SolidBrush(Color.Red), new Rectangle(rectGuan.Right - this.Height / 8 - rectGuan.Height / 3, rectGuan.Top, rectGuan.Height / 3, rectGuan.Height));
g.FillRectangle(new SolidBrush(valveColor), rectJK1);
g.FillRectangle(new SolidBrush(Color.FromArgb(40, Color.White)), rectJK1);
g.FillRectangle(new SolidBrush(valveColor), rectJK2);
g.FillRectangle(new SolidBrush(Color.FromArgb(40, Color.White)), rectJK2);
//高亮
int intCount = rectGuan.Height / 2 / 4;
int intSplit = (255 - 100) / intCount;
int intCount = (valveStyle.ToString().StartsWith("H") ? rectGuan.Height : rectGuan.Width) / 2 / 4;
for (int i = 0; i < intCount; i++)
{
int _penWidth = rectGuan.Height / 2 - 4 * i;
int _penWidth = (valveStyle.ToString().StartsWith("H") ? rectGuan.Height : rectGuan.Width) / 2 - 4 * i;
if (_penWidth <= 0)
_penWidth = 1;
g.DrawLine(new Pen(new SolidBrush(Color.FromArgb(10, Color.White)), _penWidth), new Point(rectGuan.Left, rectGuan.Height / 2 + rectGuan.Top), new Point(rectGuan.Right, rectGuan.Height / 2 + rectGuan.Top));
g.DrawPath(new Pen(new SolidBrush(Color.FromArgb(40, Color.White.R, Color.White.G, Color.White.B)), _penWidth), linePath);
if (_penWidth == 1)
break;
}
//阀门底座
g.SetGDIHigh();
//轴
g.FillRectangle(new SolidBrush(axisColor), rectZ);
//阀门底座
g.FillPath(new SolidBrush(Color.FromArgb(3, 169, 243)), dzPath);
g.FillPath(new SolidBrush(Color.FromArgb(50, Color.White)), dzPath);
//把手
g.DrawPath(new Pen(new SolidBrush(switchColor), (valveStyle.ToString().StartsWith("H") ? rectGuan.Height : rectGuan.Width) / 3), bsPath);
//液体流动
if (opened)
{
Pen p = new Pen(new SolidBrush(liquidColor), 4);
p.DashPattern = new float[] { 6, 6 };
p.DashOffset = intLineLeft * (LiquidDirection == Conduit.LiquidDirection.Forward ? -1 : 1);
g.DrawPath(p, linePath);
}
}
}
public enum ValveDirection
/// <summary>
/// Enum ValveStyle
/// </summary>
public enum ValveStyle
{
Horizontal,
Vertical
/// <summary>
/// 横向,开关在上方
/// </summary>
Horizontal_Top,
/// <summary>
/// 横向,开关在下方
/// </summary>
Horizontal_Bottom,
/// <summary>
/// 纵向,开关在左侧
/// </summary>
Vertical_Left,
/// <summary>
/// 纵向,开关在右侧
/// </summary>
Vertical_Right,
}
}
......@@ -29,6 +29,8 @@
private void InitializeComponent()
{
this.ucValve1 = new HZH_Controls.Controls.UCValve();
this.ucValve2 = new HZH_Controls.Controls.UCValve();
this.ucValve3 = new HZH_Controls.Controls.UCValve();
this.ucConveyor2 = new HZH_Controls.Controls.UCConveyor();
this.ucConveyor6 = new HZH_Controls.Controls.UCConveyor();
this.ucConveyor4 = new HZH_Controls.Controls.UCConveyor();
......@@ -65,15 +67,53 @@
this.ucConduit10 = new HZH_Controls.Controls.Conduit.UCConduit();
this.ucConduit1 = new HZH_Controls.Controls.Conduit.UCConduit();
this.ucBottle1 = new HZH_Controls.Controls.UCBottle();
this.ucValve4 = new HZH_Controls.Controls.UCValve();
this.SuspendLayout();
//
// ucValve1
//
this.ucValve1.Location = new System.Drawing.Point(563, 553);
this.ucValve1.AxisColor = System.Drawing.Color.FromArgb(((int)(((byte)(3)))), ((int)(((byte)(169)))), ((int)(((byte)(243)))));
this.ucValve1.LiquidColor = System.Drawing.Color.FromArgb(((int)(((byte)(3)))), ((int)(((byte)(169)))), ((int)(((byte)(243)))));
this.ucValve1.LiquidDirection = HZH_Controls.Controls.Conduit.LiquidDirection.Backward;
this.ucValve1.LiquidSpeed = 100;
this.ucValve1.Location = new System.Drawing.Point(910, 12);
this.ucValve1.Name = "ucValve1";
this.ucValve1.Size = new System.Drawing.Size(145, 100);
this.ucValve1.Opened = true;
this.ucValve1.Size = new System.Drawing.Size(169, 106);
this.ucValve1.SwitchColor = System.Drawing.Color.FromArgb(((int)(((byte)(232)))), ((int)(((byte)(30)))), ((int)(((byte)(99)))));
this.ucValve1.TabIndex = 22;
this.ucValve1.ValveDirection = HZH_Controls.Controls.ValveDirection.Horizontal;
this.ucValve1.ValveColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(77)))), ((int)(((byte)(59)))));
this.ucValve1.ValveStyle = HZH_Controls.Controls.ValveStyle.Horizontal_Top;
//
// ucValve2
//
this.ucValve2.AxisColor = System.Drawing.Color.FromArgb(((int)(((byte)(3)))), ((int)(((byte)(169)))), ((int)(((byte)(243)))));
this.ucValve2.LiquidColor = System.Drawing.Color.FromArgb(((int)(((byte)(3)))), ((int)(((byte)(169)))), ((int)(((byte)(243)))));
this.ucValve2.LiquidDirection = HZH_Controls.Controls.Conduit.LiquidDirection.Backward;
this.ucValve2.LiquidSpeed = 100;
this.ucValve2.Location = new System.Drawing.Point(1222, 307);
this.ucValve2.Name = "ucValve2";
this.ucValve2.Opened = true;
this.ucValve2.Size = new System.Drawing.Size(97, 131);
this.ucValve2.SwitchColor = System.Drawing.Color.FromArgb(((int)(((byte)(232)))), ((int)(((byte)(30)))), ((int)(((byte)(99)))));
this.ucValve2.TabIndex = 22;
this.ucValve2.ValveColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(77)))), ((int)(((byte)(59)))));
this.ucValve2.ValveStyle = HZH_Controls.Controls.ValveStyle.Vertical_Right;
//
// ucValve3
//
this.ucValve3.AxisColor = System.Drawing.Color.FromArgb(((int)(((byte)(3)))), ((int)(((byte)(169)))), ((int)(((byte)(243)))));
this.ucValve3.LiquidColor = System.Drawing.Color.FromArgb(((int)(((byte)(3)))), ((int)(((byte)(169)))), ((int)(((byte)(243)))));
this.ucValve3.LiquidDirection = HZH_Controls.Controls.Conduit.LiquidDirection.Backward;
this.ucValve3.LiquidSpeed = 100;
this.ucValve3.Location = new System.Drawing.Point(1259, 176);
this.ucValve3.Name = "ucValve3";
this.ucValve3.Opened = true;
this.ucValve3.Size = new System.Drawing.Size(97, 131);
this.ucValve3.SwitchColor = System.Drawing.Color.FromArgb(((int)(((byte)(232)))), ((int)(((byte)(30)))), ((int)(((byte)(99)))));
this.ucValve3.TabIndex = 22;
this.ucValve3.ValveColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(77)))), ((int)(((byte)(59)))));
this.ucValve3.ValveStyle = HZH_Controls.Controls.ValveStyle.Vertical_Left;
//
// ucConveyor2
//
......@@ -83,7 +123,7 @@
this.ucConveyor2.ConveyorHeight = 30;
this.ucConveyor2.ConveyorSpeed = 100;
this.ucConveyor2.Inclination = 30D;
this.ucConveyor2.Location = new System.Drawing.Point(850, 439);
this.ucConveyor2.Location = new System.Drawing.Point(753, 515);
this.ucConveyor2.Name = "ucConveyor2";
this.ucConveyor2.Size = new System.Drawing.Size(183, 154);
this.ucConveyor2.TabIndex = 21;
......@@ -96,7 +136,7 @@
this.ucConveyor6.ConveyorHeight = 30;
this.ucConveyor6.ConveyorSpeed = 100;
this.ucConveyor6.Inclination = 90D;
this.ucConveyor6.Location = new System.Drawing.Point(1258, 396);
this.ucConveyor6.Location = new System.Drawing.Point(1161, 472);
this.ucConveyor6.Name = "ucConveyor6";
this.ucConveyor6.Size = new System.Drawing.Size(72, 197);
this.ucConveyor6.TabIndex = 21;
......@@ -109,7 +149,7 @@
this.ucConveyor4.ConveyorHeight = 30;
this.ucConveyor4.ConveyorSpeed = 100;
this.ucConveyor4.Inclination = 90D;
this.ucConveyor4.Location = new System.Drawing.Point(742, 396);
this.ucConveyor4.Location = new System.Drawing.Point(645, 472);
this.ucConveyor4.Name = "ucConveyor4";
this.ucConveyor4.Size = new System.Drawing.Size(72, 197);
this.ucConveyor4.TabIndex = 21;
......@@ -122,7 +162,7 @@
this.ucConveyor5.ConveyorHeight = 30;
this.ucConveyor5.ConveyorSpeed = 100;
this.ucConveyor5.Inclination = 0D;
this.ucConveyor5.Location = new System.Drawing.Point(1039, 380);
this.ucConveyor5.Location = new System.Drawing.Point(942, 456);
this.ucConveyor5.Name = "ucConveyor5";
this.ucConveyor5.Size = new System.Drawing.Size(213, 53);
this.ucConveyor5.TabIndex = 21;
......@@ -135,7 +175,7 @@
this.ucConveyor3.ConveyorHeight = 30;
this.ucConveyor3.ConveyorSpeed = 100;
this.ucConveyor3.Inclination = 0D;
this.ucConveyor3.Location = new System.Drawing.Point(820, 380);
this.ucConveyor3.Location = new System.Drawing.Point(723, 456);
this.ucConveyor3.Name = "ucConveyor3";
this.ucConveyor3.Size = new System.Drawing.Size(213, 53);
this.ucConveyor3.TabIndex = 21;
......@@ -148,7 +188,7 @@
this.ucConveyor1.ConveyorHeight = 30;
this.ucConveyor1.ConveyorSpeed = 100;
this.ucConveyor1.Inclination = -30D;
this.ucConveyor1.Location = new System.Drawing.Point(1039, 428);
this.ucConveyor1.Location = new System.Drawing.Point(942, 504);
this.ucConveyor1.Name = "ucConveyor1";
this.ucConveyor1.Size = new System.Drawing.Size(183, 157);
this.ucConveyor1.TabIndex = 21;
......@@ -552,12 +592,30 @@
0,
0});
//
// ucValve4
//
this.ucValve4.AxisColor = System.Drawing.Color.FromArgb(((int)(((byte)(3)))), ((int)(((byte)(169)))), ((int)(((byte)(243)))));
this.ucValve4.LiquidColor = System.Drawing.Color.FromArgb(((int)(((byte)(3)))), ((int)(((byte)(169)))), ((int)(((byte)(243)))));
this.ucValve4.LiquidDirection = HZH_Controls.Controls.Conduit.LiquidDirection.Backward;
this.ucValve4.LiquidSpeed = 100;
this.ucValve4.Location = new System.Drawing.Point(1079, 52);
this.ucValve4.Name = "ucValve4";
this.ucValve4.Opened = true;
this.ucValve4.Size = new System.Drawing.Size(169, 106);
this.ucValve4.SwitchColor = System.Drawing.Color.FromArgb(((int)(((byte)(232)))), ((int)(((byte)(30)))), ((int)(((byte)(99)))));
this.ucValve4.TabIndex = 22;
this.ucValve4.ValveColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(77)))), ((int)(((byte)(59)))));
this.ucValve4.ValveStyle = HZH_Controls.Controls.ValveStyle.Horizontal_Bottom;
//
// Form4
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.BackColor = System.Drawing.Color.White;
this.ClientSize = new System.Drawing.Size(1368, 680);
this.Controls.Add(this.ucValve4);
this.Controls.Add(this.ucValve1);
this.Controls.Add(this.ucValve2);
this.Controls.Add(this.ucValve3);
this.Controls.Add(this.ucConveyor2);
this.Controls.Add(this.ucConveyor6);
this.Controls.Add(this.ucConveyor4);
......@@ -633,11 +691,14 @@
private HZH_Controls.Controls.UCConveyor ucConveyor4;
private HZH_Controls.Controls.UCConveyor ucConveyor5;
private HZH_Controls.Controls.UCConveyor ucConveyor6;
private HZH_Controls.Controls.UCValve ucValve1;
private HZH_Controls.Controls.Conduit.UCConduit ucConduit5;
private HZH_Controls.Controls.Conduit.UCConduit ucConduit26;
private HZH_Controls.Controls.Conduit.UCConduit ucConduit28;
private HZH_Controls.Controls.Conduit.UCConduit ucConduit29;
private HZH_Controls.Controls.Conduit.UCConduit ucConduit30;
private HZH_Controls.Controls.UCValve ucValve3;
private HZH_Controls.Controls.UCValve ucValve1;
private HZH_Controls.Controls.UCValve ucValve2;
private HZH_Controls.Controls.UCValve ucValve4;
}
}
\ No newline at end of file
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