UCProcessWave.Designer.cs
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namespace HZH_Controls.Controls
{
partial class UCProcessWave
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region 组件设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.ucWave1 = new HZH_Controls.Controls.UCWave();
this.SuspendLayout();
//
// ucWave1
//
this.ucWave1.Dock = System.Windows.Forms.DockStyle.Bottom;
this.ucWave1.Location = new System.Drawing.Point(0, 140);
this.ucWave1.Name = "ucWave1";
this.ucWave1.Size = new System.Drawing.Size(150, 10);
this.ucWave1.TabIndex = 0;
this.ucWave1.Text = "ucWave1";
this.ucWave1.WaveColor = System.Drawing.Color.FromArgb(((int)(((byte)(73)))), ((int)(((byte)(119)))), ((int)(((byte)(232)))));
this.ucWave1.WaveHeight = 15;
this.ucWave1.WaveSleep = 100;
this.ucWave1.WaveWidth = 100;
//
// UCProcessWave
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.BackColor = System.Drawing.Color.Transparent;
this.Controls.Add(this.ucWave1);
this.Name = "UCProcessWave";
this.Size = new System.Drawing.Size(150, 150);
this.ResumeLayout(false);
}
#endregion
private UCWave ucWave1;
}
}