AlarmBuzzer.cs 1.8 KB
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace DeviceLibrary
{
    public class AlarmBuzzer
    {
        delegate void on();
        static on ondelegate;
        static on offdelegate;
        static bool enable = false;
        public static bool Enable
        {
            get => enable; set
            {
                enable = value;
                if (!value)
                {
                    OFF();
                }
            }
        }
        volatile static AlarmBuzzerState State = AlarmBuzzerState.OFF;
        public static event EventHandler<bool> BuzzerStateChange;
        public static void SetOnOffAction(Action ona, Action offa)
        {
            ondelegate = new on(ona);
            offdelegate = new on(offa);

        }
        public static void ON(bool force = false)
        {
            if (!Enable)
                return;


            if (force || (State != AlarmBuzzerState.ON && State != AlarmBuzzerState.MuteOnce))
            {
                State = AlarmBuzzerState.ON;
                ondelegate?.Invoke();
                BuzzerStateChange?.Invoke(null, true);
            }
        }
        public static void OFF()
        {
            if (State == AlarmBuzzerState.OFF)
                return;
            State = AlarmBuzzerState.OFF;
            offdelegate?.Invoke();
            BuzzerStateChange?.Invoke(null, false);
        }
        public static void MuteOnce()
        {
            if (State == AlarmBuzzerState.ON)
            {
                State = AlarmBuzzerState.MuteOnce;
                offdelegate?.Invoke();
                BuzzerStateChange?.Invoke(null, false);
            }
        }
    }
    enum AlarmBuzzerState
    {
        ON,
        OFF,
        MuteOnce
    }
}