SoundsController.cs
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using OnlineStore.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Media;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DeviceLibrary
{
/// <summary>
/// 声音控制类
/// </summary>
public class SoundsController
{
private static string openDoorFile = @"\sounds\doorOpen.wav";
private static string closeDoorFile = @"\sounds\doorClose.wav";
private static SoundPlayer alarmPlayer = new SoundPlayer();
private static bool InPlay = false;
private static string currFile = "";
public static void StartOpen()
{
StartPlay(openDoorFile);
}
public static void StartClose() {
StartPlay(closeDoorFile);
}
private static void StartPlay(string fileName)
{
if (!Setting_Init.Enable_DoorSound)
{
return;
}
if (InPlay)
{
if (currFile == fileName)
{
return;
}
else
{
StopPlay();
}
}
// 音频文件路径
string audioFilePath = Application.StartupPath + fileName;
currFile = fileName;
LogUtil.info("开始播放:" + currFile);
try
{
if (File.Exists(audioFilePath))
{
// 设置要播放的音频文件路径
alarmPlayer.SoundLocation = audioFilePath;
// 播放音频
alarmPlayer.PlayLooping();
}
else
{
LogUtil.error("未找到音频文件:" + audioFilePath);
}
InPlay = true;
}
catch (Exception ex)
{
LogUtil.error("发生错误:" + ex.Message);
}
}
public static void StopPlay()
{
InPlay = false;
LogUtil.info("停止播放音频:"+currFile);
// 停止播放音频
alarmPlayer.Stop();
}
public static void PlayFile(string filename)
{
if (!Setting_Init.Enable_DoorSound)
{
return;
}
if (InPlay)
{
//报警中不播放。
return;
}
// 音频文件路径
string audioFilePath = Application.StartupPath + filename;
try
{
if (File.Exists(audioFilePath))
{
// 设置要播放的音频文件路径
alarmPlayer.SoundLocation = audioFilePath;
// 播放音频
alarmPlayer.Play();
}
else
{
LogUtil.error("未找到音频文件:" + audioFilePath);
}
}
catch (Exception ex)
{
LogUtil.error("发生错误:" + ex.Message);
}
}
}
}