TcpClient.cs 5.4 KB
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using System.Net;
using System.Net.Sockets;
using log4net;
using System.Reflection;

namespace OnlineStore.Common
{
    public class TcpClient
    {
    //    public static readonly ILog LOGGER = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
        public delegate void HandleMessage(string message);

        private Socket m_clientSocket;
        private byte[] m_receiveBuffer = new byte[1024];

        private HandleMessage onReceived;

        /// <summary>
        ///  当前连接状态
        /// </summary> 
        public bool IsConnected()
        {
            if (m_clientSocket == null)
            {
                return false;
            }
            if (m_clientSocket.Connected)
            {
                return true;
            }
            #region remarks
            /********************************************************************************************
         * 当Socket.Conneted为false时, 如果您需要确定连接的当前状态,请进行非阻塞、零字节的 Send 调用。
         * 如果该调用成功返回或引发 WAEWOULDBLOCK 错误代码 (10035),则该套接字仍然处于连接状态; 
         * 否则,该套接字不再处于连接状态。
         * Depending on http://msdn.microsoft.com/zh-cn/library/system.net.sockets.socket.connected.aspx?cs-save-lang=1&cs-lang=csharp#code-snippet-2
        ********************************************************************************************/
            #endregion

            #region 过程
            // This is how you can determine whether a socket is still connected.
            bool connectState = true;
            bool blockingState = m_clientSocket.Blocking;
            try
            {
                byte[] tmp = new byte[1];

                m_clientSocket.Blocking = false;
                m_clientSocket.Send(tmp, 0, 0);
                //Console.WriteLine("Connected!");
                connectState = true; //若Send错误会跳去执行catch体,而不会执行其try体里其之后的代码
            }
            catch (SocketException e)
            {
                // 10035 == WSAEWOULDBLOCK
                if (e.NativeErrorCode.Equals(10035))
                {
                    connectState = true;
                }
                else
                {
                    connectState = false;
                }
            }
            finally
            {
                m_clientSocket.Blocking = blockingState;
            }

            //Console.WriteLine("Connected: {0}", client.Connected);
            return connectState;
            #endregion
        }
        /// <summary>
        /// 连接服务器
        /// </summary>
        public bool connect(string serverIP, int serverPort, HandleMessage HandleMessage)
        {
            m_clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Parse(serverIP), serverPort);

            try
            {
                m_clientSocket.Connect(remoteEndPoint);
                if (m_clientSocket.Connected)
                {
                    m_clientSocket.BeginReceive(m_receiveBuffer, 0, m_receiveBuffer.Length, 0, new AsyncCallback(ReceiveCallBack), null);
                    onReceived = HandleMessage;
                    LogUtil.info( "Connect to " + serverIP + ":" + serverPort + " success!");
                    return true;
                }
                else
                {
                    LogUtil.info( "Connect to " + serverIP + ":" + serverPort + " fail!");
                }
            }
            catch (Exception ex)
            {
                LogUtil.error("Connect to " + serverIP + ":" + serverPort + " fail!" + ex.ToString(),3);
                m_clientSocket = null;
            }
            return false;
        }

        /// <summary>
        /// 断开连接
        /// </summary>
        public void close()
        {
            if (m_clientSocket != null)
            {
                m_clientSocket.Close();
                LogUtil.info("Socket closed!");
            }
            else
            {
                LogUtil.error("No socket is running!");
            }
        }

        /// <summary>
        /// 发送信息
        /// </summary>
        public void send(string strSendData)
        {
            byte[] sendBuffer = new byte[1024];
            sendBuffer = Encoding.UTF8.GetBytes(strSendData);

            if (m_clientSocket != null && m_clientSocket.Connected)
            {

                m_clientSocket.Send(sendBuffer);
                LogUtil.debug("Send >> " + strSendData);
            }
        }

        private void ReceiveCallBack(IAsyncResult ar)
        {
            try
            {
                if (m_clientSocket != null && m_clientSocket.Connected)
                {
                    int REnd = m_clientSocket.EndReceive(ar);
                    string strReceiveData = Encoding.UTF8.GetString(m_receiveBuffer, 0, REnd);
                    onReceived(strReceiveData);
                    m_clientSocket.BeginReceive(m_receiveBuffer, 0, m_receiveBuffer.Length, 0, new AsyncCallback(ReceiveCallBack), null);
                }
            }
            catch (Exception ex)
            {
                LogUtil.error("socket received error:" + ex.ToString(),4);
            }
        }
    }
}