EyemLibDemo.cs 28.5 KB
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using Microsoft.Win32.SafeHandles;
using System;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.Linq;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;

namespace eyemLib_Sharp
{
    public unsafe class EyemLibDemo
    {
        #region 枚举

        //稳健估计方法
        public enum ROBUST_METHOD
        {
            EYEM_DIST_USER = -1,
            EYEM_DIST_L1 = 1,
            EYEM_DIST_L12 = 2,
            EYEM_DIST_FAIR = 3,
            EYEM_DIST_WELSCH = 4,
            EYEM_DIST_HUBER = 5,
            EYEM_DIST_BISQUARE = 6,
            EYEM_DIST_CAUCHY = 7,
            EYEM_DIST_LOGISTIC = 8,
            EYEM_DIST_ANDREWS = 9,
            EYEM_DIST_ATLWORTH = 10
        }

        //图像格式信息
        enum ColorConversionCodes
        {
            COLOR_BGR2BGRA = 0, //!< add alpha channel to RGB or BGR image
            COLOR_RGB2RGBA = COLOR_BGR2BGRA,

            COLOR_BGRA2BGR = 1, //!< remove alpha channel from RGB or BGR image
            COLOR_RGBA2RGB = COLOR_BGRA2BGR,

            COLOR_BGR2RGBA = 2, //!< convert between RGB and BGR color spaces (with or without alpha channel)
            COLOR_RGB2BGRA = COLOR_BGR2RGBA,

            COLOR_RGBA2BGR = 3,
            COLOR_BGRA2RGB = COLOR_RGBA2BGR,

            COLOR_BGR2RGB = 4,
            COLOR_RGB2BGR = COLOR_BGR2RGB,

            COLOR_BGRA2RGBA = 5,
            COLOR_RGBA2BGRA = COLOR_BGRA2RGBA,

            COLOR_BGR2GRAY = 6, //!< convert between RGB/BGR and grayscale, @ref color_convert_rgb_gray "color conversions"
            COLOR_RGB2GRAY = 7,
            COLOR_GRAY2BGR = 8,
            COLOR_GRAY2RGB = COLOR_GRAY2BGR,
            COLOR_GRAY2BGRA = 9,
            COLOR_GRAY2RGBA = COLOR_GRAY2BGRA,
            COLOR_BGRA2GRAY = 10,
            COLOR_RGBA2GRAY = 11,

            COLOR_BGR2BGR565 = 12, //!< convert between RGB/BGR and BGR565 (16-bit images)
            COLOR_RGB2BGR565 = 13,
            COLOR_BGR5652BGR = 14,
            COLOR_BGR5652RGB = 15,
            COLOR_BGRA2BGR565 = 16,
            COLOR_RGBA2BGR565 = 17,
            COLOR_BGR5652BGRA = 18,
            COLOR_BGR5652RGBA = 19,

            COLOR_GRAY2BGR565 = 20, //!< convert between grayscale to BGR565 (16-bit images)
            COLOR_BGR5652GRAY = 21,

            COLOR_BGR2BGR555 = 22,  //!< convert between RGB/BGR and BGR555 (16-bit images)
            COLOR_RGB2BGR555 = 23,
            COLOR_BGR5552BGR = 24,
            COLOR_BGR5552RGB = 25,
            COLOR_BGRA2BGR555 = 26,
            COLOR_RGBA2BGR555 = 27,
            COLOR_BGR5552BGRA = 28,
            COLOR_BGR5552RGBA = 29,

            COLOR_GRAY2BGR555 = 30, //!< convert between grayscale and BGR555 (16-bit images)
            COLOR_BGR5552GRAY = 31,

            COLOR_BGR2XYZ = 32, //!< convert RGB/BGR to CIE XYZ, @ref color_convert_rgb_xyz "color conversions"
            COLOR_RGB2XYZ = 33,
            COLOR_XYZ2BGR = 34,
            COLOR_XYZ2RGB = 35,

            COLOR_BGR2YCrCb = 36, //!< convert RGB/BGR to luma-chroma (aka YCC), @ref color_convert_rgb_ycrcb "color conversions"
            COLOR_RGB2YCrCb = 37,
            COLOR_YCrCb2BGR = 38,
            COLOR_YCrCb2RGB = 39,

            COLOR_BGR2HSV = 40, //!< convert RGB/BGR to HSV (hue saturation value), @ref color_convert_rgb_hsv "color conversions"
            COLOR_RGB2HSV = 41,

            COLOR_BGR2Lab = 44, //!< convert RGB/BGR to CIE Lab, @ref color_convert_rgb_lab "color conversions"
            COLOR_RGB2Lab = 45,

            COLOR_BGR2Luv = 50, //!< convert RGB/BGR to CIE Luv, @ref color_convert_rgb_luv "color conversions"
            COLOR_RGB2Luv = 51,
            COLOR_BGR2HLS = 52, //!< convert RGB/BGR to HLS (hue lightness saturation), @ref color_convert_rgb_hls "color conversions"
            COLOR_RGB2HLS = 53,

            COLOR_HSV2BGR = 54, //!< backward conversions to RGB/BGR
            COLOR_HSV2RGB = 55,

            COLOR_Lab2BGR = 56,
            COLOR_Lab2RGB = 57,
            COLOR_Luv2BGR = 58,
            COLOR_Luv2RGB = 59,
            COLOR_HLS2BGR = 60,
            COLOR_HLS2RGB = 61,

            COLOR_BGR2HSV_FULL = 66,
            COLOR_RGB2HSV_FULL = 67,
            COLOR_BGR2HLS_FULL = 68,
            COLOR_RGB2HLS_FULL = 69,

            COLOR_HSV2BGR_FULL = 70,
            COLOR_HSV2RGB_FULL = 71,
            COLOR_HLS2BGR_FULL = 72,
            COLOR_HLS2RGB_FULL = 73,

            COLOR_LBGR2Lab = 74,
            COLOR_LRGB2Lab = 75,
            COLOR_LBGR2Luv = 76,
            COLOR_LRGB2Luv = 77,

            COLOR_Lab2LBGR = 78,
            COLOR_Lab2LRGB = 79,
            COLOR_Luv2LBGR = 80,
            COLOR_Luv2LRGB = 81,

            COLOR_BGR2YUV = 82, //!< convert between RGB/BGR and YUV
            COLOR_RGB2YUV = 83,
            COLOR_YUV2BGR = 84,
            COLOR_YUV2RGB = 85,

            //! YUV 4:2:0 family to RGB
            COLOR_YUV2RGB_NV12 = 90,
            COLOR_YUV2BGR_NV12 = 91,
            COLOR_YUV2RGB_NV21 = 92,
            COLOR_YUV2BGR_NV21 = 93,
            COLOR_YUV420sp2RGB = COLOR_YUV2RGB_NV21,
            COLOR_YUV420sp2BGR = COLOR_YUV2BGR_NV21,

            COLOR_YUV2RGBA_NV12 = 94,
            COLOR_YUV2BGRA_NV12 = 95,
            COLOR_YUV2RGBA_NV21 = 96,
            COLOR_YUV2BGRA_NV21 = 97,
            COLOR_YUV420sp2RGBA = COLOR_YUV2RGBA_NV21,
            COLOR_YUV420sp2BGRA = COLOR_YUV2BGRA_NV21,

            COLOR_YUV2RGB_YV12 = 98,
            COLOR_YUV2BGR_YV12 = 99,
            COLOR_YUV2RGB_IYUV = 100,
            COLOR_YUV2BGR_IYUV = 101,
            COLOR_YUV2RGB_I420 = COLOR_YUV2RGB_IYUV,
            COLOR_YUV2BGR_I420 = COLOR_YUV2BGR_IYUV,
            COLOR_YUV420p2RGB = COLOR_YUV2RGB_YV12,
            COLOR_YUV420p2BGR = COLOR_YUV2BGR_YV12,

            COLOR_YUV2RGBA_YV12 = 102,
            COLOR_YUV2BGRA_YV12 = 103,
            COLOR_YUV2RGBA_IYUV = 104,
            COLOR_YUV2BGRA_IYUV = 105,
            COLOR_YUV2RGBA_I420 = COLOR_YUV2RGBA_IYUV,
            COLOR_YUV2BGRA_I420 = COLOR_YUV2BGRA_IYUV,
            COLOR_YUV420p2RGBA = COLOR_YUV2RGBA_YV12,
            COLOR_YUV420p2BGRA = COLOR_YUV2BGRA_YV12,

            COLOR_YUV2GRAY_420 = 106,
            COLOR_YUV2GRAY_NV21 = COLOR_YUV2GRAY_420,
            COLOR_YUV2GRAY_NV12 = COLOR_YUV2GRAY_420,
            COLOR_YUV2GRAY_YV12 = COLOR_YUV2GRAY_420,
            COLOR_YUV2GRAY_IYUV = COLOR_YUV2GRAY_420,
            COLOR_YUV2GRAY_I420 = COLOR_YUV2GRAY_420,
            COLOR_YUV420sp2GRAY = COLOR_YUV2GRAY_420,
            COLOR_YUV420p2GRAY = COLOR_YUV2GRAY_420,

            //! YUV 4:2:2 family to RGB
            COLOR_YUV2RGB_UYVY = 107,
            COLOR_YUV2BGR_UYVY = 108,
            //COLOR_YUV2RGB_VYUY = 109,
            //COLOR_YUV2BGR_VYUY = 110,
            COLOR_YUV2RGB_Y422 = COLOR_YUV2RGB_UYVY,
            COLOR_YUV2BGR_Y422 = COLOR_YUV2BGR_UYVY,
            COLOR_YUV2RGB_UYNV = COLOR_YUV2RGB_UYVY,
            COLOR_YUV2BGR_UYNV = COLOR_YUV2BGR_UYVY,

            COLOR_YUV2RGBA_UYVY = 111,
            COLOR_YUV2BGRA_UYVY = 112,
            //COLOR_YUV2RGBA_VYUY = 113,
            //COLOR_YUV2BGRA_VYUY = 114,
            COLOR_YUV2RGBA_Y422 = COLOR_YUV2RGBA_UYVY,
            COLOR_YUV2BGRA_Y422 = COLOR_YUV2BGRA_UYVY,
            COLOR_YUV2RGBA_UYNV = COLOR_YUV2RGBA_UYVY,
            COLOR_YUV2BGRA_UYNV = COLOR_YUV2BGRA_UYVY,

            COLOR_YUV2RGB_YUY2 = 115,
            COLOR_YUV2BGR_YUY2 = 116,
            COLOR_YUV2RGB_YVYU = 117,
            COLOR_YUV2BGR_YVYU = 118,
            COLOR_YUV2RGB_YUYV = COLOR_YUV2RGB_YUY2,
            COLOR_YUV2BGR_YUYV = COLOR_YUV2BGR_YUY2,
            COLOR_YUV2RGB_YUNV = COLOR_YUV2RGB_YUY2,
            COLOR_YUV2BGR_YUNV = COLOR_YUV2BGR_YUY2,

            COLOR_YUV2RGBA_YUY2 = 119,
            COLOR_YUV2BGRA_YUY2 = 120,
            COLOR_YUV2RGBA_YVYU = 121,
            COLOR_YUV2BGRA_YVYU = 122,
            COLOR_YUV2RGBA_YUYV = COLOR_YUV2RGBA_YUY2,
            COLOR_YUV2BGRA_YUYV = COLOR_YUV2BGRA_YUY2,
            COLOR_YUV2RGBA_YUNV = COLOR_YUV2RGBA_YUY2,
            COLOR_YUV2BGRA_YUNV = COLOR_YUV2BGRA_YUY2,

            COLOR_YUV2GRAY_UYVY = 123,
            COLOR_YUV2GRAY_YUY2 = 124,
            //CV_YUV2GRAY_VYUY    = CV_YUV2GRAY_UYVY,
            COLOR_YUV2GRAY_Y422 = COLOR_YUV2GRAY_UYVY,
            COLOR_YUV2GRAY_UYNV = COLOR_YUV2GRAY_UYVY,
            COLOR_YUV2GRAY_YVYU = COLOR_YUV2GRAY_YUY2,
            COLOR_YUV2GRAY_YUYV = COLOR_YUV2GRAY_YUY2,
            COLOR_YUV2GRAY_YUNV = COLOR_YUV2GRAY_YUY2,

            //! alpha premultiplication
            COLOR_RGBA2mRGBA = 125,
            COLOR_mRGBA2RGBA = 126,

            //! RGB to YUV 4:2:0 family
            COLOR_RGB2YUV_I420 = 127,
            COLOR_BGR2YUV_I420 = 128,
            COLOR_RGB2YUV_IYUV = COLOR_RGB2YUV_I420,
            COLOR_BGR2YUV_IYUV = COLOR_BGR2YUV_I420,

            COLOR_RGBA2YUV_I420 = 129,
            COLOR_BGRA2YUV_I420 = 130,
            COLOR_RGBA2YUV_IYUV = COLOR_RGBA2YUV_I420,
            COLOR_BGRA2YUV_IYUV = COLOR_BGRA2YUV_I420,
            COLOR_RGB2YUV_YV12 = 131,
            COLOR_BGR2YUV_YV12 = 132,
            COLOR_RGBA2YUV_YV12 = 133,
            COLOR_BGRA2YUV_YV12 = 134,

            //! Demosaicing
            COLOR_BayerBG2BGR = 46,
            COLOR_BayerGB2BGR = 47,
            COLOR_BayerRG2BGR = 48,
            COLOR_BayerGR2BGR = 49,

            COLOR_BayerBG2RGB = COLOR_BayerRG2BGR,
            COLOR_BayerGB2RGB = COLOR_BayerGR2BGR,
            COLOR_BayerRG2RGB = COLOR_BayerBG2BGR,
            COLOR_BayerGR2RGB = COLOR_BayerGB2BGR,

            COLOR_BayerBG2GRAY = 86,
            COLOR_BayerGB2GRAY = 87,
            COLOR_BayerRG2GRAY = 88,
            COLOR_BayerGR2GRAY = 89,

            //! Demosaicing using Variable Number of Gradients
            COLOR_BayerBG2BGR_VNG = 62,
            COLOR_BayerGB2BGR_VNG = 63,
            COLOR_BayerRG2BGR_VNG = 64,
            COLOR_BayerGR2BGR_VNG = 65,

            COLOR_BayerBG2RGB_VNG = COLOR_BayerRG2BGR_VNG,
            COLOR_BayerGB2RGB_VNG = COLOR_BayerGR2BGR_VNG,
            COLOR_BayerRG2RGB_VNG = COLOR_BayerBG2BGR_VNG,
            COLOR_BayerGR2RGB_VNG = COLOR_BayerGB2BGR_VNG,

            //! Edge-Aware Demosaicing
            COLOR_BayerBG2BGR_EA = 135,
            COLOR_BayerGB2BGR_EA = 136,
            COLOR_BayerRG2BGR_EA = 137,
            COLOR_BayerGR2BGR_EA = 138,

            COLOR_BayerBG2RGB_EA = COLOR_BayerRG2BGR_EA,
            COLOR_BayerGB2RGB_EA = COLOR_BayerGR2BGR_EA,
            COLOR_BayerRG2RGB_EA = COLOR_BayerBG2BGR_EA,
            COLOR_BayerGR2RGB_EA = COLOR_BayerGB2BGR_EA,

            //! Demosaicing with alpha channel
            COLOR_BayerBG2BGRA = 139,
            COLOR_BayerGB2BGRA = 140,
            COLOR_BayerRG2BGRA = 141,
            COLOR_BayerGR2BGRA = 142,

            COLOR_BayerBG2RGBA = COLOR_BayerRG2BGRA,
            COLOR_BayerGB2RGBA = COLOR_BayerGR2BGRA,
            COLOR_BayerRG2RGBA = COLOR_BayerBG2BGRA,
            COLOR_BayerGR2RGBA = COLOR_BayerGB2BGRA,

            COLOR_COLORCVT_MAX = 143
        };

        #endregion

        #region 结构体
        // 图像信息
        [StructLayout(LayoutKind.Sequential)]
        public struct EyemImage
        {
            public IntPtr vpImage;                     // 地址
            public int iWidth;                         // 图像内存 x 方向大小
            public int iHeight;                        // 图像内存 y 方向大小
            public int iDepth;                         // 图像位深度(详见说明)
            public int iChannels;                      // 图像通道数
        }

        // 矩形定义
        [StructLayout(LayoutKind.Sequential)]
        public struct EyemRect
        {
            public int iXs;                            // 起始点(左上角) x 坐标
            public int iYs;                            // 起始点(左上角) y 坐标
            public int iWidth;                         // x 方向大小(宽度)
            public int iHeight;                        // y 方向大小(高度)
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemRect2
        {
            int iXs;                            // 起始点(左上角) x 坐标
            int iYs;                            // 起始点(左上角) y 坐标
            int iXe;                            // 端点(右下) x 坐标
            int iYe;                            // 端点(右下) y 坐标
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemRect3
        {
            public int iXs;                            // 起始点(左上角) x 坐标
            public int iYs;                            // 起始点(左上角) y 坐标
            public int iWidth;                         // x 方向大小(宽度)
            public int iHeight;                        // y 方向大小(高度)
            public double dVar;                        // 某种可能会使用的值
        }

        ///////////////////////////////////////////////////////////////////////////////
        // Orthogonal Coordinate System

        /////////////////////
        // int type
        //
        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsIXY
        {
            int iX;                             // X坐标
            int iY;                             // Y坐标
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsIXYZ
        {
            int iX;                             // X坐标
            int iY;                             // Y坐标
            int iZ;                             // Z坐标
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsIXYQ
        {
            int iX;                             // X坐标
            int iY;                             // Y坐标
            int iQ;                             // θ
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsIXYR               // 用于表示圆
        {
            int iX;                             // X坐标
            int iY;                             // Y坐标
            int iR;                             // 半径
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsIABC               // 用于表示直线(一般形式)
        {
            int iA;                             // a
            int iB;                             // b
            int iC;                             // c
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsIRQ                // 用于表示直线(黑森标准形式)或矢量
        {
            int iR;                             // ρ
            int iQ;                             // θ
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsIXYQS
        {
            int iX;                             // X坐标(单位:像素)
            int iY;                             // Y坐标(单位:像素)
            int iQ;                             // 斜率(単位:rad)
            int iS;                             // 刻度
        }


        /////////////////////
        // float type
        //
        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsFXY
        {
            float fX;                               // X坐标
            float fY;                               // Y坐标
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsFXYZ
        {
            float fX;                               // X坐标
            float fY;                               // Y坐标
            float fZ;                               // Z坐标
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsFXYQ
        {
            float fX;                               // X坐标
            float fY;                               // Y坐标
            float fQ;                               // θ
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsFXYR                   // 用于表示圆
        {
            public float fX;                               // X坐标
            public float fY;                               // Y坐标
            public float fR;                               // 半径
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsFABC                   // 用于表示直线(一般形式)
        {
            float fA;                               // a
            float fB;                               // b
            float fC;                               // c
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsFRQ                    // 用于表示直线(黑森标准形式)或矢量
        {
            float fR;                               // ρ
            float fQ;                               // θ
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsFXYQS
        {
            float fX;                               // X坐标(単位:像素)
            float fY;                               // Y坐标(単位:像素)
            float fQ;                               // 斜率(単位:rad)
            float fS;                               // 刻度
        }


        /////////////////////
        // double type
        //
        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsDXY
        {
            public double dX;                              // X坐标
            public double dY;                              // Y坐标
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsDXYZ
        {
            double dX;                              // X坐标
            double dY;                              // Y坐标
            double dZ;                              // Z坐标
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsDXYQ
        {
            double dX;                              // X坐标
            double dY;                              // Y坐标
            double dQ;                              // θ
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsDXYR                   // 用于表示圆
        {
            double dX;                              // 中心的X坐标
            double dY;                              // 中心的Y坐标
            double dR;                              // 半径
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsDABC                   // 直线(一般形)的表现形式
        {
            double dA;                              // a
            double dB;                              // b
            double dC;                              // c
        }


        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsDRQ                    // 直線(ヘッセの標準形)やベクトルの表現に使用
        {
            double dR;                              // ρ
            double dQ;                              // θ
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsDXYQS
        {
            double dX;                              // X座標
            double dY;                              // Y座標
            double dQ;                              // 回転角(単位:rad)
            double dS;                              // スケール
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsDABCD                  // 平面(一般形)の表現に使用
        {
            double dA;                              // a
            double dB;                              // b
            double dC;                              // c
            double dD;                              // d
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsDXYLSQ                 // 楕円の表現に使用
        {
            double dXo;                             // 中心のX座標
            double dYo;                             // 中心のY座標
            double dL;                              // 長軸半径
            double dS;                              // 短軸半径
            double dQ;                              // 長軸の傾き(単位:rad)
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsDPV                        // 3次元空間内の直線の表現に使用
        {
            EyemOcsDXYZ tP;                             // 直線上の1点の座標
            EyemOcsDXYZ tV;                             // 直線の方向ベクトル
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemOcsDCRUVW                     // 楕円体の表現に使用
        {
            EyemOcsDXYZ tC;                             // 楕円体の中心
            EyemOcsDXYZ tR;                             // 軸の半径(dX:長軸, dY:中軸, dZ:短軸)
            double dU;                                  // 長軸のXY平面への射影がX軸となす角(単位:rad)
            double dV;                                  // 長軸のXY平面とのなす角(単位:rad)
            double dW;                                  // 長軸まわりの回転角(単位:rad)
        }

        // Blob 分析结果
        [StructLayout(LayoutKind.Sequential)]
        public struct EyemBinBlob
        {
            public int iLabel;                          // 标签
            public int iArea;                           // 面积
            public double dCenterX;                     // 重心x坐标
            public double dCenterY;                     // 重心y坐标
            public int iXs, iYs, iXe, iYe;              // 外接矩形(始点,终点)
            public int iWidth, iHeight;                 // 外接矩形(x 方向大小(宽度),y 方向大小(高度))
            public double dTheta;                       // 主轴倾斜角(rad)
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct EyemChainCode
        {
            int iLabel;                         // 标签
            double dX;                          // x坐标
            double dY;                          // y坐标
            double dVx, dVy;                    // 向量
        }

        // 条码 解码结果
        [StructLayout(LayoutKind.Sequential)]
        public struct EyemBarCode
        {
            public double dAngle;                      // 角度
            public int iCenterX;                       // x坐标
            public int iCenterY;                       // y坐标
            public IntPtr hType;                       // 码类型
            public IntPtr hText;                       // 码内容
        }
        #endregion

        #region 项目
        //圆形mark点定位
        [DllImport("eyemLib.dll", CharSet = CharSet.None, CallingConvention = CallingConvention.Cdecl)]
        public static extern int eyemMarkerTracing(EyemImage tpImage, double dThreshold, ref EyemOcsFXYR tpCircle,out EyemImage tpDstImg, bool bHighAccuracy = true);
        #endregion

        #region 通用

        // Win32 memory copy function
        [DllImport("ntdll.dll", CallingConvention = CallingConvention.Cdecl)]
        private static extern byte* memcpy(byte* dst, byte* src, int count);
        //读取图像,支持彩色与多深度
        [DllImport("eyemLib.dll", CharSet = CharSet.None, CallingConvention = CallingConvention.Cdecl)]
        private static extern int eyemImageRead(string filename, int iFalgs, out EyemImage tpImage);
        //释放图像资源
        [DllImport("eyemLib.dll", CharSet = CharSet.None, CallingConvention = CallingConvention.Cdecl)]
        public static extern void eyemImageFree(ref EyemImage tpImage);

        #endregion


        //点料算法例程
        public static void eyeyTestTemplateModelMethod(string fileName)
        {
            EyemImage image;
            EyemImage tpDstImg = new EyemImage();

            int flag = eyemImageRead(fileName, -1, out image);
            if (flag != 0)
            {
                Console.WriteLine("读图失败!");
                return;
            }

            EyemOcsFXYR tpCircle = new EyemOcsFXYR();
            flag = eyemMarkerTracing(image, 120, ref tpCircle, out tpDstImg);
            //0 正常 -4未定位到 
            Bitmap bitmap = eyemCvtToBitmap(tpDstImg);

            if (bitmap != null)
            {
                bitmap.Save(System.Windows.Forms.Application.StartupPath + "\\ResOut\\" + "文件名");
            }

            //free image
            eyemImageFree(ref tpDstImg);
            eyemImageFree(ref image);
        }


        #region EyemImageBitmap相互转换
        public static Bitmap eyemCvtToBitmap(EyemImage tpImage)
        {
            if (tpImage.vpImage == IntPtr.Zero || tpImage.iDepth != 0)
                return null;

            PixelFormat format;

            switch (tpImage.iChannels)
            {
                case 1:
                    format = PixelFormat.Format8bppIndexed;
                    break;
                case 3:
                    format = PixelFormat.Format24bppRgb;
                    break;
                case 4:
                    format = PixelFormat.Format32bppArgb;
                    break;
                default:
                    return null;
            }

            Bitmap bitmap = new Bitmap(tpImage.iWidth, tpImage.iHeight, format);

            //对于输出灰度图像
            if (format == PixelFormat.Format8bppIndexed)
            {
                ColorPalette palette = bitmap.Palette;
                for (int i = 0; i < 256; i++)
                {
                    palette.Entries[i] = Color.FromArgb(i, i, i);
                }
                bitmap.Palette = palette;
            }

            //锁定数据区
            BitmapData bd = bitmap.LockBits(new Rectangle(0, 0, tpImage.iWidth, tpImage.iHeight),
                ImageLockMode.WriteOnly, format);

            try
            {
                int pd = ((tpImage.iWidth * tpImage.iChannels) + 3) / 4 * 4;

                long bytesToCopy = tpImage.iWidth * tpImage.iChannels;

                for (int y = 0; y < tpImage.iHeight; y++)
                {
                    long offsetSrc = (y * tpImage.iWidth * tpImage.iChannels);
                    long offsetDst = (y * pd);

                    Buffer.MemoryCopy((byte*)(tpImage.vpImage.ToPointer()) + offsetSrc, (byte*)(bd.Scan0.ToPointer()) + offsetDst, bytesToCopy, bytesToCopy);
                }
            }
            finally
            {
                bitmap.UnlockBits(bd);
            }
            return bitmap;
        }

        public static EyemImage eyemCvtToEyemImage(Bitmap bitmap)
        {
            EyemImage tpImage = new EyemImage();
            //锁定数据区
            BitmapData bd = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
                ImageLockMode.ReadOnly, bitmap.PixelFormat);

            switch (bitmap.PixelFormat)
            {
                case PixelFormat.Format8bppIndexed:
                    tpImage.iChannels = 1;
                    break;
                case PixelFormat.Format24bppRgb:
                    tpImage.iChannels = 3;
                    break;
                case PixelFormat.Format32bppArgb:
                    tpImage.iChannels = 4;
                    break;
                default:
                    throw new Exception("Image formats are not supported");
            }
            //仅支持8位
            tpImage.iDepth = 0;
            //图像尺寸
            tpImage.iWidth = bitmap.Width; tpImage.iHeight = bitmap.Height;
            //分配内存(释放不是用eyemImageFree,用Marshal.FreeHGlobal(tpImage.vpImage))
            tpImage.vpImage = Marshal.AllocHGlobal(bd.Stride * bd.Height);
            try
            {
                int pd = ((tpImage.iWidth * tpImage.iChannels) + 3) / 4 * 4;

                long bytesToCopy = tpImage.iWidth * tpImage.iChannels;

                for (int y = 0; y < tpImage.iHeight; y++)
                {
                    long offsetSrc = y * pd;
                    long offsetDst = y * tpImage.iWidth * tpImage.iChannels;

                    Buffer.MemoryCopy((byte*)(bd.Scan0.ToPointer()) + offsetSrc, (byte*)(tpImage.vpImage.ToPointer()) + offsetDst, bytesToCopy, bytesToCopy);
                }
            }
            finally
            {
                bitmap.UnlockBits(bd);
            }
            return tpImage;
        }
        #endregion

    }
}