EyemLibDemo.cs
28.5 KB
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using Microsoft.Win32.SafeHandles;
using System;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.Linq;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
namespace eyemLib_Sharp
{
public unsafe class EyemLibDemo
{
#region 枚举
//稳健估计方法
public enum ROBUST_METHOD
{
EYEM_DIST_USER = -1,
EYEM_DIST_L1 = 1,
EYEM_DIST_L12 = 2,
EYEM_DIST_FAIR = 3,
EYEM_DIST_WELSCH = 4,
EYEM_DIST_HUBER = 5,
EYEM_DIST_BISQUARE = 6,
EYEM_DIST_CAUCHY = 7,
EYEM_DIST_LOGISTIC = 8,
EYEM_DIST_ANDREWS = 9,
EYEM_DIST_ATLWORTH = 10
}
//图像格式信息
enum ColorConversionCodes
{
COLOR_BGR2BGRA = 0, //!< add alpha channel to RGB or BGR image
COLOR_RGB2RGBA = COLOR_BGR2BGRA,
COLOR_BGRA2BGR = 1, //!< remove alpha channel from RGB or BGR image
COLOR_RGBA2RGB = COLOR_BGRA2BGR,
COLOR_BGR2RGBA = 2, //!< convert between RGB and BGR color spaces (with or without alpha channel)
COLOR_RGB2BGRA = COLOR_BGR2RGBA,
COLOR_RGBA2BGR = 3,
COLOR_BGRA2RGB = COLOR_RGBA2BGR,
COLOR_BGR2RGB = 4,
COLOR_RGB2BGR = COLOR_BGR2RGB,
COLOR_BGRA2RGBA = 5,
COLOR_RGBA2BGRA = COLOR_BGRA2RGBA,
COLOR_BGR2GRAY = 6, //!< convert between RGB/BGR and grayscale, @ref color_convert_rgb_gray "color conversions"
COLOR_RGB2GRAY = 7,
COLOR_GRAY2BGR = 8,
COLOR_GRAY2RGB = COLOR_GRAY2BGR,
COLOR_GRAY2BGRA = 9,
COLOR_GRAY2RGBA = COLOR_GRAY2BGRA,
COLOR_BGRA2GRAY = 10,
COLOR_RGBA2GRAY = 11,
COLOR_BGR2BGR565 = 12, //!< convert between RGB/BGR and BGR565 (16-bit images)
COLOR_RGB2BGR565 = 13,
COLOR_BGR5652BGR = 14,
COLOR_BGR5652RGB = 15,
COLOR_BGRA2BGR565 = 16,
COLOR_RGBA2BGR565 = 17,
COLOR_BGR5652BGRA = 18,
COLOR_BGR5652RGBA = 19,
COLOR_GRAY2BGR565 = 20, //!< convert between grayscale to BGR565 (16-bit images)
COLOR_BGR5652GRAY = 21,
COLOR_BGR2BGR555 = 22, //!< convert between RGB/BGR and BGR555 (16-bit images)
COLOR_RGB2BGR555 = 23,
COLOR_BGR5552BGR = 24,
COLOR_BGR5552RGB = 25,
COLOR_BGRA2BGR555 = 26,
COLOR_RGBA2BGR555 = 27,
COLOR_BGR5552BGRA = 28,
COLOR_BGR5552RGBA = 29,
COLOR_GRAY2BGR555 = 30, //!< convert between grayscale and BGR555 (16-bit images)
COLOR_BGR5552GRAY = 31,
COLOR_BGR2XYZ = 32, //!< convert RGB/BGR to CIE XYZ, @ref color_convert_rgb_xyz "color conversions"
COLOR_RGB2XYZ = 33,
COLOR_XYZ2BGR = 34,
COLOR_XYZ2RGB = 35,
COLOR_BGR2YCrCb = 36, //!< convert RGB/BGR to luma-chroma (aka YCC), @ref color_convert_rgb_ycrcb "color conversions"
COLOR_RGB2YCrCb = 37,
COLOR_YCrCb2BGR = 38,
COLOR_YCrCb2RGB = 39,
COLOR_BGR2HSV = 40, //!< convert RGB/BGR to HSV (hue saturation value), @ref color_convert_rgb_hsv "color conversions"
COLOR_RGB2HSV = 41,
COLOR_BGR2Lab = 44, //!< convert RGB/BGR to CIE Lab, @ref color_convert_rgb_lab "color conversions"
COLOR_RGB2Lab = 45,
COLOR_BGR2Luv = 50, //!< convert RGB/BGR to CIE Luv, @ref color_convert_rgb_luv "color conversions"
COLOR_RGB2Luv = 51,
COLOR_BGR2HLS = 52, //!< convert RGB/BGR to HLS (hue lightness saturation), @ref color_convert_rgb_hls "color conversions"
COLOR_RGB2HLS = 53,
COLOR_HSV2BGR = 54, //!< backward conversions to RGB/BGR
COLOR_HSV2RGB = 55,
COLOR_Lab2BGR = 56,
COLOR_Lab2RGB = 57,
COLOR_Luv2BGR = 58,
COLOR_Luv2RGB = 59,
COLOR_HLS2BGR = 60,
COLOR_HLS2RGB = 61,
COLOR_BGR2HSV_FULL = 66,
COLOR_RGB2HSV_FULL = 67,
COLOR_BGR2HLS_FULL = 68,
COLOR_RGB2HLS_FULL = 69,
COLOR_HSV2BGR_FULL = 70,
COLOR_HSV2RGB_FULL = 71,
COLOR_HLS2BGR_FULL = 72,
COLOR_HLS2RGB_FULL = 73,
COLOR_LBGR2Lab = 74,
COLOR_LRGB2Lab = 75,
COLOR_LBGR2Luv = 76,
COLOR_LRGB2Luv = 77,
COLOR_Lab2LBGR = 78,
COLOR_Lab2LRGB = 79,
COLOR_Luv2LBGR = 80,
COLOR_Luv2LRGB = 81,
COLOR_BGR2YUV = 82, //!< convert between RGB/BGR and YUV
COLOR_RGB2YUV = 83,
COLOR_YUV2BGR = 84,
COLOR_YUV2RGB = 85,
//! YUV 4:2:0 family to RGB
COLOR_YUV2RGB_NV12 = 90,
COLOR_YUV2BGR_NV12 = 91,
COLOR_YUV2RGB_NV21 = 92,
COLOR_YUV2BGR_NV21 = 93,
COLOR_YUV420sp2RGB = COLOR_YUV2RGB_NV21,
COLOR_YUV420sp2BGR = COLOR_YUV2BGR_NV21,
COLOR_YUV2RGBA_NV12 = 94,
COLOR_YUV2BGRA_NV12 = 95,
COLOR_YUV2RGBA_NV21 = 96,
COLOR_YUV2BGRA_NV21 = 97,
COLOR_YUV420sp2RGBA = COLOR_YUV2RGBA_NV21,
COLOR_YUV420sp2BGRA = COLOR_YUV2BGRA_NV21,
COLOR_YUV2RGB_YV12 = 98,
COLOR_YUV2BGR_YV12 = 99,
COLOR_YUV2RGB_IYUV = 100,
COLOR_YUV2BGR_IYUV = 101,
COLOR_YUV2RGB_I420 = COLOR_YUV2RGB_IYUV,
COLOR_YUV2BGR_I420 = COLOR_YUV2BGR_IYUV,
COLOR_YUV420p2RGB = COLOR_YUV2RGB_YV12,
COLOR_YUV420p2BGR = COLOR_YUV2BGR_YV12,
COLOR_YUV2RGBA_YV12 = 102,
COLOR_YUV2BGRA_YV12 = 103,
COLOR_YUV2RGBA_IYUV = 104,
COLOR_YUV2BGRA_IYUV = 105,
COLOR_YUV2RGBA_I420 = COLOR_YUV2RGBA_IYUV,
COLOR_YUV2BGRA_I420 = COLOR_YUV2BGRA_IYUV,
COLOR_YUV420p2RGBA = COLOR_YUV2RGBA_YV12,
COLOR_YUV420p2BGRA = COLOR_YUV2BGRA_YV12,
COLOR_YUV2GRAY_420 = 106,
COLOR_YUV2GRAY_NV21 = COLOR_YUV2GRAY_420,
COLOR_YUV2GRAY_NV12 = COLOR_YUV2GRAY_420,
COLOR_YUV2GRAY_YV12 = COLOR_YUV2GRAY_420,
COLOR_YUV2GRAY_IYUV = COLOR_YUV2GRAY_420,
COLOR_YUV2GRAY_I420 = COLOR_YUV2GRAY_420,
COLOR_YUV420sp2GRAY = COLOR_YUV2GRAY_420,
COLOR_YUV420p2GRAY = COLOR_YUV2GRAY_420,
//! YUV 4:2:2 family to RGB
COLOR_YUV2RGB_UYVY = 107,
COLOR_YUV2BGR_UYVY = 108,
//COLOR_YUV2RGB_VYUY = 109,
//COLOR_YUV2BGR_VYUY = 110,
COLOR_YUV2RGB_Y422 = COLOR_YUV2RGB_UYVY,
COLOR_YUV2BGR_Y422 = COLOR_YUV2BGR_UYVY,
COLOR_YUV2RGB_UYNV = COLOR_YUV2RGB_UYVY,
COLOR_YUV2BGR_UYNV = COLOR_YUV2BGR_UYVY,
COLOR_YUV2RGBA_UYVY = 111,
COLOR_YUV2BGRA_UYVY = 112,
//COLOR_YUV2RGBA_VYUY = 113,
//COLOR_YUV2BGRA_VYUY = 114,
COLOR_YUV2RGBA_Y422 = COLOR_YUV2RGBA_UYVY,
COLOR_YUV2BGRA_Y422 = COLOR_YUV2BGRA_UYVY,
COLOR_YUV2RGBA_UYNV = COLOR_YUV2RGBA_UYVY,
COLOR_YUV2BGRA_UYNV = COLOR_YUV2BGRA_UYVY,
COLOR_YUV2RGB_YUY2 = 115,
COLOR_YUV2BGR_YUY2 = 116,
COLOR_YUV2RGB_YVYU = 117,
COLOR_YUV2BGR_YVYU = 118,
COLOR_YUV2RGB_YUYV = COLOR_YUV2RGB_YUY2,
COLOR_YUV2BGR_YUYV = COLOR_YUV2BGR_YUY2,
COLOR_YUV2RGB_YUNV = COLOR_YUV2RGB_YUY2,
COLOR_YUV2BGR_YUNV = COLOR_YUV2BGR_YUY2,
COLOR_YUV2RGBA_YUY2 = 119,
COLOR_YUV2BGRA_YUY2 = 120,
COLOR_YUV2RGBA_YVYU = 121,
COLOR_YUV2BGRA_YVYU = 122,
COLOR_YUV2RGBA_YUYV = COLOR_YUV2RGBA_YUY2,
COLOR_YUV2BGRA_YUYV = COLOR_YUV2BGRA_YUY2,
COLOR_YUV2RGBA_YUNV = COLOR_YUV2RGBA_YUY2,
COLOR_YUV2BGRA_YUNV = COLOR_YUV2BGRA_YUY2,
COLOR_YUV2GRAY_UYVY = 123,
COLOR_YUV2GRAY_YUY2 = 124,
//CV_YUV2GRAY_VYUY = CV_YUV2GRAY_UYVY,
COLOR_YUV2GRAY_Y422 = COLOR_YUV2GRAY_UYVY,
COLOR_YUV2GRAY_UYNV = COLOR_YUV2GRAY_UYVY,
COLOR_YUV2GRAY_YVYU = COLOR_YUV2GRAY_YUY2,
COLOR_YUV2GRAY_YUYV = COLOR_YUV2GRAY_YUY2,
COLOR_YUV2GRAY_YUNV = COLOR_YUV2GRAY_YUY2,
//! alpha premultiplication
COLOR_RGBA2mRGBA = 125,
COLOR_mRGBA2RGBA = 126,
//! RGB to YUV 4:2:0 family
COLOR_RGB2YUV_I420 = 127,
COLOR_BGR2YUV_I420 = 128,
COLOR_RGB2YUV_IYUV = COLOR_RGB2YUV_I420,
COLOR_BGR2YUV_IYUV = COLOR_BGR2YUV_I420,
COLOR_RGBA2YUV_I420 = 129,
COLOR_BGRA2YUV_I420 = 130,
COLOR_RGBA2YUV_IYUV = COLOR_RGBA2YUV_I420,
COLOR_BGRA2YUV_IYUV = COLOR_BGRA2YUV_I420,
COLOR_RGB2YUV_YV12 = 131,
COLOR_BGR2YUV_YV12 = 132,
COLOR_RGBA2YUV_YV12 = 133,
COLOR_BGRA2YUV_YV12 = 134,
//! Demosaicing
COLOR_BayerBG2BGR = 46,
COLOR_BayerGB2BGR = 47,
COLOR_BayerRG2BGR = 48,
COLOR_BayerGR2BGR = 49,
COLOR_BayerBG2RGB = COLOR_BayerRG2BGR,
COLOR_BayerGB2RGB = COLOR_BayerGR2BGR,
COLOR_BayerRG2RGB = COLOR_BayerBG2BGR,
COLOR_BayerGR2RGB = COLOR_BayerGB2BGR,
COLOR_BayerBG2GRAY = 86,
COLOR_BayerGB2GRAY = 87,
COLOR_BayerRG2GRAY = 88,
COLOR_BayerGR2GRAY = 89,
//! Demosaicing using Variable Number of Gradients
COLOR_BayerBG2BGR_VNG = 62,
COLOR_BayerGB2BGR_VNG = 63,
COLOR_BayerRG2BGR_VNG = 64,
COLOR_BayerGR2BGR_VNG = 65,
COLOR_BayerBG2RGB_VNG = COLOR_BayerRG2BGR_VNG,
COLOR_BayerGB2RGB_VNG = COLOR_BayerGR2BGR_VNG,
COLOR_BayerRG2RGB_VNG = COLOR_BayerBG2BGR_VNG,
COLOR_BayerGR2RGB_VNG = COLOR_BayerGB2BGR_VNG,
//! Edge-Aware Demosaicing
COLOR_BayerBG2BGR_EA = 135,
COLOR_BayerGB2BGR_EA = 136,
COLOR_BayerRG2BGR_EA = 137,
COLOR_BayerGR2BGR_EA = 138,
COLOR_BayerBG2RGB_EA = COLOR_BayerRG2BGR_EA,
COLOR_BayerGB2RGB_EA = COLOR_BayerGR2BGR_EA,
COLOR_BayerRG2RGB_EA = COLOR_BayerBG2BGR_EA,
COLOR_BayerGR2RGB_EA = COLOR_BayerGB2BGR_EA,
//! Demosaicing with alpha channel
COLOR_BayerBG2BGRA = 139,
COLOR_BayerGB2BGRA = 140,
COLOR_BayerRG2BGRA = 141,
COLOR_BayerGR2BGRA = 142,
COLOR_BayerBG2RGBA = COLOR_BayerRG2BGRA,
COLOR_BayerGB2RGBA = COLOR_BayerGR2BGRA,
COLOR_BayerRG2RGBA = COLOR_BayerBG2BGRA,
COLOR_BayerGR2RGBA = COLOR_BayerGB2BGRA,
COLOR_COLORCVT_MAX = 143
};
#endregion
#region 结构体
// 图像信息
[StructLayout(LayoutKind.Sequential)]
public struct EyemImage
{
public IntPtr vpImage; // 地址
public int iWidth; // 图像内存 x 方向大小
public int iHeight; // 图像内存 y 方向大小
public int iDepth; // 图像位深度(详见说明)
public int iChannels; // 图像通道数
}
// 矩形定义
[StructLayout(LayoutKind.Sequential)]
public struct EyemRect
{
public int iXs; // 起始点(左上角) x 坐标
public int iYs; // 起始点(左上角) y 坐标
public int iWidth; // x 方向大小(宽度)
public int iHeight; // y 方向大小(高度)
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemRect2
{
int iXs; // 起始点(左上角) x 坐标
int iYs; // 起始点(左上角) y 坐标
int iXe; // 端点(右下) x 坐标
int iYe; // 端点(右下) y 坐标
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemRect3
{
public int iXs; // 起始点(左上角) x 坐标
public int iYs; // 起始点(左上角) y 坐标
public int iWidth; // x 方向大小(宽度)
public int iHeight; // y 方向大小(高度)
public double dVar; // 某种可能会使用的值
}
///////////////////////////////////////////////////////////////////////////////
// Orthogonal Coordinate System
/////////////////////
// int type
//
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsIXY
{
int iX; // X坐标
int iY; // Y坐标
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsIXYZ
{
int iX; // X坐标
int iY; // Y坐标
int iZ; // Z坐标
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsIXYQ
{
int iX; // X坐标
int iY; // Y坐标
int iQ; // θ
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsIXYR // 用于表示圆
{
int iX; // X坐标
int iY; // Y坐标
int iR; // 半径
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsIABC // 用于表示直线(一般形式)
{
int iA; // a
int iB; // b
int iC; // c
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsIRQ // 用于表示直线(黑森标准形式)或矢量
{
int iR; // ρ
int iQ; // θ
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsIXYQS
{
int iX; // X坐标(单位:像素)
int iY; // Y坐标(单位:像素)
int iQ; // 斜率(単位:rad)
int iS; // 刻度
}
/////////////////////
// float type
//
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsFXY
{
float fX; // X坐标
float fY; // Y坐标
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsFXYZ
{
float fX; // X坐标
float fY; // Y坐标
float fZ; // Z坐标
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsFXYQ
{
float fX; // X坐标
float fY; // Y坐标
float fQ; // θ
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsFXYR // 用于表示圆
{
public float fX; // X坐标
public float fY; // Y坐标
public float fR; // 半径
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsFABC // 用于表示直线(一般形式)
{
float fA; // a
float fB; // b
float fC; // c
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsFRQ // 用于表示直线(黑森标准形式)或矢量
{
float fR; // ρ
float fQ; // θ
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsFXYQS
{
float fX; // X坐标(単位:像素)
float fY; // Y坐标(単位:像素)
float fQ; // 斜率(単位:rad)
float fS; // 刻度
}
/////////////////////
// double type
//
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsDXY
{
public double dX; // X坐标
public double dY; // Y坐标
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsDXYZ
{
double dX; // X坐标
double dY; // Y坐标
double dZ; // Z坐标
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsDXYQ
{
double dX; // X坐标
double dY; // Y坐标
double dQ; // θ
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsDXYR // 用于表示圆
{
double dX; // 中心的X坐标
double dY; // 中心的Y坐标
double dR; // 半径
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsDABC // 直线(一般形)的表现形式
{
double dA; // a
double dB; // b
double dC; // c
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsDRQ // 直線(ヘッセの標準形)やベクトルの表現に使用
{
double dR; // ρ
double dQ; // θ
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsDXYQS
{
double dX; // X座標
double dY; // Y座標
double dQ; // 回転角(単位:rad)
double dS; // スケール
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsDABCD // 平面(一般形)の表現に使用
{
double dA; // a
double dB; // b
double dC; // c
double dD; // d
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsDXYLSQ // 楕円の表現に使用
{
double dXo; // 中心のX座標
double dYo; // 中心のY座標
double dL; // 長軸半径
double dS; // 短軸半径
double dQ; // 長軸の傾き(単位:rad)
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsDPV // 3次元空間内の直線の表現に使用
{
EyemOcsDXYZ tP; // 直線上の1点の座標
EyemOcsDXYZ tV; // 直線の方向ベクトル
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemOcsDCRUVW // 楕円体の表現に使用
{
EyemOcsDXYZ tC; // 楕円体の中心
EyemOcsDXYZ tR; // 軸の半径(dX:長軸, dY:中軸, dZ:短軸)
double dU; // 長軸のXY平面への射影がX軸となす角(単位:rad)
double dV; // 長軸のXY平面とのなす角(単位:rad)
double dW; // 長軸まわりの回転角(単位:rad)
}
// Blob 分析结果
[StructLayout(LayoutKind.Sequential)]
public struct EyemBinBlob
{
public int iLabel; // 标签
public int iArea; // 面积
public double dCenterX; // 重心x坐标
public double dCenterY; // 重心y坐标
public int iXs, iYs, iXe, iYe; // 外接矩形(始点,终点)
public int iWidth, iHeight; // 外接矩形(x 方向大小(宽度),y 方向大小(高度))
public double dTheta; // 主轴倾斜角(rad)
}
[StructLayout(LayoutKind.Sequential)]
public struct EyemChainCode
{
int iLabel; // 标签
double dX; // x坐标
double dY; // y坐标
double dVx, dVy; // 向量
}
// 条码 解码结果
[StructLayout(LayoutKind.Sequential)]
public struct EyemBarCode
{
public double dAngle; // 角度
public int iCenterX; // x坐标
public int iCenterY; // y坐标
public IntPtr hType; // 码类型
public IntPtr hText; // 码内容
}
#endregion
#region 项目
//圆形mark点定位
[DllImport("eyemLib.dll", CharSet = CharSet.None, CallingConvention = CallingConvention.Cdecl)]
public static extern int eyemMarkerTracing(EyemImage tpImage, double dThreshold, ref EyemOcsFXYR tpCircle, bool bHighAccuracy = false);
#endregion
#region 通用
// Win32 memory copy function
[DllImport("ntdll.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern byte* memcpy(byte* dst, byte* src, int count);
//读取图像,支持彩色与多深度
[DllImport("eyemLib.dll", CharSet = CharSet.None, CallingConvention = CallingConvention.Cdecl)]
private static extern int eyemImageRead(string filename, int iFalgs, out EyemImage tpImage);
//释放图像资源
[DllImport("eyemLib.dll", CharSet = CharSet.None, CallingConvention = CallingConvention.Cdecl)]
private static extern void eyemImageFree(ref EyemImage tpImage);
#endregion
//点料算法例程
public static void eyeyTestTemplateModelMethod(string fileName)
{
EyemImage image;
EyemImage tpDstImg = new EyemImage();
int flag = eyemImageRead(fileName, -1, out image);
if (flag != 0)
{
Console.WriteLine("读图失败!");
return;
}
EyemOcsFXYR tpCircle = new EyemOcsFXYR();
flag = eyemMarkerTracing(image, 130, ref tpCircle);
//0 正常 -4未定位到
Bitmap bitmap = eyemCvtToBitmap(tpDstImg);
if (bitmap != null)
{
bitmap.Save(System.Windows.Forms.Application.StartupPath + "\\ResOut\\" + "文件名");
}
//free image
eyemImageFree(ref tpDstImg);
eyemImageFree(ref image);
}
#region EyemImage与Bitmap相互转换
public static Bitmap eyemCvtToBitmap(EyemImage tpImage)
{
if (tpImage.vpImage == IntPtr.Zero || tpImage.iDepth != 0)
return null;
PixelFormat format;
switch (tpImage.iChannels)
{
case 1:
format = PixelFormat.Format8bppIndexed;
break;
case 3:
format = PixelFormat.Format24bppRgb;
break;
case 4:
format = PixelFormat.Format32bppArgb;
break;
default:
return null;
}
Bitmap bitmap = new Bitmap(tpImage.iWidth, tpImage.iHeight, format);
//对于输出灰度图像
if (format == PixelFormat.Format8bppIndexed)
{
ColorPalette palette = bitmap.Palette;
for (int i = 0; i < 256; i++)
{
palette.Entries[i] = Color.FromArgb(i, i, i);
}
bitmap.Palette = palette;
}
//锁定数据区
BitmapData bd = bitmap.LockBits(new Rectangle(0, 0, tpImage.iWidth, tpImage.iHeight),
ImageLockMode.WriteOnly, format);
try
{
int pd = ((tpImage.iWidth * tpImage.iChannels) + 3) / 4 * 4;
long bytesToCopy = tpImage.iWidth * tpImage.iChannels;
for (int y = 0; y < tpImage.iHeight; y++)
{
long offsetSrc = (y * tpImage.iWidth * tpImage.iChannels);
long offsetDst = (y * pd);
Buffer.MemoryCopy((byte*)(tpImage.vpImage.ToPointer()) + offsetSrc, (byte*)(bd.Scan0.ToPointer()) + offsetDst, bytesToCopy, bytesToCopy);
}
}
finally
{
bitmap.UnlockBits(bd);
}
return bitmap;
}
public static EyemImage eyemCvtToEyemImage(Bitmap bitmap)
{
EyemImage tpImage = new EyemImage();
//锁定数据区
BitmapData bd = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadOnly, bitmap.PixelFormat);
switch (bitmap.PixelFormat)
{
case PixelFormat.Format8bppIndexed:
tpImage.iChannels = 1;
break;
case PixelFormat.Format24bppRgb:
tpImage.iChannels = 3;
break;
case PixelFormat.Format32bppArgb:
tpImage.iChannels = 4;
break;
default:
throw new Exception("Image formats are not supported");
}
//仅支持8位
tpImage.iDepth = 0;
//图像尺寸
tpImage.iWidth = bitmap.Width; tpImage.iHeight = bitmap.Height;
//分配内存(释放不是用eyemImageFree,用Marshal.FreeHGlobal(tpImage.vpImage))
tpImage.vpImage = Marshal.AllocHGlobal(bd.Stride * bd.Height);
try
{
int pd = ((tpImage.iWidth * tpImage.iChannels) + 3) / 4 * 4;
long bytesToCopy = tpImage.iWidth * tpImage.iChannels;
for (int y = 0; y < tpImage.iHeight; y++)
{
long offsetSrc = y * pd;
long offsetDst = y * tpImage.iWidth * tpImage.iChannels;
Buffer.MemoryCopy((byte*)(bd.Scan0.ToPointer()) + offsetSrc, (byte*)(tpImage.vpImage.ToPointer()) + offsetDst, bytesToCopy, bytesToCopy);
}
}
finally
{
bitmap.UnlockBits(bd);
}
return tpImage;
}
#endregion
}
}