CameraPlay.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace TSA_V
{
public partial class CameraPlay : UserControl
{
public CameraPlay()
{
InitializeComponent();
}
private void FrmCameraPlay_Load(object sender, EventArgs e)
{
timer1.Start();
}
private void timer1_Tick(object sender, EventArgs e)
{
if (blnDraw)
{
this.Invoke(new Action(() =>
{
currPoint = Cursor.Position;
currPoint.X = currPoint.X - (this.Size.Width / 2);
currPoint.Y = currPoint.Y - (this.Size.Height / 2);
this.Location = currPoint;
}));
}
}
Point currPoint;
Point start;
Point end;
bool blnDraw;
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
start = e.Location;
blnDraw = true;
}
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
//if (blnDraw)
//{
// if (e.Button != MouseButtons.Left)
// {
// return;
// }
// end = e.Location;
// pictureBox1.Invalidate();
//}
}
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
if(e.Button==MouseButtons.Left)
{
blnDraw = false;
}
}
}
}