Common.cs
16.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
namespace Asa.Theme
{
/// <summary>
/// 公共的参数
/// </summary>
public static class Common
{
/// <summary>
/// 背景色
/// </summary>
public static readonly Color BACK_COLOR = Color.FromArgb(30, 30, 30);
/// <summary>
/// 背景色画笔
/// </summary>
public static readonly SolidBrush BACK_BRUSH = new SolidBrush(BACK_COLOR);
/// <summary>
/// 前景色
/// </summary>
public static readonly Color FORE_COLOR = Color.FromArgb(240, 240, 240);
/// <summary>
/// 前景色画笔
/// </summary>
public static readonly SolidBrush FORE_BRUSH = new SolidBrush(FORE_COLOR);
/// <summary>
/// 前景色线条,width=2
/// </summary>
public static readonly Pen FORE_PEN = new Pen(FORE_COLOR, BORDER_W);
/// <summary>
/// 鼠标经过
/// </summary>
public static readonly Color OVER_COLOR = Color.FromArgb(40, 40, 40);
/// <summary>
/// 鼠标经过画笔
/// </summary>
public static readonly SolidBrush OVER_BRUSH = new SolidBrush(OVER_COLOR);
/// <summary>
/// 鼠标按下
/// </summary>
public static readonly Color DOWN_COLOR = Color.FromArgb(60, 60, 60);
/// <summary>
/// 鼠标按下画笔
/// </summary>
public static readonly SolidBrush DOWN_BRUSH = new SolidBrush(DOWN_COLOR);
/// <summary>
/// 蓝色
/// </summary>
public static readonly Color BLUE_COLOR = Color.FromArgb(0, 122, 204);
/// <summary>
/// 蓝色画笔
/// </summary>
public static readonly SolidBrush BLUE_BRUSH = new SolidBrush(BLUE_COLOR);
/// <summary>
/// 蓝色线条,width=2
/// </summary>
public static readonly Pen BLUE_PEN = new Pen(BLUE_COLOR, BORDER_W);
/// <summary>
/// 边框颜色
/// </summary>
public static readonly Color BORDER_COLOR = Color.FromArgb(80, 80, 80);
/// <summary>
/// 边框画笔
/// </summary>
public static readonly SolidBrush BORDER_BRUSH = new SolidBrush(BORDER_COLOR);
/// <summary>
/// 边框线条,width=2
/// </summary>
public static readonly Pen BORDER_PEN = new Pen(BORDER_COLOR, BORDER_W);
/// <summary>
/// 右侧按钮的宽度
/// </summary>
public static int RBUTTON_W = 30;
/// <summary>
/// 边框的宽度
/// </summary>
private const int BORDER_W = 2;
/// <summary>
/// 错误颜色
/// </summary>
public static readonly Color ERROR_COLOR = Color.FromArgb(243, 139, 118);
/// <summary>
/// 运行颜色
/// </summary>
public static readonly Color RUN_COLOR = Color.FromArgb(141, 210, 138);
/// <summary>
/// 选择颜色
/// </summary>
public static readonly Color PICK_COLOR = Color.FromArgb(122, 193, 255);
/// <summary>
/// 字体,宋体,11号
/// </summary>
public static readonly Font FONT_SONG_11 = new Font("宋体", 11f);
/// <summary>
/// 字体,宋体,9号
/// </summary>
public static readonly Font FONT_SONG_9 = new Font("宋体", 9f);
/// <summary>
/// 字体,宋体,7号
/// </summary>
public static readonly Font FONT_SONG_7 = new Font("宋体", 7f);
}
/// <summary>
/// 形状,符号
/// </summary>
public static class Shape
{
/// <summary>
/// 乘号,叉叉
/// </summary>
/// <param name="rect"></param>
/// <param name="space"></param>
/// <returns></returns>
public static Point[] Multiply(Rectangle rect, int space)
{
int w = rect.Width - space - space;
int h = rect.Height - space - space;
int l, t;
if (w > h)
{
l = (w - h) / 2 + space;
t = space;
w = h;
}
else
{
l = space;
t = (h - w) / 2 + space;
h = w;
}
Point[] pt = new Point[4];
pt[0] = new Point(rect.X + l, rect.Y + t);
pt[1] = new Point(rect.X + l + w, rect.Y + t + h);
pt[2] = new Point(rect.X + l, rect.Y + t + h);
pt[3] = new Point(rect.X + l + w, rect.Y + t);
return pt;
}
/// <summary>
/// 下划线,最小化
/// </summary>
/// <param name="rect"></param>
/// <param name="space"></param>
/// <returns></returns>
public static Point[] Underline(Rectangle rect, int space)
{
int w = rect.Width - space - space;
int h = rect.Height - space - space;
int l, t;
if (w > h)
{
l = (w - h) / 2 + space;
t = space;
w = h;
}
else
{
l = space;
t = (h - w) / 2 + space;
h = w;
}
Point[] pt = new Point[2];
pt[0] = new Point(rect.X + l, rect.Y + t + h);
pt[1] = new Point(rect.X + l + w, rect.Y + t + h);
return pt;
}
/// <summary>
/// 最适合的大小
/// </summary>
/// <param name="rect"></param>
/// <param name="space"></param>
/// <returns></returns>
public static Point[] AutoFit(Rectangle rect, int space)
{
int w = (rect.Width - space - space) / 3;
int h = (rect.Height - space - space) / 3;
Point[] pt = new Point[16];
pt[0] = new Point(space, space + h);
pt[1] = new Point(space, space);
pt[2] = new Point(space, space);
pt[3] = new Point(space + w, space);
pt[4] = new Point(rect.Width - space - w, space);
pt[5] = new Point(rect.Width - space, space);
pt[6] = new Point(rect.Width - space, space);
pt[7] = new Point(rect.Width - space, space + h);
pt[8] = new Point(rect.Width - space, rect.Height - space - h);
pt[9] = new Point(rect.Width - space, rect.Height - space);
pt[10] = new Point(rect.Width - space, rect.Height - space);
pt[11] = new Point(rect.Width - space - w, rect.Height - space);
pt[12] = new Point(space + w, rect.Height - space);
pt[13] = new Point(space, rect.Height - space);
pt[14] = new Point(space, rect.Height - space);
pt[15] = new Point(space, rect.Height - space - h);
for (int i = 0; i < pt.Length; i++)
{
pt[i].X += rect.X;
pt[i].Y += rect.Y;
}
return pt;
}
/// <summary>
/// 加号,加大
/// </summary>
/// <param name="rect"></param>
/// <param name="space"></param>
/// <returns></returns>
public static Point[] Plus(Rectangle rect, int space)
{
int t, l;
int w = rect.Width - space - space;
int h = rect.Height - space - space;
if (w < h)
{
h = w;
l = rect.X + space;
t = rect.Y + (rect.Height - h) / 2;
}
else
{
w = h;
t = rect.Y + space;
l = rect.X + (rect.Width - w) / 2;
}
Point[] pt = new Point[4];
pt[0] = new Point(l, t + h / 2);
pt[1] = new Point(l + w, t + h / 2);
pt[2] = new Point(l + w / 2, t);
pt[3] = new Point(l + w / 2, t + h);
return pt;
}
/// <summary>
/// 减号,缩小
/// </summary>
/// <param name="rect"></param>
/// <param name="space"></param>
/// <returns></returns>
public static Point[] Minus(Rectangle rect, int space)
{
int w = rect.Width / 2;
int h = rect.Height / 2;
Point[] pt = new Point[2];
pt[0] = new Point(rect.X + space, rect.Y + h);
pt[1] = new Point(rect.Right - space, rect.Y + h);
return pt;
}
/// <summary>
/// 三角形
/// </summary>
/// <param name="rect"></param>
/// <param name="space"></param>
/// <param name="UpDown"></param>
/// <returns></returns>
public static Point[] Triangle(Rectangle rect, int space, bool UpDown)
{
int wh = rect.Height - space - space;
int l = rect.X + (rect.Width - wh) / 2;
Point[] pt = new Point[3];
if (UpDown)
{
pt[0] = new Point(l + wh / 2, rect.Y + space);
pt[1] = new Point(l, rect.Y + space + wh);
pt[2] = new Point(l + wh, rect.Y + space + wh);
}
else
{
pt[0] = new Point(l, rect.Y + space);
pt[1] = new Point(l + wh, rect.Y + space);
pt[2] = new Point(l + wh / 2, rect.Y + space + wh);
}
return pt;
}
}
/// <summary>
/// 计算
/// </summary>
public static class Calc
{
/// <summary>
/// 字符串大小
/// </summary>
/// <param name="s"></param>
/// <param name="font"></param>
/// <param name="strSize"></param>
/// <param name="charRect"></param>
public static void StringSize(string s, Font font, out Size strSize, out Rectangle[] charRect)
{
strSize = new Size();
charRect = null;
//转成图片
Size size = System.Windows.Forms.TextRenderer.MeasureText(s, font);
Bitmap bmp = new Bitmap(size.Width, size.Height, PixelFormat.Format24bppRgb);
Graphics g = Graphics.FromImage(bmp);
g.Clear(Color.White);
g.DrawString(s, font, Brushes.Black, 0, 0);
g.Save();
//扫描行宽度
int stride = bmp.Width * 3;
int m = stride % 4;
if (m != 0) m = 4 - m;
stride += m;
//图片转数据流
byte[] rtn = new byte[stride * bmp.Height];
Rectangle rect = new Rectangle(0, 0, bmp.Width, bmp.Height);
BitmapData bmpData = bmp.LockBits(rect, ImageLockMode.ReadWrite, bmp.PixelFormat);
Marshal.Copy(bmpData.Scan0, rtn, 0, bmpData.Stride * bmp.Height);
bmp.UnlockBits(bmpData);
//去除补全字节
int idx1 = 0, idx2 = 0;
int len = bmp.Width * 3;
byte[] bytSrc = new byte[bmp.Width * bmp.Height * 3];
for (int i = 0; i < bmp.Height; i++)
{
Array.Copy(rtn, idx1, bytSrc, idx2, len);
idx1 += len + m;
idx2 += len;
}
//转灰度阈值化
int n = 0;
byte[] bytGray = new byte[bytSrc.Length / 3];
for (int i = 0; i < bytGray.Length; i++)
{
byte bb = Convert.ToByte((bytSrc[n] + bytSrc[n + 1] + bytSrc[n + 2]) / 3);
bytGray[i] = Convert.ToByte(bb < 128 ? 0 : 255);
n += 3;
}
//获取大小
int idx = 0;
int white = 0;
int left = bmp.Width;
int top = bmp.Height;
int right = 0;
int bottom = 0;
for (int w = 0; w < bmp.Width; w++)
{
for (int h = 0; h < bmp.Height; h++)
{
idx = h * bmp.Width + w;
if (bytGray[idx] == 0)
{
if (w < left) left = w;
if (w > right) right = w;
if (h < top) top = h;
if (h > bottom) bottom = h;
}
else
{
white++;
}
}
}
strSize = new Size(right - left + 1, bottom - top + 1);
}
}
public static class API
{
[DllImport("user32")]
public static extern int ReleaseCapture();
[DllImport("user32")]
public static extern int SendMessage(IntPtr hwnd, int wMsg, int wParam, int lParam);
[DllImport("user32")]
public extern static int GetCaretBlinkTime();
public const int WM_SYSCOMMAND = 0x112;
public const int SC_MOVE = 0xF010;
public const int HTCAPTION = 0x2;
}
/// <summary>
/// 控件操作类
/// </summary>
public static class Control
{
/// <summary>
/// 移动控件
/// </summary>
/// <param name="handle">句柄</param>
public static void Move(IntPtr handle)
{
API.ReleaseCapture();
int rt = API.SendMessage(handle, API.WM_SYSCOMMAND, API.SC_MOVE + API.HTCAPTION, 0);
}
/// <summary>
/// 设置控件的背景色前景色
/// </summary>
/// <param name="ctl"></param>
public static void SetColor(System.Windows.Forms.Control ctl)
{
ctl.BackColor = Common.BACK_COLOR;
ctl.ForeColor = Common.FORE_COLOR;
}
}
/// <summary>
/// 消息对话框
/// </summary>
public static class MessageBox
{
/// <summary>
/// 显示
/// </summary>
/// <param name="title">标题</param>
/// <param name="content">显示文本</param>
/// <param name="buttons">按钮</param>
/// <returns></returns>
public static System.Windows.Forms.DialogResult Show(string title, string content, System.Windows.Forms.MessageBoxButtons buttons)
{
FlatMessage msg = new FlatMessage(title, content, buttons);
msg.TopMost = true;
System.Windows.Forms.DialogResult dr = msg.ShowDialog();
return dr;
}
}
/// <summary>
/// 输入框
/// </summary>
public static class InputBox
{
/// <summary>
/// 显示
/// </summary>
/// <param name="msg">输入信息</param>
/// <param name="hint">提示</param>
/// <param name="title">标题</param>
/// <returns></returns>
public static string Show(string msg, string hint, string title)
{
FlatInput ff = new FlatInput(msg, hint, title);
System.Windows.Forms.DialogResult dr = ff.ShowDialog();
if (dr == System.Windows.Forms.DialogResult.Cancel)
return "";
else
return ff.MsgStr;
}
}
public static class Event
{
public delegate void StringEvent(object sender, string s);
public delegate void ValueChanged(object sender);
public delegate void SelectedIndexChanged(object sender);
public delegate void ButtonClick(object sender, bool leftRight);
}
/// <summary>
/// 文本与开关的相对位置
/// </summary>
public enum TextSwitchRelation
{
/// <summary>
/// 开关在文本上面
/// </summary>
SwitchAboveText,
/// <summary>
/// 文本在开关上面
/// </summary>
TextAboveSwitch,
/// <summary>
/// 开关在文本前面
/// </summary>
SwitchBeforeText,
/// <summary>
/// 文本在开关前面
/// </summary>
TextBeforeSwitch
}
/// <summary>
/// 控件方向
/// </summary>
public enum Direction
{
/// <summary>
/// 水平
/// </summary>
Horizontal,
/// <summary>
/// 垂直
/// </summary>
Vertical
}
/// <summary>
/// 按钮类型
/// </summary>
public enum ButtonTypes
{
/// <summary>
/// 按钮
/// </summary>
Button,
/// <summary>
/// 左侧带状态颜色
/// </summary>
LeftState,
/// <summary>
/// 右侧带状态颜色
/// </summary>
RightState,
/// <summary>
/// 按钮,右侧带第二个按钮
/// </summary>
ButtonTwo,
/// <summary>
/// 左侧状态,中间按钮,右侧按钮
/// </summary>
StateButtonTwo
}
}