FlatList.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Asa.Theme
{
/// <summary>
/// 列表框
/// </summary>
[DefaultProperty("Text")]
[DefaultEvent("SelectedIndexChanged")]
public partial class FlatList : FlatBase
{
private int _itemH; //属性,项的高度
private int _index;
private List<string> _list = new List<string>();
private Rectangle[] _listRect;
private RectangleF[] _listStrRect;
private Rectangle _borderRect;
private Rectangle _scrollRect;
private bool _scrollDown;
private int _scrollY;
private int _over = -1;
private int _allItemH; //所有的项的高度之和
private int _showItemH; //显示的项的高度
private float _step; //每像素表示多少距离
private int offsetY = 0;
private bool scroll = false;
private const int SCROLL_W = 8;
private const int BORDER_W = 2;
private const int SCROLL_H = 50;
/// <summary>
/// 列表框
/// </summary>
public FlatList()
{
InitializeComponent();
ItemHeight = 30;
//BorderStyle = BorderStyle.All;
_index = -1;
MouseWheel += FlatList_MouseWheel;
}
#region 属性
/// <summary>
/// 控件中文本的字体
/// </summary>
[Browsable(true), Category("外观"), Description("控件中文本的字体")]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
public override Font Font
{
get => base.Font;
set
{
base.Font = value;
CalcSize();
Refresh();
}
}
/// <summary>
/// 单条文本项的高度
/// </summary>
[Browsable(true), Category("外观"), Description("单条文本项的高度"), DefaultValue(30)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
public int ItemHeight
{
set
{
_itemH = value;
CalcSize();
Refresh();
}
get
{
return _itemH;
}
}
/// <summary>
/// 选中项的文本
/// </summary>
[Browsable(true), Category("外观"), Description("选中项的文本")]
public new string Text
{
get
{
if (_list.Count == 0)
return "";
else if (_index == -1)
return "";
else
return _list[_index];
}
}
/// <summary>
/// 选中项的索引
/// </summary>
[Browsable(false)]
public int SelectedIndex
{
set
{
if (_list.Count == 0 || value < 0 || value >= _list.Count)
_index = -1;
else
_index = value;
Refresh();
SelectedIndexChanged?.Invoke(this);
}
get
{
return _index;
}
}
/// <summary>
/// 列表的总数
/// </summary>
[Browsable(false)]
public int Count { get { return _list.Count; } }
#endregion
#region 方法
/// <summary>
/// 列表框添加文本项
/// </summary>
/// <param name="s"></param>
public void ItemAdd(params string[] s)
{
_list.AddRange(s);
CalcSize();
Refresh();
}
/// <summary>
/// 移除指定索引的元素
/// </summary>
/// <param name="n">要移除的元素从零开始的索引</param>
public void ItemRemove(int n)
{
if (n < 0 || n >= _list.Count) return;
_list.RemoveAt(n); _list.RemoveAt(n);
if (n == _index)
{
_index = -1;
}
else if (n < _index)
{
_index--;
}
CalcSize();
Refresh();
}
/// <summary>
/// 移除当前选中的元素
/// </summary>
public void ItemRemove()
{
if (_index == -1) return;
_list.RemoveAt(_index);
_index = -1;
CalcSize();
Refresh();
}
/// <summary>
/// 清空列表框
/// </summary>
public void ItemClear()
{
_list.Clear();
CalcSize();
Refresh();
}
/// <summary>
/// 列表所有文本
/// </summary>
/// <returns></returns>
public string[] Items()
{
return _list.ToArray();
}
/// <summary>
/// 列表指定文本
/// </summary>
/// <returns></returns>
public string Items(int idx)
{
return _list[idx];
}
/// <summary>
/// 设置指定列表的文本
/// </summary>
/// <param name="idx"></param>
/// <param name="s"></param>
public void Items(int idx, string s)
{
_list[idx] = s;
CalcSize();
Refresh();
}
/// <summary>
/// 选中列表的第一项
/// </summary>
public void SelectedFirst()
{
if (_list.Count == 0)
{
_index = -1;
}
else
{
_index = 0;
}
Refresh();
SelectedIndexChanged?.Invoke(this);
}
/// <summary>
/// 选中列表的最后一项
/// </summary>
public void SelectedLast()
{
if (_list.Count == 0)
{
_index = -1;
}
else
{
_index = _list.Count - 1;
}
Refresh();
SelectedIndexChanged?.Invoke(this);
}
#endregion
#region 事件
/// <summary>
/// Index改变时发生
/// </summary>
[Browsable(true), Category(""), Description("Index改变时发生")]
public event Event.SelectedIndexChanged SelectedIndexChanged;
#endregion
/// <summary>
/// 计算大小
/// </summary>
protected override void CalcSize()
{
int w = 0;
_borderRect = new Rectangle(BORDER_W / 2, BORDER_W / 2, Width - BORDER_W, Height - BORDER_W);
_listRect = new Rectangle[_list.Count];
_listStrRect = new RectangleF[_list.Count];
if (_list.Count == 0) return;
for (int i = 0; i < _list.Count; i++)
{
w = Width - BORDER_W - BORDER_W;
_listRect[i] = new Rectangle(BORDER_W, BORDER_W + _itemH * i, w, _itemH);
SizeF sf = CreateGraphics().MeasureString(_list[i], Font);
_listStrRect[i] = new RectangleF(_listRect[i].X + 6, _listRect[i].Y + (_itemH - sf.Height) / 2, w - 12, sf.Height);
}
_allItemH = _listRect[_listRect.Length - 1].Bottom;
_showItemH = Height - BORDER_W - BORDER_W - BORDER_W;
if (_allItemH > _showItemH)
{
scroll = true;
for (int i = 0; i < _listRect.Length; i++)
{
_listRect[i].Width -= SCROLL_W;
_listStrRect[i].Width -= SCROLL_W;
}
int n = _allItemH - _showItemH;
float m = _showItemH - SCROLL_H;
_step = n / m;
_scrollRect = new Rectangle(Width - BORDER_W - SCROLL_W, BORDER_W, SCROLL_W, SCROLL_H);
}
else
{
scroll = false;
_scrollRect = new Rectangle();
}
}
private void FlatList_Paint(object sender, PaintEventArgs e)
{
//g.SmoothingMode = SmoothingMode.HighQuality;
//g.CompositingQuality = CompositingQuality.HighQuality;
//g.InterpolationMode = InterpolationMode.HighQualityBicubic;
BufferedGraphicsContext current = BufferedGraphicsManager.Current;
BufferedGraphics bg = current.Allocate(this.CreateGraphics(), this.DisplayRectangle);
Graphics g = bg.Graphics;
g.Clear(Common.BACK_COLOR); //背景
for (int i = 0; i < _list.Count; i++)
{
if (_listRect[i].Bottom + offsetY < 0) continue;
if (_listRect[i].Y + offsetY > Height) break;
Rectangle rect = _listRect[i];
rect.Y += offsetY;
if (_index == i)
g.FillRectangle(Common.BLUE_BRUSH, rect);
else if (_over == i)
g.FillRectangle(Common.OVER_BRUSH, rect);
//else
// g.FillRectangle(Common.BACK_BRUSH, rect);
RectangleF rectf = _listStrRect[i];
rectf.Y += offsetY;
g.DrawString(_list[i], Font, Common.FORE_BRUSH, rectf);
}
if (Inside)
{
g.DrawRectangle(Common.BLUE_PEN, _borderRect); //进入边框
if (scroll)
{
float y = Math.Abs(offsetY / _step);
g.FillRectangle(_scrollDown ? Common.BLUE_BRUSH : Common.BORDER_BRUSH, _scrollRect.X, _scrollRect.Y + y, _scrollRect.Width, _scrollRect.Height);
}
}
else
g.DrawRectangle(Common.BORDER_PEN, _borderRect); //离开边框
bg.Render();
bg.Dispose();
}
private void FlatList_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left && _scrollDown)
{
float n = (e.Y - _scrollY) * _step;
int h = _allItemH - _showItemH;
if (Math.Abs(n) > 1)
{
offsetY -= Convert.ToInt32(n);
_scrollY = e.Y;
if (offsetY > 0)
offsetY = 0;
else if (Math.Abs(offsetY) > h)
offsetY = 0 - h;
Refresh();
}
}
else
{
int n = -1;
for (int i = 0; i < _listRect.Length; i++)
{
if (_listRect[i].Contains(e.X, e.Y - offsetY))
{
n = i;
break;
}
}
if (_over == n) return;
_over = n;
Refresh();
}
}
private void FlatList_MouseLeave(object sender, EventArgs e)
{
_over = -1;
Refresh();
}
private void FlatList_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left) return;
if (_over == -1)
{
int y = 0;
if (_step != 0) y = Convert.ToInt32(Math.Abs(offsetY / _step));
if (_scrollRect.Contains(e.X, e.Y - y))
{
_scrollDown = true;
_scrollY = e.Y;
Refresh();
}
}
else if (_over == _index)
{
_index = -1;
Refresh();
SelectedIndexChanged?.Invoke(this);
}
else
{
_index = _over;
Refresh();
SelectedIndexChanged?.Invoke(this);
}
}
private void FlatList_MouseWheel(object sender, MouseEventArgs e)
{
if (!scroll) return;
int h = _allItemH - _showItemH;
int y = offsetY + e.Delta;
if (y > 0)
y = 0;
else if (Math.Abs(y) > h)
y = 0 - h;
_over = -1;
if (y != offsetY)
{
offsetY = y;
Refresh();
}
}
private void FlatList_MouseUp(object sender, MouseEventArgs e)
{
if (_scrollDown)
{
_scrollDown = false;
Refresh();
}
}
}
}