SurMultiButton.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
namespace Asa.Face
{
/// <summary>
/// 多个按钮控件
/// </summary>
[DefaultProperty("Text")]
[DefaultEvent("Click")]
public partial class SurMultiButton : BaseCtl
{
private RectangleF[] _btnRect;
private string[] _btnText;
private RectangleF[] _btnTextRect;
private int _over = -1;
private int _down = -1;
private const int SPACE = 3;
/// <summary>
/// 多个按钮控件
/// </summary>
public SurMultiButton()
{
InitializeComponent();
}
//==========事件==========
/// <summary>
/// 单击时发生
/// </summary>
[Browsable(true), Category(""), Description("单击时发生")]
public new event MyEvent.Click Click;
//==========属性==========
/// <summary>
/// 选中的按钮从零开始的索引
/// </summary>
[Browsable(false), Category(""), Description("选中的按钮从零开始的索引")]
public int Index { get; private set; }
//==========私有==========
/// <summary>
/// 计算位置大小
/// </summary>
protected override void CalcSize()
{
base.CalcSize();
_btnText = Text.Split(',');
int count = _btnText.Length;
_btnRect = new RectangleF[count];
_btnTextRect = new RectangleF[count];
float w = Width - BorderWidth - BorderWidth;
float h = Height - BorderWidth - BorderWidth;
float ww = (w - SPACE * (count + 1)) / count;
float hh = h - SPACE - SPACE;
Graphics g = CreateGraphics();
SizeF sf;
for (int i = 0; i < count; i++)
{
_btnRect[i] = new RectangleF(BorderWidth + SPACE * (i + 1) + ww * i, BorderWidth + SPACE, ww, hh);
sf = g.MeasureString(_btnText[i], Font);
_btnTextRect[i] = new RectangleF(_btnRect[i].X + (_btnRect[i].Width - sf.Width) / 2, _btnRect[i].Y + (_btnRect[i].Height - sf.Height) / 2, sf.Width, sf.Height);
}
}
private void SurChoose_Paint(object sender, PaintEventArgs e)
{
BufferedGraphicsContext current = BufferedGraphicsManager.Current;
BufferedGraphics bg = current.Allocate(e.Graphics, e.ClipRectangle);
Graphics g = bg.Graphics;
g.SmoothingMode = SmoothingMode.HighQuality;
g.CompositingQuality = CompositingQuality.HighQuality;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.Clear(Common.BACK_COLOR); //背景
//控件边框
if (Inside && Enabled)
{
if (BorderWidth > 0)
g.DrawRectangle(BorderInsidePen, BorderRect);
}
else
{
_over = -1; //避免移动太快没有执行MouseMove
if (BorderWidth > 0)
g.DrawRectangle(BorderOutsidePen, BorderRect);
}
for (int i = 0; i < _btnRect.Length; i++)
{
if (Enabled)
{
if (i == _down)
g.FillRectangle(Common.BLUE_BRUSH, _btnRect[i]);
else if (i == _over)
g.FillRectangle(Common.OVER_BRUSH, _btnRect[i]);
g.DrawString(_btnText[i], Font, Common.FORE_BRUSH, _btnTextRect[i]);
}
else
{
g.DrawString(_btnText[i], Font, Common.BORDER_BRUSH, _btnTextRect[i]);
}
}
bg.Render();
bg.Dispose();
}
private void SurChoose_MouseMove(object sender, MouseEventArgs e)
{
if (!Enabled) return;
int move = -1;
for (int i = 0; i < _btnRect.Length; i++)
{
if (_btnRect[i].Contains(e.Location))
{
move = i;
break;
}
}
if (_over != move)
{
_over = move;
Refresh();
}
}
private void SurChoose_MouseDown(object sender, MouseEventArgs e)
{
if (!Enabled) return;
if (e.Button == MouseButtons.Left)
{
if (_over > -1)
{
Index = _over;
_down = _over;
Refresh();
}
}
}
private void SurChoose_MouseUp(object sender, MouseEventArgs e)
{
if (!Enabled) return;
if (e.Button == MouseButtons.Left)
{
if (_over > -1 && _down > -1)
{
_down = -1;
Refresh();
Click?.Invoke(this);
}
}
}
}
}