SurLoading.cs
6.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
namespace Asa.Face
{
/// <summary>
/// 加载时的环形动画
/// </summary>
public partial class SurLoading : BaseCtl
{
private int _index = -1;
private PointF _center; //大圆中心
private int _circleRadius = 30; //大圆半径
private int _ringDiam = 10; //小圆直径
private int _count = 12; //小圆个数
private RectangleF[] _ringRect; //小圆大小
private System.Threading.Thread tRing;
/// <summary>
/// 加载时的环形动画
/// </summary>
public SurLoading()
{
InitializeComponent();
}
//==========属性==========
/// <summary>
/// 是否在转动
/// </summary>
[Browsable(false)]
public bool IsRun { get; set; }
/// <summary>
/// 转动的速度
/// </summary>
[Browsable(true), Category(""), Description("转动的速度"), DefaultValue(200)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
public int Speed { set; get; } = 200;
/// <summary>
/// 小圈圈的个数,3-100个
/// </summary>
[Browsable(true), Category(""), Description("小圈圈的个数,3-100个"), DefaultValue(12)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
public int RingCount
{
set
{
_count = value;
if (_count < 3)
_count = 3;
else if (_count > 100)
_count = 100;
CalcSize();
Refresh();
}
get
{
return _count;
}
}
/// <summary>
/// 小圈圈的半径
/// </summary>
[Browsable(true), Category(""), Description("小圈圈的半径"), DefaultValue(10)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
public int RingDiameter
{
set
{
_ringDiam = value;
if (_ringDiam < 2)
_ringDiam = 2;
CalcSize();
Refresh();
}
get
{
return _ringDiam;
}
}
/// <summary>
/// 半径
/// </summary>
[Browsable(true), Category(""), Description("大圆形的半径"), DefaultValue(30)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
public int CircleRadius
{
set
{
_circleRadius = value;
CalcSize();
Refresh();
}
get
{
return _circleRadius;
}
}
/// <summary>
/// 开始转动
/// </summary>
[Browsable(false)]
public void Start()
{
_index = 0;
tRing = new System.Threading.Thread(new System.Threading.ThreadStart(Process));
tRing.Start();
IsRun = true;
}
/// <summary>
/// 停止转动
/// </summary>
[Browsable(false)]
public void Stop()
{
IsRun = false;
_index = -1;
if (tRing != null)
{
tRing.Abort();
tRing = null;
}
Refresh();
}
//==========私有==========
/// <summary>
/// 计算大小
/// </summary>
protected override void CalcSize()
{
base.CalcSize();
_center = new PointF(Width / 2f, Height / 2f);
//_radius = Math.Min(_center.X, _center.Y) / 2f;
_ringRect = new RectangleF[_count];
float angle = 360f / _count;
for (int i = 0; i < _ringRect.Length; i++)
{
double radian = (i * angle) * Math.PI / 180;
float x = Convert.ToSingle(Math.Cos(radian) * _circleRadius);
float y = Convert.ToSingle(Math.Sin(radian) * _circleRadius);
PointF pt = new PointF(_center.X + x, _center.Y + y);
_ringRect[i] = new RectangleF(pt.X - _ringDiam / 2f, pt.Y - _ringDiam / 2f, _ringDiam, _ringDiam);
}
}
private void FlatLoadingRing_Paint(object sender, PaintEventArgs e)
{
BufferedGraphicsContext current = BufferedGraphicsManager.Current;
BufferedGraphics bg = current.Allocate(e.Graphics, e.ClipRectangle);
Graphics g = bg.Graphics;
g.SmoothingMode = SmoothingMode.HighQuality;
g.CompositingQuality = CompositingQuality.HighQuality;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.Clear(Common.BACK_COLOR); //背景
if (Inside)
{
if (BorderWidth > 0)
g.DrawRectangle(BorderInsidePen, BorderRect);
}
else
{
if (BorderWidth > 0)
g.DrawRectangle(BorderOutsidePen, BorderRect);
}
for (int i = 0; i < _ringRect.Length; i++)
{
if (i == _index)
g.FillEllipse(Common.BLUE_BRUSH, _ringRect[i]);
else
g.DrawEllipse(Common.FORE_PEN, _ringRect[i]);
}
bg.Render();
bg.Dispose();
}
private void Process()
{
while (true)
{
Invoke(new Action(() => { Refresh(); }));
_index++;
if (_index == _ringRect.Length) _index = 0;
System.Threading.Thread.Sleep(Speed);
}
}
}
}