SurList.Designer.cs
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namespace Asa.Face
{
partial class SurList
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region 组件设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// SurList
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.BorderRect = new System.Drawing.Rectangle(1, 1, 78, 38);
this.Name = "SurList";
this.Paint += new System.Windows.Forms.PaintEventHandler(this.SurList_Paint);
this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.SurList_MouseDown);
this.MouseLeave += new System.EventHandler(this.SurList_MouseLeave);
this.MouseMove += new System.Windows.Forms.MouseEventHandler(this.SurList_MouseMove);
this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.SurList_MouseUp);
this.ResumeLayout(false);
}
#endregion
}
}