AgvManager.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AgvManager
{
public class AgvManager{
public static Dictionary<string,Node> nodeMap = new Dictionary<string, Node>();
public static Dictionary<string,AgvBean> agvBeanMap = new Dictionary<string, AgvBean>();
public static void UpdateNodeStatus(string nodeName, NodeStatus nodeStatus)
{
}
public static void UpdateAgvStatus(string agvName, AgvStatus agvStatus)
{
}
public void onTimer()
{
foreach (var agvName in agvBeanMap)
{
AgvBean agvBean = agvBeanMap[agvName];
if (agvBean.isIdle() || agvBean.isInCharge())
{
//空闲,判断电量,是否要进行充电
if (agvBean.needCharge())
{
if (!agvBean.isInCharge())
{
//充电
}
}
else
{
//执行优先级最高的新任务
Job jobToExecute = null;
foreach (var nodeName in agvBeanMap)
{
Node node = nodeMap[nodeName];
Job job = node.GetNewJob(agvBean, nodeMap, agvBeanMap);
if (job != null)
{
if (jobToExecute == null || job.priority > jobToExecute.priority)
{
jobToExecute = job;
}
}
}
if (jobToExecute != null)
{
if (agvBean.isInCharge())
{
//充电取消
}
agvBean.executeNewJob(jobToExecute);
}
}
}
else
{
//有任务,继续监控任务状态
agvBean.JobContinue(agvBean, nodeMap, agvBeanMap);
}
}
}
}
}